diff options
author | chai <chaifix@163.com> | 2021-09-20 00:42:33 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-09-20 00:42:33 +0800 |
commit | 02b44c07adfcf921da594120b4cd8fc18b982725 (patch) | |
tree | 723e001ed8c5f7c39419cc4a50a3202a0cf59961 /Assets/Scripts/Unit/Components/UnitImageEffect.cs | |
parent | d4581317f904b870c482a3274e7cc47d1732a673 (diff) |
+command buffer
Diffstat (limited to 'Assets/Scripts/Unit/Components/UnitImageEffect.cs')
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitImageEffect.cs | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitImageEffect.cs b/Assets/Scripts/Unit/Components/UnitImageEffect.cs index 4681826f..fcdd5c1f 100644 --- a/Assets/Scripts/Unit/Components/UnitImageEffect.cs +++ b/Assets/Scripts/Unit/Components/UnitImageEffect.cs @@ -1,7 +1,9 @@ using System.Collections; using System.Collections.Generic; -using UnityEngine; - +using UnityEngine;
+
+// Unit的一种后处理效果,渲染到一个RT上,对这个RT做效果
+
public class UnitImageEffectHolder { public float size; @@ -30,7 +32,6 @@ public class UnitImageEffectHandle public UnitImageEffectEndCallback onStop; } -//Unit后处理效果 public class UnitImageEffect : UnitComponent { public List<UnitImageEffectHandle> effects = new List<UnitImageEffectHandle>(); @@ -125,9 +126,10 @@ public class UnitImageEffect : UnitComponent holder.gameObject.transform.position = Vector3.zero; holders.Add(holder); holder = null; - } - - + }
+
+ //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
public void ShowMotionBlur(float lifeTime, float angle, float distance) { UnitImageEffectHandle handle = m_HandlePool.Get(); |