diff options
Diffstat (limited to 'Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs')
-rw-r--r-- | Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs new file mode 100644 index 00000000..9ec7d056 --- /dev/null +++ b/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs @@ -0,0 +1,64 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Rendering;
+
+public class LensEffect_MotionBlur : LensEffectBase
+{
+ int tempID;
+
+ public LensEffect_MotionBlur()
+ {
+ }
+
+ public override ERenderingEvent renderingEvents => ERenderingEvent.AfterImageEffectsOpaque;
+
+ public override void AfterImageEffectsOpaque(EStage stage, CommandBuffer cb, BodyPartRenderer renderer = null)
+ {
+ if(stage == EStage.Before)
+ {
+ tempID = Shader.PropertyToID("_Temp1");
+
+ cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear);
+ cb.SetRenderTarget(tempID);
+ cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0)); + }
+ else if(stage == EStage.Iterate)
+ {
+ Matrix4x4 obj2Wod = Matrix4x4.identity;
+ int subMeshCount = 0;
+ if (renderer.renderer is SkinnedMeshRenderer)
+ {
+ SkinnedMeshRenderer smr = renderer.renderer as SkinnedMeshRenderer;
+ Vector3 pos = smr.rootBone.transform.position;
+ Quaternion rot = smr.rootBone.transform.rotation;
+ obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot);
+ subMeshCount = smr.sharedMesh.subMeshCount;
+ }
+ else if (renderer.renderer is MeshRenderer)
+ {
+ obj2Wod = renderer.renderer.transform.localToWorldMatrix;
+ subMeshCount = renderer.renderer.GetComponent<MeshFilter>().sharedMesh.subMeshCount;
+ }
+
+ for (int i = 0; i < subMeshCount; ++i)
+ {
+ MaterialEntry mat = ClaimMaterial(StaticDefine.shaders[EShader.SolidColor].name);
+ mat.material.SetColor("_Color", Color.red);
+ mat.material.SetMatrix("_ObjectToWorld", obj2Wod);
+
+ cb.DrawRenderer(renderer.renderer, mat.material, i);
+ } + }
+ else if(stage == EStage.After)
+ {
+ MaterialEntry blur = ClaimMaterial(StaticDefine.shaders[EShader.Blur].name);
+ cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material); + }
+ else if(stage == EStage.Finished)
+ {
+ ReleaseAllInUsedMaterials();
+ }
+ }
+
+}
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