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-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs20
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/PCState.cs2
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/UnitState.cs1
-rw-r--r--Assets/Scripts/Unit/Controller/UnitController.cs2
-rw-r--r--Assets/Scripts/Unit/Events/EventGame_TimeScale.cs12
-rw-r--r--Assets/Scripts/Unit/Events/EventGame_TimeScale.cs.meta11
-rw-r--r--Assets/Scripts/Unit/TimelineEventProxy.cs16
7 files changed, 49 insertions, 15 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
index 1a990252..a9c50ac3 100644
--- a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
+++ b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
@@ -216,22 +216,20 @@ public class AnimatorLayerInfo
public void OnCrossFade(string animState, float normalizedTransitionDuration, float normalizedTimeOffset, float normalizedTransitionTime )
{
- m_CurrentState = animState;
- m_Animator.CrossFade(animState.ToString(), normalizedTransitionDuration, layerIndex, normalizedTimeOffset, normalizedTransitionTime);
- }
-
- public void OnPlay(string animState, float normalizedTime)
+ m_CurrentState = animState;
+ m_Animator.CrossFade(animState.ToString(), normalizedTransitionDuration, layerIndex, normalizedTimeOffset, normalizedTransitionTime);
+ m_TimelineEventProxy.ResetPrevAnimationData();
+ }
+
+ public void OnPlay(string animState, float normalizedTime)
{
m_CurrentState = animState;
- m_Animator.Play(animState, layerIndex, normalizedTime);
- }
+ m_Animator.Play(animState, layerIndex, normalizedTime);
+ m_TimelineEventProxy.ResetPrevAnimationData();
+ }
}
-// 控制动画播放、执行动作timeline(包括执行事件和碰撞盒)
-// 每个layer同时只会有一个动画在播放,在执行transition时,current animation依然是
-// 这个动作,只有完全过渡完成后才会切到下一个动作
-// 当前是什么动作以ainmator的GetCurrentAnimatorStateInfo为准
[DisallowMultipleComponent]
public class UnitAnimation : UnitComponent
{
diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState.cs b/Assets/Scripts/Unit/Components/UnitState/PCState.cs
index 6bd6fa78..54a48cc2 100644
--- a/Assets/Scripts/Unit/Components/UnitState/PCState.cs
+++ b/Assets/Scripts/Unit/Components/UnitState/PCState.cs
@@ -208,7 +208,7 @@ public class PCState : UnitState
IEnumerator Attack(SkillParam param)
{
- const int total = 3;
+ const int total = 4;
int id = 0;
m_Owner.pcAnimation.AnimAttack(id++);
yield return null;
diff --git a/Assets/Scripts/Unit/Components/UnitState/UnitState.cs b/Assets/Scripts/Unit/Components/UnitState/UnitState.cs
index 4896e255..aff1e0f3 100644
--- a/Assets/Scripts/Unit/Components/UnitState/UnitState.cs
+++ b/Assets/Scripts/Unit/Components/UnitState/UnitState.cs
@@ -9,4 +9,5 @@ using UnityEngine;
public class UnitState : UnitComponent
{
+
} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Controller/UnitController.cs b/Assets/Scripts/Unit/Controller/UnitController.cs
index 9b3ef6e5..63202f29 100644
--- a/Assets/Scripts/Unit/Controller/UnitController.cs
+++ b/Assets/Scripts/Unit/Controller/UnitController.cs
@@ -45,7 +45,7 @@ public class UnitController : MonoBehaviour/*, Interactable*/
{
get
{
- return transform.rotation.eulerAngles.y == 0 ? true : false;
+ return transform.rotation.eulerAngles.y == 0;
}
}
diff --git a/Assets/Scripts/Unit/Events/EventGame_TimeScale.cs b/Assets/Scripts/Unit/Events/EventGame_TimeScale.cs
new file mode 100644
index 00000000..df393a6b
--- /dev/null
+++ b/Assets/Scripts/Unit/Events/EventGame_TimeScale.cs
@@ -0,0 +1,12 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class EventGame_TimeScale : AnimationEventBase
+{
+ public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventGame_TimeScale; } }
+ public override string shortName { get { return "T"; } }
+
+ public AnimationCurve curve;
+
+} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Events/EventGame_TimeScale.cs.meta b/Assets/Scripts/Unit/Events/EventGame_TimeScale.cs.meta
new file mode 100644
index 00000000..8b5d5745
--- /dev/null
+++ b/Assets/Scripts/Unit/Events/EventGame_TimeScale.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 227b9bc615c7c8044be9c4547dee5fcf
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Unit/TimelineEventProxy.cs b/Assets/Scripts/Unit/TimelineEventProxy.cs
index e56f590a..de067455 100644
--- a/Assets/Scripts/Unit/TimelineEventProxy.cs
+++ b/Assets/Scripts/Unit/TimelineEventProxy.cs
@@ -16,7 +16,11 @@ public partial class TimelineEventProxy
get
{
if (m_Root_Particles == null)
- m_Root_Particles = new GameObject("Root_Particles");
+ {
+ m_Root_Particles = GameObject.Find("Root_Particles");
+ if(m_Root_Particles == null)
+ m_Root_Particles = new GameObject("Root_Particles");
+ }
return m_Root_Particles;
}
}
@@ -25,6 +29,7 @@ public partial class TimelineEventProxy
{
get
{
+ m_Root_Projectiles = GameObject.Find("Root_Projectiles");
if (m_Root_Projectiles == null)
m_Root_Projectiles = new GameObject("Root_Projectiles");
return m_Root_Projectiles;
@@ -41,7 +46,9 @@ public partial class TimelineEventProxy
#endif
public enum EEventType
- {
+ {
+ EventGame_TimeScale, // 缩放时间
+
EventCamera_Zoom, // 相机聚焦
EventCamera_Shake, // 相机晃动
EventCamera_Blur, // 相机模糊
@@ -91,6 +98,11 @@ public partial class TimelineEventProxy
return type;
}
+ public void ResetPrevAnimationData()
+ {
+ m_PrevAnimationData = null;
+ }
+
public void ExecuteAnimationEvents(AnimationData animData, float animFrame)
{
if (animData == null)