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Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs')
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs27
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diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs
deleted file mode 100644
index a70b6c96..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs
+++ /dev/null
@@ -1,27 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample11_ReadOnlyDynamic : MonoBehaviour
-{
- // The ReadOnly attribute can also be dynamic and change at run time.
- [Inspect, ReadOnly("IsReadOnly")]
- public bool myVariable;
-
- // The function can be private or public, it doesn't matter.
- private bool IsReadOnly()
- {
- return isReadOnly;
- }
-
- private bool isReadOnly = true;
-
- // In this example, the button toggle on/off the read only attribute of "myVariable".
- [Inspect]
- public void PressMe()
- {
- isReadOnly = !isReadOnly;
- }
-}