diff options
Diffstat (limited to 'Assets/Scripts/Unit/TimelineEventProxy.cs')
-rw-r--r-- | Assets/Scripts/Unit/TimelineEventProxy.cs | 21 |
1 files changed, 15 insertions, 6 deletions
diff --git a/Assets/Scripts/Unit/TimelineEventProxy.cs b/Assets/Scripts/Unit/TimelineEventProxy.cs index de067455..4a71400c 100644 --- a/Assets/Scripts/Unit/TimelineEventProxy.cs +++ b/Assets/Scripts/Unit/TimelineEventProxy.cs @@ -54,7 +54,8 @@ public partial class TimelineEventProxy EventCamera_Blur, // 相机模糊 EventCamera_WhiteOut, // 相机白屏 - EventMesh_AfterImage, // 角色残像 + EventMesh_AfterImage, // 角色残像
+ EventMesh_AfterImageStop, // 角色残像停止事件
EventMesh_FadeIn, // 角色透明度 EventMesh_FadeOut, // 角色透明度 EventMesh_Gloss, // 角色泛光 @@ -79,16 +80,16 @@ public partial class TimelineEventProxy private Transform m_Root; - private UnitController m_Owner; + public UnitController owner { get; private set; }
- private UnitAnimation m_UnitAnimation { get { return m_Owner.unitAnimation; } } + private UnitAnimation m_UnitAnimation { get { return owner.unitAnimation; } } private AnimationData m_PrevAnimationData;
public TimelineEventProxy(Transform root, UnitController owner = null) { m_Root = root; - m_Owner = owner; + this.owner = owner; m_PrevAnimationData = null; } @@ -200,7 +201,7 @@ public partial class TimelineEventProxy GameObject obj = GameObject.Instantiate(prefab);
Projectile projectile = obj.GetComponent<Projectile>();
ProjectileInfo info = new ProjectileInfo();
- info.owner = m_Owner;
+ info.owner = owner;
info.position = m_Root.transform.position + e.posOffset;
info.rotation = e.rotation;
info.scale = e.scale;
@@ -219,6 +220,14 @@ public partial class TimelineEventProxy #endif
}
- #endregion + void EventMesh_AfterImage(AnimationEventBase animEvent)
+ {
+ EventMesh_AfterImage afterImage = animEvent as EventMesh_AfterImage;
+ if (afterImage == null)
+ return ;
+
+ }
+
+ #endregion }
\ No newline at end of file |