diff options
Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample26_Toolbar.cs')
-rw-r--r-- | Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample26_Toolbar.cs | 25 |
1 files changed, 0 insertions, 25 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample26_Toolbar.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample26_Toolbar.cs deleted file mode 100644 index ee88cd74..00000000 --- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample26_Toolbar.cs +++ /dev/null @@ -1,25 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using UnityEngine; -using System.Collections; - -using AdvancedInspector; - -[AdvancedInspector] -public class AIExample26_Toolbar : MonoBehaviour -{ - // Toolbars are similar to groups. - // However, they are not collapsible and display their inner fields horizontally. - // One thing you must explicitly declare is the name of the style you want to use for the toolbar and for the item. - // Toolbars are always drawn in the header of the object, before any other fields. - [Inspect, Toolbar("MyToolbar", Style = "Toolbar"), Style("ToolbarTextField")] - public float myField; - - // The Flexible attribute allows to add a flexible space between toolbar items. - [Inspect(1), Toolbar("MyToolbar", Flexible = true), Style("ToolbarButton", Label = false)] - public void MyMethod() - { - myField++; - } -} |