diff options
Diffstat (limited to 'Assets/Scripts/Unit/Components')
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitEffect.cs | 47 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitEffect.cs.meta | 11 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitRender.cs | 17 |
3 files changed, 75 insertions, 0 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitEffect.cs b/Assets/Scripts/Unit/Components/UnitEffect.cs new file mode 100644 index 00000000..9add6513 --- /dev/null +++ b/Assets/Scripts/Unit/Components/UnitEffect.cs @@ -0,0 +1,47 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class EffectHandle
+{
+ public float lifeTime;
+ public float curTime;
+ public bool markDead;
+}
+
+//Unit后处理效果
+public class UnitEffect : UnitComponent
+{
+ public List<EffectHandle> effects = new List<EffectHandle>();
+ public static GameObject effectPlane;
+
+ public void ShowMotionBlur(float lifetime)
+ {
+ EffectHandle eff = new EffectHandle();
+ eff.lifeTime = lifetime;
+ eff.curTime = 0;
+ eff.markDead = false;
+ effects.Add(eff);
+ effectPlane.gameObject.SetActive(true);
+ }
+
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+
+ effectPlane.transform.position = UnitManager.Instance.pc.center;
+
+ for(int i = 0; i < effects.Count; ++i)
+ {
+ if (effects[i].markDead)
+ continue;
+ effects[i].curTime += Time.deltaTime;
+ if(effects[i].curTime > effects[i].lifeTime)
+ {
+ effects[i].markDead = true;
+ effectPlane.gameObject.SetActive(false);
+ }
+ }
+ }
+
+}
diff --git a/Assets/Scripts/Unit/Components/UnitEffect.cs.meta b/Assets/Scripts/Unit/Components/UnitEffect.cs.meta new file mode 100644 index 00000000..f71585b2 --- /dev/null +++ b/Assets/Scripts/Unit/Components/UnitEffect.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 62163ab86151f004294a831544bb3c39 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitRender.cs b/Assets/Scripts/Unit/Components/UnitRender.cs index b3fd18c8..435c517d 100644 --- a/Assets/Scripts/Unit/Components/UnitRender.cs +++ b/Assets/Scripts/Unit/Components/UnitRender.cs @@ -7,6 +7,23 @@ using UnityEngine; public class UnitRender : UnitComponent { + public override void Initialize()
+ {
+ base.Initialize();
+ } + public void SetVisibilityInMainCamera(bool isVisible)
+ {
+ LayerMask mask = LayerMask.GetMask("PlayerCharacter");
+
+ if(!isVisible)
+ {
+ SceneManager.Instance.mainCamera.cullingMask &= ~mask.value;
+ }
+ else
+ {
+ SceneManager.Instance.mainCamera.cullingMask |= mask.value;
+ }
+ } } |