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path: root/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;


public class IdleAbility : AbilityBase
{
	Animator m_Animator;

    int m_AnimHash;

    /// <summary>
    /// 在Idle状态时可以切换的ability
    /// </summary>
    private List<Trigger> m_Triggers = new List<Trigger>();

    public IdleAbility(Animator animator, int animation)
        : base()
    {
		m_Animator = animator;
		m_AnimHash = animation;
    }

	public override void OnEnter()
	{
		m_Animator.speed = 1;
		m_Animator.CrossFade(m_AnimHash, 0.3f);
		m_Animator.speed = 0;
	}

	public override void OnInit()
    {
        base.OnInit();
    }

    public override void OnUpdate()
    {
        foreach(var trigger in m_Triggers)
        {
            if (trigger.Update())
                break;
        }

        base.OnUpdate();
    }

	public void AddTrigger(Trigger trigger)
	{
		if (trigger == null || m_Triggers.Contains(trigger))
			return;
		m_Triggers.Add(trigger);
	}

}