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-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs21
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs2
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionDontUseGravity.cs22
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionTowardLeft.cs19
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionTowardLeft.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionTowardRight.cs19
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionTowardRight.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionTurn180.cs19
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionTurn180.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionUseGravity.cs8
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionAttkExpireTime.cs21
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionAttkExpireTime.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs19
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionTowardLeft.cs19
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionTowardLeft.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionTowardRight.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionTowardRight.cs.meta11
-rw-r--r--Assets/Scripts/Physics/PhysicsBody.cs4
-rw-r--r--Assets/Scripts/Physics/PhysicsWorld.cs2
-rw-r--r--Assets/Scripts/Test/SaionjiScript.cs2
-rw-r--r--Assets/Scripts/Test/SaionjiScript_Ability.cs84
-rw-r--r--Assets/Scripts/Test/SaionjiScript_Anim.cs2
22 files changed, 317 insertions, 30 deletions
diff --git a/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs
index 067d49a8..a3cda9c9 100644
--- a/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs
+++ b/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs
@@ -12,6 +12,18 @@ public class AttackAbility : AbilityBase
/// </summary>
private List<Trigger> m_Triggers = new List<Trigger>();
+ /// <summary>
+ /// 从动画结束开始计时
+ /// </summary>
+ float m_TimeCount;
+ public float ExpireTime
+ {
+ get
+ {
+ return m_TimeCount;
+ }
+ }
+
public AttackAbility(Animator animator, int animation)
{
m_Animator = animator;
@@ -30,11 +42,13 @@ public class AttackAbility : AbilityBase
public override void OnEnter()
{
- m_Animator.CrossFade(m_AnimHash, 0);
+ m_TimeCount = 0;
+ m_Animator.CrossFade(m_AnimHash, 0f);
}
public override void OnExit()
{
+ m_TimeCount = 0;
}
public override void OnHit()
@@ -51,6 +65,11 @@ public class AttackAbility : AbilityBase
public override void OnUpdate()
{
+ AnimatorStateInfo info = m_Animator.GetCurrentAnimatorStateInfo(0);
+ if(info.shortNameHash == m_AnimHash && info.normalizedTime >= 0.99f)
+ {
+ m_TimeCount += Time.deltaTime;
+ }
foreach (var abilityTrigger in m_Triggers)
{
if (abilityTrigger.Update())
diff --git a/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs
index 8be58188..dfd9478d 100644
--- a/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs
+++ b/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs
@@ -23,9 +23,7 @@ public class IdleAbility : AbilityBase
public override void OnEnter()
{
- m_Animator.speed = 1;
m_Animator.CrossFade(m_AnimHash, 0.3f);
- m_Animator.speed = 0;
}
public override void OnInit()
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionDontUseGravity.cs b/Assets/Scripts/AbilitySystem/Actions/ActionDontUseGravity.cs
index 1c27a487..82b176fd 100644
--- a/Assets/Scripts/AbilitySystem/Actions/ActionDontUseGravity.cs
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionDontUseGravity.cs
@@ -2,17 +2,17 @@
using System.Collections.Generic;
using UnityEngine;
-public class ActionDontUseGravity : MonoBehaviour
+public class ActionDontUseGravity : ActionBase
{
- // Start is called before the first frame update
- void Start()
- {
-
- }
+ PhysicsBody m_Body;
- // Update is called once per frame
- void Update()
- {
-
- }
+ public ActionDontUseGravity(PhysicsBody body)
+ {
+ m_Body = body;
+ }
+
+ public override void Execute()
+ {
+ m_Body.UseGravity = false;
+ }
}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionTowardLeft.cs b/Assets/Scripts/AbilitySystem/Actions/ActionTowardLeft.cs
new file mode 100644
index 00000000..8d888d30
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionTowardLeft.cs
@@ -0,0 +1,19 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ActionTowardLeft : ActionBase
+{
+ Transform m_Obj;
+ Vector3 m_Angel = new Vector3(0, -90, 0);
+
+ public ActionTowardLeft(Transform obj)
+ {
+ m_Obj = obj;
+ }
+
+ public override void Execute()
+ {
+ m_Obj.rotation = Quaternion.Euler(m_Angel);
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionTowardLeft.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionTowardLeft.cs.meta
new file mode 100644
index 00000000..313b4775
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionTowardLeft.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 44aaf2eda01524845942fae69a26b5e1
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionTowardRight.cs b/Assets/Scripts/AbilitySystem/Actions/ActionTowardRight.cs
new file mode 100644
index 00000000..b7dadf3a
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionTowardRight.cs
@@ -0,0 +1,19 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ActionTowardRight : ActionBase
+{
+ Transform m_Obj;
+ Vector3 m_Angel = new Vector3(0, 90, 0);
+
+ public ActionTowardRight(Transform obj)
+ {
+ m_Obj = obj;
+ }
+
+ public override void Execute()
+ {
+ m_Obj.rotation = Quaternion.Euler(m_Angel);
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionTowardRight.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionTowardRight.cs.meta
new file mode 100644
index 00000000..1477951b
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionTowardRight.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a2b93c99bf228014392dcff8416c8fe0
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionTurn180.cs b/Assets/Scripts/AbilitySystem/Actions/ActionTurn180.cs
new file mode 100644
index 00000000..325a3e88
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionTurn180.cs
@@ -0,0 +1,19 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ActionTurn180 : ActionBase
+{
+ Transform m_Obj;
+ Vector3 m_Angel = new Vector3(0, 180, 0);
+
+ public ActionTurn180(Transform obj)
+ {
+ m_Obj = obj;
+ }
+
+ public override void Execute()
+ {
+ m_Obj.Rotate(m_Angel);
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionTurn180.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionTurn180.cs.meta
new file mode 100644
index 00000000..ee218a48
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionTurn180.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: fcc6f64fbe0e7cb48a2db882fe5611c7
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionUseGravity.cs b/Assets/Scripts/AbilitySystem/Actions/ActionUseGravity.cs
index da83d163..92cf3261 100644
--- a/Assets/Scripts/AbilitySystem/Actions/ActionUseGravity.cs
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionUseGravity.cs
@@ -4,7 +4,15 @@ using UnityEngine;
public class ActionUseGravity : ActionBase
{
+ PhysicsBody m_Body;
+
+ public ActionUseGravity(PhysicsBody body)
+ {
+ m_Body = body;
+ }
+
public override void Execute()
{
+ m_Body.UseGravity = true;
}
}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAttkExpireTime.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionAttkExpireTime.cs
new file mode 100644
index 00000000..a3944600
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionAttkExpireTime.cs
@@ -0,0 +1,21 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ConditionAttkExpireTime : ConditionBase
+{
+ AttackAbility m_Ability;
+ float m_ExpireTime;
+
+ public ConditionAttkExpireTime(AttackAbility attack, float expireTime)
+ {
+ m_Ability = attack;
+ m_ExpireTime = expireTime;
+ }
+
+ public override bool Evaluate()
+ {
+ return m_Ability.ExpireTime > m_ExpireTime;
+ }
+}
+
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAttkExpireTime.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionAttkExpireTime.cs.meta
new file mode 100644
index 00000000..80b4d7a7
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionAttkExpireTime.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 385e621dcc66179459c6f2a2b3b81319
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs
index 38889278..73b9b380 100644
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs
@@ -16,6 +16,25 @@ public abstract class ConditionBase
}
+/// <summary>
+/// 两个condition都达成才会返回真
+/// </summary>
+public sealed class ConditionNot : ConditionBase
+{
+ ConditionBase m_Condition;
+
+
+ public ConditionNot(ConditionBase cond)
+ : base()
+ {
+ m_Condition = cond;
+ }
+
+ public override bool Evaluate()
+ {
+ return !m_Condition.Evaluate();
+ }
+}
/// <summary>
/// 总是满足
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardLeft.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardLeft.cs
new file mode 100644
index 00000000..36cbfd05
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardLeft.cs
@@ -0,0 +1,19 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ConditionTowardLeft : ConditionBase
+{
+ Transform m_Obj;
+
+ public ConditionTowardLeft(Transform obj)
+ {
+ m_Obj = obj;
+ }
+
+ public override bool Evaluate()
+ {
+ return Mathf.Approximately(m_Obj.rotation.eulerAngles.y, 270f)
+ || Mathf.Approximately(m_Obj.rotation.eulerAngles.y, -90f);
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardLeft.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardLeft.cs.meta
new file mode 100644
index 00000000..e3a399a6
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardLeft.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e2f90baa8b157234f93cdb949b43cd24
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardRight.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardRight.cs
new file mode 100644
index 00000000..d26a1fd0
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardRight.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ConditionTowardRight : ConditionBase
+{
+ Transform m_Obj;
+
+ public ConditionTowardRight(Transform obj)
+ {
+ m_Obj = obj;
+ }
+
+ public override bool Evaluate()
+ {
+ return Mathf.Approximately(m_Obj.rotation.eulerAngles.y, 90f);
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardRight.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardRight.cs.meta
new file mode 100644
index 00000000..901efb57
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardRight.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ab6f3e1b40a1eff4196b069e4fd25469
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Physics/PhysicsBody.cs b/Assets/Scripts/Physics/PhysicsBody.cs
index a4ef3aa5..ff5972b4 100644
--- a/Assets/Scripts/Physics/PhysicsBody.cs
+++ b/Assets/Scripts/Physics/PhysicsBody.cs
@@ -49,6 +49,10 @@ public sealed class PhysicsBody : MonoBehaviour
{
return m_UseGravity;
}
+ set
+ {
+ m_UseGravity = value;
+ }
}
[SerializeField]
diff --git a/Assets/Scripts/Physics/PhysicsWorld.cs b/Assets/Scripts/Physics/PhysicsWorld.cs
index 444fe392..c2397909 100644
--- a/Assets/Scripts/Physics/PhysicsWorld.cs
+++ b/Assets/Scripts/Physics/PhysicsWorld.cs
@@ -100,7 +100,7 @@ public class PhysicsWorld : Singleton<PhysicsWorld>
{
float deltaTime = 1f / m_UpdateRate;
// animator -> OnAnimatorMove() -> physics
- UpdateAnimator(deltaTime);
+ //UpdateAnimator(deltaTime);
UpdatePrimitives(deltaTime);
}
diff --git a/Assets/Scripts/Test/SaionjiScript.cs b/Assets/Scripts/Test/SaionjiScript.cs
index 871f155f..0ea5f003 100644
--- a/Assets/Scripts/Test/SaionjiScript.cs
+++ b/Assets/Scripts/Test/SaionjiScript.cs
@@ -20,7 +20,7 @@ public partial class SaionjiScript : MonoBehaviour
void Start()
{
animator = GetComponent<Animator>();
- animator.speed = 0;
+ //animator.speed = 0;
PhysicsWorld.Instance.AddAnimator(animator);
Go_PistolL.SetActive(UsePistol);
diff --git a/Assets/Scripts/Test/SaionjiScript_Ability.cs b/Assets/Scripts/Test/SaionjiScript_Ability.cs
index 1b248751..375dc631 100644
--- a/Assets/Scripts/Test/SaionjiScript_Ability.cs
+++ b/Assets/Scripts/Test/SaionjiScript_Ability.cs
@@ -9,6 +9,11 @@ public partial class SaionjiScript : MonoBehaviour
/// </summary>
AbilitySystem m_AbilitySystem = new AbilitySystem();
+ ConditionBase Not(ConditionBase cond)
+ {
+ return new ConditionNot(cond);
+ }
+
ConditionBase And(ConditionBase c1, ConditionBase c2)
{
return new ConditionAnd(c1, c2);
@@ -19,18 +24,25 @@ public partial class SaionjiScript : MonoBehaviour
return new ConditionOr(c1,c2);
}
- /// <summary>
- /// 设置abilities
- /// </summary>
- void SetupAbilities()
- {
+ /// <summary>
+ /// 设置abilities
+ /// </summary>
+ void SetupAbilities()
+ {
+ // abilities
IdleAbility idle = new IdleAbility(animator, Anim_Idle);
MoveAbility move = new MoveAbility(animator, Anim_Run);
- AttackAbility attk1 = new AttackAbility(animator, Anim_LightAttack1);
- AttackAbility attk2 = new AttackAbility(animator, Anim_LightAttack2);
- AttackAbility attk3 = new AttackAbility(animator, Anim_LightAttack3);
- AttackAbility attk4 = new AttackAbility(animator, Anim_LightAttack4);
- AttackAbility attk5 = new AttackAbility(animator, Anim_LightAttack5);
+ MoveAbility dash = new MoveAbility(animator, Anim_Run);
+ AttackAbility attk1 = new AttackAbility(animator, Anim_LightAttack1);
+ AttackAbility attk2 = new AttackAbility(animator, Anim_LightAttack2);
+ AttackAbility attk3 = new AttackAbility(animator, Anim_LightAttack3);
+ AttackAbility attk4 = new AttackAbility(animator, Anim_LightAttack4);
+ AttackAbility attk5 = new AttackAbility(animator, Anim_LightAttack5);
+
+ // actions
+ ActionTurn180 turn180 = new ActionTurn180(this.transform);
+ ActionTowardLeft towardLeft = new ActionTowardLeft(this.transform);
+ ActionTowardRight towardRight = new ActionTowardRight(this.transform);
ActionSwitchAbility switchToMove = new ActionSwitchAbility(m_AbilitySystem, move);
ActionSwitchAbility switchToIdle = new ActionSwitchAbility(m_AbilitySystem, idle);
@@ -40,41 +52,87 @@ public partial class SaionjiScript : MonoBehaviour
ActionSwitchAbility switchToAttk4 = new ActionSwitchAbility(m_AbilitySystem, attk4);
ActionSwitchAbility switchToAttk5 = new ActionSwitchAbility(m_AbilitySystem, attk5);
+ // conditions
+ ConditionCommand condLeftCmd = new ConditionCommand(GamepadButton.Left);
ConditionCommand condRightCmd = new ConditionCommand(GamepadButton.Right);
ConditionNoMoveButtonHold condNoMoveButtonHold = new ConditionNoMoveButtonHold();
+ ConditionButtonHold condRightButtonHold = new ConditionButtonHold(GamepadButton.Right);
+ ConditionButtonHold condLeftButtonHold = new ConditionButtonHold(GamepadButton.Left);
ConditionCommand condCircleCmd = new ConditionCommand(GamepadButton.Circle);
+ ConditionTowardLeft condTowardLeft = new ConditionTowardLeft(this.transform);
+ ConditionTowardRight condTowardRight = new ConditionTowardRight(this.transform);
- Trigger trigger = null;
+ // common triggers
+ Trigger triggerTurnRight = new Trigger(condRightCmd, towardRight);
+ Trigger triggerTurnLeft = new Trigger(condLeftCmd, towardLeft);
- trigger = new Trigger(condRightCmd, switchToMove);
+ Trigger trigger = null;
+
+ // idle ability
+ trigger = new Trigger(condRightCmd, new List<ActionBase> { switchToMove, towardRight});
+ idle.AddTrigger(trigger);
+ trigger = new Trigger(condLeftCmd, new List<ActionBase> { switchToMove, towardLeft});
idle.AddTrigger(trigger);
trigger = new Trigger(condCircleCmd, switchToAttk1);
idle.AddTrigger(trigger);
+ trigger = new Trigger(condLeftCmd, turn180);
+ idle.AddTrigger(trigger);
- trigger = new Trigger(condNoMoveButtonHold, switchToIdle);
+ // move ability
+ trigger = new Trigger(And(condTowardRight, Not(condRightButtonHold)), switchToIdle);
+ move.AddTrigger(trigger);
+ trigger = new Trigger(And(condTowardLeft, Not(condLeftButtonHold)), switchToIdle);
move.AddTrigger(trigger);
trigger = new Trigger(condCircleCmd, switchToAttk1);
move.AddTrigger(trigger);
+ // attack abilities
+ float expireTime = 0.3f;
+
ConditionAnimAtEnd condAttk1AtEnd = new ConditionAnimAtEnd(animator, Anim_LightAttack1);
trigger = new Trigger(And(condAttk1AtEnd, condCircleCmd), switchToAttk2);
attk1.AddTrigger(trigger);
+ ConditionAttkExpireTime condAttk1ExpireTime = new ConditionAttkExpireTime(attk1, expireTime);
+ trigger = new Trigger(condAttk1ExpireTime, switchToIdle);
+ attk1.AddTrigger(trigger);
+ attk1.AddTrigger(triggerTurnRight);
+ attk1.AddTrigger(triggerTurnLeft);
ConditionAnimAtEnd condAttk2AtEnd = new ConditionAnimAtEnd(animator, Anim_LightAttack2);
trigger = new Trigger(And(condAttk2AtEnd, condCircleCmd), switchToAttk3);
attk2.AddTrigger(trigger);
+ ConditionAttkExpireTime condAttk2ExpireTime = new ConditionAttkExpireTime(attk2, expireTime);
+ trigger = new Trigger(condAttk2ExpireTime, switchToIdle);
+ attk2.AddTrigger(trigger);
+ attk2.AddTrigger(triggerTurnRight);
+ attk2.AddTrigger(triggerTurnLeft);
ConditionAnimAtEnd condAttk3AtEnd = new ConditionAnimAtEnd(animator, Anim_LightAttack3);
trigger = new Trigger(And(condAttk3AtEnd, condCircleCmd), switchToAttk4);
attk3.AddTrigger(trigger);
+ ConditionAttkExpireTime condAttk3ExpireTime = new ConditionAttkExpireTime(attk3, expireTime);
+ trigger = new Trigger(condAttk3ExpireTime, switchToIdle);
+ attk3.AddTrigger(trigger);
+ attk3.AddTrigger(triggerTurnRight);
+ attk3.AddTrigger(triggerTurnLeft);
ConditionAnimAtEnd condAttk4AtEnd = new ConditionAnimAtEnd(animator, Anim_LightAttack4);
trigger = new Trigger(And(condAttk4AtEnd, condCircleCmd), switchToAttk5);
attk4.AddTrigger(trigger);
+ ConditionAttkExpireTime condAttk4ExpireTime = new ConditionAttkExpireTime(attk4, expireTime);
+ trigger = new Trigger(condAttk4ExpireTime, switchToIdle);
+ attk4.AddTrigger(trigger);
+ attk4.AddTrigger(triggerTurnRight);
+ attk4.AddTrigger(triggerTurnLeft);
ConditionAnimAtEnd condAttk5AtEnd = new ConditionAnimAtEnd(animator, Anim_LightAttack5);
trigger = new Trigger(condAttk5AtEnd, switchToIdle);
attk5.AddTrigger(trigger);
+ ConditionAttkExpireTime condAttk5ExpireTime = new ConditionAttkExpireTime(attk5, expireTime);
+ trigger = new Trigger(condAttk5ExpireTime, switchToIdle);
+ attk5.AddTrigger(trigger);
+ attk5.AddTrigger(triggerTurnRight);
+ attk5.AddTrigger(triggerTurnLeft);
m_AbilitySystem.ForceStart(idle);
}
diff --git a/Assets/Scripts/Test/SaionjiScript_Anim.cs b/Assets/Scripts/Test/SaionjiScript_Anim.cs
index 08322b61..c0ebb95f 100644
--- a/Assets/Scripts/Test/SaionjiScript_Anim.cs
+++ b/Assets/Scripts/Test/SaionjiScript_Anim.cs
@@ -15,7 +15,7 @@ public partial class SaionjiScript : MonoBehaviour
void GetAnimHash()
{
- Anim_Idle = Animator.StringToHash("Idle_Assassin");
+ Anim_Idle = Animator.StringToHash("Idle_Fight");
Anim_Run = Animator.StringToHash("Run_Sword_Fast");
Anim_LightAttack1 = Animator.StringToHash("Light_Attk_1");