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Diffstat (limited to 'Assets/Scripts/Unit/LensEffect/LensEffectBase.cs')
-rw-r--r--Assets/Scripts/Unit/LensEffect/LensEffectBase.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs b/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs
index 36bde0e3..92e75ca6 100644
--- a/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs
+++ b/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs
@@ -10,7 +10,7 @@ public class MaterialEntry
}
// unit 镜头效果,和image effect的区别在于不光是后处理
-public abstract class LensEffectBase : MonoBehaviour
+public abstract class LensEffectBase
{
public enum EStage
{
@@ -104,6 +104,10 @@ public abstract class LensEffectBase : MonoBehaviour
public virtual void BeforeEverything(EStage stage, CommandBuffer cb) { }
public virtual void AfterEverything(EStage stage, CommandBuffer cb) { }
+ public virtual bool CanDestroy() { return false; }
+
+ public virtual void OnDestroy() { }
+
// 角色渲染完毕
public virtual void OnRenderFinish()
{