diff options
Diffstat (limited to 'Assets/Scripts')
-rw-r--r-- | Assets/Scripts/Avatar/Avatar.cs | 2 | ||||
-rw-r--r-- | Assets/Scripts/Avatar/Avatar_Hurt.cs | 9 | ||||
-rw-r--r-- | Assets/Scripts/Avatar/HitDefination.cs | 13 | ||||
-rw-r--r-- | Assets/Scripts/Avatar/StateController.cs (renamed from Assets/Scripts/Avatar/StateSystem.cs) | 0 | ||||
-rw-r--r-- | Assets/Scripts/Avatar/StateController.cs.meta (renamed from Assets/Scripts/Avatar/StateSystem.cs.meta) | 2 | ||||
-rw-r--r-- | Assets/Scripts/Effects/Spark.cs | 36 | ||||
-rw-r--r-- | Assets/Scripts/Effects/Spark.cs.meta (renamed from Assets/Scripts/Effects/SparkManager.cs.meta) | 2 | ||||
-rw-r--r-- | Assets/Scripts/Effects/SparkManager.cs | 18 | ||||
-rw-r--r-- | Assets/Scripts/Effects/SparksManager.cs | 91 | ||||
-rw-r--r-- | Assets/Scripts/Effects/SparksManager.cs.meta | 11 | ||||
-rw-r--r-- | Assets/Scripts/Test/ArmorSoldierScript_Anim.cs | 8 | ||||
-rw-r--r-- | Assets/Scripts/Test/ArmorSoldierScript_States.cs | 20 | ||||
-rw-r--r-- | Assets/Scripts/Test/SaionjiScript.cs | 1 | ||||
-rw-r--r-- | Assets/Scripts/Test/SaionjiScript_Effect.cs | 2 | ||||
-rw-r--r-- | Assets/Scripts/Test/SaionjiScript_States.cs | 18 |
15 files changed, 192 insertions, 41 deletions
diff --git a/Assets/Scripts/Avatar/Avatar.cs b/Assets/Scripts/Avatar/Avatar.cs index 0ee7555f..8787b942 100644 --- a/Assets/Scripts/Avatar/Avatar.cs +++ b/Assets/Scripts/Avatar/Avatar.cs @@ -16,6 +16,8 @@ public partial class Avatar : MonoBehaviour, IInteractable public Hitbox[] m_Hitbox;
public Hurtbox[] m_Hurtbox;
+ public Transform m_Hips; +
protected StateController m_StateController = new StateController();
// 预定义的state,角色必须定义的
diff --git a/Assets/Scripts/Avatar/Avatar_Hurt.cs b/Assets/Scripts/Avatar/Avatar_Hurt.cs index eebc9a78..c6b840b9 100644 --- a/Assets/Scripts/Avatar/Avatar_Hurt.cs +++ b/Assets/Scripts/Avatar/Avatar_Hurt.cs @@ -24,6 +24,15 @@ public partial class Avatar : MonoBehaviour, IInteractable break;
}
+ // spark
+ if(hit.sparkName != string.Empty)
+ {
+ if(hit.sparkHostType == HitSparkHost.Center)
+ {
+ SparksManager.Instance.PlaySpark(hit.sparkName, m_Hips);
+ }
+ }
+
}
}
diff --git a/Assets/Scripts/Avatar/HitDefination.cs b/Assets/Scripts/Avatar/HitDefination.cs index db07a677..d5d68b23 100644 --- a/Assets/Scripts/Avatar/HitDefination.cs +++ b/Assets/Scripts/Avatar/HitDefination.cs @@ -14,6 +14,14 @@ public enum HitType Air, // 击飞
} +public enum HitSparkHost
+{
+ Center, // 受击者质心 + Hitpoint, // 重叠盒子中心 + Fixed, // 固定挂点sparkHost + WorldPosition, // 世界空间位置sparkRotation +} + /// <summary>
/// 一个hit的定义,如果一个attack有多个hit,需要定义多个HitDef
/// </summary> @@ -27,8 +35,9 @@ public class HitDefination // 特效
public string sparkName = string.Empty; // 特效 - public Transform sparkHost = null; // 特效挂点 - public Vector3 sparkPosition; // 特效位置(sparkHost为空时生效) + public HitSparkHost sparkHostType = HitSparkHost.Center;
+ public Transform sparkHost = null; // 特效挂点 + public Vector3 sparkPosition; // 特效位置 public Quaternion sparkRotation; // 特效旋转 public Vector3 sparkScale = Vector3.one; // 特效缩放 diff --git a/Assets/Scripts/Avatar/StateSystem.cs b/Assets/Scripts/Avatar/StateController.cs index 12ba6fe4..12ba6fe4 100644 --- a/Assets/Scripts/Avatar/StateSystem.cs +++ b/Assets/Scripts/Avatar/StateController.cs diff --git a/Assets/Scripts/Avatar/StateSystem.cs.meta b/Assets/Scripts/Avatar/StateController.cs.meta index 52e8267c..8974eb37 100644 --- a/Assets/Scripts/Avatar/StateSystem.cs.meta +++ b/Assets/Scripts/Avatar/StateController.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 2cf426be55a8b8b48a1b794fa6938e94 +guid: 4dec6f0208c6e564980e1380ad151233 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/Effects/Spark.cs b/Assets/Scripts/Effects/Spark.cs new file mode 100644 index 00000000..5f8856c4 --- /dev/null +++ b/Assets/Scripts/Effects/Spark.cs @@ -0,0 +1,36 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Spark : MonoBehaviour
+{
+ public string Name;
+ public float LifeTime;
+
+ private float time;
+
+ public Transform Host;
+
+ private void Awake()
+ {
+ }
+
+ private void OnEnable()
+ {
+ time = 0;
+ }
+
+ private void Update()
+ {
+ time += Time.deltaTime;
+ if(time > LifeTime)
+ {
+ SparksManager.Instance.CycleSpark(this);
+ }
+ if (Host != null)
+ {
+ transform.position = Host.position;
+ }
+ }
+
+}
diff --git a/Assets/Scripts/Effects/SparkManager.cs.meta b/Assets/Scripts/Effects/Spark.cs.meta index af46cd69..c1c05447 100644 --- a/Assets/Scripts/Effects/SparkManager.cs.meta +++ b/Assets/Scripts/Effects/Spark.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 91eb1bc63c2a55144830875dedab3793 +guid: 35fa504215dc5194a944721d5cc378af MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/Effects/SparkManager.cs b/Assets/Scripts/Effects/SparkManager.cs deleted file mode 100644 index 0146d2e6..00000000 --- a/Assets/Scripts/Effects/SparkManager.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class SparkManager : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/Effects/SparksManager.cs b/Assets/Scripts/Effects/SparksManager.cs new file mode 100644 index 00000000..6825f615 --- /dev/null +++ b/Assets/Scripts/Effects/SparksManager.cs @@ -0,0 +1,91 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using System;
+
+public class SparksManager : MonoBehaviour
+{
+ public static SparksManager Instance;
+
+ public Spark[] SparkTemplates;
+
+ public Transform Root_Pool;
+
+ List<Spark> m_Pool = new List<Spark>();
+
+ private void Awake()
+ {
+ Instance = this;
+ }
+
+ Spark GetSparkTemplate(string name)
+ {
+ foreach (var effect in SparkTemplates)
+ {
+ if (effect != null && effect.Name == name)
+ {
+ return effect;
+ }
+ }
+ return null;
+ }
+
+ Spark RecycleSpark(string name)
+ {
+ foreach (var effect in m_Pool)
+ {
+ if (effect != null && effect.Name == name)
+ {
+ return effect;
+ }
+ }
+ return null;
+ }
+
+ public void PlaySpark(string name, Vector3 position)
+ {
+ Spark effect = RecycleSpark(name);
+ if (effect == null)
+ {
+ Spark temp = GetSparkTemplate(name);
+ effect = UnityEngine.Object.Instantiate(temp);
+ }
+ else
+ {
+ m_Pool.Remove(effect);
+ }
+
+ effect.Host = null;
+ effect.transform.position = position;
+ effect.transform.SetParent(this.transform);
+ effect.gameObject.SetActive(true);
+ }
+
+
+ public void PlaySpark(string name, Transform host)
+ {
+ Spark effect = RecycleSpark(name);
+ if (effect == null)
+ {
+ Spark temp = GetSparkTemplate(name);
+ effect = UnityEngine.Object.Instantiate(temp);
+ }
+ else
+ {
+ m_Pool.Remove(effect);
+ }
+ effect.Host = host;
+ effect.transform.position = host.position;
+ effect.transform.SetParent(this.transform);
+ effect.gameObject.SetActive(true);
+ }
+
+ // 回收特效
+ public void CycleSpark(Spark effect)
+ {
+ effect.gameObject.SetActive(false);
+ effect.transform.SetParent(Root_Pool);
+ m_Pool.Add(effect);
+ }
+
+}
diff --git a/Assets/Scripts/Effects/SparksManager.cs.meta b/Assets/Scripts/Effects/SparksManager.cs.meta new file mode 100644 index 00000000..84d3b608 --- /dev/null +++ b/Assets/Scripts/Effects/SparksManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c1cf80a321371944a9a3e8dfbe7e5134 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Test/ArmorSoldierScript_Anim.cs b/Assets/Scripts/Test/ArmorSoldierScript_Anim.cs index cf21a504..fd632ab7 100644 --- a/Assets/Scripts/Test/ArmorSoldierScript_Anim.cs +++ b/Assets/Scripts/Test/ArmorSoldierScript_Anim.cs @@ -12,7 +12,9 @@ public partial class ArmorSoldierScript : Avatar, IInteractable int Anim_MidiumHurt; int Anim_HeavyHurt; int Anim_GroundHurt; - int Anim_AirHurt; + int Anim_AirHurt;
+
+ int Anim_GetUp; void SetupAnim() @@ -26,6 +28,8 @@ public partial class ArmorSoldierScript : Avatar, IInteractable Anim_GroundHurt = Animator.StringToHash("Hurt_Ground"); Anim_AirHurt = Animator.StringToHash("Hurt_Air"); - } + Anim_GetUp = Animator.StringToHash("GetUp"); +
+ } }
\ No newline at end of file diff --git a/Assets/Scripts/Test/ArmorSoldierScript_States.cs b/Assets/Scripts/Test/ArmorSoldierScript_States.cs index 04532dd2..3df583f2 100644 --- a/Assets/Scripts/Test/ArmorSoldierScript_States.cs +++ b/Assets/Scripts/Test/ArmorSoldierScript_States.cs @@ -23,17 +23,18 @@ public partial class ArmorSoldierScript : Avatar, IInteractable m_StateGroundHurt = groundHurt; m_StateAirHurt = airHurt; - - //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // conditions - //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - ConditionInAir condInAir = new ConditionInAir(m_BodyCollider); - + HurtState getUp = new HurtState(m_Animator, Anim_GetUp); +
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // conditions
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ConditionInAir condInAir = new ConditionInAir(m_BodyCollider); //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // actions //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ActionSwitchState switchToIdle = new ActionSwitchState(m_StateController, idle); + ActionSwitchState switchToGetUp = new ActionSwitchState(m_StateController, getUp); Trigger trigger = null;
@@ -49,9 +50,14 @@ public partial class ArmorSoldierScript : Avatar, IInteractable // air hurt
ConditionMotionAtEnd airAtEnd = new ConditionMotionAtEnd(m_Animator, Anim_AirHurt); - trigger = new Trigger(And(airAtEnd, Not(condInAir)), switchToIdle); + trigger = new Trigger(And(airAtEnd, Not(condInAir)), switchToGetUp); airHurt.AddTrigger(trigger); + // getup + ConditionMotionAtEnd getUpEnd = new ConditionMotionAtEnd(m_Animator, Anim_GetUp); + trigger = new Trigger(getUpEnd, switchToIdle); + getUp.AddTrigger(trigger); + m_StateController.ForceStart(idle); } diff --git a/Assets/Scripts/Test/SaionjiScript.cs b/Assets/Scripts/Test/SaionjiScript.cs index ae8ee6ff..1178b42a 100644 --- a/Assets/Scripts/Test/SaionjiScript.cs +++ b/Assets/Scripts/Test/SaionjiScript.cs @@ -28,7 +28,6 @@ public partial class SaionjiScript : Avatar public EffectHandler[] Effects;
- // Start is called before the first frame update
void Start()
{
base.Init();
diff --git a/Assets/Scripts/Test/SaionjiScript_Effect.cs b/Assets/Scripts/Test/SaionjiScript_Effect.cs index f07ce915..54de744e 100644 --- a/Assets/Scripts/Test/SaionjiScript_Effect.cs +++ b/Assets/Scripts/Test/SaionjiScript_Effect.cs @@ -4,8 +4,6 @@ using UnityEngine; public partial class SaionjiScript : Avatar { - public Transform m_Hips; - public override Vector3 GetEffectPosition()
{
return m_Hips.position;
diff --git a/Assets/Scripts/Test/SaionjiScript_States.cs b/Assets/Scripts/Test/SaionjiScript_States.cs index 0c733cd6..ce9fb8a6 100644 --- a/Assets/Scripts/Test/SaionjiScript_States.cs +++ b/Assets/Scripts/Test/SaionjiScript_States.cs @@ -40,13 +40,15 @@ public partial class SaionjiScript : Avatar AttackState airDash = new AttackState(animator, Anim_AirDash, m_Body); - AttackStateConfig config; - - //招式会绑定一个motion - HitDefination hitDef = new HitDefination - {
+ AttackStateConfig config;
+
+ //招式会绑定一个motion
+ HitDefination hitDef = new HitDefination
+ {
type = HitType.Air, - hurtAddForce = new Vector3(0, 20000, 0)
+ hurtAddForce = new Vector3(0, 20000, 0),
+ sparkName = "Bullet_WhiteSpark",
+ sparkHostType = HitSparkHost.Center
}; AttackState attk1 = new AttackState(animator, Anim_LightAttack1, m_Body); attk1.AddHitDefination(hitDef); @@ -79,7 +81,9 @@ public partial class SaionjiScript : Avatar hitDef = new HitDefination { type = HitType.Air, - hurtAddForce = new Vector3(0,10000,0) + hurtAddForce = new Vector3(0,10000,0),
+ sparkName = "Bullet_WhiteSpark",
+ sparkHostType = HitSparkHost.Center }; airAttk1.AddHitDefination(hitDef); |