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using UnityEngine;
using System.Collections;
using AdvancedInspector;
[AdvancedInspector]
public class AIExample11_ReadOnlyDynamic : MonoBehaviour
{
// The ReadOnly attribute can also be dynamic and change at run time.
[Inspect, ReadOnly("IsReadOnly")]
public bool myVariable;
// The function can be private or public, it doesn't matter.
private bool IsReadOnly()
{
return isReadOnly;
}
private bool isReadOnly = true;
// In this example, the button toggle on/off the read only attribute of "myVariable".
[Inspect]
public void PressMe()
{
isReadOnly = !isReadOnly;
}
}
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