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path: root/Assets/Scripts/Unit/Controller/PCController.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

// 玩家角色控制器
[DisallowMultipleComponent]
public class PCController : UnitController
{
	public static PCController instance;

	#region Unit的三种效果
	public UnitAfterImage unitAfterImage;
    public UnitImageEffect unitImageEffect;
	public UnitLensEffect unitLensEffect;
	#endregion 

	public override UnitType type { get { return UnitType.PC; } }

    private void Awake()
	{
		instance = this;
	}

    protected override void Initialize()
	{
		base.Initialize();

        unitState = GetOrAddUnitComponent<PCState>();
        unitState.Initialize();

        unitAnimation = GetOrAddUnitComponent<PCAnimation>();
        unitAnimation.Initialize();

		unitAfterImage = GetOrAddUnitComponent<UnitAfterImage>();
		unitAfterImage.Initialize();

        unitImageEffect = GetOrAddUnitComponent<UnitImageEffect>();
        unitImageEffect.Initialize();

		unitLensEffect = GetOrAddUnitComponent<UnitLensEffect>();
		unitLensEffect.Initialize();

	}

    public override void Update()
	{
		base.Update();
		unitAfterImage.OnUpdate();
        unitImageEffect.OnUpdate();
    }

    public override void OnHit(CollisionInfo info)
    {
        ColliderBox hitbox = info.collider.colliderInfo.collider;
        Debug.Assert(hitbox.type == ColliderBox.EColliderType.HitBox);
    }

    public override void OnGetHit(CollisionInfo info)
    {
    }

    public override void OnGrab()
    {
    }

    public override void OnPull()
    {
    }

}