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Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample6_DescriptorDynamic.cs')
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample6_DescriptorDynamic.cs18
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diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample6_DescriptorDynamic.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample6_DescriptorDynamic.cs
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+++ b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample6_DescriptorDynamic.cs
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+using UnityEngine;
+using System.Collections;
+
+using AdvancedInspector;
+
+[AdvancedInspector]
+public class AIExample6_DescriptorDynamic : MonoBehaviour
+{
+ // If you give only a single string to the descriptor attribute, it will try to find a function with that name.
+ // Similar to the Inspect Dynamic example, it allows to change how something is drawn at runtime.
+ [Inspect, Descriptor("GetDescriptor")]
+ public string myName = "Change me!";
+
+ private DescriptorAttribute GetDescriptor()
+ {
+ return new DescriptorAttribute(myName, "Every item can be changed");
+ }
+}