diff options
Diffstat (limited to 'Assets/Scripts/Unit/Components')
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitLensEffect.cs | 17 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitPreprocessing.cs | 128 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitPreprocessing.cs.meta | 11 |
3 files changed, 148 insertions, 8 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitLensEffect.cs b/Assets/Scripts/Unit/Components/UnitLensEffect.cs index a3c5d2c8..ef8e6ee6 100644 --- a/Assets/Scripts/Unit/Components/UnitLensEffect.cs +++ b/Assets/Scripts/Unit/Components/UnitLensEffect.cs @@ -60,19 +60,20 @@ public class UnitLensEffect : UnitComponent } MainCamera.Instance.customRenderingPipeline.onPreCull += OnWillRenderUnit; - MainCamera.Instance.customRenderingPipeline.onPostRender += OnRenderUnit; - - ///// + MainCamera.Instance.customRenderingPipeline.onPostRender += OnRenderUnit;
+
+ /////
//m_Effects.Add(new LensEffect_MotionBlur());
- //m_Effects.Add(new LensEffect_BlurRim(Color.blue)); + //m_Effects.Add(new LensEffect_BlurRim(Color.blue));
+ m_Effects.Add(new LensEffect_Buzz());
} public override void Release() - { - base.Release(); - - MainCamera.Instance.customRenderingPipeline.onPreRender -= OnWillRenderUnit; + {
+ MainCamera.Instance.customRenderingPipeline.onPreCull -= OnWillRenderUnit; MainCamera.Instance.customRenderingPipeline.onPostRender -= OnRenderUnit; + + base.Release(); } private void OnWillRenderUnit() diff --git a/Assets/Scripts/Unit/Components/UnitPreprocessing.cs b/Assets/Scripts/Unit/Components/UnitPreprocessing.cs new file mode 100644 index 00000000..30357615 --- /dev/null +++ b/Assets/Scripts/Unit/Components/UnitPreprocessing.cs @@ -0,0 +1,128 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering; + +// 给每个角色准备一些特殊的前置渲染 +public class UnitPreprocessing : UnitComponent +{ + [Flags] + public enum EUnitPreprocessing + { + None , + DepthTexture, // Unit Depth Texture + WorldNormalTexture, // Unit World Normal Texture + } + + public EUnitPreprocessing preprocessing; + + public RenderTexture unitDepthTexture { get; private set; } + public RenderTexture unitWorldNormalTexture { get; private set; } + + private CommandBuffer m_CBBeforeDepthTexture; + + private Material m_MaterialDepth; + + public override void Initialize() + { + base.Initialize(); + } + + public override void OnPostInitialize() + { + base.OnPostInitialize(); + + MainCamera.Instance.customRenderingPipeline.onPreCull += OnWillRenderUnit; + MainCamera.Instance.customRenderingPipeline.onPostRender += OnRenderUnit; + + m_CBBeforeDepthTexture = new CommandBuffer(); + + PrepareRenderTextures(); + PrepareMaterials(); + } + + void PrepareRenderTextures() + { + int unitHash = owner.GetHashCode(); + + int width = MainCamera.Instance.camera.pixelWidth; + int height = MainCamera.Instance.camera.pixelHeight; + unitDepthTexture = new RenderTexture(width, height, 24, RenderTextureFormat.Depth, RenderTextureReadWrite.Linear); + unitDepthTexture.name = "UnitDepthTexture_" + owner.GetHashCode(); + } + + void PrepareMaterials() + { + m_MaterialDepth = new Material(Shader.Find(StaticDefine.shaders[EShader.UnitDepth].name)); + } + + public override void OnUpdate() + { + base.OnUpdate(); + } + + public override void Release() + { + MainCamera.Instance.customRenderingPipeline.onPreCull -= OnWillRenderUnit; + MainCamera.Instance.customRenderingPipeline.onPostRender -= OnRenderUnit; + + base.Release(); + } + + private void OnWillRenderUnit() + { + RenderDepthTexture(); + //RenderWorldNormal(); + + MainCamera.Instance.camera.AddCommandBuffer(CameraEvent.BeforeDepthTexture, m_CBBeforeDepthTexture); + } + + void RenderDepthTexture() + { + var cb = m_CBBeforeDepthTexture; + cb.Clear(); + cb.SetRenderTarget(unitDepthTexture); + cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0)); + + cb.SetGlobalVector("unity_LightShadowBias", Vector4.zero); + + foreach (var r in GetRenderers()) + { + BodyPartRenderer br = r as BodyPartRenderer; + if (br == null) + continue; + Renderer renderer = br.renderer as Renderer; + if (renderer == null) + continue; + cb.DrawRenderer(renderer, m_MaterialDepth); + } + } + + //void RenderWorldNormal() + //{ + // var cb = m_CBBeforeDepthTexture; + // cb.Clear(); + // cb.GetTemporaryRT(unitWorldNormalTextureID, -1, -1, 24, FilterMode.Point, RenderTextureFormat.RG16, RenderTextureReadWrite.Linear); + // cb.SetRenderTarget(unitWorldNormalTextureID); + // cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0)); + //} + + IEnumerable GetRenderers() + { + IBodyRendererAgent body = owner.unitRender.body; + if (body == null || body.renderers == null || body.renderers.Length == 0) + yield break; + for (int j = 0; j < body.renderers.Length; ++j) + { + yield return body.renderers[j]; + } + } + + private void OnRenderUnit() + { + //m_CBBeforeDepthTexture.ReleaseTemporaryRT(unitDepthTextureID); + + MainCamera.Instance.camera.RemoveCommandBuffer(CameraEvent.BeforeDepthTexture, m_CBBeforeDepthTexture); + } +}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Components/UnitPreprocessing.cs.meta b/Assets/Scripts/Unit/Components/UnitPreprocessing.cs.meta new file mode 100644 index 00000000..734df2f2 --- /dev/null +++ b/Assets/Scripts/Unit/Components/UnitPreprocessing.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1998e85be970d1541843ff6166f6c771 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: |