summaryrefslogtreecommitdiff
path: root/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/Scripts/Unit/LensEffect/LensEffectBase.cs')
-rw-r--r--Assets/Scripts/Unit/LensEffect/LensEffectBase.cs101
1 files changed, 101 insertions, 0 deletions
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs b/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs
new file mode 100644
index 00000000..08e20217
--- /dev/null
+++ b/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs
@@ -0,0 +1,101 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Rendering;
+
+public class MaterialEntry
+{
+ public string shader;
+ public Material material;
+}
+
+public abstract class LensEffectBase : MonoBehaviour
+{
+ public enum EStage
+ {
+ Before ,
+ Iterate ,
+ After ,
+ Finished ,
+ }
+
+ public abstract ERenderingEvent renderingEvents { get; }
+
+ protected static Dictionary<string/*shaderName*/, List<MaterialEntry>> m_MaterailPool = new Dictionary<string, List<MaterialEntry>>();
+
+ private List<MaterialEntry> m_InUseMaterials = new List<MaterialEntry>();
+
+ private static MaterialEntry _ClaimMaterial(string shader)
+ {
+ List<MaterialEntry> mats;
+ if (m_MaterailPool.TryGetValue(shader, out mats) && mats.Count > 0)
+ {
+ MaterialEntry me = mats[mats.Count - 1];
+ mats.RemoveAt(mats.Count - 1);
+ return me;
+ }
+ Material mat = new Material(Shader.Find(shader));
+ MaterialEntry entry = new MaterialEntry();
+ entry.material = mat;
+ entry.shader = shader;
+ return entry;
+ }
+
+ private static void _ReleaseMaterial(MaterialEntry entry)
+ {
+ List<MaterialEntry> mats;
+ if (!m_MaterailPool.TryGetValue(entry.shader, out mats))
+ {
+ mats = new List<MaterialEntry>();
+ m_MaterailPool.Add(entry.shader, mats);
+ }
+ mats.Add(entry);
+ }
+
+ protected MaterialEntry ClaimMaterial(string shader)
+ {
+ MaterialEntry entry = _ClaimMaterial(shader);
+ m_InUseMaterials.Add(entry);
+ return entry;
+ }
+
+ protected void ReleaseMaterial(MaterialEntry entry)
+ {
+ m_InUseMaterials.Remove(entry);
+ _ReleaseMaterial(entry);
+ }
+
+ protected void ReleaseAllInUsedMaterials()
+ {
+ for(int i = 0; i < m_InUseMaterials.Count; ++i)
+ {
+ _ReleaseMaterial(m_InUseMaterials[i]);
+ }
+ m_InUseMaterials.Clear();
+ }
+
+ public virtual void BeforeDepthTexture(EStage stage, CommandBuffer cb, BodyPartRenderer renderer = null) { }
+ public virtual void AfterDepthTexture(EStage stage, CommandBuffer cb, BodyPartRenderer renderer = null) { }
+
+ public virtual void BeforeDepthNormalsTexture(EStage stage, CommandBuffer cb, BodyPartRenderer renderer = null) { }
+ public virtual void AfterDepthNormalsTexture(EStage stage, CommandBuffer cb, BodyPartRenderer renderer = null) { }
+
+ public virtual void BeforeForwardOpaque(EStage stage, CommandBuffer cb, BodyPartRenderer renderer = null) { }
+ public virtual void AfterForwardOpaque(EStage stage, CommandBuffer cb, BodyPartRenderer renderer = null) { }
+
+ public virtual void BeforeImageEffectsOpaque(EStage stage, CommandBuffer cb, BodyPartRenderer renderer = null) { }
+ public virtual void AfterImageEffectsOpaque(EStage stage, CommandBuffer cb, BodyPartRenderer renderer = null) { }
+
+ public virtual void BeforeSkybox(EStage stage, CommandBuffer cb, BodyPartRenderer renderer = null) { }
+ public virtual void AfterSkybox(EStage stage, CommandBuffer cb, BodyPartRenderer renderer = null) { }
+
+ public virtual void BeforeForwardAlpha(EStage stage, CommandBuffer cb, BodyPartRenderer renderer = null) { }
+ public virtual void AfterForwardAlpha(EStage stage, CommandBuffer cb, BodyPartRenderer renderer = null) { }
+
+ public virtual void BeforeImageEffects(EStage stage, CommandBuffer cb, BodyPartRenderer renderer = null) { }
+ public virtual void AfterImageEffects(EStage stage, CommandBuffer cb, BodyPartRenderer renderer = null) { }
+
+ public virtual void BeforeEverything(EStage stage, CommandBuffer cb, BodyPartRenderer renderer = null) { }
+ public virtual void AfterEverything(EStage stage, CommandBuffer cb, BodyPartRenderer renderer = null) { }
+
+} \ No newline at end of file