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Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample1_AdvancedInspector.cs')
-rw-r--r-- | Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample1_AdvancedInspector.cs | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample1_AdvancedInspector.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample1_AdvancedInspector.cs new file mode 100644 index 00000000..ee26168a --- /dev/null +++ b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample1_AdvancedInspector.cs @@ -0,0 +1,21 @@ +using UnityEngine; +using System.Collections; +using System.Collections.Generic; + +// Adding the AdvancedInspector namespace is required. +using AdvancedInspector; + +// The AdvancedInspector attribute is the switch between Unity inspector and the Advanced Inspector. +// Without it, this class is drawn by the default inspector. +// The first optionnal parameter allows the Advanced Inspector to work in the same manner as the default one. +[AdvancedInspector(true)] // [AdvancedInspector] or [AdvancedInspector(false)] +public class AIExample1_AdvancedInspector : MonoBehaviour +{ + // Usually Advanced Inspector would not show this item because it lacks the "Inspect" attribute. + public float myFloat; +} + +// The AdvancedInspector attribute contains 3 property; +// InspectDefaultItems; it displayes fields Unity would display by default. +// ShowScript; show or hide the top "script" field. +// Expandable; In case of an inlined variable, it can force the item to not be expandable (have an arrow on its left)
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