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+using UnityEngine;
+using System.Collections;
+using System.Collections.Generic;
+
+// Adding the AdvancedInspector namespace is required.
+using AdvancedInspector;
+
+// The AdvancedInspector attribute is the switch between Unity inspector and the Advanced Inspector.
+// Without it, this class is drawn by the default inspector.
+// The first optionnal parameter allows the Advanced Inspector to work in the same manner as the default one.
+[AdvancedInspector(true)] // [AdvancedInspector] or [AdvancedInspector(false)]
+public class AIExample1_AdvancedInspector : MonoBehaviour
+{
+ // Usually Advanced Inspector would not show this item because it lacks the "Inspect" attribute.
+ public float myFloat;
+}
+
+// The AdvancedInspector attribute contains 3 property;
+// InspectDefaultItems; it displayes fields Unity would display by default.
+// ShowScript; show or hide the top "script" field.
+// Expandable; In case of an inlined variable, it can force the item to not be expandable (have an arrow on its left) \ No newline at end of file