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-rw-r--r--Assets/Scripts/Unit/Components/UnitEffect.cs47
-rw-r--r--Assets/Scripts/Unit/Components/UnitEffect.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitRender.cs17
3 files changed, 75 insertions, 0 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitEffect.cs b/Assets/Scripts/Unit/Components/UnitEffect.cs
new file mode 100644
index 00000000..9add6513
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitEffect.cs
@@ -0,0 +1,47 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class EffectHandle
+{
+ public float lifeTime;
+ public float curTime;
+ public bool markDead;
+}
+
+//Unit后处理效果
+public class UnitEffect : UnitComponent
+{
+ public List<EffectHandle> effects = new List<EffectHandle>();
+ public static GameObject effectPlane;
+
+ public void ShowMotionBlur(float lifetime)
+ {
+ EffectHandle eff = new EffectHandle();
+ eff.lifeTime = lifetime;
+ eff.curTime = 0;
+ eff.markDead = false;
+ effects.Add(eff);
+ effectPlane.gameObject.SetActive(true);
+ }
+
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+
+ effectPlane.transform.position = UnitManager.Instance.pc.center;
+
+ for(int i = 0; i < effects.Count; ++i)
+ {
+ if (effects[i].markDead)
+ continue;
+ effects[i].curTime += Time.deltaTime;
+ if(effects[i].curTime > effects[i].lifeTime)
+ {
+ effects[i].markDead = true;
+ effectPlane.gameObject.SetActive(false);
+ }
+ }
+ }
+
+}
diff --git a/Assets/Scripts/Unit/Components/UnitEffect.cs.meta b/Assets/Scripts/Unit/Components/UnitEffect.cs.meta
new file mode 100644
index 00000000..f71585b2
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitEffect.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 62163ab86151f004294a831544bb3c39
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitRender.cs b/Assets/Scripts/Unit/Components/UnitRender.cs
index b3fd18c8..435c517d 100644
--- a/Assets/Scripts/Unit/Components/UnitRender.cs
+++ b/Assets/Scripts/Unit/Components/UnitRender.cs
@@ -7,6 +7,23 @@ using UnityEngine;
public class UnitRender : UnitComponent
{
+ public override void Initialize()
+ {
+ base.Initialize();
+ }
+ public void SetVisibilityInMainCamera(bool isVisible)
+ {
+ LayerMask mask = LayerMask.GetMask("PlayerCharacter");
+
+ if(!isVisible)
+ {
+ SceneManager.Instance.mainCamera.cullingMask &= ~mask.value;
+ }
+ else
+ {
+ SceneManager.Instance.mainCamera.cullingMask |= mask.value;
+ }
+ }
}