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authorchai <chaifix@163.com>2021-09-20 00:42:33 +0800
committerchai <chaifix@163.com>2021-09-20 00:42:33 +0800
commit02b44c07adfcf921da594120b4cd8fc18b982725 (patch)
tree723e001ed8c5f7c39419cc4a50a3202a0cf59961 /Assets/Scripts/Unit/Components/UnitImageEffect.cs
parentd4581317f904b870c482a3274e7cc47d1732a673 (diff)
+command buffer
Diffstat (limited to 'Assets/Scripts/Unit/Components/UnitImageEffect.cs')
-rw-r--r--Assets/Scripts/Unit/Components/UnitImageEffect.cs14
1 files changed, 8 insertions, 6 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitImageEffect.cs b/Assets/Scripts/Unit/Components/UnitImageEffect.cs
index 4681826f..fcdd5c1f 100644
--- a/Assets/Scripts/Unit/Components/UnitImageEffect.cs
+++ b/Assets/Scripts/Unit/Components/UnitImageEffect.cs
@@ -1,7 +1,9 @@
using System.Collections;
using System.Collections.Generic;
-using UnityEngine;
-
+using UnityEngine;
+
+// Unit的一种后处理效果,渲染到一个RT上,对这个RT做效果
+
public class UnitImageEffectHolder
{
public float size;
@@ -30,7 +32,6 @@ public class UnitImageEffectHandle
public UnitImageEffectEndCallback onStop;
}
-//Unit后处理效果
public class UnitImageEffect : UnitComponent
{
public List<UnitImageEffectHandle> effects = new List<UnitImageEffectHandle>();
@@ -125,9 +126,10 @@ public class UnitImageEffect : UnitComponent
holder.gameObject.transform.position = Vector3.zero;
holders.Add(holder);
holder = null;
- }
-
-
+ }
+
+ //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
public void ShowMotionBlur(float lifeTime, float angle, float distance)
{
UnitImageEffectHandle handle = m_HandlePool.Get();