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Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_BaseClass.cs')
-rw-r--r-- | Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_BaseClass.cs | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_BaseClass.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_BaseClass.cs new file mode 100644 index 00000000..d34aeb8e --- /dev/null +++ b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_BaseClass.cs @@ -0,0 +1,12 @@ +using UnityEngine; +using System.Collections; + +using AdvancedInspector; + +// It's very important for object that are created from the inspector to derive from ComponentMonoBehaviour instead of MonoBehaviour. +[AdvancedInspector] +public abstract class AIExample_BaseClass : ComponentMonoBehaviour +{ + [Inspect] + public float myFloat; +} |