summaryrefslogtreecommitdiff
path: root/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs')
-rw-r--r--Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs
index 5260a751..db0c1956 100644
--- a/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs
+++ b/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs
@@ -18,7 +18,7 @@ public class LensEffect_BlurRim : LensEffectBase
public override void AfterForwardOpaque(EStage stage, CommandBuffer cb)
{
- if (stage == EStage.Before)
+ if (stage == EStage.BeforeIterate)
{
Before(cb);
}
@@ -26,11 +26,11 @@ public class LensEffect_BlurRim : LensEffectBase
{
Iterate(cb);
}
- else if (stage == EStage.After)
+ else if (stage == EStage.AfterIterate)
{
After(cb);
}
- else if (stage == EStage.Finished)
+ else if (stage == EStage.FinishRender)
{
}
}
@@ -64,7 +64,7 @@ public class LensEffect_BlurRim : LensEffectBase
for (int i = 0; i < subMeshCount; ++i)
{
- MaterialEntry mat = ClaimMaterial(StaticDefine.shaders[EShader.SolidColor].name);
+ MaterialEntry mat = GetTempMaterial(StaticDefine.shaders[EShader.SolidColor].name);
mat.material.SetColor("_Color", rimColor);
mat.material.SetMatrix("_ObjectToWorld", obj2Wod);
mat.material.SetTexture("_MainTex", curBodypartRenderer.renderer.sharedMaterial.GetTexture("_MainTex"));
@@ -74,7 +74,7 @@ public class LensEffect_BlurRim : LensEffectBase
void After(CommandBuffer cb)
{
- MaterialEntry blur = ClaimMaterial(StaticDefine.shaders[EShader.Blur].name);
+ MaterialEntry blur = GetTempMaterial(StaticDefine.shaders[EShader.Blur].name);
Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound);
blur.material.SetVector("_UnitTileOffset", tileOffset);