summaryrefslogtreecommitdiff
path: root/Assets/ThirdParty/AdvancedInspector/Documentation
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Documentation')
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_Manual.pdfbin1433825 -> 0 bytes
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_Manual.pdf.meta4
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_ReadMe.txt356
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_ReadMe.txt.meta4
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_Tutorials.pdfbin659630 -> 0 bytes
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_Tutorials.pdf.meta4
6 files changed, 0 insertions, 368 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_Manual.pdf b/Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_Manual.pdf
deleted file mode 100644
index 03b54ee8..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_Manual.pdf
+++ /dev/null
Binary files differ
diff --git a/Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_Manual.pdf.meta b/Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_Manual.pdf.meta
deleted file mode 100644
index e5702f55..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_Manual.pdf.meta
+++ /dev/null
@@ -1,4 +0,0 @@
-fileFormatVersion: 2
-guid: 67f8710dc015ec4418ee77c17ed50de9
-DefaultImporter:
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_ReadMe.txt b/Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_ReadMe.txt
deleted file mode 100644
index 82124e97..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_ReadMe.txt
+++ /dev/null
@@ -1,356 +0,0 @@
-=== Advanced Inspector ===
-by LightStriker Software
-
-The Inspector, or in other engine the "property grid", is one of the most important tool we have to use.
-It's the window to all our data, and if this tool is lacking, everything we do and how fast we do it, will also suffer from it.
-
-There's lot of Inspector package in the Asset Store, but none that we feel give us the "full package".
-To solve this issue, we've been working on this package for over seven months. One of the first thing we found out is,
-the classes behind the Inspector - SerializedProperty, SerializedObject - were also too limited for our needs,
-surprisingly restrained to a single serialization context. We rewrote them from scratch.
-
-In this package, everything how the Inspector draw and handle data have been reworked from the ground up.
-"Advanced Inspector" is what we believe Unity's Inspector should have been from the start.
-
-Our DLL also comes with a fully commented .xml so our comments shows up in your code editor.
-Please read the AdvancedInspector_Manual.pdf for more information about the inner working of each parts.
-
-Video of the AdvancedInspector in action; https://www.youtube.com/watch?v=jvctw4HndKY
-Video of the ActionBinding in action; https://www.youtube.com/watch?v=OUFMgCBoCao
-Manual online; http://lightstrikersoftware.com/docs/AdvancedInspector_Manual.pdf
-
-The list of features supported in this package is too long for a short readme. Please refer to the manual.
-
-
-== Bugs, Issues, Support ==
-
-You can contact us directly and we will answer as quickly as possible.
-
-Email : admin@lightstrikersoftware.com
-Website : www.lightstrikersoftware.com
-
-You can also contact us on Unity's forum, user "LightStriker".
-
-
-== FAQ ==
-
-- Why a DLL?
-
-It's easier to distribute, but mostly there's some internal code that are not fully debugged outside the scope of the Advanced Inspector.
-For example, we have a TreeView that is not completed, but for the AI - listing non-nested items - it works.
-
-- Can I get access to the source?
-
-Contact us, maybe we can deal something, but no promises.
-The package, as is, should perform any task you want it to perform without the need to the source.
-The Advanced Inspector is fully expandable.
-
-- Mac? Linux?
-
-We didn't test this on Linux, but we did on Mac.
-
-- I found a bug!
-
-Contact us right away! We will fix it ASAP.
-
-- I got idea for other features...
-
-Again, contact us! We will look into adding that feature - if humanly possible - as quickly as we can.
-
-- I don't understand how it works, how to use it or how to implement it!
-
-Contact us, we will gladly help you.
-
-
-== Version ==
-
-1.0:
-- Release
-
-1.1:
-- Fixed the Camera preview (the window can be dragged around)
-- Fixed the Camera perspective/orthographic drop down with new RestrictedAttribute option.
-- Added SkinnedMeshRenderer and Text Mesh as converted editor.
-- Added a way to decouple data from description in the RestrictedAttribute. Just pass DescriptorPair instead of the object directly.
-- Added a missing constructor in ReadOnlyAttribute.
-- Changed the constraint field in the RigidBody because "I prefer the checkboxes".
-- Non-editable expandable field - such as object deriving from System.Object - now display info in the format "ToString() [Class Name]". Overriding ToString becomes useful.
-- Fixed a null error in the Restricted > Toolbox.
-- SizeAttribute can now flag a collection as not-sortable. Useful for collection which the order comes from the code and should not be changed.
-- Added a new Attribute; RuntimeResolve which display a field editor based on the object's type or a type returned by a delegate, instead of the field type.
-It can also be used to restrict a Object field to a specific type. For example, you can make a UnityEngine.Object field only display Material.
-- Added a new Attribute; CollectionConstructor which let you create a collection item with the constructor and parameter of your choice.
-- Moved the asset into Plugins and Plugins/Editor folder, so other language - like JS - can be supported without modification.
-- Copied the Examples asset into JavaScript, also used to test other language support.
-- Added a class named "ActionBinding" which is a way to bind an event to a data-driven method invokation. Similar to what Unity will roll out in 4.6 with their new GUI... but better.
-Take a look at the video for more information. It's an example of what the AI can do, as no editor were writing for that class.
-
-1.2:
-- Fixed an issue with Editor object showing the log message about no reference towards them when saving a scene. It was harmless, but annoying.
-- Fixed an issue with internal texture showing the same log message.
-- Fixed a index exception while deleting an item in some specific cases. It was harmless, but annoying.
-- Fixed the multi-edition on boolean editor.
-- Update some internal icon; +, -, open, closed and the drag icon. They should be easier to see in both light and dark.
-- Added IPreview interface that gives control over the preview panel of the inspector. New class in the DLL; InspectorPreview.
-- Added a new attribute; "Tab". Draws toolbar-like tabs at the top of a script, similar to the SkinnedCloth component.
-- Added the standard "on scene" collider editor on the Box, Capsule, and Sphere collider.
-- Added a class named TypeUtility. It is used only to retrieve a type in all loaded assembly based on its name.
-- Added SkinnedMeshRenderer, TextMesh and Mesh editor.
-- Added "very large array" support. Any collection having over 50 items only displays 50, and have arrows at the top and bottom to navigate in them.
-- Added UDictionary, a fully Unity-serializable dictionary for Unity 4.5 and later. Does not work on previous Unity version.
-- Added RangeInt/RangeFloat, struct used to set a minimum and a maximum. They use Unity's MinMaxSlider.
-- The Space attribute can now add space before an item and/or after it. Before default size is 0, after default size is 1. Does not change existing behaviour.
-
-1.3:
-- IMPORTANT: All classes related to the Advanced Inspector have been moved to the AdvancedInspector namespace, for consistency with other assemblies (Ex.: System.Serializable) and not to pollute the global scope.
-- The AdvancedInspector Attribute now have "InspectDefaultItem" property, which emulate the way Unity display items without the need to add [Inspect] on all your items. You can still inspect item Unity would not display by adding the Inspect Attribute.
-- Help Attribute can now be tagged on a class, giving a help box in the header or footer. You can also place multiple instance of the Help attributes, which displays multiple help box.
-- Help Attribute now has the "Position" property, which place the help box before or after the targeted member, or in case of a class, in the header or footer.
-- Expandable Attribute now has the "Expanded" property, which forces an item to be expanded by default when first viewed.
-- Group Attribute now has the "Expandable" property, which when false, the group is not collapsable and remains open, serving has a dividing box.
-- Added a layout "header" and "footer" at the top and bottom of the inspector, before and after all the fields.
-- Added an interface; IInspectorRunning, which gives access to the Header and Footer zone in the form of a OnHeaderGUI and OnFooterGUI method.
-- InspectorField now support SerializableProperties, but please do not use it, it's most likely full of bug since SerializedProperty is anything but generic.
-- CTRL + Click expand all the child of the item expanded. (Ex.: All the subobject in a list)
-- Removed the "[class name]" part of the label of a list when that item is the same type as the list itself. (Ex.: List<item>, no need to tell you it's an item)
-- The collection type is now only display in Advanced or Debug mode.
-- Removed the "shadows" from the following icon; add, delete, folder open, folder close.
-- Fixed a null exception thrown when using enums in a Dictionary.
-- Added cubemap to the supported type in the Preview.
-- Reworked the layout a lot, such as adding 4 pixel to the left of the fields so they don't stick to the window. Now nested item are "boxed-in", which should make multi-level items easier to read.
-- Lined up lot of items and subitem that were not properly lined up in specific case in both their label and fields.
-- Fixed the Example6 where nested class where not serialized.
-- Added methods "GetAttributes" and "GetAttributes<T>" to the Inspector field, returning all instance of a multi-attributes.
-- Fixed the aspect ratio in the Camera preview on Scene.
-- SkinnedMeshRender "Bones" property is no longer "read only", but it is now an advanced property.
-- Added LightEditor to support Unity's Lights.
-- Added support for the Gradient type, another of those fancy hidden thing in Unity.
-- The cursor is now a "grab hand" when hovering over the drag control.
-- Added an EditorWindow example of external inspector.
-
-1.31:
-- Added a type-check when displaying an object label to see if the type overload ToString, so it would be called only if a proper implementation exist, and not the base one.
-- Inspector Level and Sorting are now saved in EditorPrefs.
-- Expansion state are now saved in EditorPrefs.
-- Dragging a label to another label automatically performs a copy-paste of that field.
-
-1.32:
-- Fixed undo issue with restricted field.
-- Fixed undo issue with struct such as Vector, Quaternion, Bound, Rect, RectOffset.
-- Fixed undo issue with string.
-- Added some shading to the expandable boxes.
-- Added the GameObject/Component picker tool.
-
-1.4:
-- Added a new attribute; Background, which color the box of expandable item.
-- MaskedEnum attribute is replaced by the Enum attribute, which also controls how an enum is displayed.
-- Merge the Size attribute with the CollectionConstructor attribute into the new Collection attribute.
-- Toolbars are no longer using the toolbar style by default. You can do row of buttons this way.
-- Toolbars are now drawn on the header, because they collided with the separator.
-- Descriptor color now colors field instead of label. It made no sense to color the label, and was often hard to read.
-- Descriptor with only a color no longer pass on an empty name to the label.
-- Added a missing constructor in AdvancedInspector attribute.
-- Expandable attribute now has the InspectDefaultItems similar to the AdvancedInspector attribute.
-- Fixed an error raised when encountering a type with multiple overload of ToString.
-- Fixed an issue when undoing creation or deletion of an item in a collection was not properly refreshing it.
-- Fixed an issue that prevented proper undoing of collection reordering.
-- Added multiple display option to the Enum attribute, see the EnumDisplay enum.
-- Added multiple display option to the Collection attribute, see the CollectionDisplay enum.
-- Added multiple display option to the Restrict attribute, see the RestrictDisplay enum.
-- Added a "Collection Locked" option to the contextual menu, it locks every collection from adding/removing/sorting items.
-- Added a Tutorial documentation, which gives steps by steps examples of implementation.
-- Fixed an issue that prevented copy pasting AnimationCurve.
-- Fixed an issue that custom-made Editor that were not overloading RefreshFields would fail.
-- Removed the "EditedTypes" and "EditDerived" from the InspectorEditor, as the CustomEditor attribute values are now used.
-
-1.41:
-- Fixed a Null Exception on the CameraEditor on Unity 4.6+.
-- Fixed a Array initialization issue introduced with the changes to the Collection attribute.
-- Fixed a ComponentMonoBehaviour destruction issue. Even while not referenced, the instance would fail to be destroyed.
-- Fixed a collection failing to raise the Erase event on ComponentMonoBehaviour.
-- Fixed a issue when a Dictionary would contain ComponentMonoBehaviour and would destroy them even when it shouldn't.
-- Fixed a 4 pixels layout issue when multiple nested object would be part of a parent collection.
-- Fixed an issue where multiple nested instance of the same type would prevent the child node from being expandable.
-
-1.42:
-- Added a new interface; "ICopy" which give an object the power to handle how it should be copied over a targeted field.
-- Added a new interface; "ICopiable" which allows an object to decide if it can be copied or not over a targeted field.
-- The Inspector now takes the .NET ICloneable interface into account, allowing it to handle the copying. ICopy take priority over ICloneable.
-- Fixed a recursive stack overflow in the copy/paste of a self-referenced object.
-- Fixed a stack overflow in prefab comparaison with self-referenced object in editor mode.
-- Added a "Take Screenshot" option in the Camera editor. It's available in advanced mode.
-- The Collection attribute was missing the IRuntimeAttribute interface declaration.
-- ActionBinding now properly sorts out properties, ignoring Getter when a Set is needed and vise versa.
-- ActionBinging now flags Binding Parameter that are extra - not declared in the constructor - as being external or static, never internal.
-- ActionBinging now control if it can be copied over, and what is copied. Same thing for BindingParameters. See ICopy/ICopiable.
-- Fixed an issue when reloading the assembly context where Unity would "hang" for a few second while the Inspector rebuilds the type hierarchy tree.
-- Added a missing construction in the Space Attribute.
-- Fixed the stack overflow in the ComponentMonoBehaviour... again! What was I drinking?
-- Fixed a object array initilization issue when using Collection(0) and a inlined field initialization.
-- AnimatorEditor no longer display items twice.
-- Added to the AdvancedInspector namespace the following; Toolbox, ModalWindow, WindowResult, IModal.
-- The modal window are now draggable.
-- Fixed the expansion of collection in Button mode.
-
-1.43:
-- Fixed an expansion bug with groups.
-- Fixed an expansion bug with multi-edition of collection and dictionary.
-- Fixed an issue that would prevent ExternalEditor list from being sortable.
-- Added the compile define ADVANCED_INSPECTOR to detect if the tool is installed or not.
-- SHIFT+DRAG on labels of integer or float to change the value.
-- DOUBLE+CLICK on labels expends or collapsed the item if it's expandable.
-- DescriptorAttribute is now taken into account when afixed to an enum's value.
-- The CollectionAttribute now has a "Enum Type" properties, which binds a collection to an enum's names. See the documentation for an example.
-- Fixed an invalid index when a small array is turned bigger using the CollectionAttribute size property.
-- Added missing attribute targets in a few Attribute so they could be added to structs.
-- New Attribute; MethodAttribute, which gives control on how a method is invoked or displayed. For example, you can replace the botton and draw whatever you want.
-- ExternalEditor got more control over how it can be drawn; fixed separator or no space reserved for expander.
-- The separator in the ExternalEditor is now uncoupled from the separator in the Inspector. Previously they shared the same settings.
-- Transform's global position/orientation are not read only anymore, and accessible in Advanced mode instead of Debug.
-- Expandable attribute can now be placed on Interfaces. See AIExample_Interface for an example of an implementation.
-- CollectionDisplay "default" value have been renamed to "List", to better reflect what it does.
-- UnityEngine.Component that implement an interface can now be properly drag and dropped in a field of that interface type. See AIExample_Interface.
-
-1.44:
-- Made "SelectedTab" property public in InspectorField.
-- Fixed an issue when mixing groups with tabs.
-- Optimized the lookup of FieldEditor attribute. If you had slow down with this attribute, it should be fine now.
-- Now able to inspect static field, properties and methods. Static fields and properties are read only, except when the game is playing.
-- InspectorField now has a Static property.
-- Added tooltips and URL to scripting documentation for the Camera, Animator, Light, and many other editors.
-- Added editors for Animation, RigidBody2D, SpringJoint2D, Sprite Renderer, and many other classes.
-- Note that editors for 2D Physic (Ex.: HingeJoint2D) requires Unity 4.5 or higher.
-- InspectorField now supports SerializedProperty arrays. Try to not break that feature.
-- Fixed an issue with IDataChanged when the item inspected is at the root.
-- Exception thrown on a method/delegate invokation now returns the inner exception, which would make debugging your own method a lot easier.
-- AdvancedInspector attribute are now properly inherited in classes hierarchy.
-- Enum drop down now properly uses Descriptor for their names.
-- Removed the compile define, it didn't work from within a library.
-- Fixed an issue that in some case an enum dropdown would become uneditable.
-- Nicify enum variables.
-- Fixed an issue where class help attribute would fail to invoke their referenced methods properly.
-- Fixed an issue that made enum returns an odd value when they were explicitly flagged another. (Ex.: -315)
-- Fixed Restrict attribute when applied to a collection, so it's used by the child field instead of the parent.
-- Fixed an issue where private member of a parent class would become invisible in the derived class.
-
-1.5:
-- Now support Unity 5.
-- No longer support Unity 4.3, only 4.5+.
-- Added the Watch window, which allows you to track inspector values. Right click any value and select "Watch".
-- Added the Selected History. Use CTRL+Left Arrow and CTRL+Right Arrow to cycle in your previous selection.
-- Added the Runtime Save feature; it allows you to save changed value while playing the game. This feature is in beta and may have issues.
-- Redone all the examples, should be way easier to use.
-- Added a collection of supported Unity type, like Terrain Collider and Clothes.
-- Due to confusion and overlapping functionnality, the Expandable attribute is now limited to fields and properties and only override the expandability of an item.
-- Fixed an issue where sortable list would fail.
-- Fixed an issue of recursivity with self-referencing objects.
-- Fixed an issue with RuntimeResolved attribute in non-dynamic mode.
-- Fixed the draggable icon in Unity Pro.
-- Minor tweak to the expandable boxes visual; should look smoother.
-- Minor changes in multi-selection.
-
-1.51:
-- Added support for nested collection.
-- Added support for char, decimal, double, byte, short, long, uint, ushort, ulong, sbyte.
-- Note that the above types are not serialized by Unity, so a third party serialization is required.
-- IDataChanged and OnValidate are now properly called only when a value change, not only when the GUI is modified.
-- Fixed a critical issue in the Animation component.
-- Fixed a critical issue with the Material array of the Mesh Renderer component.
-- Fixed an issue where some dictionary value type wouldn't be recongnized.
-- Fixed an issue where sometimes a value could not be removed from a dictionary.
-- Fixed an issue where some types might not get expandable.
-- Fixed an issue where inspected protected members might show up more than once in derived types.
-- Fixed an issue where ComponentMonoBehaviour would be destroyed for no reason.
-- Fixed an issue where Unity's internal list by properties might not properly be set.
-- Fixed an issue where bitmaps might get downsized or mipmapped in the inspector.
-- Fixed an issue where bitmaps might get darker when Unity is set in linear lighting mode.
-- Added a preference window where some settings can be modified.
-- Added a global "Inspect Default Items" preference in Unity Preferences panel. This allow inspection of class that do not have AdvancedInspector attributes.
-
-1.52:
-- IMPORTANT: To avoid conflict with UnityEngine.SpaceAttribute, AdvancedInspector.SpaceAttribute have been renamed to SpacingAttribute.
-- Added a new attribute; NoPicker. It removed the picking tools from an object field. Useful when the object should not be modified from the inspector.
-- Added a new attribute; Title. It replaces Unity Header attribute but can be placed on properties, methods and can be set at runtime.
-- Added support from drag-dropping multiple files, or even a folder of files in a collection.
-- Added support for Unity Range, Multiline, TextArea, Header and Space attribute. Note that they still don't work on properties.
-- Added "style" choice in the preference panel, you can change how the layout looks like.
-- Added support for UnityEvent types.
-- "Value Scrolling" and "Copy Paste by Drag" control can now be set in the preference panel.
-- The preference panel can now disable specific Advanced Inspector inspector override.
-- Value Scrolling now works on composite fields like Vectors, Rect, Bounds, etc.
-- Added support for ALL PropertyDrawer that draws a specific type. This does not include property drawer handling PropertyAttribute.
-- Runtime Attribute can now refer to a property instead of a method.
-- Added the property "MaxDisplayedItems" to the Collection attribute, which trigger the large array display at the size you wish.
-- Added the preference "Max Displayed Items" that is similar to the above property, but in the preference panel.
-- Added the preference for mass expand/collapse of children item. Default is "Alt" key while pressing an expansion arrow.
-- Transform editor shows localEulerAngles instead of localRotation. This property is more friendly with the rotation.
-- Fixed a recursion copy/paste issue.
-- Fixed an throw exception when entering an invalid value in a int/float field.
-- Fixed an issue with the animation component... again.
-- Fixed an issue where Collection(0) would sometime override the current collection with a 0-sized one.
-- Fixed CharacterControllerEditor and ClothRendererEditor which gave error in Unity 5 beta 20. Unity 5 support is still sketchy.
-- Fixed an issue with nested struct. It now works fine, but you should know it's a bad idea performance-wise.
-- Fixed an issue with RigidBodyConstraint display.
-- Fixed an issue where the "Inspect Default Item" would sometime catch Unity's type while it shouldn't like GUISkin.
-- Fixed a layouting issue where a help is applied to an expandable item.
-- Fixed an issue where items could show up as being exandable even if they were not. Most in case of UnityEngine.Object.
-- Fixed an issue where reordering a list would fail to flag the object dirty.
-- Updated the Animator editor to for the new Update Mode property.
-- Fixed a clamping issue with AnimationCurve.
-- Fixed a multi-selection issue with floats.
-- Fixed an issue where fields would fail recieve CTRL+C/CTRL+V command.
-- Fixed an issue where dynamic read only attribute would always be read only.
-- Fixed an issue where some specific property drawer *couch*UnityEvent*cough* would keep their data between inspected object. Seriously...
-
-1.53:
-- Added support to drag'n'drop component from Project view. Previously only GameObject would work.
-- Added option to invoke contextual menu using a modifier key with a left-click.
-- Removed the constructor component from the collection attribute. Now this behaviour has its own attribute; Constructor Attribute.
-- Fixed an issue for copying ComponentMonoBehaviour with private field in a derived class.
-- Fixed an issue where a ComponentMonoBehaviour should not copy its references.
-- Brought back 4.3 support since some people are stuck on it for PS/Xbox compatibility. Note that some feature do not work on 4.3.
-- Fixed an issue where IRuntimeAttribute would collide with IListAttribute in passing down in a collection.
-
-1.54:
-- Added missing constructors in Collection attribute.
-- Asset under source control now shows up as Read Only properly when not checked out.
-- External Editor now shows a source control bar at the bottom when an inspected item is under source control.
-- Fixed some inspector on the 4.3 version.
-- Fixed an issue with struct in Unity type, such as Spring Joint in the Wheel Collider.
-- Allow Textures to be dragging in as being a Sprite.
-- Multi-drag in array are now ordered by name, to avoid unnecessary sorting.
-- Fixed an issue where dragging a single item from the inspector to a collection.
-
-1.55:
-- Added an extra description in Group attribute; this shows up on the right of the separator.
-- Fixed a null in watched/saved references.
-- Fixed a conversion exception while dragging the label of a ranged float.
-- Fixed a cast exception while dragging a component on a collection.
-- Fixed an issue while nesting lights, animator, animation and a few other component types.
-- Fixed the UV1 warning on Unity 5 meshes.
-- Fixed Inspect attribute condition property. It was simply not working.
-- Fixed Restrict attribute, for some reason it was ignoring null values.
-- Allow overriding OnDisable of InspectorEditor.
-- Fixed a logic error in dynamic RuntimeResolve attribute.
-
-1.56:
-- All IRuntimeAttributes can now target a static delegate using a "Class.NestedClass.Method" path to a static method.
-- Fixed an issue where protected member would fail to be inspected in default mode even when serialized.
-- Background attribute is now a dynamic attribute.
-- Fixed an issue with displaying AnimationCurves. Due to Unity limitation, it is impossible to change the curve's color.
-- Fixed an issue with field using Property Drawer nested inside non-Unity object.
-- Fixed an issue that would make Property Drawer fail in Unity 4.3.
-- Unity 5.0 no longer supported because of deprecation in EditorWindow definition. Now requires Unity 5.1+
-- Fixed the Watch window which would break down in Unity 5.1
-- Fixed obsolete values in RigidBody2D and Joint2D for Unity 5.1
-- For some reason Unity 5.1 dislike indexed PNG, which made some GUI image show as colored.
-
-1.57:
-- Fixed an issue of AnimationCurve not being initialized on creation.
-- Fixed an issue where Property Drawer - such as UnityEvent - would fail to draw when nested in a collection.
-- Fixed an exception thrown when a base class has no valid derivation while using CreateDerived.
-- Found and removed a left-over Debug.LogError in the 5.1 version.
-- Fixed an issue where none-Unity object value would not be copied properly when dragged and dropped.
-
-Tested on; 4.3.4 / 4.6.1 / 5.1.0
-Unsupported; 5.0 \ No newline at end of file
diff --git a/Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_ReadMe.txt.meta b/Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_ReadMe.txt.meta
deleted file mode 100644
index 84dbfa9a..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_ReadMe.txt.meta
+++ /dev/null
@@ -1,4 +0,0 @@
-fileFormatVersion: 2
-guid: 6db3eb9caa595194e9d44ed5bf4fb721
-TextScriptImporter:
- userData:
diff --git a/Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_Tutorials.pdf b/Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_Tutorials.pdf
deleted file mode 100644
index cf03e432..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_Tutorials.pdf
+++ /dev/null
Binary files differ
diff --git a/Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_Tutorials.pdf.meta b/Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_Tutorials.pdf.meta
deleted file mode 100644
index 9c4e4e9a..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Documentation/AdvancedInspector_Tutorials.pdf.meta
+++ /dev/null
@@ -1,4 +0,0 @@
-fileFormatVersion: 2
-guid: 9f77cc95f8abe354cbbbb66403ce688e
-DefaultImporter:
- userData: