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-rw-r--r--Assets/Scripts/Avatar/Avatar.cs2
-rw-r--r--Assets/Scripts/Avatar/Avatar_Hurt.cs9
-rw-r--r--Assets/Scripts/Avatar/HitDefination.cs13
-rw-r--r--Assets/Scripts/Avatar/StateController.cs (renamed from Assets/Scripts/Avatar/StateSystem.cs)0
-rw-r--r--Assets/Scripts/Avatar/StateController.cs.meta (renamed from Assets/Scripts/Avatar/StateSystem.cs.meta)2
-rw-r--r--Assets/Scripts/Effects/Spark.cs36
-rw-r--r--Assets/Scripts/Effects/Spark.cs.meta (renamed from Assets/Scripts/Effects/SparkManager.cs.meta)2
-rw-r--r--Assets/Scripts/Effects/SparkManager.cs18
-rw-r--r--Assets/Scripts/Effects/SparksManager.cs91
-rw-r--r--Assets/Scripts/Effects/SparksManager.cs.meta11
-rw-r--r--Assets/Scripts/Test/ArmorSoldierScript_Anim.cs8
-rw-r--r--Assets/Scripts/Test/ArmorSoldierScript_States.cs20
-rw-r--r--Assets/Scripts/Test/SaionjiScript.cs1
-rw-r--r--Assets/Scripts/Test/SaionjiScript_Effect.cs2
-rw-r--r--Assets/Scripts/Test/SaionjiScript_States.cs18
15 files changed, 192 insertions, 41 deletions
diff --git a/Assets/Scripts/Avatar/Avatar.cs b/Assets/Scripts/Avatar/Avatar.cs
index 0ee7555f..8787b942 100644
--- a/Assets/Scripts/Avatar/Avatar.cs
+++ b/Assets/Scripts/Avatar/Avatar.cs
@@ -16,6 +16,8 @@ public partial class Avatar : MonoBehaviour, IInteractable
public Hitbox[] m_Hitbox;
public Hurtbox[] m_Hurtbox;
+ public Transform m_Hips;
+
protected StateController m_StateController = new StateController();
// 预定义的state,角色必须定义的
diff --git a/Assets/Scripts/Avatar/Avatar_Hurt.cs b/Assets/Scripts/Avatar/Avatar_Hurt.cs
index eebc9a78..c6b840b9 100644
--- a/Assets/Scripts/Avatar/Avatar_Hurt.cs
+++ b/Assets/Scripts/Avatar/Avatar_Hurt.cs
@@ -24,6 +24,15 @@ public partial class Avatar : MonoBehaviour, IInteractable
break;
}
+ // spark
+ if(hit.sparkName != string.Empty)
+ {
+ if(hit.sparkHostType == HitSparkHost.Center)
+ {
+ SparksManager.Instance.PlaySpark(hit.sparkName, m_Hips);
+ }
+ }
+
}
}
diff --git a/Assets/Scripts/Avatar/HitDefination.cs b/Assets/Scripts/Avatar/HitDefination.cs
index db07a677..d5d68b23 100644
--- a/Assets/Scripts/Avatar/HitDefination.cs
+++ b/Assets/Scripts/Avatar/HitDefination.cs
@@ -14,6 +14,14 @@ public enum HitType
Air, // 击飞
}
+public enum HitSparkHost
+{
+ Center, // 受击者质心
+ Hitpoint, // 重叠盒子中心
+ Fixed, // 固定挂点sparkHost
+ WorldPosition, // 世界空间位置sparkRotation
+}
+
/// <summary>
/// 一个hit的定义,如果一个attack有多个hit,需要定义多个HitDef
/// </summary>
@@ -27,8 +35,9 @@ public class HitDefination
// 特效
public string sparkName = string.Empty; // 特效
- public Transform sparkHost = null; // 特效挂点
- public Vector3 sparkPosition; // 特效位置(sparkHost为空时生效)
+ public HitSparkHost sparkHostType = HitSparkHost.Center;
+ public Transform sparkHost = null; // 特效挂点
+ public Vector3 sparkPosition; // 特效位置
public Quaternion sparkRotation; // 特效旋转
public Vector3 sparkScale = Vector3.one; // 特效缩放
diff --git a/Assets/Scripts/Avatar/StateSystem.cs b/Assets/Scripts/Avatar/StateController.cs
index 12ba6fe4..12ba6fe4 100644
--- a/Assets/Scripts/Avatar/StateSystem.cs
+++ b/Assets/Scripts/Avatar/StateController.cs
diff --git a/Assets/Scripts/Avatar/StateSystem.cs.meta b/Assets/Scripts/Avatar/StateController.cs.meta
index 52e8267c..8974eb37 100644
--- a/Assets/Scripts/Avatar/StateSystem.cs.meta
+++ b/Assets/Scripts/Avatar/StateController.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 2cf426be55a8b8b48a1b794fa6938e94
+guid: 4dec6f0208c6e564980e1380ad151233
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/Assets/Scripts/Effects/Spark.cs b/Assets/Scripts/Effects/Spark.cs
new file mode 100644
index 00000000..5f8856c4
--- /dev/null
+++ b/Assets/Scripts/Effects/Spark.cs
@@ -0,0 +1,36 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Spark : MonoBehaviour
+{
+ public string Name;
+ public float LifeTime;
+
+ private float time;
+
+ public Transform Host;
+
+ private void Awake()
+ {
+ }
+
+ private void OnEnable()
+ {
+ time = 0;
+ }
+
+ private void Update()
+ {
+ time += Time.deltaTime;
+ if(time > LifeTime)
+ {
+ SparksManager.Instance.CycleSpark(this);
+ }
+ if (Host != null)
+ {
+ transform.position = Host.position;
+ }
+ }
+
+}
diff --git a/Assets/Scripts/Effects/SparkManager.cs.meta b/Assets/Scripts/Effects/Spark.cs.meta
index af46cd69..c1c05447 100644
--- a/Assets/Scripts/Effects/SparkManager.cs.meta
+++ b/Assets/Scripts/Effects/Spark.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 91eb1bc63c2a55144830875dedab3793
+guid: 35fa504215dc5194a944721d5cc378af
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/Assets/Scripts/Effects/SparkManager.cs b/Assets/Scripts/Effects/SparkManager.cs
deleted file mode 100644
index 0146d2e6..00000000
--- a/Assets/Scripts/Effects/SparkManager.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class SparkManager : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/Assets/Scripts/Effects/SparksManager.cs b/Assets/Scripts/Effects/SparksManager.cs
new file mode 100644
index 00000000..6825f615
--- /dev/null
+++ b/Assets/Scripts/Effects/SparksManager.cs
@@ -0,0 +1,91 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using System;
+
+public class SparksManager : MonoBehaviour
+{
+ public static SparksManager Instance;
+
+ public Spark[] SparkTemplates;
+
+ public Transform Root_Pool;
+
+ List<Spark> m_Pool = new List<Spark>();
+
+ private void Awake()
+ {
+ Instance = this;
+ }
+
+ Spark GetSparkTemplate(string name)
+ {
+ foreach (var effect in SparkTemplates)
+ {
+ if (effect != null && effect.Name == name)
+ {
+ return effect;
+ }
+ }
+ return null;
+ }
+
+ Spark RecycleSpark(string name)
+ {
+ foreach (var effect in m_Pool)
+ {
+ if (effect != null && effect.Name == name)
+ {
+ return effect;
+ }
+ }
+ return null;
+ }
+
+ public void PlaySpark(string name, Vector3 position)
+ {
+ Spark effect = RecycleSpark(name);
+ if (effect == null)
+ {
+ Spark temp = GetSparkTemplate(name);
+ effect = UnityEngine.Object.Instantiate(temp);
+ }
+ else
+ {
+ m_Pool.Remove(effect);
+ }
+
+ effect.Host = null;
+ effect.transform.position = position;
+ effect.transform.SetParent(this.transform);
+ effect.gameObject.SetActive(true);
+ }
+
+
+ public void PlaySpark(string name, Transform host)
+ {
+ Spark effect = RecycleSpark(name);
+ if (effect == null)
+ {
+ Spark temp = GetSparkTemplate(name);
+ effect = UnityEngine.Object.Instantiate(temp);
+ }
+ else
+ {
+ m_Pool.Remove(effect);
+ }
+ effect.Host = host;
+ effect.transform.position = host.position;
+ effect.transform.SetParent(this.transform);
+ effect.gameObject.SetActive(true);
+ }
+
+ // 回收特效
+ public void CycleSpark(Spark effect)
+ {
+ effect.gameObject.SetActive(false);
+ effect.transform.SetParent(Root_Pool);
+ m_Pool.Add(effect);
+ }
+
+}
diff --git a/Assets/Scripts/Effects/SparksManager.cs.meta b/Assets/Scripts/Effects/SparksManager.cs.meta
new file mode 100644
index 00000000..84d3b608
--- /dev/null
+++ b/Assets/Scripts/Effects/SparksManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c1cf80a321371944a9a3e8dfbe7e5134
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Test/ArmorSoldierScript_Anim.cs b/Assets/Scripts/Test/ArmorSoldierScript_Anim.cs
index cf21a504..fd632ab7 100644
--- a/Assets/Scripts/Test/ArmorSoldierScript_Anim.cs
+++ b/Assets/Scripts/Test/ArmorSoldierScript_Anim.cs
@@ -12,7 +12,9 @@ public partial class ArmorSoldierScript : Avatar, IInteractable
int Anim_MidiumHurt;
int Anim_HeavyHurt;
int Anim_GroundHurt;
- int Anim_AirHurt;
+ int Anim_AirHurt;
+
+ int Anim_GetUp;
void SetupAnim()
@@ -26,6 +28,8 @@ public partial class ArmorSoldierScript : Avatar, IInteractable
Anim_GroundHurt = Animator.StringToHash("Hurt_Ground");
Anim_AirHurt = Animator.StringToHash("Hurt_Air");
- }
+ Anim_GetUp = Animator.StringToHash("GetUp");
+
+ }
} \ No newline at end of file
diff --git a/Assets/Scripts/Test/ArmorSoldierScript_States.cs b/Assets/Scripts/Test/ArmorSoldierScript_States.cs
index 04532dd2..3df583f2 100644
--- a/Assets/Scripts/Test/ArmorSoldierScript_States.cs
+++ b/Assets/Scripts/Test/ArmorSoldierScript_States.cs
@@ -23,17 +23,18 @@ public partial class ArmorSoldierScript : Avatar, IInteractable
m_StateGroundHurt = groundHurt;
m_StateAirHurt = airHurt;
-
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // conditions
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- ConditionInAir condInAir = new ConditionInAir(m_BodyCollider);
-
+ HurtState getUp = new HurtState(m_Animator, Anim_GetUp);
+
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // conditions
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ConditionInAir condInAir = new ConditionInAir(m_BodyCollider);
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// actions
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
ActionSwitchState switchToIdle = new ActionSwitchState(m_StateController, idle);
+ ActionSwitchState switchToGetUp = new ActionSwitchState(m_StateController, getUp);
Trigger trigger = null;
@@ -49,9 +50,14 @@ public partial class ArmorSoldierScript : Avatar, IInteractable
// air hurt
ConditionMotionAtEnd airAtEnd = new ConditionMotionAtEnd(m_Animator, Anim_AirHurt);
- trigger = new Trigger(And(airAtEnd, Not(condInAir)), switchToIdle);
+ trigger = new Trigger(And(airAtEnd, Not(condInAir)), switchToGetUp);
airHurt.AddTrigger(trigger);
+ // getup
+ ConditionMotionAtEnd getUpEnd = new ConditionMotionAtEnd(m_Animator, Anim_GetUp);
+ trigger = new Trigger(getUpEnd, switchToIdle);
+ getUp.AddTrigger(trigger);
+
m_StateController.ForceStart(idle);
}
diff --git a/Assets/Scripts/Test/SaionjiScript.cs b/Assets/Scripts/Test/SaionjiScript.cs
index ae8ee6ff..1178b42a 100644
--- a/Assets/Scripts/Test/SaionjiScript.cs
+++ b/Assets/Scripts/Test/SaionjiScript.cs
@@ -28,7 +28,6 @@ public partial class SaionjiScript : Avatar
public EffectHandler[] Effects;
- // Start is called before the first frame update
void Start()
{
base.Init();
diff --git a/Assets/Scripts/Test/SaionjiScript_Effect.cs b/Assets/Scripts/Test/SaionjiScript_Effect.cs
index f07ce915..54de744e 100644
--- a/Assets/Scripts/Test/SaionjiScript_Effect.cs
+++ b/Assets/Scripts/Test/SaionjiScript_Effect.cs
@@ -4,8 +4,6 @@ using UnityEngine;
public partial class SaionjiScript : Avatar
{
- public Transform m_Hips;
-
public override Vector3 GetEffectPosition()
{
return m_Hips.position;
diff --git a/Assets/Scripts/Test/SaionjiScript_States.cs b/Assets/Scripts/Test/SaionjiScript_States.cs
index 0c733cd6..ce9fb8a6 100644
--- a/Assets/Scripts/Test/SaionjiScript_States.cs
+++ b/Assets/Scripts/Test/SaionjiScript_States.cs
@@ -40,13 +40,15 @@ public partial class SaionjiScript : Avatar
AttackState airDash = new AttackState(animator, Anim_AirDash, m_Body);
- AttackStateConfig config;
-
- //招式会绑定一个motion
- HitDefination hitDef = new HitDefination
- {
+ AttackStateConfig config;
+
+ //招式会绑定一个motion
+ HitDefination hitDef = new HitDefination
+ {
type = HitType.Air,
- hurtAddForce = new Vector3(0, 20000, 0)
+ hurtAddForce = new Vector3(0, 20000, 0),
+ sparkName = "Bullet_WhiteSpark",
+ sparkHostType = HitSparkHost.Center
};
AttackState attk1 = new AttackState(animator, Anim_LightAttack1, m_Body);
attk1.AddHitDefination(hitDef);
@@ -79,7 +81,9 @@ public partial class SaionjiScript : Avatar
hitDef = new HitDefination
{
type = HitType.Air,
- hurtAddForce = new Vector3(0,10000,0)
+ hurtAddForce = new Vector3(0,10000,0),
+ sparkName = "Bullet_WhiteSpark",
+ sparkHostType = HitSparkHost.Center
};
airAttk1.AddHitDefination(hitDef);