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Diffstat (limited to 'Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs')
-rw-r--r--Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs89
1 files changed, 89 insertions, 0 deletions
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs
new file mode 100644
index 00000000..9111bd68
--- /dev/null
+++ b/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs
@@ -0,0 +1,89 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Rendering;
+
+public class LensEffect_Dash : LensEffectBase
+{
+ public override ERenderingEvent renderingEvents => ERenderingEvent.AfterForwardOpaque;
+
+ Color rimColor;
+ int tempID;
+ float lifeTime;
+ UnitSnapshot snapshot;
+
+ public LensEffect_Dash(Color color, float lifeTime) : base()
+ {
+ rimColor = color;
+ tempID = Shader.PropertyToID("_BlurRim_RT0");
+ this.lifeTime = lifeTime;
+ }
+
+ public override void AfterForwardOpaque(EStage stage, CommandBuffer cb)
+ {
+ if (stage == EStage.Before)
+ {
+ Before(cb);
+ }
+ else if (stage == EStage.Iterate)
+ {
+ Iterate(cb);
+ }
+ else if (stage == EStage.After)
+ {
+ After(cb);
+ }
+ else if (stage == EStage.Finished)
+ {
+ }
+ }
+
+ void Before(CommandBuffer cb)
+ {
+ cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear);
+ cb.SetRenderTarget(tempID);
+ cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
+ }
+
+ void Iterate(CommandBuffer cb)
+ {
+ Matrix4x4 obj2Wod = Matrix4x4.identity;
+ int subMeshCount = 0;
+ if (curBodypartRenderer.renderer is SkinnedMeshRenderer)
+ {
+ SkinnedMeshRenderer smr = curBodypartRenderer.renderer as SkinnedMeshRenderer;
+ Vector3 pos = smr.rootBone.transform.position;
+ Quaternion rot = smr.rootBone.transform.rotation;
+ obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot);
+ obj2Wod = Matrix4x4.Translate(new Vector3(1, 0, 0)) * obj2Wod;
+ subMeshCount = smr.sharedMesh.subMeshCount;
+ }
+ else if (curBodypartRenderer.renderer is MeshRenderer)
+ {
+ obj2Wod = curBodypartRenderer.renderer.transform.localToWorldMatrix;
+ obj2Wod = Matrix4x4.Translate(new Vector3(1, 0, 0)) * obj2Wod;
+ subMeshCount = curBodypartRenderer.renderer.GetComponent<MeshFilter>().sharedMesh.subMeshCount;
+ }
+
+ for (int i = 0; i < subMeshCount; ++i)
+ {
+ MaterialEntry mat = ClaimMaterial(StaticDefine.shaders[EShader.SolidColor].name);
+ mat.material.SetColor("_Color", rimColor);
+ mat.material.SetMatrix("_ObjectToWorld", obj2Wod);
+ mat.material.SetTexture("_MainTex", curBodypartRenderer.renderer.sharedMaterial.GetTexture("_MainTex"));
+ cb.DrawRenderer(curBodypartRenderer.renderer, mat.material, i);
+ }
+ }
+
+ void After(CommandBuffer cb)
+ {
+ MaterialEntry blur = ClaimMaterial(StaticDefine.shaders[EShader.Blur].name);
+
+ Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound);
+ blur.material.SetVector("_TileOffset", tileOffset);
+
+ cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material);
+ cb.ReleaseTemporaryRT(tempID);
+ }
+
+} \ No newline at end of file