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Diffstat (limited to 'Assets/Scripts/Unit/Components/UnitImageEffect.cs')
-rw-r--r--Assets/Scripts/Unit/Components/UnitImageEffect.cs14
1 files changed, 8 insertions, 6 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitImageEffect.cs b/Assets/Scripts/Unit/Components/UnitImageEffect.cs
index 4681826f..fcdd5c1f 100644
--- a/Assets/Scripts/Unit/Components/UnitImageEffect.cs
+++ b/Assets/Scripts/Unit/Components/UnitImageEffect.cs
@@ -1,7 +1,9 @@
using System.Collections;
using System.Collections.Generic;
-using UnityEngine;
-
+using UnityEngine;
+
+// Unit的一种后处理效果,渲染到一个RT上,对这个RT做效果
+
public class UnitImageEffectHolder
{
public float size;
@@ -30,7 +32,6 @@ public class UnitImageEffectHandle
public UnitImageEffectEndCallback onStop;
}
-//Unit后处理效果
public class UnitImageEffect : UnitComponent
{
public List<UnitImageEffectHandle> effects = new List<UnitImageEffectHandle>();
@@ -125,9 +126,10 @@ public class UnitImageEffect : UnitComponent
holder.gameObject.transform.position = Vector3.zero;
holders.Add(holder);
holder = null;
- }
-
-
+ }
+
+ //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
public void ShowMotionBlur(float lifeTime, float angle, float distance)
{
UnitImageEffectHandle handle = m_HandlePool.Get();