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diff --git a/Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_Manual.pdf b/Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_Manual.pdf Binary files differdeleted file mode 100644 index 03b54ee8..00000000 --- a/Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_Manual.pdf +++ /dev/null diff --git a/Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_Manual.pdf.meta b/Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_Manual.pdf.meta deleted file mode 100644 index e5702f55..00000000 --- a/Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_Manual.pdf.meta +++ /dev/null @@ -1,4 +0,0 @@ -fileFormatVersion: 2 -guid: 67f8710dc015ec4418ee77c17ed50de9 -DefaultImporter: - userData: diff --git a/Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_ReadMe.txt b/Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_ReadMe.txt deleted file mode 100644 index 82124e97..00000000 --- a/Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_ReadMe.txt +++ /dev/null @@ -1,356 +0,0 @@ -=== Advanced Inspector === -by LightStriker Software - -The Inspector, or in other engine the "property grid", is one of the most important tool we have to use. -It's the window to all our data, and if this tool is lacking, everything we do and how fast we do it, will also suffer from it. - -There's lot of Inspector package in the Asset Store, but none that we feel give us the "full package". -To solve this issue, we've been working on this package for over seven months. One of the first thing we found out is, -the classes behind the Inspector - SerializedProperty, SerializedObject - were also too limited for our needs, -surprisingly restrained to a single serialization context. We rewrote them from scratch. - -In this package, everything how the Inspector draw and handle data have been reworked from the ground up. -"Advanced Inspector" is what we believe Unity's Inspector should have been from the start. - -Our DLL also comes with a fully commented .xml so our comments shows up in your code editor. -Please read the AdvancedInspector_Manual.pdf for more information about the inner working of each parts. - -Video of the AdvancedInspector in action; https://www.youtube.com/watch?v=jvctw4HndKY -Video of the ActionBinding in action; https://www.youtube.com/watch?v=OUFMgCBoCao -Manual online; http://lightstrikersoftware.com/docs/AdvancedInspector_Manual.pdf - -The list of features supported in this package is too long for a short readme. Please refer to the manual. - - -== Bugs, Issues, Support == - -You can contact us directly and we will answer as quickly as possible. - -Email : admin@lightstrikersoftware.com -Website : www.lightstrikersoftware.com - -You can also contact us on Unity's forum, user "LightStriker". - - -== FAQ == - -- Why a DLL? - -It's easier to distribute, but mostly there's some internal code that are not fully debugged outside the scope of the Advanced Inspector. -For example, we have a TreeView that is not completed, but for the AI - listing non-nested items - it works. - -- Can I get access to the source? - -Contact us, maybe we can deal something, but no promises. -The package, as is, should perform any task you want it to perform without the need to the source. -The Advanced Inspector is fully expandable. - -- Mac? Linux? - -We didn't test this on Linux, but we did on Mac. - -- I found a bug! - -Contact us right away! We will fix it ASAP. - -- I got idea for other features... - -Again, contact us! We will look into adding that feature - if humanly possible - as quickly as we can. - -- I don't understand how it works, how to use it or how to implement it! - -Contact us, we will gladly help you. - - -== Version == - -1.0: -- Release - -1.1: -- Fixed the Camera preview (the window can be dragged around) -- Fixed the Camera perspective/orthographic drop down with new RestrictedAttribute option. -- Added SkinnedMeshRenderer and Text Mesh as converted editor. -- Added a way to decouple data from description in the RestrictedAttribute. Just pass DescriptorPair instead of the object directly. -- Added a missing constructor in ReadOnlyAttribute. -- Changed the constraint field in the RigidBody because "I prefer the checkboxes". -- Non-editable expandable field - such as object deriving from System.Object - now display info in the format "ToString() [Class Name]". Overriding ToString becomes useful. -- Fixed a null error in the Restricted > Toolbox. -- SizeAttribute can now flag a collection as not-sortable. Useful for collection which the order comes from the code and should not be changed. -- Added a new Attribute; RuntimeResolve which display a field editor based on the object's type or a type returned by a delegate, instead of the field type. -It can also be used to restrict a Object field to a specific type. For example, you can make a UnityEngine.Object field only display Material. -- Added a new Attribute; CollectionConstructor which let you create a collection item with the constructor and parameter of your choice. -- Moved the asset into Plugins and Plugins/Editor folder, so other language - like JS - can be supported without modification. -- Copied the Examples asset into JavaScript, also used to test other language support. -- Added a class named "ActionBinding" which is a way to bind an event to a data-driven method invokation. Similar to what Unity will roll out in 4.6 with their new GUI... but better. -Take a look at the video for more information. It's an example of what the AI can do, as no editor were writing for that class. - -1.2: -- Fixed an issue with Editor object showing the log message about no reference towards them when saving a scene. It was harmless, but annoying. -- Fixed an issue with internal texture showing the same log message. -- Fixed a index exception while deleting an item in some specific cases. It was harmless, but annoying. -- Fixed the multi-edition on boolean editor. -- Update some internal icon; +, -, open, closed and the drag icon. They should be easier to see in both light and dark. -- Added IPreview interface that gives control over the preview panel of the inspector. New class in the DLL; InspectorPreview. -- Added a new attribute; "Tab". Draws toolbar-like tabs at the top of a script, similar to the SkinnedCloth component. -- Added the standard "on scene" collider editor on the Box, Capsule, and Sphere collider. -- Added a class named TypeUtility. It is used only to retrieve a type in all loaded assembly based on its name. -- Added SkinnedMeshRenderer, TextMesh and Mesh editor. -- Added "very large array" support. Any collection having over 50 items only displays 50, and have arrows at the top and bottom to navigate in them. -- Added UDictionary, a fully Unity-serializable dictionary for Unity 4.5 and later. Does not work on previous Unity version. -- Added RangeInt/RangeFloat, struct used to set a minimum and a maximum. They use Unity's MinMaxSlider. -- The Space attribute can now add space before an item and/or after it. Before default size is 0, after default size is 1. Does not change existing behaviour. - -1.3: -- IMPORTANT: All classes related to the Advanced Inspector have been moved to the AdvancedInspector namespace, for consistency with other assemblies (Ex.: System.Serializable) and not to pollute the global scope. -- The AdvancedInspector Attribute now have "InspectDefaultItem" property, which emulate the way Unity display items without the need to add [Inspect] on all your items. You can still inspect item Unity would not display by adding the Inspect Attribute. -- Help Attribute can now be tagged on a class, giving a help box in the header or footer. You can also place multiple instance of the Help attributes, which displays multiple help box. -- Help Attribute now has the "Position" property, which place the help box before or after the targeted member, or in case of a class, in the header or footer. -- Expandable Attribute now has the "Expanded" property, which forces an item to be expanded by default when first viewed. -- Group Attribute now has the "Expandable" property, which when false, the group is not collapsable and remains open, serving has a dividing box. -- Added a layout "header" and "footer" at the top and bottom of the inspector, before and after all the fields. -- Added an interface; IInspectorRunning, which gives access to the Header and Footer zone in the form of a OnHeaderGUI and OnFooterGUI method. -- InspectorField now support SerializableProperties, but please do not use it, it's most likely full of bug since SerializedProperty is anything but generic. -- CTRL + Click expand all the child of the item expanded. (Ex.: All the subobject in a list) -- Removed the "[class name]" part of the label of a list when that item is the same type as the list itself. (Ex.: List<item>, no need to tell you it's an item) -- The collection type is now only display in Advanced or Debug mode. -- Removed the "shadows" from the following icon; add, delete, folder open, folder close. -- Fixed a null exception thrown when using enums in a Dictionary. -- Added cubemap to the supported type in the Preview. -- Reworked the layout a lot, such as adding 4 pixel to the left of the fields so they don't stick to the window. Now nested item are "boxed-in", which should make multi-level items easier to read. -- Lined up lot of items and subitem that were not properly lined up in specific case in both their label and fields. -- Fixed the Example6 where nested class where not serialized. -- Added methods "GetAttributes" and "GetAttributes<T>" to the Inspector field, returning all instance of a multi-attributes. -- Fixed the aspect ratio in the Camera preview on Scene. -- SkinnedMeshRender "Bones" property is no longer "read only", but it is now an advanced property. -- Added LightEditor to support Unity's Lights. -- Added support for the Gradient type, another of those fancy hidden thing in Unity. -- The cursor is now a "grab hand" when hovering over the drag control. -- Added an EditorWindow example of external inspector. - -1.31: -- Added a type-check when displaying an object label to see if the type overload ToString, so it would be called only if a proper implementation exist, and not the base one. -- Inspector Level and Sorting are now saved in EditorPrefs. -- Expansion state are now saved in EditorPrefs. -- Dragging a label to another label automatically performs a copy-paste of that field. - -1.32: -- Fixed undo issue with restricted field. -- Fixed undo issue with struct such as Vector, Quaternion, Bound, Rect, RectOffset. -- Fixed undo issue with string. -- Added some shading to the expandable boxes. -- Added the GameObject/Component picker tool. - -1.4: -- Added a new attribute; Background, which color the box of expandable item. -- MaskedEnum attribute is replaced by the Enum attribute, which also controls how an enum is displayed. -- Merge the Size attribute with the CollectionConstructor attribute into the new Collection attribute. -- Toolbars are no longer using the toolbar style by default. You can do row of buttons this way. -- Toolbars are now drawn on the header, because they collided with the separator. -- Descriptor color now colors field instead of label. It made no sense to color the label, and was often hard to read. -- Descriptor with only a color no longer pass on an empty name to the label. -- Added a missing constructor in AdvancedInspector attribute. -- Expandable attribute now has the InspectDefaultItems similar to the AdvancedInspector attribute. -- Fixed an error raised when encountering a type with multiple overload of ToString. -- Fixed an issue when undoing creation or deletion of an item in a collection was not properly refreshing it. -- Fixed an issue that prevented proper undoing of collection reordering. -- Added multiple display option to the Enum attribute, see the EnumDisplay enum. -- Added multiple display option to the Collection attribute, see the CollectionDisplay enum. -- Added multiple display option to the Restrict attribute, see the RestrictDisplay enum. -- Added a "Collection Locked" option to the contextual menu, it locks every collection from adding/removing/sorting items. -- Added a Tutorial documentation, which gives steps by steps examples of implementation. -- Fixed an issue that prevented copy pasting AnimationCurve. -- Fixed an issue that custom-made Editor that were not overloading RefreshFields would fail. -- Removed the "EditedTypes" and "EditDerived" from the InspectorEditor, as the CustomEditor attribute values are now used. - -1.41: -- Fixed a Null Exception on the CameraEditor on Unity 4.6+. -- Fixed a Array initialization issue introduced with the changes to the Collection attribute. -- Fixed a ComponentMonoBehaviour destruction issue. Even while not referenced, the instance would fail to be destroyed. -- Fixed a collection failing to raise the Erase event on ComponentMonoBehaviour. -- Fixed a issue when a Dictionary would contain ComponentMonoBehaviour and would destroy them even when it shouldn't. -- Fixed a 4 pixels layout issue when multiple nested object would be part of a parent collection. -- Fixed an issue where multiple nested instance of the same type would prevent the child node from being expandable. - -1.42: -- Added a new interface; "ICopy" which give an object the power to handle how it should be copied over a targeted field. -- Added a new interface; "ICopiable" which allows an object to decide if it can be copied or not over a targeted field. -- The Inspector now takes the .NET ICloneable interface into account, allowing it to handle the copying. ICopy take priority over ICloneable. -- Fixed a recursive stack overflow in the copy/paste of a self-referenced object. -- Fixed a stack overflow in prefab comparaison with self-referenced object in editor mode. -- Added a "Take Screenshot" option in the Camera editor. It's available in advanced mode. -- The Collection attribute was missing the IRuntimeAttribute interface declaration. -- ActionBinding now properly sorts out properties, ignoring Getter when a Set is needed and vise versa. -- ActionBinging now flags Binding Parameter that are extra - not declared in the constructor - as being external or static, never internal. -- ActionBinging now control if it can be copied over, and what is copied. Same thing for BindingParameters. See ICopy/ICopiable. -- Fixed an issue when reloading the assembly context where Unity would "hang" for a few second while the Inspector rebuilds the type hierarchy tree. -- Added a missing construction in the Space Attribute. -- Fixed the stack overflow in the ComponentMonoBehaviour... again! What was I drinking? -- Fixed a object array initilization issue when using Collection(0) and a inlined field initialization. -- AnimatorEditor no longer display items twice. -- Added to the AdvancedInspector namespace the following; Toolbox, ModalWindow, WindowResult, IModal. -- The modal window are now draggable. -- Fixed the expansion of collection in Button mode. - -1.43: -- Fixed an expansion bug with groups. -- Fixed an expansion bug with multi-edition of collection and dictionary. -- Fixed an issue that would prevent ExternalEditor list from being sortable. -- Added the compile define ADVANCED_INSPECTOR to detect if the tool is installed or not. -- SHIFT+DRAG on labels of integer or float to change the value. -- DOUBLE+CLICK on labels expends or collapsed the item if it's expandable. -- DescriptorAttribute is now taken into account when afixed to an enum's value. -- The CollectionAttribute now has a "Enum Type" properties, which binds a collection to an enum's names. See the documentation for an example. -- Fixed an invalid index when a small array is turned bigger using the CollectionAttribute size property. -- Added missing attribute targets in a few Attribute so they could be added to structs. -- New Attribute; MethodAttribute, which gives control on how a method is invoked or displayed. For example, you can replace the botton and draw whatever you want. -- ExternalEditor got more control over how it can be drawn; fixed separator or no space reserved for expander. -- The separator in the ExternalEditor is now uncoupled from the separator in the Inspector. Previously they shared the same settings. -- Transform's global position/orientation are not read only anymore, and accessible in Advanced mode instead of Debug. -- Expandable attribute can now be placed on Interfaces. See AIExample_Interface for an example of an implementation. -- CollectionDisplay "default" value have been renamed to "List", to better reflect what it does. -- UnityEngine.Component that implement an interface can now be properly drag and dropped in a field of that interface type. See AIExample_Interface. - -1.44: -- Made "SelectedTab" property public in InspectorField. -- Fixed an issue when mixing groups with tabs. -- Optimized the lookup of FieldEditor attribute. If you had slow down with this attribute, it should be fine now. -- Now able to inspect static field, properties and methods. Static fields and properties are read only, except when the game is playing. -- InspectorField now has a Static property. -- Added tooltips and URL to scripting documentation for the Camera, Animator, Light, and many other editors. -- Added editors for Animation, RigidBody2D, SpringJoint2D, Sprite Renderer, and many other classes. -- Note that editors for 2D Physic (Ex.: HingeJoint2D) requires Unity 4.5 or higher. -- InspectorField now supports SerializedProperty arrays. Try to not break that feature. -- Fixed an issue with IDataChanged when the item inspected is at the root. -- Exception thrown on a method/delegate invokation now returns the inner exception, which would make debugging your own method a lot easier. -- AdvancedInspector attribute are now properly inherited in classes hierarchy. -- Enum drop down now properly uses Descriptor for their names. -- Removed the compile define, it didn't work from within a library. -- Fixed an issue that in some case an enum dropdown would become uneditable. -- Nicify enum variables. -- Fixed an issue where class help attribute would fail to invoke their referenced methods properly. -- Fixed an issue that made enum returns an odd value when they were explicitly flagged another. (Ex.: -315) -- Fixed Restrict attribute when applied to a collection, so it's used by the child field instead of the parent. -- Fixed an issue where private member of a parent class would become invisible in the derived class. - -1.5: -- Now support Unity 5. -- No longer support Unity 4.3, only 4.5+. -- Added the Watch window, which allows you to track inspector values. Right click any value and select "Watch". -- Added the Selected History. Use CTRL+Left Arrow and CTRL+Right Arrow to cycle in your previous selection. -- Added the Runtime Save feature; it allows you to save changed value while playing the game. This feature is in beta and may have issues. -- Redone all the examples, should be way easier to use. -- Added a collection of supported Unity type, like Terrain Collider and Clothes. -- Due to confusion and overlapping functionnality, the Expandable attribute is now limited to fields and properties and only override the expandability of an item. -- Fixed an issue where sortable list would fail. -- Fixed an issue of recursivity with self-referencing objects. -- Fixed an issue with RuntimeResolved attribute in non-dynamic mode. -- Fixed the draggable icon in Unity Pro. -- Minor tweak to the expandable boxes visual; should look smoother. -- Minor changes in multi-selection. - -1.51: -- Added support for nested collection. -- Added support for char, decimal, double, byte, short, long, uint, ushort, ulong, sbyte. -- Note that the above types are not serialized by Unity, so a third party serialization is required. -- IDataChanged and OnValidate are now properly called only when a value change, not only when the GUI is modified. -- Fixed a critical issue in the Animation component. -- Fixed a critical issue with the Material array of the Mesh Renderer component. -- Fixed an issue where some dictionary value type wouldn't be recongnized. -- Fixed an issue where sometimes a value could not be removed from a dictionary. -- Fixed an issue where some types might not get expandable. -- Fixed an issue where inspected protected members might show up more than once in derived types. -- Fixed an issue where ComponentMonoBehaviour would be destroyed for no reason. -- Fixed an issue where Unity's internal list by properties might not properly be set. -- Fixed an issue where bitmaps might get downsized or mipmapped in the inspector. -- Fixed an issue where bitmaps might get darker when Unity is set in linear lighting mode. -- Added a preference window where some settings can be modified. -- Added a global "Inspect Default Items" preference in Unity Preferences panel. This allow inspection of class that do not have AdvancedInspector attributes. - -1.52: -- IMPORTANT: To avoid conflict with UnityEngine.SpaceAttribute, AdvancedInspector.SpaceAttribute have been renamed to SpacingAttribute. -- Added a new attribute; NoPicker. It removed the picking tools from an object field. Useful when the object should not be modified from the inspector. -- Added a new attribute; Title. It replaces Unity Header attribute but can be placed on properties, methods and can be set at runtime. -- Added support from drag-dropping multiple files, or even a folder of files in a collection. -- Added support for Unity Range, Multiline, TextArea, Header and Space attribute. Note that they still don't work on properties. -- Added "style" choice in the preference panel, you can change how the layout looks like. -- Added support for UnityEvent types. -- "Value Scrolling" and "Copy Paste by Drag" control can now be set in the preference panel. -- The preference panel can now disable specific Advanced Inspector inspector override. -- Value Scrolling now works on composite fields like Vectors, Rect, Bounds, etc. -- Added support for ALL PropertyDrawer that draws a specific type. This does not include property drawer handling PropertyAttribute. -- Runtime Attribute can now refer to a property instead of a method. -- Added the property "MaxDisplayedItems" to the Collection attribute, which trigger the large array display at the size you wish. -- Added the preference "Max Displayed Items" that is similar to the above property, but in the preference panel. -- Added the preference for mass expand/collapse of children item. Default is "Alt" key while pressing an expansion arrow. -- Transform editor shows localEulerAngles instead of localRotation. This property is more friendly with the rotation. -- Fixed a recursion copy/paste issue. -- Fixed an throw exception when entering an invalid value in a int/float field. -- Fixed an issue with the animation component... again. -- Fixed an issue where Collection(0) would sometime override the current collection with a 0-sized one. -- Fixed CharacterControllerEditor and ClothRendererEditor which gave error in Unity 5 beta 20. Unity 5 support is still sketchy. -- Fixed an issue with nested struct. It now works fine, but you should know it's a bad idea performance-wise. -- Fixed an issue with RigidBodyConstraint display. -- Fixed an issue where the "Inspect Default Item" would sometime catch Unity's type while it shouldn't like GUISkin. -- Fixed a layouting issue where a help is applied to an expandable item. -- Fixed an issue where items could show up as being exandable even if they were not. Most in case of UnityEngine.Object. -- Fixed an issue where reordering a list would fail to flag the object dirty. -- Updated the Animator editor to for the new Update Mode property. -- Fixed a clamping issue with AnimationCurve. -- Fixed a multi-selection issue with floats. -- Fixed an issue where fields would fail recieve CTRL+C/CTRL+V command. -- Fixed an issue where dynamic read only attribute would always be read only. -- Fixed an issue where some specific property drawer *couch*UnityEvent*cough* would keep their data between inspected object. Seriously... - -1.53: -- Added support to drag'n'drop component from Project view. Previously only GameObject would work. -- Added option to invoke contextual menu using a modifier key with a left-click. -- Removed the constructor component from the collection attribute. Now this behaviour has its own attribute; Constructor Attribute. -- Fixed an issue for copying ComponentMonoBehaviour with private field in a derived class. -- Fixed an issue where a ComponentMonoBehaviour should not copy its references. -- Brought back 4.3 support since some people are stuck on it for PS/Xbox compatibility. Note that some feature do not work on 4.3. -- Fixed an issue where IRuntimeAttribute would collide with IListAttribute in passing down in a collection. - -1.54: -- Added missing constructors in Collection attribute. -- Asset under source control now shows up as Read Only properly when not checked out. -- External Editor now shows a source control bar at the bottom when an inspected item is under source control. -- Fixed some inspector on the 4.3 version. -- Fixed an issue with struct in Unity type, such as Spring Joint in the Wheel Collider. -- Allow Textures to be dragging in as being a Sprite. -- Multi-drag in array are now ordered by name, to avoid unnecessary sorting. -- Fixed an issue where dragging a single item from the inspector to a collection. - -1.55: -- Added an extra description in Group attribute; this shows up on the right of the separator. -- Fixed a null in watched/saved references. -- Fixed a conversion exception while dragging the label of a ranged float. -- Fixed a cast exception while dragging a component on a collection. -- Fixed an issue while nesting lights, animator, animation and a few other component types. -- Fixed the UV1 warning on Unity 5 meshes. -- Fixed Inspect attribute condition property. It was simply not working. -- Fixed Restrict attribute, for some reason it was ignoring null values. -- Allow overriding OnDisable of InspectorEditor. -- Fixed a logic error in dynamic RuntimeResolve attribute. - -1.56: -- All IRuntimeAttributes can now target a static delegate using a "Class.NestedClass.Method" path to a static method. -- Fixed an issue where protected member would fail to be inspected in default mode even when serialized. -- Background attribute is now a dynamic attribute. -- Fixed an issue with displaying AnimationCurves. Due to Unity limitation, it is impossible to change the curve's color. -- Fixed an issue with field using Property Drawer nested inside non-Unity object. -- Fixed an issue that would make Property Drawer fail in Unity 4.3. -- Unity 5.0 no longer supported because of deprecation in EditorWindow definition. Now requires Unity 5.1+ -- Fixed the Watch window which would break down in Unity 5.1 -- Fixed obsolete values in RigidBody2D and Joint2D for Unity 5.1 -- For some reason Unity 5.1 dislike indexed PNG, which made some GUI image show as colored. - -1.57: -- Fixed an issue of AnimationCurve not being initialized on creation. -- Fixed an issue where Property Drawer - such as UnityEvent - would fail to draw when nested in a collection. -- Fixed an exception thrown when a base class has no valid derivation while using CreateDerived. -- Found and removed a left-over Debug.LogError in the 5.1 version. -- Fixed an issue where none-Unity object value would not be copied properly when dragged and dropped. - -Tested on; 4.3.4 / 4.6.1 / 5.1.0 -Unsupported; 5.0
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