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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using System.Collections;
using AdvancedInspector;
[AdvancedInspector]
public class AIExample26_Toolbar : MonoBehaviour
{
// Toolbars are similar to groups.
// However, they are not collapsible and display their inner fields horizontally.
// One thing you must explicitly declare is the name of the style you want to use for the toolbar and for the item.
// Toolbars are always drawn in the header of the object, before any other fields.
[Inspect, Toolbar("MyToolbar", Style = "Toolbar"), Style("ToolbarTextField")]
public float myField;
// The Flexible attribute allows to add a flexible space between toolbar items.
[Inspect(1), Toolbar("MyToolbar", Flexible = true), Style("ToolbarButton", Label = false)]
public void MyMethod()
{
myField++;
}
}
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