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-rw-r--r--Assets/Scripts/Avatar/Actions/ActionEffects.meta8
-rw-r--r--Assets/Scripts/Avatar/Actions/ActionJump.cs2
-rw-r--r--Assets/Scripts/Props.meta8
-rw-r--r--Assets/Scripts/Test/SaionjiScript_Anim.cs2
4 files changed, 2 insertions, 18 deletions
diff --git a/Assets/Scripts/Avatar/Actions/ActionEffects.meta b/Assets/Scripts/Avatar/Actions/ActionEffects.meta
deleted file mode 100644
index 17a426dd..00000000
--- a/Assets/Scripts/Avatar/Actions/ActionEffects.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 0b5ccfefc2e6b104a8566f4da9a16c5f
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Avatar/Actions/ActionJump.cs b/Assets/Scripts/Avatar/Actions/ActionJump.cs
index cb3da106..c90e73f4 100644
--- a/Assets/Scripts/Avatar/Actions/ActionJump.cs
+++ b/Assets/Scripts/Avatar/Actions/ActionJump.cs
@@ -16,6 +16,6 @@ public class ActionJump : ActionSwitchAbility
public override void Execute()
{
m_JumpAbility.SetDir(JumpAbility.Direction.Neutral);
- base.Execute(); // switch to jump ability
+ base.Execute();
}
}
diff --git a/Assets/Scripts/Props.meta b/Assets/Scripts/Props.meta
deleted file mode 100644
index bb96602e..00000000
--- a/Assets/Scripts/Props.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: f299520ed9fcf4a45858ad4ef5a8d5d1
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Test/SaionjiScript_Anim.cs b/Assets/Scripts/Test/SaionjiScript_Anim.cs
index 4cc729b9..023d5d39 100644
--- a/Assets/Scripts/Test/SaionjiScript_Anim.cs
+++ b/Assets/Scripts/Test/SaionjiScript_Anim.cs
@@ -39,7 +39,7 @@ public partial class SaionjiScript : Avatar
Anim_LightAttack3 = Animator.StringToHash("Light_Attk_3");
Anim_LightAttack4 = Animator.StringToHash("Light_Attk_4");
Anim_LightAttack5 = Animator.StringToHash("Light_Attk_5");
- Anim_LightAttackRush = Animator.StringToHash("Light_Attk_Rush");
+ Anim_LightAttackRush = Animator.StringToHash("Heavy_Attk_Rush_Third");
Anim_SideKick = Animator.StringToHash("SideKick");
Anim_SideKickRush = Animator.StringToHash("SideKickRush");