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-rw-r--r--Assets/Scripts/Unit/Events/EventMesh_AfterImage.cs82
1 files changed, 70 insertions, 12 deletions
diff --git a/Assets/Scripts/Unit/Events/EventMesh_AfterImage.cs b/Assets/Scripts/Unit/Events/EventMesh_AfterImage.cs
index ee792ddc..76d5060e 100644
--- a/Assets/Scripts/Unit/Events/EventMesh_AfterImage.cs
+++ b/Assets/Scripts/Unit/Events/EventMesh_AfterImage.cs
@@ -2,20 +2,78 @@
public class EventMesh_AfterImage : AnimationEventBase
{
- public enum ELife
- {
- FrameBased = 0,
- FixedTime = 1,
- }
+ public enum ESpawnRange // 生成残影的范围
+ {
+ Once = 0, // 只生成一个残影
+ Duration = 1, // 给定一个时间范围内
+ WaitForAfterImageStopEvent = 2, // 等待触发afterImageStopEvent
+ Manual = 3, // 手动停止生成
+ }
+
+ public enum ETimeMode
+ {
+ FrameBased = 0,
+ FixedTime = 1,
+ }
+
+ public enum ESpawnPosition
+ {
+ InitPosition = 0, // 在触发事件的位置生成
+ Follow = 1, // 跟随
+ }
+
+ public enum ESpawnMode
+ {
+ Count = 0, // 生成固定数量个,间隔平均
+ Interval = 1, // 等时间间隔生成
+ Curve = 2, // 曲线
+ }
+
+ public enum EEffect // 效果
+ {
+ Original = 0, // 原样
+ RimLight = 1, // 边缘光
+ FullColor = 2, // 全着色
+ Ink = 3, // 墨水效果
+ Distorsion = 4, // 扭曲
+ Dissolve = 5, // 溶解
+ }
public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventMesh_AfterImage; } }
public override string shortName { get { return "A"; } }
- public ELife lifeType;
- [When("lifeType", (int)ELife.FixedTime), Tooltip("持续时间(按时间,scaledTime)")]
- public float durationInFixedTime;
- [When("lifeType", (int)ELife.FrameBased), Tooltip("持续时间(按帧, unscaledTime)")]
- public float durationInFrame;
+ public ETimeMode timeMode;
+
+ [Comment("[ 残影生成 ]", TextAnchor.MiddleCenter)]
+ public ESpawnRange spawnRange;
+
+ [When("spawnRange", ESpawnRange.Duration), AndWhen("timeMode", ETimeMode.FixedTime), Tooltip("整个生成的持续时间(按时间,scaledTime)")]
+ public float durationInFixedTime;
+ [When("spawnRange", ESpawnRange.Duration), AndWhen("timeMode", ETimeMode.FrameBased), Tooltip("整个生成的持续时间(按帧, unscaledTime)")]
+ public float durationInFrame;
+
+ public ESpawnPosition spawnPosition;
+
+ public ESpawnMode spawnMode;
+ [When("spawnMode", ESpawnMode.Count)]
+ public int spawnCount;
+ [When("spawnMode", ESpawnMode.Interval), AndWhen("timeMode", ETimeMode.FixedTime)]
+ public float intervalInFixedTime;
+ [When("spawnMode", ESpawnMode.Interval), AndWhen("timeMode", ETimeMode.FrameBased)]
+ public float intervalInFrame;
+ [When("spawnMode", ESpawnMode.Curve)]
+ public AnimationCurve spawnCurve;
+
+ [Comment("[ 残影效果 ]", TextAnchor.MiddleCenter)]
+ public EEffect effect;
+
+ [When("timeMode", ETimeMode.FixedTime), Tooltip("单个残影持续时间(按时间,scaledTime)")]
+ public float lifetimeInFixedTime;
+ [When("timeMode", ETimeMode.FrameBased), Tooltip("单个残影持续时间(按帧, unscaledTime)")]
+ public float lifetimeInFrame;
+
+ [When("effect", EEffect.RimLight)]
+ [HDR] public Color rimColor;
-}
- \ No newline at end of file
+ [HDR] public Color color;
+} \ No newline at end of file