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Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_BaseClass.cs')
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_BaseClass.cs12
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diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_BaseClass.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_BaseClass.cs
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index 00000000..d34aeb8e
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+++ b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_BaseClass.cs
@@ -0,0 +1,12 @@
+using UnityEngine;
+using System.Collections;
+
+using AdvancedInspector;
+
+// It's very important for object that are created from the inspector to derive from ComponentMonoBehaviour instead of MonoBehaviour.
+[AdvancedInspector]
+public abstract class AIExample_BaseClass : ComponentMonoBehaviour
+{
+ [Inspect]
+ public float myFloat;
+}