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Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample27_CreateDerived.cs')
-rw-r--r-- | Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample27_CreateDerived.cs | 19 |
1 files changed, 0 insertions, 19 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample27_CreateDerived.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample27_CreateDerived.cs deleted file mode 100644 index aab3742e..00000000 --- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample27_CreateDerived.cs +++ /dev/null @@ -1,19 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using UnityEngine; -using System.Collections; - -using AdvancedInspector; - -[AdvancedInspector] -public class AIExample27_CreateDerived : MonoBehaviour -{ - // Usually in Unity, polymorphism is a rather annoying issue. - // If you don't know what polymorphism is; http://en.wikipedia.org/wiki/Polymorphism_%28computer_science%29 - // Read up about it, it's VERY important! - // To fix the issue Unity has with polymorphism, you can use the CreateDerived attribute with a base type that derive from ComponentMonoBehaviour; - // This allows you to create instances directly from that field. - [Inspect, CreateDerived] - public AIExample_BaseClass[] myField; -} |