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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using System.Collections;

using AdvancedInspector;

[AdvancedInspector]
public class AIExample26_Toolbar : MonoBehaviour 
{
    // Toolbars are similar to groups.
    // However, they are not collapsible and display their inner fields horizontally. 
    // One thing you must explicitly declare is the name of the style you want to use for the toolbar and for the item.
    // Toolbars are always drawn in the header of the object, before any other fields.
    [Inspect, Toolbar("MyToolbar", Style = "Toolbar"), Style("ToolbarTextField")]
    public float myField;

    // The Flexible attribute allows to add a flexible space between toolbar items.
    [Inspect(1), Toolbar("MyToolbar", Flexible = true), Style("ToolbarButton", Label = false)]
    public void MyMethod()
    {
        myField++;
    }
}