diff options
Diffstat (limited to 'Assets/Scripts')
-rw-r--r-- | Assets/Scripts/Test 1/TestErika.cs | 3 | ||||
-rw-r--r-- | Assets/Scripts/Unit/AnimationData.cs | 1 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs | 8 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitState/PCState.cs | 9 | ||||
-rw-r--r-- | Assets/Scripts/Unit/TimelineEventProxy.cs | 3 |
5 files changed, 16 insertions, 8 deletions
diff --git a/Assets/Scripts/Test 1/TestErika.cs b/Assets/Scripts/Test 1/TestErika.cs index cb40b103..81bdbdd3 100644 --- a/Assets/Scripts/Test 1/TestErika.cs +++ b/Assets/Scripts/Test 1/TestErika.cs @@ -41,7 +41,8 @@ public class TestErika : MonoBehaviour erika.unitController.transform.rotation = Quaternion.identity;
erika.unit = GameObject.Instantiate(erika.unitPrefab);
- erika.unit.transform.rotation = Quaternion.Euler(0, 90, 0);
+ erika.unit.transform.position = Vector3.zero;
+ erika.unit.transform.rotation = Quaternion.Euler(0, 90, 0);
erika.unit.transform.SetParent(erika.unitController.transform);
UnitController unitCtr = erika.unitController.GetOrAddComponent<UnitController>();
diff --git a/Assets/Scripts/Unit/AnimationData.cs b/Assets/Scripts/Unit/AnimationData.cs index 84b75f47..ead0f16d 100644 --- a/Assets/Scripts/Unit/AnimationData.cs +++ b/Assets/Scripts/Unit/AnimationData.cs @@ -80,6 +80,7 @@ public enum EAnimationProperty {
ComboTimeOffset = 1,
IgnoreY = 2,
+ TransitionInDuration = 3,
}
[Serializable]
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs index df074061..cdffc8ed 100644 --- a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs +++ b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs @@ -57,8 +57,9 @@ public class PCAnimation : UnitAnimation AirAttack1, AirAttack2, AirAttack3,
+ AirAttack4,
- AirDash, + AirDash, LandingGround, } @@ -182,10 +183,13 @@ public class PCAnimation : UnitAnimation if (id == 1) state = EAnimState.AirAttack1; else if (id == 2) state = EAnimState.AirAttack2; else if (id == 3) state = EAnimState.AirAttack3;
+ else if (id == 4) state = EAnimState.AirAttack4;
AnimationData data = GetAnimationDataOfGivenState(state.ToString());
Debug.Assert(data != null);
- CrossFade(state, 0.02f, data.GetProperty(EAnimationProperty.ComboTimeOffset, defaultValue: 0)); + float offset = data.GetProperty(EAnimationProperty.ComboTimeOffset, 0);
+ float duration = data.GetProperty(EAnimationProperty.TransitionInDuration, 0.05f);
+ CrossFade(state, duration, offset); } public void AnimAttackToAir(float offset)
diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState.cs b/Assets/Scripts/Unit/Components/UnitState/PCState.cs index 1d0332cd..b8512d64 100644 --- a/Assets/Scripts/Unit/Components/UnitState/PCState.cs +++ b/Assets/Scripts/Unit/Components/UnitState/PCState.cs @@ -308,8 +308,9 @@ public class PCState : UnitState IEnumerator AirAttack(SkillParam param) { - int id = 0; - m_Owner.pcAnimation.AnimAirAttack(id); + int total = 5;
+ int id = 0;
+ m_Owner.pcAnimation.AnimAirAttack(id++); yield return null; // 等待animator更新 while (true) { @@ -337,8 +338,8 @@ public class PCState : UnitState { TurnAround(true); } - ++id; - m_Owner.pcAnimation.AnimAirAttack(id); + m_Owner.pcAnimation.AnimAirAttack(id++); + id %= total; yield return null; // 等待animator更新 yield return new WaitForTransitionDone(m_Owner.pcAnimation); } diff --git a/Assets/Scripts/Unit/TimelineEventProxy.cs b/Assets/Scripts/Unit/TimelineEventProxy.cs index a8918e39..10dae57d 100644 --- a/Assets/Scripts/Unit/TimelineEventProxy.cs +++ b/Assets/Scripts/Unit/TimelineEventProxy.cs @@ -172,7 +172,8 @@ public partial class TimelineEventProxy if(owner != null)
{
Quaternion rot = owner.transform.rotation * Quaternion.Euler(effect.rotation);
- onClear.Initialize(new PlayEffectInfo(path, EffectPlayTypes.Oneshot, m_Root, effect.position, rot.eulerAngles, effect.scale, 0, false));
+ Debug.Log(effect.rotation);
+ onClear.Initialize(new PlayEffectInfo(path, EffectPlayTypes.Oneshot, m_Root, effect.position, effect.rotation, effect.scale, 0, false));
}
else
{
|