diff options
Diffstat (limited to 'Assets/Scripts/Unit/LensEffect/LensEffects.cs')
-rw-r--r-- | Assets/Scripts/Unit/LensEffect/LensEffects.cs | 166 |
1 files changed, 0 insertions, 166 deletions
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffects.cs b/Assets/Scripts/Unit/LensEffect/LensEffects.cs deleted file mode 100644 index 4083eb88..00000000 --- a/Assets/Scripts/Unit/LensEffect/LensEffects.cs +++ /dev/null @@ -1,166 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Rendering; - -public class MaterialEntry -{ - public Material material; - public string shader; -} - -public struct ScaleOffset -{ - public Vector2 scale; - public Vector2 offset; -} - -public class LensEffect -{ - #region callbacks - public delegate void BeforeIterateHandler(CommandBuffer cb); - public BeforeIterateHandler beforeIterate; - - public delegate void IterationHandler(CommandBuffer cb, BodyPartRenderer renderer); - public IterationHandler iterate; - - public delegate void AfterIterateHandler(CommandBuffer cb); - public AfterIterateHandler afterIterate; - - // 这一帧的这个特效结束 - public delegate void FinishRenderHandler(); - public FinishRenderHandler finishRender; - #endregion - - private static Dictionary<string/*shaderName*/, List<MaterialEntry>> m_MaterailPool; - - public static LensEffect Create(Func<LensEffect> create) - { - return create(); - } - - static LensEffect() - { - m_MaterailPool = new Dictionary<string, List<MaterialEntry>>(); - } - - static MaterialEntry ClaimMaterial(string shader) - { - List<MaterialEntry> mats; - if (m_MaterailPool.TryGetValue(shader, out mats) && mats.Count > 0) - { - MaterialEntry me = mats[mats.Count - 1]; - mats.RemoveAt(mats.Count - 1); - return me; - } - Material mat = new Material(Shader.Find(shader)); - MaterialEntry entry = new MaterialEntry(); - entry.material = mat; - entry.shader = shader; - return entry; - } - - static void ReleaseMaterial(MaterialEntry entry) - { - List<MaterialEntry> mats; - if (!m_MaterailPool.TryGetValue(entry.shader, out mats)) - { - mats = new List<MaterialEntry>(); - m_MaterailPool.Add(entry.shader, mats); - } - mats.Add(entry); - } - - #region LensEffects - - public static LensEffect MotionBlur() - { - LensEffect eff = LensEffect.Create(() => - { - LensEffect e = new LensEffect(); - - List<MaterialEntry> materials = ListPool<MaterialEntry>.Get(); - int tempID = Shader.PropertyToID("_Temp1"); - - ScaleOffset scaleOffset = new ScaleOffset(); - - e.beforeIterate = (CommandBuffer cb) => - { - cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear); - cb.SetRenderTarget(tempID); - cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0)); - }; - e.iterate = (CommandBuffer cb, BodyPartRenderer renderer) => - { - Matrix4x4 obj2Wod = Matrix4x4.identity; - int subMeshCount = 0; - if (renderer.renderer is SkinnedMeshRenderer) - { - SkinnedMeshRenderer smr = renderer.renderer as SkinnedMeshRenderer; - Vector3 pos = smr.rootBone.transform.position; - Quaternion rot = smr.rootBone.transform.rotation; - obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot); - subMeshCount = smr.sharedMesh.subMeshCount; - } - else if (renderer.renderer is MeshRenderer) - { - obj2Wod = renderer.renderer.transform.localToWorldMatrix; - subMeshCount = renderer.renderer.GetComponent<MeshFilter>().sharedMesh.subMeshCount; - } - - for (int i = 0; i < subMeshCount; ++i) - { - MaterialEntry mat = ClaimMaterial(StaticDefine.shaders[EShader.SolidColor].name); - materials.Add(mat); - mat.material.SetColor("_Color", Color.red); - mat.material.SetMatrix("_ObjectToWorld", obj2Wod); - - cb.DrawRenderer(renderer.renderer, mat.material, i); - } - }; - e.afterIterate = (CommandBuffer cb) => - { - MaterialEntry blur = ClaimMaterial(StaticDefine.shaders[EShader.Blur].name); - materials.Add(blur); - - cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material); - }; - e.finishRender = () => - { - for (int i = materials.Count - 1; i >= 0; --i) - { - MaterialEntry mat = materials[i]; - ReleaseMaterial(mat); - materials.RemoveAt(i); - } - }; - return e; - }); - return eff; - } - - public static LensEffect Glitch() - { - - return null; - } - - public static LensEffect OutLine() - { - - return null; - } - - public static LensEffect RimLight() - { - return null; - } - - public static LensEffect Decals() - { - return null; - } - - #endregion -} |