summaryrefslogtreecommitdiff
path: root/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Graphs/ParentGraph.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Graphs/ParentGraph.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Graphs/ParentGraph.cs3996
1 files changed, 3996 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Graphs/ParentGraph.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Graphs/ParentGraph.cs
new file mode 100644
index 00000000..32889936
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Graphs/ParentGraph.cs
@@ -0,0 +1,3996 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEngine;
+using UnityEditor;
+using System;
+using System.Collections.Generic;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ public class ParentGraph : ScriptableObject, ISerializationCallbackReceiver
+ {
+ private const int MasterNodeLODIncrement = 100;
+ private const int MaxLodAmount = 9;
+
+ public enum NodeLOD
+ {
+ LOD0,
+ LOD1,
+ LOD2,
+ LOD3,
+ LOD4,
+ LOD5
+ }
+
+ private static bool m_samplingThroughMacros = false;
+
+ private NodeLOD m_lodLevel = NodeLOD.LOD0;
+ private GUIStyle nodeStyleOff;
+ private GUIStyle nodeStyleOn;
+ private GUIStyle nodeTitle;
+ private GUIStyle commentaryBackground;
+
+ public delegate void LODMasterNodesAdded( int lod );
+ public event LODMasterNodesAdded OnLODMasterNodesAddedEvent;
+
+ public delegate void EmptyGraphDetected( ParentGraph graph );
+ public event EmptyGraphDetected OnEmptyGraphDetectedEvt;
+
+ public delegate void NodeEvent( ParentNode node );
+ public event NodeEvent OnNodeEvent = null;
+ public event NodeEvent OnNodeRemovedEvent;
+
+ public delegate void DuplicateEvent();
+ public event DuplicateEvent OnDuplicateEvent;
+
+ public event MasterNode.OnMaterialUpdated OnMaterialUpdatedEvent;
+ public event MasterNode.OnMaterialUpdated OnShaderUpdatedEvent;
+
+ private bool m_afterDeserializeFlag = true;
+ private bool m_lateOptionsRefresh = false;
+ private bool m_foundDuplicates = false;
+
+ //[SerializeField]
+ private AmplifyShaderEditorWindow m_parentWindow = null;
+
+ [SerializeField]
+ private int m_validNodeId;
+
+ [SerializeField]
+ private List<ParentNode> m_nodes = new List<ParentNode>();
+
+ // Sampler Nodes registry
+ [SerializeField]
+ private UsageListSamplerNodes m_samplerNodes = new UsageListSamplerNodes();
+
+ [SerializeField]
+ private UsageListFloatIntNodes m_floatNodes = new UsageListFloatIntNodes();
+
+ [SerializeField]
+ private UsageListTexturePropertyNodes m_texturePropertyNodes = new UsageListTexturePropertyNodes();
+
+ [SerializeField]
+ private UsageListTextureArrayNodes m_textureArrayNodes = new UsageListTextureArrayNodes();
+
+ [SerializeField]
+ private UsageListPropertyNodes m_propertyNodes = new UsageListPropertyNodes();
+
+ [SerializeField]
+ private UsageListPropertyNodes m_rawPropertyNodes = new UsageListPropertyNodes();
+
+ [SerializeField]
+ private UsageListScreenColorNodes m_screenColorNodes = new UsageListScreenColorNodes();
+
+ [SerializeField]
+ private UsageListRegisterLocalVarNodes m_localVarNodes = new UsageListRegisterLocalVarNodes();
+
+ [SerializeField]
+ private UsageListGlobalArrayNodes m_globalArrayNodes = new UsageListGlobalArrayNodes();
+
+ [SerializeField]
+ private UsageListFunctionInputNodes m_functionInputNodes = new UsageListFunctionInputNodes();
+
+ [SerializeField]
+ private UsageListFunctionNodes m_functionNodes = new UsageListFunctionNodes();
+
+ [SerializeField]
+ private UsageListFunctionOutputNodes m_functionOutputNodes = new UsageListFunctionOutputNodes();
+
+ [SerializeField]
+ private UsageListFunctionSwitchNodes m_functionSwitchNodes = new UsageListFunctionSwitchNodes();
+
+ [SerializeField]
+ private UsageListFunctionSwitchCopyNodes m_functionSwitchCopyNodes = new UsageListFunctionSwitchCopyNodes();
+
+ [SerializeField]
+ private UsageListTemplateMultiPassMasterNodes m_multiPassMasterNodes = new UsageListTemplateMultiPassMasterNodes();
+
+ [SerializeField]
+ private List<UsageListTemplateMultiPassMasterNodes> m_lodMultiPassMasterNodes;
+
+ [SerializeField]
+ private UsageListCustomExpressionsOnFunctionMode m_customExpressionsOnFunctionMode = new UsageListCustomExpressionsOnFunctionMode();
+
+ [SerializeField]
+ private UsageListStaticSwitchNodes m_staticSwitchNodes = new UsageListStaticSwitchNodes();
+
+ [SerializeField]
+ private int m_masterNodeId = Constants.INVALID_NODE_ID;
+
+ [SerializeField]
+ private bool m_isDirty;
+
+ [SerializeField]
+ private bool m_saveIsDirty = false;
+
+ [SerializeField]
+ private int m_nodeClicked;
+
+ [SerializeField]
+ private int m_loadedShaderVersion;
+
+ [SerializeField]
+ private int m_instancePropertyCount = 0;
+
+ [SerializeField]
+ private int m_virtualTextureCount = 0;
+
+ [SerializeField]
+ private int m_graphId = 0;
+
+ [SerializeField]
+ private PrecisionType m_currentPrecision = PrecisionType.Float;
+
+ [SerializeField]
+ private NodeAvailability m_currentCanvasMode = NodeAvailability.SurfaceShader;
+
+ [SerializeField]
+ private TemplateSRPType m_currentSRPType = TemplateSRPType.BuiltIn;
+
+ //private List<ParentNode> m_visibleNodes = new List<ParentNode>();
+
+ private List<ParentNode> m_nodePreviewList = new List<ParentNode>();
+
+ private Dictionary<int, ParentNode> m_nodesDict = new Dictionary<int, ParentNode>();
+
+ [NonSerialized]
+ private List<ParentNode> m_selectedNodes = new List<ParentNode>();
+
+ [NonSerialized]
+ private List<ParentNode> m_markedForDeletion = new List<ParentNode>();
+
+ [SerializeField]
+ private List<WireReference> m_highlightedWires = new List<WireReference>();
+ private System.Type m_masterNodeDefaultType;
+
+ [SerializeField]
+ private List<PropertyNode> m_internalTemplateNodesList = new List<PropertyNode>();
+ private Dictionary<int, PropertyNode> m_internalTemplateNodesDict = new Dictionary<int, PropertyNode>();
+
+ private NodeGrid m_nodeGrid;
+
+ private bool m_markedToDeSelect = false;
+ private int m_markToSelect = -1;
+ private bool m_markToReOrder = false;
+
+ private bool m_hasUnConnectedNodes = false;
+
+ private bool m_checkSelectedWireHighlights = false;
+
+ // Bezier info
+ [SerializeField]
+ private List<WireBezierReference> m_bezierReferences;
+ private const int MaxBezierReferences = 50;
+ private int m_wireBezierCount = 0;
+
+ protected int m_normalDependentCount = 0;
+ private bool m_forceCategoryRefresh = false;
+
+ [SerializeField]
+ private bool m_forceRepositionCheck = false;
+
+ private bool m_isLoading = false;
+ private bool m_isDuplicating = false;
+
+ private bool m_changedLightingModel = false;
+
+ public void ResetEvents()
+ {
+ OnNodeEvent = null;
+ OnMaterialUpdatedEvent = null;
+ OnShaderUpdatedEvent = null;
+ OnEmptyGraphDetectedEvt = null;
+ OnNodeRemovedEvent = null;
+ }
+
+ public void Init()
+ {
+ Undo.undoRedoPerformed += OnUndoRedoCallback;
+ m_normalDependentCount = 0;
+ m_nodes = new List<ParentNode>();
+ m_samplerNodes = new UsageListSamplerNodes();
+ m_samplerNodes.ContainerGraph = this;
+ m_samplerNodes.ReorderOnChange = true;
+ m_floatNodes = new UsageListFloatIntNodes();
+ m_floatNodes.ContainerGraph = this;
+ m_texturePropertyNodes = new UsageListTexturePropertyNodes();
+ m_texturePropertyNodes.ContainerGraph = this;
+ m_textureArrayNodes = new UsageListTextureArrayNodes();
+ m_textureArrayNodes.ContainerGraph = this;
+ m_textureArrayNodes.ReorderOnChange = true;
+ m_propertyNodes = new UsageListPropertyNodes();
+ m_propertyNodes.ContainerGraph = this;
+ m_rawPropertyNodes = new UsageListPropertyNodes();
+ m_rawPropertyNodes.ContainerGraph = this;
+ m_customExpressionsOnFunctionMode = new UsageListCustomExpressionsOnFunctionMode();
+ m_customExpressionsOnFunctionMode.ContainerGraph = this;
+ m_staticSwitchNodes = new UsageListStaticSwitchNodes();
+ m_staticSwitchNodes.ContainerGraph = this;
+ m_staticSwitchNodes.ReorderOnChange = true;
+ m_screenColorNodes = new UsageListScreenColorNodes();
+ m_screenColorNodes.ContainerGraph = this;
+ m_screenColorNodes.ReorderOnChange = true;
+ m_localVarNodes = new UsageListRegisterLocalVarNodes();
+ m_localVarNodes.ContainerGraph = this;
+ m_localVarNodes.ReorderOnChange = true;
+ m_globalArrayNodes = new UsageListGlobalArrayNodes();
+ m_globalArrayNodes.ContainerGraph = this;
+ m_functionInputNodes = new UsageListFunctionInputNodes();
+ m_functionInputNodes.ContainerGraph = this;
+ m_functionNodes = new UsageListFunctionNodes();
+ m_functionNodes.ContainerGraph = this;
+ m_functionOutputNodes = new UsageListFunctionOutputNodes();
+ m_functionOutputNodes.ContainerGraph = this;
+ m_functionSwitchNodes = new UsageListFunctionSwitchNodes();
+ m_functionSwitchNodes.ContainerGraph = this;
+ m_functionSwitchCopyNodes = new UsageListFunctionSwitchCopyNodes();
+ m_functionSwitchCopyNodes.ContainerGraph = this;
+ m_multiPassMasterNodes = new UsageListTemplateMultiPassMasterNodes();
+ m_multiPassMasterNodes.ContainerGraph = this;
+ m_lodMultiPassMasterNodes = new List<UsageListTemplateMultiPassMasterNodes>( MaxLodAmount );
+ for( int i = 0; i < MaxLodAmount; i++ )
+ {
+ m_lodMultiPassMasterNodes.Add( new UsageListTemplateMultiPassMasterNodes() );
+ }
+ m_selectedNodes = new List<ParentNode>();
+ m_markedForDeletion = new List<ParentNode>();
+ m_highlightedWires = new List<WireReference>();
+ m_validNodeId = 0;
+ IsDirty = false;
+ SaveIsDirty = false;
+ m_masterNodeDefaultType = typeof( StandardSurfaceOutputNode );
+
+ m_bezierReferences = new List<WireBezierReference>( MaxBezierReferences );
+ for( int i = 0; i < MaxBezierReferences; i++ )
+ {
+ m_bezierReferences.Add( new WireBezierReference() );
+ }
+
+ m_samplingThroughMacros = Preferences.GlobalUseMacros;
+ }
+
+ private void OnUndoRedoCallback()
+ {
+ DeSelectAll();
+ }
+
+ private void OnEnable()
+ {
+ hideFlags = HideFlags.HideAndDontSave;
+ m_nodeGrid = new NodeGrid();
+ m_internalTemplateNodesDict = new Dictionary<int, PropertyNode>();
+ m_nodesDict = new Dictionary<int, ParentNode>();
+ nodeStyleOff = UIUtils.GetCustomStyle( CustomStyle.NodeWindowOff );
+ nodeStyleOn = UIUtils.GetCustomStyle( CustomStyle.NodeWindowOn );
+ nodeTitle = UIUtils.GetCustomStyle( CustomStyle.NodeHeader );
+ commentaryBackground = UIUtils.GetCustomStyle( CustomStyle.CommentaryBackground );
+ }
+
+ public void UpdateRegisters()
+ {
+ m_samplerNodes.UpdateNodeArr();
+ m_propertyNodes.UpdateNodeArr();
+ m_rawPropertyNodes.UpdateNodeArr();
+ m_customExpressionsOnFunctionMode.UpdateNodeArr();
+ m_staticSwitchNodes.UpdateNodeArr();
+ m_functionInputNodes.UpdateNodeArr();
+ m_functionNodes.UpdateNodeArr();
+ m_functionOutputNodes.UpdateNodeArr();
+ m_functionSwitchNodes.UpdateNodeArr();
+ m_functionSwitchCopyNodes.UpdateNodeArr();
+ m_multiPassMasterNodes.UpdateNodeArr();
+ for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
+ {
+ m_lodMultiPassMasterNodes[ i ].UpdateNodeArr();
+ }
+ m_texturePropertyNodes.UpdateNodeArr();
+ m_textureArrayNodes.UpdateNodeArr();
+ m_screenColorNodes.UpdateNodeArr();
+ m_localVarNodes.UpdateNodeArr();
+ m_globalArrayNodes.UpdateNodeArr();
+ }
+
+ public int GetValidId()
+ {
+ return m_validNodeId++;
+ }
+
+ void UpdateIdFromNode( ParentNode node )
+ {
+ if( node.UniqueId >= m_validNodeId )
+ {
+ m_validNodeId = node.UniqueId + 1;
+ }
+ }
+
+ public void ResetNodeConnStatus()
+ {
+ for( int i = 0; i < m_nodes.Count; i++ )
+ {
+ if( m_nodes[ i ].ConnStatus == NodeConnectionStatus.Connected )
+ {
+ m_nodes[ i ].ConnStatus = NodeConnectionStatus.Not_Connected;
+ }
+ }
+ }
+
+ public void CleanUnusedNodes()
+ {
+ List<ParentNode> unusedNodes = new List<ParentNode>();
+ for( int i = 0; i < m_nodes.Count; i++ )
+ {
+ if( m_nodes[ i ].ConnStatus == NodeConnectionStatus.Not_Connected )
+ {
+ unusedNodes.Add( m_nodes[ i ] );
+ }
+ }
+
+ for( int i = 0; i < unusedNodes.Count; i++ )
+ {
+ DestroyNode( unusedNodes[ i ] );
+ }
+ unusedNodes.Clear();
+ unusedNodes = null;
+
+ IsDirty = true;
+ }
+
+ // Destroy all nodes excluding Master Node
+ public void ClearGraph()
+ {
+ List<ParentNode> list = new List<ParentNode>();
+ int count = m_nodes.Count;
+ for( int i = 0; i < count; i++ )
+ {
+ if( m_nodes[ i ].UniqueId != m_masterNodeId )
+ {
+ list.Add( m_nodes[ i ] );
+ }
+ }
+
+ while( list.Count > 0 )
+ {
+ DestroyNode( list[ 0 ] );
+ list.RemoveAt( 0 );
+ }
+ }
+
+ public void CleanNodes()
+ {
+ for( int i = 0; i < m_nodes.Count; i++ )
+ {
+ if( m_nodes[ i ] != null )
+ {
+ Undo.ClearUndo( m_nodes[ i ] );
+ m_nodes[ i ].Destroy();
+ GameObject.DestroyImmediate( m_nodes[ i ] );
+ }
+ }
+ ClearInternalTemplateNodes();
+
+ m_masterNodeId = Constants.INVALID_NODE_ID;
+ m_validNodeId = 0;
+ m_instancePropertyCount = 0;
+ m_virtualTextureCount = 0;
+
+ m_nodesDict.Clear();
+ m_nodes.Clear();
+ m_samplerNodes.Clear();
+ m_propertyNodes.Clear();
+ m_rawPropertyNodes.Clear();
+ m_customExpressionsOnFunctionMode.Clear();
+ m_staticSwitchNodes.Clear();
+ m_functionInputNodes.Clear();
+ m_functionNodes.Clear();
+ m_functionOutputNodes.Clear();
+ m_functionSwitchNodes.Clear();
+ m_functionSwitchCopyNodes.Clear();
+ m_multiPassMasterNodes.Clear();
+ for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
+ {
+ m_lodMultiPassMasterNodes[ i ].Clear();
+ }
+
+ m_texturePropertyNodes.Clear();
+ m_textureArrayNodes.Clear();
+ m_screenColorNodes.Clear();
+ m_localVarNodes.Clear();
+ m_globalArrayNodes.Clear();
+ m_selectedNodes.Clear();
+ m_markedForDeletion.Clear();
+ }
+
+ public void ResetHighlightedWires()
+ {
+ for( int i = 0; i < m_highlightedWires.Count; i++ )
+ {
+ m_highlightedWires[ i ].WireStatus = WireStatus.Default;
+ }
+ m_highlightedWires.Clear();
+ }
+
+ public void HighlightWiresStartingNode( ParentNode node )
+ {
+ for( int outputIdx = 0; outputIdx < node.OutputPorts.Count; outputIdx++ )
+ {
+ for( int extIdx = 0; extIdx < node.OutputPorts[ outputIdx ].ExternalReferences.Count; extIdx++ )
+ {
+ WireReference wireRef = node.OutputPorts[ outputIdx ].ExternalReferences[ extIdx ];
+ ParentNode nextNode = GetNode( wireRef.NodeId );
+ if( nextNode && nextNode.ConnStatus == NodeConnectionStatus.Connected )
+ {
+ InputPort port = nextNode.GetInputPortByUniqueId( wireRef.PortId );
+ if( port.ExternalReferences.Count == 0 || port.ExternalReferences[ 0 ].WireStatus == WireStatus.Highlighted )
+ {
+ // if even one wire is already highlighted then this tells us that this node was already been analysed
+ return;
+ }
+
+ port.ExternalReferences[ 0 ].WireStatus = WireStatus.Highlighted;
+ m_highlightedWires.Add( port.ExternalReferences[ 0 ] );
+ HighlightWiresStartingNode( nextNode );
+ }
+ }
+ }
+
+ RegisterLocalVarNode regNode = node as RegisterLocalVarNode;
+ if( (object)regNode != null )
+ {
+ int count = regNode.NodeReferences.Count;
+ for( int i = 0; i < count; i++ )
+ {
+ HighlightWiresStartingNode( regNode.NodeReferences[ i ] );
+ }
+ }
+ }
+
+ void PropagateHighlightDeselection( ParentNode node, int portId = -1 )
+ {
+ if( portId > -1 )
+ {
+ InputPort port = node.GetInputPortByUniqueId( portId );
+ port.ExternalReferences[ 0 ].WireStatus = WireStatus.Default;
+ }
+
+ if( node.Selected )
+ return;
+
+ for( int i = 0; i < node.InputPorts.Count; i++ )
+ {
+ if( node.InputPorts[ i ].ExternalReferences.Count > 0 && node.InputPorts[ i ].ExternalReferences[ 0 ].WireStatus == WireStatus.Highlighted )
+ {
+ // even though node is deselected, it receives wire highlight from a previous one
+ return;
+ }
+ }
+
+ for( int outputIdx = 0; outputIdx < node.OutputPorts.Count; outputIdx++ )
+ {
+ for( int extIdx = 0; extIdx < node.OutputPorts[ outputIdx ].ExternalReferences.Count; extIdx++ )
+ {
+ WireReference wireRef = node.OutputPorts[ outputIdx ].ExternalReferences[ extIdx ];
+ ParentNode nextNode = GetNode( wireRef.NodeId );
+ PropagateHighlightDeselection( nextNode, wireRef.PortId );
+ }
+ }
+
+ RegisterLocalVarNode regNode = node as RegisterLocalVarNode;
+ if( (object)regNode != null )
+ {
+ int count = regNode.NodeReferences.Count;
+ for( int i = 0; i < count; i++ )
+ {
+ PropagateHighlightDeselection( regNode.NodeReferences[ i ], -1 );
+ }
+ }
+ }
+
+
+ public void ResetNodesData()
+ {
+ int count = m_nodes.Count;
+ for( int i = 0; i < count; i++ )
+ {
+ m_nodes[ i ].ResetNodeData();
+ }
+ }
+
+ public void FullCleanUndoStack()
+ {
+ Undo.ClearUndo( this );
+ int count = m_nodes.Count;
+ for( int i = 0; i < count; i++ )
+ {
+ if( m_nodes[ i ] != null )
+ {
+ Undo.ClearUndo( m_nodes[ i ] );
+ }
+ }
+ }
+
+ public void FullRegisterOnUndoStack()
+ {
+ Undo.RegisterCompleteObjectUndo( this, Constants.UndoRegisterFullGrapId );
+ int count = m_nodes.Count;
+ for( int i = 0; i < count; i++ )
+ {
+ if( m_nodes[ i ] != null )
+ {
+ Undo.RegisterCompleteObjectUndo( m_nodes[ i ], Constants.UndoRegisterFullGrapId );
+ }
+ }
+ }
+
+ public void CheckPropertiesAutoRegister( ref MasterNodeDataCollector dataCollector )
+ {
+ List<PropertyNode> propertyNodesList = m_rawPropertyNodes.NodesList;
+ int propertyCount = propertyNodesList.Count;
+ for( int i = 0; i < propertyCount; i++ )
+ {
+ propertyNodesList[ i ].CheckIfAutoRegister( ref dataCollector );
+ }
+ propertyNodesList = null;
+
+ List<GlobalArrayNode> globalArrayNodeList = m_globalArrayNodes.NodesList;
+ int globalArrayCount = globalArrayNodeList.Count;
+ for( int i = 0; i < globalArrayCount; i++ )
+ {
+ globalArrayNodeList[ i ].CheckIfAutoRegister( ref dataCollector );
+ }
+ globalArrayNodeList = null;
+
+ //List<PropertyNode> propertyNodesList = m_propertyNodes.NodesList;
+ //int propertyCount = propertyNodesList.Count;
+ //for( int i = 0; i < propertyCount; i++ )
+ //{
+ // propertyNodesList[ i ].CheckIfAutoRegister( ref dataCollector );
+ //}
+ //propertyNodesList = null;
+
+ //List<ScreenColorNode> screenColorNodes = m_screenColorNodes.NodesList;
+ //int screenColorNodesCount = screenColorNodes.Count;
+ //for( int i = 0; i < screenColorNodesCount; i++ )
+ //{
+ // screenColorNodes[ i ].CheckIfAutoRegister( ref dataCollector );
+ //}
+ //screenColorNodes = null;
+ }
+
+ public void SoftDestroy()
+ {
+ OnNodeRemovedEvent = null;
+
+ m_masterNodeId = Constants.INVALID_NODE_ID;
+ m_validNodeId = 0;
+
+ m_nodeGrid.Destroy();
+ //m_nodeGrid = null;
+
+ ClearInternalTemplateNodes();
+
+ for( int i = 0; i < m_nodes.Count; i++ )
+ {
+ if( m_nodes[ i ] != null )
+ {
+ m_nodes[ i ].Destroy();
+ GameObject.DestroyImmediate( m_nodes[ i ] );
+ }
+ }
+
+ m_instancePropertyCount = 0;
+
+ m_nodes.Clear();
+ //m_nodes = null;
+
+ m_nodesDict.Clear();
+ //m_nodesDict = null;
+
+ m_samplerNodes.Clear();
+ //m_samplerNodes = null;
+
+ m_propertyNodes.Clear();
+ m_rawPropertyNodes.Clear();
+ //m_propertyNodes = null;
+
+ m_customExpressionsOnFunctionMode.Clear();
+
+ m_staticSwitchNodes.Clear();
+
+ m_functionInputNodes.Clear();
+ //m_functionInputNodes = null;
+
+ m_functionNodes.Clear();
+ //m_functionNodes = null;
+
+ m_functionOutputNodes.Clear();
+ //m_functionOutputNodes = null;
+
+ m_functionSwitchNodes.Clear();
+ //m_functionSwitchNodes = null;
+
+ m_functionSwitchCopyNodes.Clear();
+ //m_functionSwitchCopyNodes = null;
+
+ m_texturePropertyNodes.Clear();
+ //m_texturePropertyNodes = null;
+
+ m_textureArrayNodes.Clear();
+ //m_textureArrayNodes = null;
+
+ m_screenColorNodes.Clear();
+ //m_screenColorNodes = null;
+
+ m_localVarNodes.Clear();
+ //m_localVarNodes = null;
+
+ m_globalArrayNodes.Clear();
+
+ m_selectedNodes.Clear();
+ //m_selectedNodes = null;
+
+ m_markedForDeletion.Clear();
+ //m_markedForDeletion = null;
+
+ m_nodePreviewList.Clear();
+ //m_nodePreviewList = null;
+
+ IsDirty = true;
+
+ OnNodeEvent = null;
+ OnDuplicateEvent = null;
+ //m_currentShaderFunction = null;
+
+ OnMaterialUpdatedEvent = null;
+ OnShaderUpdatedEvent = null;
+ OnEmptyGraphDetectedEvt = null;
+
+ nodeStyleOff = null;
+ nodeStyleOn = null;
+ nodeTitle = null;
+ commentaryBackground = null;
+ OnLODMasterNodesAddedEvent = null;
+ }
+
+
+
+
+ public void Destroy()
+ {
+ Undo.undoRedoPerformed -= OnUndoRedoCallback;
+ for( int i = 0; i < m_nodes.Count; i++ )
+ {
+ if( m_nodes[ i ] != null )
+ {
+ Undo.ClearUndo( m_nodes[ i ] );
+ m_nodes[ i ].Destroy();
+ GameObject.DestroyImmediate( m_nodes[ i ] );
+ }
+ }
+
+ //Must be before m_propertyNodes.Destroy();
+ ClearInternalTemplateNodes();
+ m_internalTemplateNodesDict = null;
+ m_internalTemplateNodesList = null;
+
+ OnNodeRemovedEvent = null;
+
+ m_masterNodeId = Constants.INVALID_NODE_ID;
+ m_validNodeId = 0;
+ m_instancePropertyCount = 0;
+
+ m_nodeGrid.Destroy();
+ m_nodeGrid = null;
+
+ m_nodes.Clear();
+ m_nodes = null;
+
+ m_samplerNodes.Destroy();
+ m_samplerNodes = null;
+
+ m_propertyNodes.Destroy();
+ m_propertyNodes = null;
+
+ m_rawPropertyNodes.Destroy();
+ m_rawPropertyNodes = null;
+
+ m_customExpressionsOnFunctionMode.Destroy();
+ m_customExpressionsOnFunctionMode = null;
+
+ m_staticSwitchNodes.Destroy();
+ m_staticSwitchNodes = null;
+
+ m_functionInputNodes.Destroy();
+ m_functionInputNodes = null;
+
+ m_functionNodes.Destroy();
+ m_functionNodes = null;
+
+ m_functionOutputNodes.Destroy();
+ m_functionOutputNodes = null;
+
+ m_functionSwitchNodes.Destroy();
+ m_functionSwitchNodes = null;
+
+ m_functionSwitchCopyNodes.Destroy();
+ m_functionSwitchCopyNodes = null;
+
+ m_multiPassMasterNodes.Destroy();
+ m_multiPassMasterNodes = null;
+
+ for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
+ {
+ m_lodMultiPassMasterNodes[ i ].Destroy();
+ m_lodMultiPassMasterNodes[ i ] = null;
+ }
+ m_lodMultiPassMasterNodes.Clear();
+ m_lodMultiPassMasterNodes = null;
+
+ m_texturePropertyNodes.Destroy();
+ m_texturePropertyNodes = null;
+
+ m_textureArrayNodes.Destroy();
+ m_textureArrayNodes = null;
+
+ m_screenColorNodes.Destroy();
+ m_screenColorNodes = null;
+
+ m_localVarNodes.Destroy();
+ m_localVarNodes = null;
+
+ m_globalArrayNodes.Destroy();
+ m_globalArrayNodes = null;
+
+ m_selectedNodes.Clear();
+ m_selectedNodes = null;
+
+ m_markedForDeletion.Clear();
+ m_markedForDeletion = null;
+
+
+ m_nodesDict.Clear();
+ m_nodesDict = null;
+
+ m_nodePreviewList.Clear();
+ m_nodePreviewList = null;
+
+ IsDirty = true;
+
+ OnNodeEvent = null;
+ OnDuplicateEvent = null;
+ //m_currentShaderFunction = null;
+
+ OnMaterialUpdatedEvent = null;
+ OnShaderUpdatedEvent = null;
+ OnEmptyGraphDetectedEvt = null;
+
+ nodeStyleOff = null;
+ nodeStyleOn = null;
+ nodeTitle = null;
+ commentaryBackground = null;
+
+ OnLODMasterNodesAddedEvent = null;
+ }
+
+ void OnNodeChangeSizeEvent( ParentNode node )
+ {
+ m_nodeGrid.RemoveNodeFromGrid( node, true );
+ m_nodeGrid.AddNodeToGrid( node );
+ }
+
+ public void OnNodeFinishMoving( ParentNode node, bool testOnlySelected, InteractionMode interactionMode )
+ {
+ if( OnNodeEvent != null )
+ {
+ OnNodeEvent( node );
+ SaveIsDirty = true;
+ }
+
+ m_nodeGrid.RemoveNodeFromGrid( node, true );
+ m_nodeGrid.AddNodeToGrid( node );
+
+ //if( testOnlySelected )
+ //{
+ // for( int i = m_visibleNodes.Count - 1; i > -1; i-- )
+ // {
+ // if( node.UniqueId != m_visibleNodes[ i ].UniqueId )
+ // {
+ // switch( interactionMode )
+ // {
+ // case InteractionMode.Target:
+ // {
+ // node.OnNodeInteraction( m_visibleNodes[ i ] );
+ // }
+ // break;
+ // case InteractionMode.Other:
+ // {
+ // m_visibleNodes[ i ].OnNodeInteraction( node );
+ // }
+ // break;
+ // case InteractionMode.Both:
+ // {
+ // node.OnNodeInteraction( m_visibleNodes[ i ] );
+ // m_visibleNodes[ i ].OnNodeInteraction( node );
+ // }
+ // break;
+ // }
+ // }
+ // }
+ //}
+ //else
+ {
+ for( int i = m_nodes.Count - 1; i > -1; i-- )
+ {
+ if( node.UniqueId != m_nodes[ i ].UniqueId )
+ {
+ switch( interactionMode )
+ {
+ case InteractionMode.Target:
+ {
+ node.OnNodeInteraction( m_nodes[ i ] );
+ }
+ break;
+ case InteractionMode.Other:
+ {
+ m_nodes[ i ].OnNodeInteraction( node );
+ }
+ break;
+ case InteractionMode.Both:
+ {
+ node.OnNodeInteraction( m_nodes[ i ] );
+ m_nodes[ i ].OnNodeInteraction( node );
+ }
+ break;
+ }
+ }
+ }
+ }
+ }
+
+
+ public void OnNodeReOrderEvent( ParentNode node, int index )
+ {
+ if( node.Depth < index )
+ {
+ Debug.LogWarning( "Reorder canceled: This is a specific method for when reordering needs to be done and a its original index is higher than the new one" );
+ }
+ else
+ {
+ m_nodes.Remove( node );
+ m_nodes.Insert( index, node );
+ m_markToReOrder = true;
+ }
+ }
+
+ public void AddNode( ParentNode node, bool updateId = false, bool addLast = true, bool registerUndo = true, bool fetchMaterialValues = true )
+ {
+ if( registerUndo )
+ {
+ UIUtils.MarkUndoAction();
+ Undo.RegisterCompleteObjectUndo( ParentWindow, Constants.UndoCreateNodeId );
+ Undo.RegisterCompleteObjectUndo( this, Constants.UndoCreateNodeId );
+ Undo.RegisterCreatedObjectUndo( node, Constants.UndoCreateNodeId );
+ }
+
+ if( OnNodeEvent != null )
+ {
+ OnNodeEvent( node );
+ }
+ if( updateId )
+ {
+ node.UniqueId = GetValidId();
+ }
+ else
+ {
+ UpdateIdFromNode( node );
+ }
+
+
+
+ if( addLast )
+ {
+ m_nodes.Add( node );
+ node.Depth = m_nodes.Count;
+ }
+ else
+ {
+ m_nodes.Insert( 0, node );
+ node.Depth = 0;
+ }
+
+ if( m_nodesDict.ContainsKey( node.UniqueId ) )
+ {
+ //m_nodesDict[ node.UniqueId ] = node;
+ m_foundDuplicates = true;
+ }
+ else
+ {
+ m_nodesDict.Add( node.UniqueId, node );
+ node.SetMaterialMode( CurrentMaterial, fetchMaterialValues );
+ }
+
+ m_nodeGrid.AddNodeToGrid( node );
+ node.OnNodeChangeSizeEvent += OnNodeChangeSizeEvent;
+ node.OnNodeReOrderEvent += OnNodeReOrderEvent;
+ IsDirty = true;
+ }
+
+ public void CheckForDuplicates()
+ {
+ if( m_foundDuplicates )
+ {
+ Debug.LogWarning( "Found duplicates:" );
+ m_foundDuplicates = false;
+ m_nodesDict.Clear();
+ int count = m_nodes.Count;
+ for( int i = 0; i < count; i++ )
+ {
+ if( m_nodesDict.ContainsKey( m_nodes[ i ].UniqueId ) )
+ {
+ m_nodes[ i ].UniqueId = GetValidId();
+ m_nodesDict.Add( m_nodes[ i ].UniqueId, m_nodes[ i ] );
+ Debug.LogWarning( "Assigning new ID to " + m_nodes[ i ].TypeName );
+ }
+ else
+ {
+ m_nodesDict.Add( m_nodes[ i ].UniqueId, m_nodes[ i ] );
+ }
+ }
+ }
+ }
+
+ public ParentNode GetClickedNode()
+ {
+ if( m_nodeClicked < 0 )
+ return null;
+ return GetNode( m_nodeClicked );
+ }
+
+ public PropertyNode GetInternalTemplateNode( int nodeId )
+ {
+ if( m_internalTemplateNodesDict.Count != m_internalTemplateNodesList.Count )
+ {
+ m_internalTemplateNodesDict.Clear();
+ int count = m_internalTemplateNodesList.Count;
+ for( int i = 0; i < m_internalTemplateNodesList.Count; i++ )
+ {
+ if( m_internalTemplateNodesList[ i ] != null )
+ m_internalTemplateNodesDict.Add( m_internalTemplateNodesList[ i ].UniqueId, m_internalTemplateNodesList[ i ] );
+ }
+ }
+
+ if( m_internalTemplateNodesDict.ContainsKey( nodeId ) )
+ return m_internalTemplateNodesDict[ nodeId ];
+
+ return null;
+ }
+
+ public PropertyNode GetInternalTemplateNode( string propertyName )
+ {
+ return m_internalTemplateNodesList.Find( ( x ) => x.PropertyName.Equals( propertyName ) );
+ }
+
+ public void AddInternalTemplateNode( TemplateShaderPropertyData data )
+ {
+ PropertyNode propertyNode = null;
+ switch( data.PropertyDataType )
+ {
+ case WirePortDataType.FLOAT:
+ propertyNode = CreateInstance<RangedFloatNode>(); break;
+ case WirePortDataType.FLOAT4:
+ propertyNode = CreateInstance<Vector4Node>();
+ break;
+ case WirePortDataType.COLOR:
+ propertyNode = CreateInstance<ColorNode>();
+ break;
+ case WirePortDataType.INT:
+ propertyNode = CreateInstance<IntNode>(); break;
+ case WirePortDataType.SAMPLER1D:
+ case WirePortDataType.SAMPLER2D:
+ case WirePortDataType.SAMPLER3D:
+ case WirePortDataType.SAMPLERCUBE:
+ propertyNode = CreateInstance<SamplerNode>();
+ break;
+ default: return;
+ }
+
+ propertyNode.PropertyNameFromTemplate( data );
+
+ // Create a negative unique Id to separate it from
+ // the regular ids on the main nodes list
+ // Its begins at -2 since -1 is used to detect invalid values
+ int uniqueId = -( m_internalTemplateNodesList.Count + 2 );
+ propertyNode.SetBaseUniqueId( uniqueId );
+
+ //Register into Float/Int Nodes list to be available inline
+ // Unique Id must be already set at this point to properly
+ // create array
+ if( data.PropertyDataType == WirePortDataType.FLOAT ||
+ data.PropertyDataType == WirePortDataType.INT )
+ m_floatNodes.AddNode( propertyNode );
+
+ m_internalTemplateNodesList.Add( propertyNode );
+ m_internalTemplateNodesDict.Add( uniqueId, propertyNode );
+ }
+
+ public void ClearInternalTemplateNodes()
+ {
+ if( m_internalTemplateNodesList != null )
+ {
+ int count = m_internalTemplateNodesList.Count;
+ for( int i = 0; i < count; i++ )
+ {
+ m_internalTemplateNodesList[ i ].Destroy();
+ GameObject.DestroyImmediate( m_internalTemplateNodesList[ i ] );
+ }
+
+ m_internalTemplateNodesList.Clear();
+ m_internalTemplateNodesDict.Clear();
+ }
+ }
+
+ public ParentNode GetNode( int nodeId )
+ {
+ if( m_nodesDict.Count != m_nodes.Count )
+ {
+ m_nodesDict.Clear();
+ int count = m_nodes.Count;
+ for( int i = 0; i < count; i++ )
+ {
+ if( m_nodes[ i ] != null && !m_nodesDict.ContainsKey( m_nodes[ i ].UniqueId ) )
+ m_nodesDict.Add( m_nodes[ i ].UniqueId, m_nodes[ i ] );
+ }
+ }
+
+ if( m_nodesDict.ContainsKey( nodeId ) )
+ return m_nodesDict[ nodeId ];
+
+ return null;
+ }
+
+ public void ForceReOrder()
+ {
+ m_nodes.Sort( ( x, y ) => x.Depth.CompareTo( y.Depth ) );
+ }
+
+ public bool Draw( DrawInfo drawInfo )
+ {
+ MasterNode masterNode = GetNode( m_masterNodeId ) as MasterNode;
+ if( m_forceCategoryRefresh && masterNode != null )
+ {
+ masterNode.RefreshAvailableCategories();
+ m_forceCategoryRefresh = false;
+ }
+
+ SaveIsDirty = false;
+ if( m_afterDeserializeFlag )
+ {
+ // this is now done after logic update... templates needs it this way
+ //m_afterDeserializeFlag = false;
+
+ CleanCorruptedNodes();
+ if( m_nodes.Count == 0 )
+ {
+ //TODO: remove this temp from here
+ NodeAvailability cachedCanvas = CurrentCanvasMode;
+ ParentWindow.CreateNewGraph( "Empty" );
+ CurrentCanvasMode = cachedCanvas;
+ if( OnEmptyGraphDetectedEvt != null )
+ {
+ OnEmptyGraphDetectedEvt( this );
+ SaveIsDirty = false;
+ }
+ else
+ {
+ SaveIsDirty = true;
+ }
+ }
+
+ //for( int i = 0; i < m_nodes.Count; i++ )
+ //{
+ // m_nodes[ i ].SetContainerGraph( this );
+ //}
+ }
+
+ if( drawInfo.CurrentEventType == EventType.Repaint )
+ {
+ if( m_markedToDeSelect )
+ DeSelectAll();
+
+ if( m_markToSelect > -1 )
+ {
+ AddToSelectedNodes( GetNode( m_markToSelect ) );
+ m_markToSelect = -1;
+ }
+
+ if( m_markToReOrder )
+ {
+ m_markToReOrder = false;
+ int nodesCount = m_nodes.Count;
+ for( int i = 0; i < nodesCount; i++ )
+ {
+ m_nodes[ i ].Depth = i;
+ }
+ }
+ }
+
+ if( drawInfo.CurrentEventType == EventType.Repaint )
+ {
+ // Resizing Nods per LOD level
+ NodeLOD newLevel = NodeLOD.LOD0;
+ float referenceValue;
+ if( drawInfo.InvertedZoom > 0.5f )
+ {
+ newLevel = NodeLOD.LOD0;
+ referenceValue = 4;
+ }
+ else if( drawInfo.InvertedZoom > 0.25f )
+ {
+ newLevel = NodeLOD.LOD1;
+ referenceValue = 2;
+ }
+ else if( drawInfo.InvertedZoom > 0.15f )
+ {
+ newLevel = NodeLOD.LOD2;
+ referenceValue = 1;
+ }
+ else if( drawInfo.InvertedZoom > 0.1f )
+ {
+ newLevel = NodeLOD.LOD3;
+ referenceValue = 0;
+ }
+ else if( drawInfo.InvertedZoom > 0.07f )
+ {
+ newLevel = NodeLOD.LOD4;
+ referenceValue = 0;
+ }
+ else
+ {
+ newLevel = NodeLOD.LOD5;
+ referenceValue = 0;
+ }
+
+ // Just a sanity check
+ nodeStyleOff = UIUtils.GetCustomStyle( CustomStyle.NodeWindowOff );
+ nodeStyleOn = UIUtils.GetCustomStyle( CustomStyle.NodeWindowOn );//= UIUtils.GetCustomStyle( CustomStyle.NodeWindowOn );
+ nodeTitle = UIUtils.GetCustomStyle( CustomStyle.NodeHeader );
+ commentaryBackground = UIUtils.GetCustomStyle( CustomStyle.CommentaryBackground );
+
+ if( newLevel != m_lodLevel || ( UIUtils.MainSkin != null && UIUtils.MainSkin.textField.border.left != referenceValue ) )
+ {
+ m_lodLevel = newLevel;
+ switch( m_lodLevel )
+ {
+ default:
+ case NodeLOD.LOD0:
+ {
+ UIUtils.MainSkin.textField.border = UIUtils.RectOffsetFour;
+ nodeStyleOff.border = UIUtils.RectOffsetSix;
+ UIUtils.NodeWindowOffSquare.border = UIUtils.RectOffsetFour;
+
+ nodeStyleOn.border = UIUtils.RectOffsetSix;
+ UIUtils.NodeWindowOnSquare.border = UIUtils.RectOffsetSix;
+
+ nodeTitle.border.left = 6;
+ nodeTitle.border.right = 6;
+ nodeTitle.border.top = 6;
+ nodeTitle.border.bottom = 4;
+
+ UIUtils.NodeHeaderSquare.border = UIUtils.RectOffsetFour;
+ commentaryBackground.border = UIUtils.RectOffsetSix;
+ }
+ break;
+ case NodeLOD.LOD1:
+ {
+ UIUtils.MainSkin.textField.border = UIUtils.RectOffsetTwo;
+ nodeStyleOff.border = UIUtils.RectOffsetFive;
+ UIUtils.NodeWindowOffSquare.border = UIUtils.RectOffsetFive;
+
+ nodeStyleOn.border = UIUtils.RectOffsetFive;
+ UIUtils.NodeWindowOnSquare.border = UIUtils.RectOffsetFour;
+
+ nodeTitle.border.left = 5;
+ nodeTitle.border.right = 5;
+ nodeTitle.border.top = 5;
+ nodeTitle.border.bottom = 2;
+
+ UIUtils.NodeHeaderSquare.border = UIUtils.RectOffsetThree;
+ commentaryBackground.border = UIUtils.RectOffsetFive;
+ }
+ break;
+ case NodeLOD.LOD2:
+ {
+ UIUtils.MainSkin.textField.border = UIUtils.RectOffsetOne;
+
+ nodeStyleOff.border.left = 2;
+ nodeStyleOff.border.right = 2;
+ nodeStyleOff.border.top = 2;
+ nodeStyleOff.border.bottom = 3;
+
+ UIUtils.NodeWindowOffSquare.border = UIUtils.RectOffsetThree;
+
+ nodeStyleOn.border.left = 4;
+ nodeStyleOn.border.right = 4;
+ nodeStyleOn.border.top = 4;
+ nodeStyleOn.border.bottom = 3;
+
+ UIUtils.NodeWindowOnSquare.border = UIUtils.RectOffsetThree;
+
+ nodeTitle.border = UIUtils.RectOffsetTwo;
+ UIUtils.NodeHeaderSquare.border = UIUtils.RectOffsetTwo;
+
+ commentaryBackground.border.left = 2;
+ commentaryBackground.border.right = 2;
+ commentaryBackground.border.top = 2;
+ commentaryBackground.border.bottom = 3;
+ }
+ break;
+ case NodeLOD.LOD3:
+ case NodeLOD.LOD4:
+ case NodeLOD.LOD5:
+ {
+ UIUtils.MainSkin.textField.border = UIUtils.RectOffsetZero;
+
+ nodeStyleOff.border.left = 1;
+ nodeStyleOff.border.right = 1;
+ nodeStyleOff.border.top = 1;
+ nodeStyleOff.border.bottom = 2;
+
+ UIUtils.NodeWindowOffSquare.border = UIUtils.RectOffsetTwo;
+
+ nodeStyleOn.border = UIUtils.RectOffsetTwo;
+ UIUtils.NodeWindowOnSquare.border = UIUtils.RectOffsetTwo;
+
+ nodeTitle.border = UIUtils.RectOffsetOne;
+ UIUtils.NodeHeaderSquare.border = UIUtils.RectOffsetOne;
+
+ commentaryBackground.border.left = 1;
+ commentaryBackground.border.right = 1;
+ commentaryBackground.border.top = 1;
+ commentaryBackground.border.bottom = 2;
+ }
+ break;
+ }
+ }
+ }
+
+ //m_visibleNodes.Clear();
+ //int nullCount = 0;
+ m_hasUnConnectedNodes = false;
+ bool repaint = false;
+ Material currentMaterial = masterNode != null ? masterNode.CurrentMaterial : null;
+ EditorGUI.BeginChangeCheck();
+ bool repaintMaterialInspector = false;
+
+ int nodeCount = m_nodes.Count;
+ for( int i = 0; i < nodeCount; i++ )
+ {
+ m_nodes[ i ].OnNodeLogicUpdate( drawInfo );
+ }
+
+ if( m_afterDeserializeFlag || m_lateOptionsRefresh )
+ {
+ m_afterDeserializeFlag = false;
+ m_lateOptionsRefresh = false;
+ if( CurrentCanvasMode == NodeAvailability.TemplateShader )
+ {
+ RefreshLinkedMasterNodes( true );
+ OnRefreshLinkedPortsComplete();
+ //If clipboard has cached nodes then a master node replacement will take place
+ //We need to re-cache master nodes to ensure applied options are correctly cached
+ //As first cache happens before that
+ if( m_parentWindow.ClipboardInstance.HasCachedMasterNodes )
+ {
+ m_parentWindow.ClipboardInstance.AddMultiPassNodesToClipboard( MultiPassMasterNodes.NodesList );
+ }
+ //RepositionTemplateNodes( CurrentMasterNode );
+ }
+ }
+
+ if( m_forceRepositionCheck )
+ {
+ RepositionTemplateNodes( CurrentMasterNode );
+ }
+
+ //for( int i = 0; i < m_functionNodes.NodesList.Count; i++ )
+ //{
+ // m_functionNodes.NodesList[ i ].LogicGraph();
+ //}
+
+ //for( int i = 0; i < UIUtils.FunctionSwitchCopyList().Count; i++ )
+ //{
+ // UIUtils.FunctionSwitchCopyList()[ i ].CheckReference();
+ //}
+
+
+
+ // Dont use nodeCount variable because node count can change in this loop???
+ nodeCount = m_nodes.Count;
+ ParentNode node = null;
+ for( int i = 0; i < nodeCount; i++ )
+ {
+ node = m_nodes[ i ];
+ if( !node.IsOnGrid )
+ {
+ m_nodeGrid.AddNodeToGrid( node );
+ }
+
+ node.MovingInFrame = false;
+
+ if( drawInfo.CurrentEventType == EventType.Repaint )
+ node.OnNodeLayout( drawInfo );
+
+ m_hasUnConnectedNodes = m_hasUnConnectedNodes ||
+ ( node.ConnStatus != NodeConnectionStatus.Connected && node.ConnStatus != NodeConnectionStatus.Island );
+
+ if( node.RequireMaterialUpdate && currentMaterial != null )
+ {
+ node.UpdateMaterial( currentMaterial );
+ repaintMaterialInspector = true;
+ }
+
+ //if( node.IsVisible )
+ // m_visibleNodes.Add( node );
+
+ IsDirty = ( m_isDirty || node.IsDirty );
+ SaveIsDirty = ( m_saveIsDirty || node.SaveIsDirty );
+ }
+
+ // Handles GUI controls
+ nodeCount = m_nodes.Count;
+ for( int i = nodeCount - 1; i >= 0; i-- )
+ //for ( int i = 0; i < nodeCount; i++ )
+ {
+ node = m_nodes[ i ];
+ bool restoreMouse = false;
+ if( drawInfo.CurrentEventType == EventType.MouseDown && m_nodeClicked > -1 && node.UniqueId != m_nodeClicked )
+ {
+ restoreMouse = true;
+ drawInfo.CurrentEventType = EventType.Ignore;
+ }
+
+ node.DrawGUIControls( drawInfo );
+
+ if( restoreMouse )
+ {
+ drawInfo.CurrentEventType = EventType.MouseDown;
+ }
+ }
+
+ // Draw connection wires
+ if( drawInfo.CurrentEventType == EventType.Repaint )
+ DrawWires( ParentWindow.WireTexture, drawInfo, ParentWindow.WindowContextPallete.IsActive, ParentWindow.WindowContextPallete.CurrentPosition );
+
+ // Master Draw
+ nodeCount = m_nodes.Count;
+ for( int i = 0; i < nodeCount; i++ )
+ {
+ node = m_nodes[ i ];
+ bool restoreMouse = false;
+ if( drawInfo.CurrentEventType == EventType.MouseDown && m_nodeClicked > -1 && node.UniqueId != m_nodeClicked )
+ {
+ restoreMouse = true;
+ drawInfo.CurrentEventType = EventType.Ignore;
+ }
+
+ node.Draw( drawInfo );
+
+ if( restoreMouse )
+ {
+ drawInfo.CurrentEventType = EventType.MouseDown;
+ }
+ }
+
+ // Draw Tooltip
+ if( drawInfo.CurrentEventType == EventType.Repaint || drawInfo.CurrentEventType == EventType.MouseDown )
+ {
+ nodeCount = m_nodes.Count;
+ for( int i = nodeCount - 1; i >= 0; i-- )
+ {
+ node = m_nodes[ i ];
+ if( node.IsVisible && !node.IsMoving )
+ {
+ bool showing = node.ShowTooltip( drawInfo );
+ if( showing )
+ break;
+ }
+ }
+ }
+
+ if( repaintMaterialInspector )
+ {
+ if( ASEMaterialInspector.Instance != null )
+ {
+ ASEMaterialInspector.Instance.Repaint();
+ }
+ }
+
+ if( m_checkSelectedWireHighlights )
+ {
+ m_checkSelectedWireHighlights = false;
+ ResetHighlightedWires();
+ for( int i = 0; i < m_selectedNodes.Count; i++ )
+ {
+ HighlightWiresStartingNode( m_selectedNodes[ i ] );
+ }
+ }
+
+ if( EditorGUI.EndChangeCheck() )
+ {
+ SaveIsDirty = true;
+ repaint = true;
+ }
+
+ if( drawInfo.CurrentEventType == EventType.Repaint )
+ {
+ // Revert LOD changes to LOD0 (only if it's different)
+ if( UIUtils.MainSkin.textField.border.left != 4 )
+ {
+ UIUtils.MainSkin.textField.border = UIUtils.RectOffsetFour;
+ nodeStyleOff.border = UIUtils.RectOffsetSix;
+ UIUtils.NodeWindowOffSquare.border = UIUtils.RectOffsetFour;
+
+ nodeStyleOn.border = UIUtils.RectOffsetSix;
+ UIUtils.NodeWindowOnSquare.border = UIUtils.RectOffsetSix;
+
+ nodeTitle.border.left = 6;
+ nodeTitle.border.right = 6;
+ nodeTitle.border.top = 6;
+ nodeTitle.border.bottom = 4;
+
+ UIUtils.NodeHeaderSquare.border = UIUtils.RectOffsetFour;
+ commentaryBackground.border = UIUtils.RectOffsetSix;
+ }
+ }
+
+ //if ( nullCount == m_nodes.Count )
+ // m_nodes.Clear();
+
+ ChangedLightingModel = false;
+
+ return repaint;
+ }
+
+ public bool UpdateMarkForDeletion()
+ {
+ if( m_markedForDeletion.Count != 0 )
+ {
+ DeleteMarkedForDeletionNodes();
+ return true;
+ }
+ return false;
+ }
+
+ public void DrawWires( Texture2D wireTex, DrawInfo drawInfo, bool contextPaletteActive, Vector3 contextPalettePos )
+ {
+ //Handles.BeginGUI();
+ //Debug.Log(GUI.depth);
+ // Draw connected node wires
+ m_wireBezierCount = 0;
+ for( int nodeIdx = 0; nodeIdx < m_nodes.Count; nodeIdx++ )
+ {
+ ParentNode node = m_nodes[ nodeIdx ];
+ if( (object)node == null )
+ return;
+
+ for( int inputPortIdx = 0; inputPortIdx < node.InputPorts.Count; inputPortIdx++ )
+ {
+ InputPort inputPort = node.InputPorts[ inputPortIdx ];
+ if( inputPort.ExternalReferences.Count > 0 && inputPort.Visible )
+ {
+ bool cleanInvalidConnections = false;
+ for( int wireIdx = 0; wireIdx < inputPort.ExternalReferences.Count; wireIdx++ )
+ {
+ WireReference reference = inputPort.ExternalReferences[ wireIdx ];
+ if( reference.NodeId != -1 && reference.PortId != -1 )
+ {
+ ParentNode outputNode = GetNode( reference.NodeId );
+ if( outputNode != null )
+ {
+ OutputPort outputPort = outputNode.GetOutputPortByUniqueId( reference.PortId );
+ Vector3 endPos = new Vector3( inputPort.Position.x, inputPort.Position.y );
+ Vector3 startPos = new Vector3( outputPort.Position.x, outputPort.Position.y );
+ float x = ( startPos.x < endPos.x ) ? startPos.x : endPos.x;
+ float y = ( startPos.y < endPos.y ) ? startPos.y : endPos.y;
+ float width = Mathf.Abs( startPos.x - endPos.x ) + outputPort.Position.width;
+ float height = Mathf.Abs( startPos.y - endPos.y ) + outputPort.Position.height;
+ Rect portsBoundingBox = new Rect( x, y, width, height );
+
+ bool isVisible = node.IsVisible || outputNode.IsVisible;
+ if( !isVisible )
+ {
+ isVisible = drawInfo.TransformedCameraArea.Overlaps( portsBoundingBox );
+ }
+
+ if( isVisible )
+ {
+
+ Rect bezierBB = DrawBezier( drawInfo.InvertedZoom, startPos, endPos, inputPort.DataType, outputPort.DataType, node.GetInputPortVisualDataTypeByArrayIdx( inputPortIdx ), outputNode.GetOutputPortVisualDataTypeById( reference.PortId ), reference.WireStatus, wireTex, node, outputNode );
+ bezierBB.x -= Constants.OUTSIDE_WIRE_MARGIN;
+ bezierBB.y -= Constants.OUTSIDE_WIRE_MARGIN;
+
+ bezierBB.width += Constants.OUTSIDE_WIRE_MARGIN * 2;
+ bezierBB.height += Constants.OUTSIDE_WIRE_MARGIN * 2;
+
+ if( m_wireBezierCount < m_bezierReferences.Count )
+ {
+ m_bezierReferences[ m_wireBezierCount ].UpdateInfo( ref bezierBB, inputPort.NodeId, inputPort.PortId, outputPort.NodeId, outputPort.PortId );
+ }
+ else
+ {
+ m_bezierReferences.Add( new WireBezierReference( ref bezierBB, inputPort.NodeId, inputPort.PortId, outputPort.NodeId, outputPort.PortId ) );
+ }
+ m_wireBezierCount++;
+
+ }
+ }
+ else
+ {
+ if( DebugConsoleWindow.DeveloperMode )
+ UIUtils.ShowMessage( "Detected Invalid connection from node " + node.UniqueId + " port " + inputPortIdx + " to Node " + reference.NodeId + " port " + reference.PortId, MessageSeverity.Error );
+ cleanInvalidConnections = true;
+ inputPort.ExternalReferences[ wireIdx ].Invalidate();
+ }
+ }
+ }
+
+ if( cleanInvalidConnections )
+ {
+ inputPort.RemoveInvalidConnections();
+ }
+ }
+ }
+ }
+
+ //Draw selected wire
+ if( m_parentWindow.WireReferenceUtils.ValidReferences() )
+ {
+ if( m_parentWindow.WireReferenceUtils.InputPortReference.IsValid )
+ {
+ InputPort inputPort = GetNode( m_parentWindow.WireReferenceUtils.InputPortReference.NodeId ).GetInputPortByUniqueId( m_parentWindow.WireReferenceUtils.InputPortReference.PortId );
+ Vector3 endPos = Vector3.zero;
+ if( m_parentWindow.WireReferenceUtils.SnapEnabled )
+ {
+ Vector2 pos = ( m_parentWindow.WireReferenceUtils.SnapPosition + drawInfo.CameraOffset ) * drawInfo.InvertedZoom;
+ endPos = new Vector3( pos.x, pos.y ) + UIUtils.ScaledPortsDelta;
+ }
+ else
+ {
+ endPos = contextPaletteActive ? contextPalettePos : new Vector3( Event.current.mousePosition.x, Event.current.mousePosition.y );
+ }
+
+ Vector3 startPos = new Vector3( inputPort.Position.x, inputPort.Position.y );
+ DrawBezier( drawInfo.InvertedZoom, endPos, startPos, inputPort.DataType, inputPort.DataType, inputPort.DataType, inputPort.DataType, WireStatus.Default, wireTex );
+ }
+
+ if( m_parentWindow.WireReferenceUtils.OutputPortReference.IsValid )
+ {
+ OutputPort outputPort = GetNode( m_parentWindow.WireReferenceUtils.OutputPortReference.NodeId ).GetOutputPortByUniqueId( m_parentWindow.WireReferenceUtils.OutputPortReference.PortId );
+ Vector3 endPos = Vector3.zero;
+ if( m_parentWindow.WireReferenceUtils.SnapEnabled )
+ {
+ Vector2 pos = ( m_parentWindow.WireReferenceUtils.SnapPosition + drawInfo.CameraOffset ) * drawInfo.InvertedZoom;
+ endPos = new Vector3( pos.x, pos.y ) + UIUtils.ScaledPortsDelta;
+ }
+ else
+ {
+ endPos = contextPaletteActive ? contextPalettePos : new Vector3( Event.current.mousePosition.x, Event.current.mousePosition.y );
+ }
+ Vector3 startPos = new Vector3( outputPort.Position.x, outputPort.Position.y );
+ DrawBezier( drawInfo.InvertedZoom, startPos, endPos, outputPort.DataType, outputPort.DataType, outputPort.DataType, outputPort.DataType, WireStatus.Default, wireTex );
+ }
+ }
+ //Handles.EndGUI();
+ }
+
+ Rect DrawBezier( float invertedZoom, Vector3 startPos, Vector3 endPos, WirePortDataType inputDataType, WirePortDataType outputDataType, WirePortDataType inputVisualDataType, WirePortDataType outputVisualDataType, WireStatus wireStatus, Texture2D wireTex, ParentNode inputNode = null, ParentNode outputNode = null )
+ {
+ startPos += UIUtils.ScaledPortsDelta;
+ endPos += UIUtils.ScaledPortsDelta;
+
+ // Calculate the 4 points for bezier taking into account wire nodes and their automatic tangents
+ float mag = ( endPos - startPos ).magnitude;
+ float resizedMag = Mathf.Min( mag * 0.66f, Constants.HORIZONTAL_TANGENT_SIZE * invertedZoom );
+
+ Vector3 startTangent = new Vector3( startPos.x + resizedMag, startPos.y );
+ Vector3 endTangent = new Vector3( endPos.x - resizedMag, endPos.y );
+
+ if( (object)inputNode != null && inputNode.GetType() == typeof( WireNode ) )
+ endTangent = endPos + ( ( inputNode as WireNode ).TangentDirection ) * mag * 0.33f;
+
+ if( (object)outputNode != null && outputNode.GetType() == typeof( WireNode ) )
+ startTangent = startPos - ( ( outputNode as WireNode ).TangentDirection ) * mag * 0.33f;
+
+ ///////////////Draw tangents
+ //Rect box1 = new Rect( new Vector2( startTangent.x, startTangent.y ), new Vector2( 10, 10 ) );
+ //box1.x -= box1.width * 0.5f;
+ //box1.y -= box1.height * 0.5f;
+ //GUI.Label( box1, string.Empty, UIUtils.Box );
+
+ //Rect box2 = new Rect( new Vector2( endTangent.x, endTangent.y ), new Vector2( 10, 10 ) );
+ //box2.x -= box2.width * 0.5f;
+ //box2.y -= box2.height * 0.5f;
+ //GUI.Label( box2, string.Empty, UIUtils.Box );
+
+ //m_auxRect.Set( 0, 0, UIUtils.CurrentWindow.position.width, UIUtils.CurrentWindow.position.height );
+ //GLDraw.BeginGroup( m_auxRect );
+
+ int ty = 1;
+ float wireThickness = 0;
+
+
+ if( ParentWindow.Options.MultiLinePorts )
+ {
+ GLDraw.MultiLine = true;
+ Shader.SetGlobalFloat( "_InvertedZoom", invertedZoom );
+
+ WirePortDataType smallest = ( (int)outputDataType < (int)inputDataType ? outputDataType : inputDataType );
+ smallest = ( (int)smallest < (int)outputVisualDataType ? smallest : outputVisualDataType );
+ smallest = ( (int)smallest < (int)inputVisualDataType ? smallest : inputVisualDataType );
+
+ switch( smallest )
+ {
+ case WirePortDataType.FLOAT2: ty = 2; break;
+ case WirePortDataType.FLOAT3: ty = 3; break;
+ case WirePortDataType.FLOAT4:
+ case WirePortDataType.COLOR:
+ {
+ ty = 4;
+ }
+ break;
+ default: ty = 1; break;
+ }
+ wireThickness = Mathf.Lerp( Constants.WIRE_WIDTH * ( ty * invertedZoom * -0.05f + 0.15f ), Constants.WIRE_WIDTH * ( ty * invertedZoom * 0.175f + 0.3f ), invertedZoom + 0.4f );
+ }
+ else
+ {
+ GLDraw.MultiLine = false;
+ wireThickness = Mathf.Lerp( Constants.WIRE_WIDTH * ( invertedZoom * -0.05f + 0.15f ), Constants.WIRE_WIDTH * ( invertedZoom * 0.175f + 0.3f ), invertedZoom + 0.4f );
+ }
+
+ Rect boundBox = new Rect();
+ int segments = 11;
+ if( LodLevel <= ParentGraph.NodeLOD.LOD4 )
+ segments = Mathf.Clamp( Mathf.FloorToInt( mag * 0.2f * invertedZoom ), 11, 35 );
+ else
+ segments = (int)( invertedZoom * 14.28f * 11 );
+
+ if( ParentWindow.Options.ColoredPorts && wireStatus != WireStatus.Highlighted )
+ boundBox = GLDraw.DrawBezier( startPos, startTangent, endPos, endTangent, UIUtils.GetColorForDataType( outputVisualDataType, false, false ), UIUtils.GetColorForDataType( inputVisualDataType, false, false ), wireThickness, segments, ty );
+ else
+ boundBox = GLDraw.DrawBezier( startPos, startTangent, endPos, endTangent, UIUtils.GetColorFromWireStatus( wireStatus ), wireThickness, segments, ty );
+ //GLDraw.EndGroup();
+
+ //GUI.Box( m_auxRect, string.Empty, UIUtils.CurrentWindow.CustomStylesInstance.Box );
+ //GUI.Box( boundBox, string.Empty, UIUtils.CurrentWindow.CustomStylesInstance.Box );
+ //if ( UIUtils.CurrentWindow.Options.ColoredPorts && wireStatus != WireStatus.Highlighted )
+ // Handles.DrawBezier( startPos, endPos, startTangent, endTangent, UIUtils.GetColorForDataType( outputDataType, false, false ), wireTex, wiresTickness );
+ //else
+ // Handles.DrawBezier( startPos, endPos, startTangent, endTangent, UIUtils.GetColorFromWireStatus( wireStatus ), wireTex, wiresTickness );
+
+ //Handles.DrawLine( startPos, startTangent );
+ //Handles.DrawLine( endPos, endTangent );
+
+ float extraBound = 30 * invertedZoom;
+ boundBox.xMin -= extraBound;
+ boundBox.xMax += extraBound;
+ boundBox.yMin -= extraBound;
+ boundBox.yMax += extraBound;
+
+ return boundBox;
+ }
+
+ public void DrawBezierBoundingBox()
+ {
+ for( int i = 0; i < m_wireBezierCount; i++ )
+ {
+ m_bezierReferences[ i ].DebugDraw();
+ }
+ }
+
+ public WireBezierReference GetWireBezierInPos( Vector2 position )
+ {
+ for( int i = 0; i < m_wireBezierCount; i++ )
+ {
+ if( m_bezierReferences[ i ].Contains( position ) )
+ return m_bezierReferences[ i ];
+ }
+ return null;
+ }
+
+
+ public List<WireBezierReference> GetWireBezierListInPos( Vector2 position )
+ {
+ List<WireBezierReference> list = new List<WireBezierReference>();
+ for( int i = 0; i < m_wireBezierCount; i++ )
+ {
+ if( m_bezierReferences[ i ].Contains( position ) )
+ list.Add( m_bezierReferences[ i ] );
+ }
+
+ return list;
+ }
+
+
+ public void MoveSelectedNodes( Vector2 delta, bool snap = false )
+ {
+ //bool validMovement = delta.magnitude > 0.001f;
+ //if ( validMovement )
+ //{
+ // Undo.RegisterCompleteObjectUndo( ParentWindow, Constants.UndoMoveNodesId );
+ // for ( int i = 0; i < m_selectedNodes.Count; i++ )
+ // {
+ // if ( !m_selectedNodes[ i ].MovingInFrame )
+ // {
+ // Undo.RecordObject( m_selectedNodes[ i ], Constants.UndoMoveNodesId );
+ // m_selectedNodes[ i ].Move( delta, snap );
+ // }
+ // }
+ // IsDirty = true;
+ //}
+
+ bool performUndo = delta.magnitude > 0.01f;
+ if( performUndo )
+ {
+ Undo.RegisterCompleteObjectUndo( ParentWindow, Constants.UndoMoveNodesId );
+ Undo.RegisterCompleteObjectUndo( this, Constants.UndoMoveNodesId );
+ }
+
+ for( int i = 0; i < m_selectedNodes.Count; i++ )
+ {
+ if( !m_selectedNodes[ i ].MovingInFrame )
+ {
+ if( performUndo )
+ m_selectedNodes[ i ].RecordObject( Constants.UndoMoveNodesId );
+ m_selectedNodes[ i ].Move( delta, snap );
+ }
+ }
+
+ IsDirty = true;
+ }
+
+ public void SetConnection( int InNodeId, int InPortId, int OutNodeId, int OutPortId )
+ {
+ ParentNode inNode = GetNode( InNodeId );
+ ParentNode outNode = GetNode( OutNodeId );
+ InputPort inputPort = null;
+ OutputPort outputPort = null;
+ if( inNode != null && outNode != null )
+ {
+ inputPort = inNode.GetInputPortByUniqueId( InPortId );
+ outputPort = outNode.GetOutputPortByUniqueId( OutPortId );
+ if( inputPort != null && outputPort != null )
+ {
+ if( inputPort.IsConnectedTo( OutNodeId, OutPortId ) || outputPort.IsConnectedTo( InNodeId, InPortId ) )
+ {
+ if( DebugConsoleWindow.DeveloperMode )
+ UIUtils.ShowMessage( "Node/Port already connected " + InNodeId, MessageSeverity.Error );
+ return;
+ }
+
+ if( !inputPort.CheckValidType( outputPort.DataType ) )
+ {
+ if( DebugConsoleWindow.DeveloperMode )
+ UIUtils.ShowIncompatiblePortMessage( true, inNode, inputPort, outNode, outputPort );
+ return;
+ }
+
+ if( !outputPort.CheckValidType( inputPort.DataType ) )
+ {
+
+ if( DebugConsoleWindow.DeveloperMode )
+ UIUtils.ShowIncompatiblePortMessage( false, outNode, outputPort, inNode, inputPort );
+ return;
+ }
+ if( !inputPort.Available || !outputPort.Available )
+ {
+ if( DebugConsoleWindow.DeveloperMode )
+ UIUtils.ShowMessage( "Ports not available to connection", MessageSeverity.Warning );
+
+ return;
+ }
+
+ if( inputPort.ConnectTo( OutNodeId, OutPortId, outputPort.DataType, false ) )
+ {
+ inNode.OnInputPortConnected( InPortId, OutNodeId, OutPortId );
+ }
+
+
+ if( outputPort.ConnectTo( InNodeId, InPortId, inputPort.DataType, inputPort.TypeLocked ) )
+ {
+ outNode.OnOutputPortConnected( OutPortId, InNodeId, InPortId );
+ }
+ }
+ else if( (object)inputPort == null )
+ {
+ if( DebugConsoleWindow.DeveloperMode )
+ UIUtils.ShowMessage( "Input Port " + InPortId + " doesn't exist on node " + InNodeId, MessageSeverity.Error );
+ }
+ else
+ {
+ if( DebugConsoleWindow.DeveloperMode )
+ UIUtils.ShowMessage( "Output Port " + OutPortId + " doesn't exist on node " + OutNodeId, MessageSeverity.Error );
+ }
+ }
+ else if( (object)inNode == null )
+ {
+ if( DebugConsoleWindow.DeveloperMode )
+ UIUtils.ShowMessage( "Input node " + InNodeId + " doesn't exist", MessageSeverity.Error );
+ }
+ else
+ {
+ if( DebugConsoleWindow.DeveloperMode )
+ UIUtils.ShowMessage( "Output node " + OutNodeId + " doesn't exist", MessageSeverity.Error );
+ }
+ }
+
+ public void CreateConnection( int inNodeId, int inPortId, int outNodeId, int outPortId, bool registerUndo = true )
+ {
+ ParentNode outputNode = GetNode( outNodeId );
+ if( outputNode != null )
+ {
+ OutputPort outputPort = outputNode.GetOutputPortByUniqueId( outPortId );
+ if( outputPort != null )
+ {
+ ParentNode inputNode = GetNode( inNodeId );
+ InputPort inputPort = inputNode.GetInputPortByUniqueId( inPortId );
+
+ if( !inputPort.CheckValidType( outputPort.DataType ) )
+ {
+ UIUtils.ShowIncompatiblePortMessage( true, inputNode, inputPort, outputNode, outputPort );
+ return;
+ }
+
+ if( !outputPort.CheckValidType( inputPort.DataType ) )
+ {
+ UIUtils.ShowIncompatiblePortMessage( false, outputNode, outputPort, inputNode, inputPort );
+ return;
+ }
+
+ inputPort.DummyAdd( outputPort.NodeId, outputPort.PortId );
+ outputPort.DummyAdd( inNodeId, inPortId );
+
+ if( UIUtils.DetectNodeLoopsFrom( inputNode, new Dictionary<int, int>() ) )
+ {
+ inputPort.DummyRemove();
+ outputPort.DummyRemove();
+ m_parentWindow.WireReferenceUtils.InvalidateReferences();
+ UIUtils.ShowMessage( "Infinite Loop detected" );
+ Event.current.Use();
+ return;
+ }
+
+ inputPort.DummyRemove();
+ outputPort.DummyRemove();
+
+ if( inputPort.IsConnected )
+ {
+ DeleteConnection( true, inNodeId, inPortId, true, false, registerUndo );
+ }
+
+ //link output to input
+ if( outputPort.ConnectTo( inNodeId, inPortId, inputPort.DataType, inputPort.TypeLocked ) )
+ outputNode.OnOutputPortConnected( outputPort.PortId, inNodeId, inPortId );
+
+ //link input to output
+ if( inputPort.ConnectTo( outputPort.NodeId, outputPort.PortId, outputPort.DataType, inputPort.TypeLocked ) )
+ inputNode.OnInputPortConnected( inPortId, outputNode.UniqueId, outputPort.PortId );
+
+ MarkWireHighlights();
+ }
+ SaveIsDirty = true;
+ //ParentWindow.ShaderIsModified = true;
+ }
+ }
+
+ public void DeleteInvalidConnections()
+ {
+ int count = m_nodes.Count;
+ for( int nodeIdx = 0; nodeIdx < count; nodeIdx++ )
+ {
+ {
+ int inputCount = m_nodes[ nodeIdx ].InputPorts.Count;
+ for( int inputIdx = 0; inputIdx < inputCount; inputIdx++ )
+ {
+ if( !m_nodes[ nodeIdx ].InputPorts[ inputIdx ].Visible &&
+ m_nodes[ nodeIdx ].InputPorts[ inputIdx ].IsConnected &&
+ !m_nodes[ nodeIdx ].InputPorts[ inputIdx ].IsDummy )
+ {
+ DeleteConnection( true, m_nodes[ nodeIdx ].UniqueId, m_nodes[ nodeIdx ].InputPorts[ inputIdx ].PortId, true, true );
+ }
+ }
+ }
+ {
+ int outputCount = m_nodes[ nodeIdx ].OutputPorts.Count;
+ for( int outputIdx = 0; outputIdx < outputCount; outputIdx++ )
+ {
+ if( !m_nodes[ nodeIdx ].OutputPorts[ outputIdx ].Visible && m_nodes[ nodeIdx ].OutputPorts[ outputIdx ].IsConnected )
+ {
+ DeleteConnection( false, m_nodes[ nodeIdx ].UniqueId, m_nodes[ nodeIdx ].OutputPorts[ outputIdx ].PortId, true, true );
+ }
+ }
+ }
+ }
+ }
+
+ public void DeleteAllConnectionFromNode( int nodeId, bool registerOnLog, bool propagateCallback, bool registerUndo )
+ {
+ ParentNode node = GetNode( nodeId );
+ if( (object)node == null )
+ return;
+ DeleteAllConnectionFromNode( node, registerOnLog, propagateCallback, registerUndo );
+ }
+
+ public void DeleteAllConnectionFromNode( ParentNode node, bool registerOnLog, bool propagateCallback, bool registerUndo )
+ {
+
+ for( int i = 0; i < node.InputPorts.Count; i++ )
+ {
+ if( node.InputPorts[ i ].IsConnected )
+ DeleteConnection( true, node.UniqueId, node.InputPorts[ i ].PortId, registerOnLog, propagateCallback, registerUndo );
+ }
+
+ for( int i = 0; i < node.OutputPorts.Count; i++ )
+ {
+ if( node.OutputPorts[ i ].IsConnected )
+ DeleteConnection( false, node.UniqueId, node.OutputPorts[ i ].PortId, registerOnLog, propagateCallback, registerUndo );
+ }
+ }
+
+ public void DeleteConnection( bool isInput, int nodeId, int portId, bool registerOnLog, bool propagateCallback, bool registerUndo = true )
+ {
+ ParentNode node = GetNode( nodeId );
+ if( (object)node == null )
+ return;
+
+ if( registerUndo )
+ {
+ UIUtils.MarkUndoAction();
+ Undo.RegisterCompleteObjectUndo( ParentWindow, Constants.UndoDeleteConnectionId );
+ Undo.RegisterCompleteObjectUndo( this, Constants.UndoDeleteConnectionId );
+ node.RecordObject( Constants.UndoDeleteConnectionId );
+ }
+
+ if( isInput )
+ {
+ InputPort inputPort = node.GetInputPortByUniqueId( portId );
+ if( inputPort != null && inputPort.IsConnected )
+ {
+
+ if( node.ConnStatus == NodeConnectionStatus.Connected )
+ {
+ node.DeactivateInputPortNode( portId, false );
+ //inputPort.GetOutputNode().DeactivateNode( portId, false );
+ m_checkSelectedWireHighlights = true;
+ }
+
+ for( int i = 0; i < inputPort.ExternalReferences.Count; i++ )
+ {
+ WireReference inputReference = inputPort.ExternalReferences[ i ];
+ ParentNode outputNode = GetNode( inputReference.NodeId );
+ if( registerUndo )
+ outputNode.RecordObject( Constants.UndoDeleteConnectionId );
+ outputNode.GetOutputPortByUniqueId( inputReference.PortId ).InvalidateConnection( inputPort.NodeId, inputPort.PortId );
+ if( propagateCallback )
+ outputNode.OnOutputPortDisconnected( inputReference.PortId );
+ }
+ inputPort.InvalidateAllConnections();
+ if( propagateCallback )
+ node.OnInputPortDisconnected( portId );
+ }
+ }
+ else
+ {
+ OutputPort outputPort = node.GetOutputPortByUniqueId( portId );
+ if( outputPort != null && outputPort.IsConnected )
+ {
+ if( propagateCallback )
+ node.OnOutputPortDisconnected( portId );
+
+ for( int i = 0; i < outputPort.ExternalReferences.Count; i++ )
+ {
+ WireReference outputReference = outputPort.ExternalReferences[ i ];
+ ParentNode inputNode = GetNode( outputReference.NodeId );
+ if( registerUndo )
+ inputNode.RecordObject( Constants.UndoDeleteConnectionId );
+ if( inputNode.ConnStatus == NodeConnectionStatus.Connected )
+ {
+ node.DeactivateNode( portId, false );
+ m_checkSelectedWireHighlights = true;
+ }
+ inputNode.GetInputPortByUniqueId( outputReference.PortId ).InvalidateConnection( outputPort.NodeId, outputPort.PortId );
+ if( propagateCallback )
+ {
+ // Removing WireNodes fires this after the rewiring ( and the OnInputPortConnected callback ) which causes incorrect behaviors
+ // If is connected is true then we're on that case so we don't fire the OnInputPortDisconnected
+ if( !inputNode.GetInputPortByUniqueId( outputReference.PortId ).IsConnected )
+ inputNode.OnInputPortDisconnected( outputReference.PortId );
+ }
+ }
+ outputPort.InvalidateAllConnections();
+ }
+ }
+ IsDirty = true;
+ SaveIsDirty = true;
+ }
+
+ //public void DeleteSelectedNodes()
+ //{
+ // bool invalidateMasterNode = false;
+ // int count = m_selectedNodes.Count;
+ // for( int nodeIdx = 0; nodeIdx < count; nodeIdx++ )
+ // {
+ // ParentNode node = m_selectedNodes[ nodeIdx ];
+ // if( node.UniqueId == m_masterNodeId )
+ // {
+ // invalidateMasterNode = true;
+ // }
+ // else
+ // {
+ // DestroyNode( node );
+ // }
+ // }
+
+ // if( invalidateMasterNode )
+ // {
+ // CurrentOutputNode.Selected = false;
+ // }
+ // //Clear all references
+ // m_selectedNodes.Clear();
+ // IsDirty = true;
+ //}
+
+ public void DeleteNodesOnArray( ref ParentNode[] nodeArray )
+ {
+ bool invalidateMasterNode = false;
+ for( int nodeIdx = 0; nodeIdx < nodeArray.Length; nodeIdx++ )
+ {
+ ParentNode node = nodeArray[ nodeIdx ];
+ if( node.UniqueId == m_masterNodeId )
+ {
+ FunctionOutput fout = node as FunctionOutput;
+ if( fout != null )
+ {
+ for( int i = 0; i < m_nodes.Count; i++ )
+ {
+ FunctionOutput secondfout = m_nodes[ i ] as FunctionOutput;
+ if( secondfout != null && secondfout != fout )
+ {
+ secondfout.Function = fout.Function;
+ AssignMasterNode( secondfout, false );
+
+ DeselectNode( fout );
+ DestroyNode( fout );
+ break;
+ }
+ }
+ }
+ invalidateMasterNode = true;
+ }
+ else
+ {
+ DeselectNode( node );
+ DestroyNode( node );
+ }
+ nodeArray[ nodeIdx ] = null;
+ }
+
+ if( invalidateMasterNode && CurrentMasterNode != null )
+ {
+ CurrentMasterNode.Selected = false;
+ }
+
+ //Clear all references
+ nodeArray = null;
+ IsDirty = true;
+ }
+
+ public void MarkWireNodeSequence( WireNode node, bool isInput )
+ {
+ if( node == null )
+ {
+ return;
+ }
+
+ if( m_markedForDeletion.Contains( node ) )
+ return;
+
+ m_markedForDeletion.Add( node );
+
+ if( isInput && node.InputPorts[ 0 ].IsConnected )
+ {
+ MarkWireNodeSequence( GetNode( node.InputPorts[ 0 ].ExternalReferences[ 0 ].NodeId ) as WireNode, isInput );
+ }
+ else if( !isInput && node.OutputPorts[ 0 ].IsConnected )
+ {
+ MarkWireNodeSequence( GetNode( node.OutputPorts[ 0 ].ExternalReferences[ 0 ].NodeId ) as WireNode, isInput );
+ }
+ }
+
+ public void UndoableDeleteSelectedNodes( List<ParentNode> nodeList )
+ {
+ if( nodeList.Count == 0 )
+ return;
+
+ List<ParentNode> validNode = new List<ParentNode>();
+
+ for( int i = 0; i < nodeList.Count; i++ )
+ {
+ if( nodeList[ i ] != null && nodeList[ i ].UniqueId != m_masterNodeId )
+ {
+ validNode.Add( nodeList[ i ] );
+ }
+ }
+ UIUtils.ClearUndoHelper();
+ ParentNode[] selectedNodes = new ParentNode[ validNode.Count ];
+ for( int i = 0; i < selectedNodes.Length; i++ )
+ {
+ if( validNode[ i ] != null )
+ {
+ selectedNodes[ i ] = validNode[ i ];
+ UIUtils.CheckUndoNode( selectedNodes[ i ] );
+ }
+ }
+
+ //Check nodes connected to deleted nodes to preserve connections on undo
+ List<ParentNode> extraNodes = new List<ParentNode>();
+ for( int selectedNodeIdx = 0; selectedNodeIdx < selectedNodes.Length; selectedNodeIdx++ )
+ {
+ // Check inputs
+ if( selectedNodes[ selectedNodeIdx ] != null )
+ {
+ int inputIdxCount = selectedNodes[ selectedNodeIdx ].InputPorts.Count;
+ if( inputIdxCount > 0 )
+ {
+ for( int inputIdx = 0; inputIdx < inputIdxCount; inputIdx++ )
+ {
+ if( selectedNodes[ selectedNodeIdx ].InputPorts[ inputIdx ].IsConnected )
+ {
+ int nodeIdx = selectedNodes[ selectedNodeIdx ].InputPorts[ inputIdx ].ExternalReferences[ 0 ].NodeId;
+ if( nodeIdx > -1 )
+ {
+ ParentNode node = GetNode( nodeIdx );
+ if( node != null && UIUtils.CheckUndoNode( node ) )
+ {
+ extraNodes.Add( node );
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // Check outputs
+ if( selectedNodes[ selectedNodeIdx ] != null )
+ {
+ int outputIdxCount = selectedNodes[ selectedNodeIdx ].OutputPorts.Count;
+ if( outputIdxCount > 0 )
+ {
+ for( int outputIdx = 0; outputIdx < outputIdxCount; outputIdx++ )
+ {
+ int inputIdxCount = selectedNodes[ selectedNodeIdx ].OutputPorts[ outputIdx ].ExternalReferences.Count;
+ if( inputIdxCount > 0 )
+ {
+ for( int inputIdx = 0; inputIdx < inputIdxCount; inputIdx++ )
+ {
+ int nodeIdx = selectedNodes[ selectedNodeIdx ].OutputPorts[ outputIdx ].ExternalReferences[ inputIdx ].NodeId;
+ if( nodeIdx > -1 )
+ {
+ ParentNode node = GetNode( nodeIdx );
+ if( UIUtils.CheckUndoNode( node ) )
+ {
+ extraNodes.Add( node );
+ }
+ }
+ }
+ }
+ }
+ }
+
+ }
+ }
+
+ UIUtils.ClearUndoHelper();
+ //Record deleted nodes
+ UIUtils.MarkUndoAction();
+ Undo.RegisterCompleteObjectUndo( ParentWindow, Constants.UndoDeleteNodeId );
+ Undo.RegisterCompleteObjectUndo( this, Constants.UndoDeleteNodeId );
+ Undo.RecordObjects( selectedNodes, Constants.UndoDeleteNodeId );
+ Undo.RecordObjects( extraNodes.ToArray(), Constants.UndoDeleteNodeId );
+
+ //Record deleting connections
+ for( int i = 0; i < selectedNodes.Length; i++ )
+ {
+ CurrentOutputNode.Selected = false;
+ selectedNodes[ i ].Alive = false;
+ DeleteAllConnectionFromNode( selectedNodes[ i ], false, true, true );
+ }
+ //Delete
+ DeleteNodesOnArray( ref selectedNodes );
+
+ extraNodes.Clear();
+ extraNodes = null;
+
+ EditorUtility.SetDirty( ParentWindow );
+
+ ParentWindow.ForceRepaint();
+ }
+
+ public void DeleteMarkedForDeletionNodes()
+ {
+ UndoableDeleteSelectedNodes( m_markedForDeletion );
+ m_markedForDeletion.Clear();
+ IsDirty = true;
+
+ //bool invalidateMasterNode = false;
+ //int count = m_markedForDeletion.Count;
+ //for ( int nodeIdx = 0; nodeIdx < count; nodeIdx++ )
+ //{
+ // ParentNode node = m_markedForDeletion[ nodeIdx ];
+ // if ( node.UniqueId == m_masterNodeId )
+ // {
+ // invalidateMasterNode = true;
+ // }
+ // else
+ // {
+ // if ( node.Selected )
+ // {
+ // m_selectedNodes.Remove( node );
+ // node.Selected = false;
+ // }
+ // DestroyNode( node );
+ // }
+ //}
+
+ //if ( invalidateMasterNode )
+ //{
+ // CurrentMasterNode.Selected = false;
+ //}
+ ////Clear all references
+ //m_markedForDeletion.Clear();
+ //IsDirty = true;
+ }
+
+ public void DestroyNode( int nodeId )
+ {
+ ParentNode node = GetNode( nodeId );
+ DestroyNode( node );
+ }
+
+ public void DestroyNode( ParentNode node, bool registerUndo = true, bool destroyMasterNode = false )
+ {
+ if( node == null )
+ {
+ UIUtils.ShowMessage( "Attempting to destroying a inexistant node ", MessageSeverity.Warning );
+ return;
+ }
+
+ if( node.ConnStatus == NodeConnectionStatus.Connected && !m_checkSelectedWireHighlights )
+ {
+ ResetHighlightedWires();
+ m_checkSelectedWireHighlights = true;
+ }
+
+ //TODO: check better placement of this code (reconnects wires from wire nodes)
+ //if ( node.GetType() == typeof( WireNode ) )
+ //{
+ // if ( node.InputPorts[ 0 ].ExternalReferences != null && node.InputPorts[ 0 ].ExternalReferences.Count > 0 )
+ // {
+ // WireReference backPort = node.InputPorts[ 0 ].ExternalReferences[ 0 ];
+ // for ( int i = 0; i < node.OutputPorts[ 0 ].ExternalReferences.Count; i++ )
+ // {
+ // UIUtils.CurrentWindow.ConnectInputToOutput( node.OutputPorts[ 0 ].ExternalReferences[ i ].NodeId, node.OutputPorts[ 0 ].ExternalReferences[ i ].PortId, backPort.NodeId, backPort.PortId );
+ // }
+ // }
+ //}
+ if( destroyMasterNode || ( node.UniqueId != m_masterNodeId && !( node is TemplateMultiPassMasterNode )/*!m_multiPassMasterNodes.HasNode( node.UniqueId )*/ ) )
+ {
+ m_nodeGrid.RemoveNodeFromGrid( node, false );
+ //Send Deactivation signal if active
+ if( node.ConnStatus == NodeConnectionStatus.Connected )
+ {
+ node.DeactivateNode( -1, true );
+ }
+
+ //Invalidate references
+ //Invalidate input references
+ for( int inputPortIdx = 0; inputPortIdx < node.InputPorts.Count; inputPortIdx++ )
+ {
+ InputPort inputPort = node.InputPorts[ inputPortIdx ];
+ if( inputPort.IsConnected )
+ {
+ for( int wireIdx = 0; wireIdx < inputPort.ExternalReferences.Count; wireIdx++ )
+ {
+ WireReference inputReference = inputPort.ExternalReferences[ wireIdx ];
+ ParentNode outputNode = GetNode( inputReference.NodeId );
+ outputNode.GetOutputPortByUniqueId( inputReference.PortId ).InvalidateConnection( inputPort.NodeId, inputPort.PortId );
+ outputNode.OnOutputPortDisconnected( inputReference.PortId );
+ }
+ inputPort.InvalidateAllConnections();
+ }
+ }
+
+ //Invalidate output reference
+ for( int outputPortIdx = 0; outputPortIdx < node.OutputPorts.Count; outputPortIdx++ )
+ {
+ OutputPort outputPort = node.OutputPorts[ outputPortIdx ];
+ if( outputPort.IsConnected )
+ {
+ for( int wireIdx = 0; wireIdx < outputPort.ExternalReferences.Count; wireIdx++ )
+ {
+ WireReference outputReference = outputPort.ExternalReferences[ wireIdx ];
+ ParentNode outnode = GetNode( outputReference.NodeId );
+ if( outnode != null )
+ {
+ outnode.GetInputPortByUniqueId( outputReference.PortId ).InvalidateConnection( outputPort.NodeId, outputPort.PortId );
+ outnode.OnInputPortDisconnected( outputReference.PortId );
+ }
+ }
+ outputPort.InvalidateAllConnections();
+ }
+ }
+
+ //Remove node from main list
+ //Undo.RecordObject( node, "Destroying node " + ( node.Attributes != null? node.Attributes.Name: node.GetType().ToString() ) );
+ if( registerUndo )
+ {
+ UIUtils.MarkUndoAction();
+ Undo.RegisterCompleteObjectUndo( ParentWindow, Constants.UndoDeleteNodeId );
+ Undo.RegisterCompleteObjectUndo( this, Constants.UndoDeleteNodeId );
+ node.RecordObjectOnDestroy( Constants.UndoDeleteNodeId );
+ }
+
+ if( OnNodeRemovedEvent != null )
+ OnNodeRemovedEvent( node );
+
+ m_nodes.Remove( node );
+ m_nodesDict.Remove( node.UniqueId );
+ node.Destroy();
+ if( registerUndo )
+ Undo.DestroyObjectImmediate( node );
+ else
+ DestroyImmediate( node );
+ IsDirty = true;
+ m_markToReOrder = true;
+ }
+ //else if( node.UniqueId == m_masterNodeId && node.GetType() == typeof(FunctionOutput) )
+ //{
+ // Debug.Log( "Attempting to destroy a output node" );
+ // DeselectNode( node );
+ // UIUtils.ShowMessage( "Attempting to destroy a output node" );
+ //}
+ else
+ {
+ TemplateMultiPassMasterNode templateMasterNode = node as TemplateMultiPassMasterNode;
+ if( templateMasterNode != null && templateMasterNode.InvalidNode )
+ {
+ DestroyNode( node, false, true );
+ return;
+ }
+
+ DeselectNode( node );
+ UIUtils.ShowMessage( "Attempting to destroy a master node" );
+ }
+ }
+
+ void AddToSelectedNodes( ParentNode node )
+ {
+ node.Selected = true;
+ m_selectedNodes.Add( node );
+ node.OnNodeStoppedMovingEvent += OnNodeFinishMoving;
+ if( node.ConnStatus == NodeConnectionStatus.Connected )
+ {
+ HighlightWiresStartingNode( node );
+ }
+ }
+
+ void RemoveFromSelectedNodes( ParentNode node )
+ {
+ node.Selected = false;
+ m_selectedNodes.Remove( node );
+ node.OnNodeStoppedMovingEvent -= OnNodeFinishMoving;
+ }
+
+ public void SelectNode( ParentNode node, bool append, bool reorder )
+ {
+ if( node == null )
+ return;
+
+ if( append )
+ {
+ if( !m_selectedNodes.Contains( node ) )
+ {
+ AddToSelectedNodes( node );
+ }
+ }
+ else
+ {
+ DeSelectAll();
+ AddToSelectedNodes( node );
+ }
+ if( reorder && !node.ReorderLocked )
+ {
+ m_nodes.Remove( node );
+ m_nodes.Add( node );
+ m_markToReOrder = true;
+ }
+ }
+
+ public void MultipleSelection( Rect selectionArea, bool appendSelection = true )
+ {
+ if( !appendSelection )
+ {
+ for( int i = 0; i < m_nodes.Count; i++ )
+ {
+ if( selectionArea.Overlaps( m_nodes[ i ].Position, true ) )
+ {
+ RemoveFromSelectedNodes( m_nodes[ i ] );
+ }
+ }
+
+ m_markedToDeSelect = false;
+ ResetHighlightedWires();
+ }
+ else
+ {
+ for( int i = 0; i < m_nodes.Count; i++ )
+ {
+ if( !m_nodes[ i ].Selected && selectionArea.Overlaps( m_nodes[ i ].Position, true ) )
+ {
+ AddToSelectedNodes( m_nodes[ i ] );
+ }
+ }
+ }
+
+ // reorder nodes and highlight them
+ for( int i = 0; i < m_selectedNodes.Count; i++ )
+ {
+ if( !m_selectedNodes[ i ].ReorderLocked )
+ {
+ m_nodes.Remove( m_selectedNodes[ i ] );
+ m_nodes.Add( m_selectedNodes[ i ] );
+ m_markToReOrder = true;
+ if( m_selectedNodes[ i ].ConnStatus == NodeConnectionStatus.Connected )
+ {
+ HighlightWiresStartingNode( m_selectedNodes[ i ] );
+ }
+ }
+ }
+ }
+
+ public void SelectAll()
+ {
+ for( int i = 0; i < m_nodes.Count; i++ )
+ {
+ if( !m_nodes[ i ].Selected )
+ AddToSelectedNodes( m_nodes[ i ] );
+ }
+ }
+
+ public void SelectMasterNode()
+ {
+ if( m_masterNodeId != Constants.INVALID_NODE_ID )
+ {
+ SelectNode( CurrentMasterNode, false, false );
+ }
+ }
+
+ public void SelectOutputNode()
+ {
+ if( m_masterNodeId != Constants.INVALID_NODE_ID )
+ {
+ SelectNode( CurrentOutputNode, false, false );
+ }
+ }
+
+ public void DeselectNode( int nodeId )
+ {
+ ParentNode node = GetNode( nodeId );
+ if( node )
+ {
+ m_selectedNodes.Remove( node );
+ node.Selected = false;
+ }
+ }
+
+ public void DeselectNode( ParentNode node )
+ {
+ m_selectedNodes.Remove( node );
+ node.Selected = false;
+ PropagateHighlightDeselection( node );
+ }
+
+
+
+ public void DeSelectAll()
+ {
+ m_markedToDeSelect = false;
+ for( int i = 0; i < m_selectedNodes.Count; i++ )
+ {
+ m_selectedNodes[ i ].Selected = false;
+ m_selectedNodes[ i ].OnNodeStoppedMovingEvent -= OnNodeFinishMoving;
+ }
+ m_selectedNodes.Clear();
+ ResetHighlightedWires();
+ }
+
+ public void AssignMasterNode()
+ {
+ if( m_selectedNodes.Count == 1 )
+ {
+ OutputNode newOutputNode = m_selectedNodes[ 0 ] as OutputNode;
+ MasterNode newMasterNode = newOutputNode as MasterNode;
+ if( newOutputNode != null )
+ {
+ if( m_masterNodeId != Constants.INVALID_NODE_ID && m_masterNodeId != newOutputNode.UniqueId )
+ {
+ OutputNode oldOutputNode = GetNode( m_masterNodeId ) as OutputNode;
+ MasterNode oldMasterNode = oldOutputNode as MasterNode;
+ if( oldOutputNode != null )
+ {
+ oldOutputNode.IsMainOutputNode = false;
+ if( oldMasterNode != null )
+ {
+ oldMasterNode.ClearUpdateEvents();
+ }
+ }
+ }
+ m_masterNodeId = newOutputNode.UniqueId;
+ newOutputNode.IsMainOutputNode = true;
+ if( newMasterNode != null )
+ {
+ newMasterNode.OnMaterialUpdatedEvent += OnMaterialUpdatedEvent;
+ newMasterNode.OnShaderUpdatedEvent += OnShaderUpdatedEvent;
+ }
+ }
+ }
+
+ IsDirty = true;
+ }
+
+ public void AssignMasterNode( OutputNode node, bool onlyUpdateGraphId )
+ {
+ AssignMasterNode( node.UniqueId, onlyUpdateGraphId );
+ MasterNode masterNode = node as MasterNode;
+ if( masterNode != null )
+ {
+ masterNode.OnMaterialUpdatedEvent += OnMaterialUpdatedEvent;
+ masterNode.OnShaderUpdatedEvent += OnShaderUpdatedEvent;
+ }
+ }
+
+ public void AssignMasterNode( int nodeId, bool onlyUpdateGraphId )
+ {
+ if( nodeId < 0 || m_masterNodeId == nodeId )
+ return;
+
+ if( m_masterNodeId > Constants.INVALID_NODE_ID )
+ {
+ OutputNode oldOutputNode = ( GetNode( nodeId ) as OutputNode );
+ MasterNode oldMasterNode = oldOutputNode as MasterNode;
+ if( oldOutputNode != null )
+ {
+ oldOutputNode.IsMainOutputNode = false;
+ if( oldMasterNode != null )
+ {
+ oldMasterNode.ClearUpdateEvents();
+ }
+ }
+ }
+
+ if( onlyUpdateGraphId )
+ {
+ m_masterNodeId = nodeId;
+ }
+ else
+ {
+ OutputNode outputNode = ( GetNode( nodeId ) as OutputNode );
+ if( outputNode != null )
+ {
+ outputNode.IsMainOutputNode = true;
+ m_masterNodeId = nodeId;
+ }
+ }
+
+ IsDirty = true;
+ }
+
+ public void RefreshOnUndo()
+ {
+ if( m_nodes != null )
+ {
+ int count = m_nodes.Count;
+ for( int i = 0; i < count; i++ )
+ {
+ if( m_nodes[ i ] != null )
+ {
+ m_nodes[ i ].RefreshOnUndo();
+ }
+ }
+ }
+ }
+
+ public void DrawGrid( DrawInfo drawInfo )
+ {
+ m_nodeGrid.DrawGrid( drawInfo );
+ }
+
+ public float MaxNodeDist
+ {
+ get { return m_nodeGrid.MaxNodeDist; }
+ }
+
+ public List<ParentNode> GetNodesInGrid( Vector2 transformedMousePos )
+ {
+ return m_nodeGrid.GetNodesOn( transformedMousePos );
+ }
+
+ public void FireMasterNode( Shader selectedShader )
+ {
+ ( GetNode( m_masterNodeId ) as MasterNode ).Execute( selectedShader );
+ }
+
+ public Shader FireMasterNode( string pathname, bool isFullPath )
+ {
+ return ( GetNode( m_masterNodeId ) as MasterNode ).Execute( pathname, isFullPath );
+ }
+
+ private void ForceSignalPropagationOnMasterNodeInternal( UsageListTemplateMultiPassMasterNodes masterNodes )
+ {
+ int mpCount = masterNodes.Count;
+ for( int i = 0; i < mpCount; i++ )
+ {
+ masterNodes.NodesList[ i ].GenerateSignalPropagation();
+ }
+ }
+
+ public void ForceSignalPropagationOnMasterNode()
+ {
+ if( m_multiPassMasterNodes.Count > 0 )
+ {
+ ForceSignalPropagationOnMasterNodeInternal( m_multiPassMasterNodes );
+ for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
+ {
+ ForceSignalPropagationOnMasterNodeInternal( m_lodMultiPassMasterNodes[ i ] );
+ }
+ }
+ else if( CurrentOutputNode != null )
+ CurrentOutputNode.GenerateSignalPropagation();
+
+ List<FunctionOutput> allOutputs = m_functionOutputNodes.NodesList;
+ for( int i = 0; i < allOutputs.Count; i++ )
+ {
+ allOutputs[ i ].GenerateSignalPropagation();
+ }
+
+ //List<RegisterLocalVarNode> localVarNodes = m_localVarNodes.NodesList;
+ //int count = localVarNodes.Count;
+ //for( int i = 0; i < count; i++ )
+ //{
+ // localVarNodes[ i ].GenerateSignalPropagation();
+ //}
+ }
+
+ public void UpdateShaderOnMasterNode( Shader newShader )
+ {
+ MasterNode mainMasterNode = ( GetNode( m_masterNodeId ) as MasterNode );
+ if( mainMasterNode == null )
+ {
+ Debug.LogError( "No Master Node was detected. Aborting update!" );
+ return;
+ }
+ mainMasterNode.UpdateFromShader( newShader );
+
+ if( HasLODs )
+ {
+ int passIdx = ( (TemplateMultiPassMasterNode)mainMasterNode ).PassIdx;
+ for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
+ {
+ if( m_lodMultiPassMasterNodes.Count != 0 && m_lodMultiPassMasterNodes[ i ].NodesList.Count > 0 )
+ {
+ if( m_lodMultiPassMasterNodes[ i ].NodesList[ passIdx ] != null )
+ {
+ m_lodMultiPassMasterNodes[ i ].NodesList[ passIdx ].UpdateFromShader( newShader );
+ }
+ else
+ {
+ Debug.LogError( "Null master node detected. Aborting update!" );
+ return;
+ }
+ }
+ else break;
+ }
+ }
+ }
+
+ public void CopyValuesFromMaterial( Material material )
+ {
+ Material currMaterial = CurrentMaterial;
+ if( currMaterial == material )
+ {
+ for( int i = 0; i < m_nodes.Count; i++ )
+ {
+ m_nodes[ i ].ForceUpdateFromMaterial( material );
+ }
+ }
+ }
+
+ public void UpdateMaterialOnMasterNode( Material material )
+ {
+ MasterNode mainMasterNode = ( GetNode( m_masterNodeId ) as MasterNode );
+ mainMasterNode.UpdateMasterNodeMaterial( material );
+ if( HasLODs )
+ {
+ int passIdx = ( (TemplateMultiPassMasterNode)mainMasterNode ).PassIdx;
+ for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
+ {
+ if( m_lodMultiPassMasterNodes.Count != 0 && m_lodMultiPassMasterNodes[ i ].NodesList.Count > 0 )
+ {
+ m_lodMultiPassMasterNodes[ i ].NodesList[ passIdx ].UpdateMasterNodeMaterial( material );
+ }
+ else break;
+ }
+ }
+ }
+
+ public void UpdateMaterialOnPropertyNodes( Material material )
+ {
+ int propertyCount = m_propertyNodes.Count;
+ for(int i = 0;i< propertyCount;i++ )
+ {
+ m_propertyNodes.NodesList[i].UpdateMaterial( material );
+ }
+ }
+
+ public void SetMaterialModeOnGraph( Material mat, bool fetchMaterialValues = true )
+ {
+ for( int i = 0; i < m_nodes.Count; i++ )
+ {
+ m_nodes[ i ].SetMaterialMode( mat, fetchMaterialValues );
+ }
+ }
+
+ public ParentNode CheckNodeAt( Vector3 pos, bool checkForRMBIgnore = false )
+ {
+ ParentNode selectedNode = null;
+
+ // this is checked on the inverse order to give priority to nodes that are drawn on top ( last on the list )
+ for( int i = m_nodes.Count - 1; i > -1; i-- )
+ {
+ if( m_nodes[ i ].Contains( pos ) )
+ {
+ if( checkForRMBIgnore )
+ {
+ if( !m_nodes[ i ].RMBIgnore )
+ {
+ selectedNode = m_nodes[ i ];
+ break;
+ }
+ }
+ else
+ {
+ selectedNode = m_nodes[ i ];
+ break;
+ }
+ }
+ }
+ return selectedNode;
+ }
+
+ public void ResetNodesLocalVariables()
+ {
+ for( int i = 0; i < m_nodes.Count; i++ )
+ {
+ m_nodes[ i ].Reset();
+ m_nodes[ i ].ResetOutputLocals();
+
+ FunctionNode fnode = m_nodes[ i ] as FunctionNode;
+ if( fnode != null )
+ {
+ if( fnode.Function != null )
+ fnode.FunctionGraph.ResetNodesLocalVariables();
+ }
+ }
+ }
+
+ public void ResetNodesLocalVariablesIfNot( MasterNodePortCategory category )
+ {
+ for( int i = 0; i < m_nodes.Count; i++ )
+ {
+ m_nodes[ i ].Reset();
+ m_nodes[ i ].ResetOutputLocalsIfNot( category );
+
+ FunctionNode fnode = m_nodes[ i ] as FunctionNode;
+ if( fnode != null )
+ {
+ if( fnode.Function != null )
+ fnode.FunctionGraph.ResetNodesLocalVariablesIfNot( category );
+ }
+ }
+ }
+
+ public void ResetNodesLocalVariables( ParentNode node )
+ {
+ if( node is GetLocalVarNode )
+ {
+ GetLocalVarNode localVarNode = node as GetLocalVarNode;
+ if( localVarNode.CurrentSelected != null )
+ {
+ node = localVarNode.CurrentSelected;
+ }
+ }
+
+ node.Reset();
+ node.ResetOutputLocals();
+ int count = node.InputPorts.Count;
+ for( int i = 0; i < count; i++ )
+ {
+ if( node.InputPorts[ i ].IsConnected )
+ {
+ ResetNodesLocalVariables( m_nodesDict[ node.InputPorts[ i ].GetConnection().NodeId ] );
+ }
+ }
+ }
+
+ public void ResetNodesLocalVariablesIfNot( ParentNode node, MasterNodePortCategory category )
+ {
+ if( node is GetLocalVarNode )
+ {
+ GetLocalVarNode localVarNode = node as GetLocalVarNode;
+ if( localVarNode.CurrentSelected != null )
+ {
+ node = localVarNode.CurrentSelected;
+ }
+ }
+
+ node.Reset();
+ node.ResetOutputLocalsIfNot( category );
+ int count = node.InputPorts.Count;
+ for( int i = 0; i < count; i++ )
+ {
+ if( node.InputPorts[ i ].IsConnected )
+ {
+ ResetNodesLocalVariablesIfNot( m_nodesDict[ node.InputPorts[ i ].GetConnection().NodeId ], category );
+ }
+ }
+ }
+
+
+ public override string ToString()
+ {
+ string dump = ( "Parent Graph \n" );
+ for( int i = 0; i < m_nodes.Count; i++ )
+ {
+ dump += ( m_nodes[ i ] + "\n" );
+ }
+ return dump;
+ }
+
+ public void OrderNodesByGraphDepth()
+ {
+ if( CurrentMasterNode != null )
+ {
+ //CurrentMasterNode.SetupNodeCategories();
+ int count = m_nodes.Count;
+ for( int i = 0; i < count; i++ )
+ {
+ if( m_nodes[ i ].ConnStatus == NodeConnectionStatus.Island )
+ {
+ m_nodes[ i ].CalculateCustomGraphDepth();
+ }
+ }
+ }
+ else
+ {
+ //TODO: remove this dynamic list
+ List<OutputNode> allOutputs = new List<OutputNode>();
+ for( int i = 0; i < AllNodes.Count; i++ )
+ {
+ OutputNode temp = AllNodes[ i ] as OutputNode;
+ if( temp != null )
+ allOutputs.Add( temp );
+ }
+
+ for( int j = 0; j < allOutputs.Count; j++ )
+ {
+ allOutputs[ j ].SetupNodeCategories();
+ int count = m_nodes.Count;
+ for( int i = 0; i < count; i++ )
+ {
+ if( m_nodes[ i ].ConnStatus == NodeConnectionStatus.Island )
+ {
+ m_nodes[ i ].CalculateCustomGraphDepth();
+ }
+ }
+ }
+ }
+
+ m_nodes.Sort( ( x, y ) => { return y.GraphDepth.CompareTo( x.GraphDepth ); } );
+ }
+
+ public void WriteToString( ref string nodesInfo, ref string connectionsInfo )
+ {
+ for( int i = 0; i < m_nodes.Count; i++ )
+ {
+ m_nodes[ i ].FullWriteToString( ref nodesInfo, ref connectionsInfo );
+ IOUtils.AddLineTerminator( ref nodesInfo );
+ }
+ }
+
+ public void Reset()
+ {
+ SaveIsDirty = false;
+ IsDirty = false;
+ }
+
+ public void OnBeforeSerialize()
+ {
+ //DeSelectAll();
+ }
+
+ public void OnAfterDeserialize()
+ {
+ m_afterDeserializeFlag = true;
+ }
+
+ public void CleanCorruptedNodes()
+ {
+ for( int i = 0; i < m_nodes.Count; i++ )
+ {
+ if( (object)m_nodes[ i ] == null )
+ {
+ m_nodes.RemoveAt( i );
+ CleanCorruptedNodes();
+ }
+ }
+ }
+
+ public void OnDuplicateEventWrapper()
+ {
+ if( OnDuplicateEvent != null )
+ {
+ AmplifyShaderEditorWindow temp = UIUtils.CurrentWindow;
+ UIUtils.CurrentWindow = ParentWindow;
+ OnDuplicateEvent();
+ UIUtils.CurrentWindow = temp;
+ }
+ }
+
+ public ParentNode CreateNode( AmplifyShaderFunction shaderFunction, bool registerUndo, int nodeId = -1, bool addLast = true )
+ {
+ FunctionNode newNode = ScriptableObject.CreateInstance<FunctionNode>();
+ if( newNode )
+ {
+ newNode.ContainerGraph = this;
+ newNode.CommonInit( shaderFunction, nodeId );
+ newNode.UniqueId = nodeId;
+ AddNode( newNode, nodeId < 0, addLast, registerUndo );
+ }
+ return newNode;
+ }
+
+ public ParentNode CreateNode( AmplifyShaderFunction shaderFunction, bool registerUndo, Vector2 pos, int nodeId = -1, bool addLast = true )
+ {
+ ParentNode newNode = CreateNode( shaderFunction, registerUndo, nodeId, addLast );
+ if( newNode )
+ {
+ newNode.Vec2Position = pos;
+ }
+ return newNode;
+ }
+
+ public ParentNode CreateNode( System.Type type, bool registerUndo, int nodeId = -1, bool addLast = true )
+ {
+ ParentNode newNode = ScriptableObject.CreateInstance( type ) as ParentNode;
+ if( newNode )
+ {
+ newNode.ContainerGraph = this;
+ newNode.UniqueId = nodeId;
+ AddNode( newNode, nodeId < 0, addLast, registerUndo );
+ }
+ return newNode;
+ }
+
+ public ParentNode CreateNode( System.Type type, bool registerUndo, Vector2 pos, int nodeId = -1, bool addLast = true )
+ {
+ ParentNode newNode = CreateNode( type, registerUndo, nodeId, addLast );
+ if( newNode )
+ {
+ newNode.Vec2Position = pos;
+ }
+ return newNode;
+ }
+
+ public void FireMasterNodeReplacedEvent()
+ {
+ MasterNode masterNode = CurrentMasterNode;
+ int count = m_nodes.Count;
+ for( int i = 0; i < count; i++ )
+ {
+ if( m_nodes[ i ].UniqueId != m_masterNodeId )
+ {
+ m_nodes[ i ].OnMasterNodeReplaced( masterNode );
+ }
+ }
+ }
+
+ //Used over shader functions to propagate signal into their graphs
+ public void FireMasterNodeReplacedEvent( MasterNode masterNode )
+ {
+ int count = m_nodes.Count;
+ for( int i = 0; i < count; i++ )
+ {
+ if( m_nodes[ i ].UniqueId != masterNode.UniqueId )
+ {
+ m_nodes[ i ].OnMasterNodeReplaced( masterNode );
+ }
+ }
+ }
+
+
+ public void CrossCheckTemplateNodes( TemplateDataParent templateData )
+ {
+ /*Paulo*/
+ DeSelectAll();
+ TemplateMultiPassMasterNode newMasterNode = null;
+ Dictionary<string, TemplateReplaceHelper> nodesDict = new Dictionary<string, TemplateReplaceHelper>();
+ int mpNodeCount = m_multiPassMasterNodes.NodesList.Count;
+ for( int i = 0; i < mpNodeCount; i++ )
+ {
+ nodesDict.Add( m_multiPassMasterNodes.NodesList[ i ].OriginalPassName, new TemplateReplaceHelper( m_multiPassMasterNodes.NodesList[ i ] ) );
+ }
+
+ TemplateMultiPassMasterNode currMasterNode = GetNode( m_masterNodeId ) as TemplateMultiPassMasterNode;
+
+ TemplateMultiPass multipassData = templateData as TemplateMultiPass;
+ m_currentSRPType = multipassData.SubShaders[ 0 ].Modules.SRPType;
+
+ bool sortTemplatesNodes = false;
+ Vector2 currentPosition = currMasterNode.Vec2Position;
+ for( int subShaderIdx = 0; subShaderIdx < multipassData.SubShaders.Count; subShaderIdx++ )
+ {
+ for( int passIdx = 0; passIdx < multipassData.SubShaders[ subShaderIdx ].Passes.Count; passIdx++ )
+ {
+ string currPassName = multipassData.SubShaders[ subShaderIdx ].Passes[ passIdx ].PassNameContainer.Data;
+ if( nodesDict.ContainsKey( currPassName ) )
+ {
+ bool wasMainNode = nodesDict[ currPassName ].MasterNode.IsMainOutputNode;
+
+ currentPosition.y += nodesDict[ currPassName ].MasterNode.Position.height + 10;
+ nodesDict[ currPassName ].Used = true;
+ nodesDict[ currPassName ].MasterNode.SetTemplate( multipassData, false, false, subShaderIdx, passIdx, SetTemplateSource.NewShader );
+ if( wasMainNode && !nodesDict[ currPassName ].MasterNode.IsMainOutputNode )
+ {
+ nodesDict[ currPassName ].MasterNode.ReleaseResources();
+ }
+ else if( !wasMainNode && nodesDict[ currPassName ].MasterNode.IsMainOutputNode )
+ {
+ newMasterNode = nodesDict[ currPassName ].MasterNode;
+ }
+ }
+ else
+ {
+ sortTemplatesNodes = true;
+ TemplateMultiPassMasterNode masterNode = CreateNode( typeof( TemplateMultiPassMasterNode ), false ) as TemplateMultiPassMasterNode;
+ if( multipassData.SubShaders[ subShaderIdx ].Passes[ passIdx ].IsMainPass )
+ {
+ newMasterNode = masterNode;
+ currMasterNode.ReleaseResources();
+ }
+ masterNode.Vec2Position = currentPosition;
+ masterNode.SetTemplate( multipassData, true, true, subShaderIdx, passIdx, SetTemplateSource.NewShader );
+ //currentPosition.y += masterNode.HeightEstimate + 10;
+ }
+ }
+ }
+
+ foreach( KeyValuePair<string, TemplateReplaceHelper> kvp in nodesDict )
+ {
+ if( !kvp.Value.Used )
+ DestroyNode( kvp.Value.MasterNode, false, true );
+ }
+ nodesDict.Clear();
+
+ if( newMasterNode != null )
+ {
+ m_masterNodeId = newMasterNode.UniqueId;
+ newMasterNode.OnMaterialUpdatedEvent += OnMaterialUpdatedEvent;
+ newMasterNode.OnShaderUpdatedEvent += OnShaderUpdatedEvent;
+ newMasterNode.IsMainOutputNode = true;
+ }
+
+ if( sortTemplatesNodes )
+ {
+ m_multiPassMasterNodes.NodesList.Sort( ( x, y ) => ( x.PassIdx.CompareTo( y.PassIdx ) ) );
+ }
+ }
+
+ public void OnRefreshLinkedPortsComplete()
+ {
+ OnRefreshLinkedPortsCompleteInternal( m_multiPassMasterNodes );
+ for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
+ {
+ OnRefreshLinkedPortsCompleteInternal( m_lodMultiPassMasterNodes[ i ] );
+ }
+ }
+
+ private void OnRefreshLinkedPortsCompleteInternal( UsageListTemplateMultiPassMasterNodes masterNodes )
+ {
+ int mpCount = masterNodes.Count;
+ for( int i = 0; i < mpCount; i++ )
+ {
+ masterNodes.NodesList[ i ].OnRefreshLinkedPortsComplete();
+ }
+ }
+
+ public void RefreshLinkedMasterNodes( bool optionsUpdate = false )
+ {
+ if( DebugConsoleWindow.DeveloperMode )
+ Debug.Log( "Refresh linked master nodes" );
+
+ RefreshLinkedMasterNodesInternal( m_multiPassMasterNodes, optionsUpdate );
+ for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
+ {
+ RefreshLinkedMasterNodesInternal( m_lodMultiPassMasterNodes[i], optionsUpdate );
+ }
+ }
+
+ private void RefreshLinkedMasterNodesInternal( UsageListTemplateMultiPassMasterNodes masterNodes, bool optionsUpdate )
+ {
+ int mpCount = masterNodes.Count;
+ if( mpCount > 1 )
+ {
+ Dictionary<string, List<InputPort>> registeredLinks = new Dictionary<string, List<InputPort>>();
+ for( int i = 0; i < mpCount; i++ )
+ {
+ CheckLinkedPorts( ref registeredLinks, masterNodes.NodesList[ mpCount - 1 - i ] );
+ }
+
+ foreach( KeyValuePair<string, List<InputPort>> kvp in registeredLinks )
+ {
+ int linkCount = kvp.Value.Count;
+ if( linkCount == 1 )
+ {
+ kvp.Value[ 0 ].Visible = true;
+ }
+ else
+ {
+ kvp.Value[ 0 ].Visible = true;
+ for( int i = 1; i < linkCount; i++ )
+ {
+ kvp.Value[ i ].SetExternalLink( kvp.Value[ 0 ].NodeId, kvp.Value[ 0 ].PortId );
+ kvp.Value[ i ].Visible = false;
+ }
+ }
+ kvp.Value.Clear();
+ }
+ registeredLinks.Clear();
+ registeredLinks = null;
+ }
+
+ masterNodes.NodesList.Sort( ( x, y ) => ( x.SubShaderIdx * 1000 + x.PassIdx ).CompareTo( y.SubShaderIdx * 1000 + y.PassIdx ) );
+ masterNodes.UpdateNodeArr();
+
+ m_parentWindow.TemplatesManagerInstance.ResetOptionsSetupData();
+ for( int i = 0; i < mpCount; i++ )
+ {
+ int visiblePorts = 0;
+ for( int j = 0; j < masterNodes.NodesList[ i ].InputPorts.Count; j++ )
+ {
+ if( masterNodes.NodesList[ i ].InputPorts[ j ].Visible )
+ {
+ visiblePorts++;
+ }
+ }
+
+ if( masterNodes.NodesList[ i ].VisiblePorts != visiblePorts )
+ {
+ masterNodes.NodesList[ i ].VisiblePorts = visiblePorts;
+ ForceRepositionCheck = true;
+ }
+
+ masterNodes.NodesList[ i ].Docking = visiblePorts <= 0;
+ if( optionsUpdate )
+ {
+ masterNodes.NodesList[ i ].ForceOptionsRefresh();
+ }
+ }
+ }
+
+ void CheckLinkedPorts( ref Dictionary<string, List<InputPort>> registeredLinks, TemplateMultiPassMasterNode masterNode )
+ {
+ if( masterNode.HasLinkPorts )
+ {
+ int inputCount = masterNode.InputPorts.Count;
+ for( int i = 0; i < inputCount; i++ )
+ {
+ if( !string.IsNullOrEmpty( masterNode.InputPorts[ i ].ExternalLinkId ) )
+ {
+ string linkId = masterNode.InputPorts[ i ].ExternalLinkId;
+ if( !registeredLinks.ContainsKey( masterNode.InputPorts[ i ].ExternalLinkId ) )
+ {
+ registeredLinks.Add( linkId, new List<InputPort>() );
+ }
+
+ if( masterNode.IsMainOutputNode )
+ {
+ registeredLinks[ linkId ].Insert( 0, masterNode.InputPorts[ i ] );
+ }
+ else
+ {
+ registeredLinks[ linkId ].Add( masterNode.InputPorts[ i ] );
+ }
+ }
+ else
+ {
+ masterNode.InputPorts[ i ].Visible = true;
+ }
+ }
+ }
+ else
+ {
+ int inputCount = masterNode.InputPorts.Count;
+ for( int i = 0; i < inputCount; i++ )
+ {
+ masterNode.InputPorts[ i ].Visible = true;
+ }
+ }
+
+ }
+
+ public MasterNode ReplaceMasterNode( AvailableShaderTypes newType, bool writeDefaultData = false, TemplateDataParent templateData = null )
+ {
+ DeSelectAll();
+ ResetNodeConnStatus();
+ MasterNode newMasterNode = null;
+ List<TemplateMultiPassMasterNode> nodesToDelete = null;
+ int mpNodeCount = m_multiPassMasterNodes.NodesList.Count;
+ if( mpNodeCount > 0 )
+ {
+ nodesToDelete = new List<TemplateMultiPassMasterNode>();
+ for( int i = 0; i < mpNodeCount; i++ )
+ {
+ if( m_multiPassMasterNodes.NodesList[ i ].UniqueId != m_masterNodeId )
+ {
+ nodesToDelete.Add( m_multiPassMasterNodes.NodesList[ i ] );
+ }
+ }
+
+ for( int lod = 0; lod < m_lodMultiPassMasterNodes.Count; lod++ )
+ {
+ int lodNodeCount = m_lodMultiPassMasterNodes[ lod ].Count;
+ for( int i = 0; i < lodNodeCount; i++ )
+ {
+ nodesToDelete.Add( m_lodMultiPassMasterNodes[ lod ].NodesList[ i ] );
+ }
+ }
+ }
+
+ MasterNode currMasterNode = GetNode( m_masterNodeId ) as MasterNode;
+ if( currMasterNode != null )
+ {
+ currMasterNode.ReleaseResources();
+ }
+
+ bool refreshLinkedMasterNodes = false;
+ switch( newType )
+ {
+ default:
+ case AvailableShaderTypes.SurfaceShader:
+ {
+ CurrentCanvasMode = NodeAvailability.SurfaceShader;
+ m_currentSRPType = TemplateSRPType.BuiltIn;
+ newMasterNode = CreateNode( typeof( StandardSurfaceOutputNode ), false ) as MasterNode;
+ }
+ break;
+ case AvailableShaderTypes.Template:
+ {
+ CurrentCanvasMode = NodeAvailability.TemplateShader;
+ if( templateData.TemplateType == TemplateDataType.LegacySinglePass )
+ {
+ newMasterNode = CreateNode( typeof( TemplateMasterNode ), false ) as MasterNode;
+ ( newMasterNode as TemplateMasterNode ).SetTemplate( templateData as TemplateData, writeDefaultData, false );
+ m_currentSRPType = TemplateSRPType.BuiltIn;
+ }
+ else
+ {
+ /*Paulo*/
+ TemplateMultiPass multipassData = templateData as TemplateMultiPass;
+ m_currentSRPType = multipassData.SubShaders[ 0 ].Modules.SRPType;
+
+ Vector2 currentPosition = currMasterNode.Vec2Position;
+
+ for( int subShaderIdx = 0; subShaderIdx < multipassData.SubShaders.Count; subShaderIdx++ )
+ {
+ for( int passIdx = 0; passIdx < multipassData.SubShaders[ subShaderIdx ].Passes.Count; passIdx++ )
+ {
+ TemplateMultiPassMasterNode masterNode = CreateNode( typeof( TemplateMultiPassMasterNode ), false ) as TemplateMultiPassMasterNode;
+ if( multipassData.SubShaders[ subShaderIdx ].Passes[ passIdx ].IsMainPass )
+ {
+ newMasterNode = masterNode;
+ ParentWindow.IsShaderFunctionWindow = false;
+ CurrentCanvasMode = NodeAvailability.TemplateShader;
+ }
+ masterNode.Vec2Position = currentPosition;
+ masterNode.SetTemplate( multipassData, true, true, subShaderIdx, passIdx, SetTemplateSource.NewShader );
+ //currentPosition.y += masterNode.HeightEstimate + 10;
+ }
+ }
+ refreshLinkedMasterNodes = true;
+ //RefreshLinkedMasterNodes();
+ }
+ }
+ break;
+ }
+
+ if( currMasterNode != null )
+ {
+ newMasterNode.CopyFrom( currMasterNode );
+ m_masterNodeId = -1;
+ DestroyNode( currMasterNode, false, true );
+ }
+
+ if( nodesToDelete != null )
+ {
+ for( int i = 0; i < nodesToDelete.Count; i++ )
+ {
+ DestroyNode( nodesToDelete[ i ], false, true );
+ }
+ nodesToDelete.Clear();
+ }
+
+ if( refreshLinkedMasterNodes )
+ RefreshLinkedMasterNodes( true );
+
+ m_masterNodeId = newMasterNode.UniqueId;
+ newMasterNode.OnMaterialUpdatedEvent += OnMaterialUpdatedEvent;
+ newMasterNode.OnShaderUpdatedEvent += OnShaderUpdatedEvent;
+ newMasterNode.IsMainOutputNode = true;
+ OnRefreshLinkedPortsComplete();
+ FullCleanUndoStack();
+ return newMasterNode;
+ }
+
+ private void RepositionTemplateNodes( MasterNode newMasterNode )
+ {
+ m_forceRepositionCheck = false;
+
+ int dockedElementsBefore = 0;
+ int dockedElementsAfter = 0;
+ int masterIndex = 0;
+ bool foundMaster = false;
+ for( int i = 0; i < MultiPassMasterNodes.Count; i++ )
+ {
+ if( MultiPassMasterNodes.NodesList[ i ].UniqueId == m_masterNodeId )
+ {
+ foundMaster = true;
+ masterIndex = i;
+ }
+
+ if( !MultiPassMasterNodes.NodesList[ i ].IsInvisible && MultiPassMasterNodes.NodesList[ i ].Docking )
+ {
+ if( foundMaster )
+ dockedElementsAfter++;
+ else
+ dockedElementsBefore++;
+ }
+ }
+
+ if( dockedElementsBefore > 0 )
+ {
+ newMasterNode.UseSquareNodeTitle = true;
+ }
+
+ for( int i = masterIndex - 1; i >= 0; i-- )
+ {
+ float forwardTracking = 0;
+ for( int j = i + 1; j <= masterIndex; j++ )
+ {
+ if( !MultiPassMasterNodes.NodesList[ i ].IsInvisible && !MultiPassMasterNodes.NodesList[ j ].Docking )
+ {
+ forwardTracking += MultiPassMasterNodes.NodesList[ j ].HeightEstimate + 10;
+ }
+ }
+ MasterNode node = MultiPassMasterNodes.NodesList[ i ];
+ node.Vec2Position = new Vector2( node.Vec2Position.x, newMasterNode.Position.y - forwardTracking - 33 * ( dockedElementsBefore ) );
+ }
+
+ for( int i = masterIndex + 1; i < MultiPassMasterNodes.Count; i++ )
+ {
+ if( MultiPassMasterNodes.NodesList[ i ].UniqueId == newMasterNode.UniqueId || MultiPassMasterNodes.NodesList[ i ].Docking )
+ continue;
+
+ float backTracking = 0;
+ for( int j = i - 1; j >= masterIndex; j-- )
+ {
+ if( !MultiPassMasterNodes.NodesList[ i ].IsInvisible && !MultiPassMasterNodes.NodesList[ j ].Docking )
+ {
+ backTracking += MultiPassMasterNodes.NodesList[ j ].HeightEstimate + 10;
+ }
+ }
+ MasterNode node = MultiPassMasterNodes.NodesList[ i ];
+ node.Vec2Position = new Vector2( node.Vec2Position.x, newMasterNode.Position.y + backTracking + 33 * ( dockedElementsAfter ) );
+ }
+ }
+
+ public void CreateNewEmpty( string name )
+ {
+ CleanNodes();
+ if( m_masterNodeDefaultType == null )
+ m_masterNodeDefaultType = typeof( StandardSurfaceOutputNode );
+
+ MasterNode newMasterNode = CreateNode( m_masterNodeDefaultType, false ) as MasterNode;
+ newMasterNode.SetName( name );
+ m_masterNodeId = newMasterNode.UniqueId;
+
+ ParentWindow.IsShaderFunctionWindow = false;
+ CurrentCanvasMode = NodeAvailability.SurfaceShader;
+
+ newMasterNode.OnMaterialUpdatedEvent += OnMaterialUpdatedEvent;
+ newMasterNode.OnShaderUpdatedEvent += OnShaderUpdatedEvent;
+ newMasterNode.IsMainOutputNode = true;
+ LoadedShaderVersion = VersionInfo.FullNumber;
+ }
+
+ public void CreateNewEmptyTemplate( string templateGUID )
+ {
+ CleanNodes();
+ TemplateDataParent templateData = m_parentWindow.TemplatesManagerInstance.GetTemplate( templateGUID );
+ if( templateData.TemplateType == TemplateDataType.LegacySinglePass )
+ {
+ TemplateMasterNode newMasterNode = CreateNode( typeof( TemplateMasterNode ), false ) as TemplateMasterNode;
+ m_masterNodeId = newMasterNode.UniqueId;
+
+ ParentWindow.IsShaderFunctionWindow = false;
+ CurrentCanvasMode = NodeAvailability.TemplateShader;
+ m_currentSRPType = TemplateSRPType.BuiltIn;
+ newMasterNode.OnMaterialUpdatedEvent += OnMaterialUpdatedEvent;
+ newMasterNode.OnShaderUpdatedEvent += OnShaderUpdatedEvent;
+ newMasterNode.IsMainOutputNode = true;
+
+ newMasterNode.SetTemplate( templateData as TemplateData, true, true );
+ }
+ else
+ {
+ /*Paulo*/
+ TemplateMultiPass multipassData = templateData as TemplateMultiPass;
+ m_currentSRPType = multipassData.SubShaders[ 0 ].Modules.SRPType;
+
+ Vector2 currentPosition = Vector2.zero;
+ for( int subShaderIdx = 0; subShaderIdx < multipassData.SubShaders.Count; subShaderIdx++ )
+ {
+ for( int passIdx = 0; passIdx < multipassData.SubShaders[ subShaderIdx ].Passes.Count; passIdx++ )
+ {
+ TemplateMultiPassMasterNode newMasterNode = CreateNode( typeof( TemplateMultiPassMasterNode ), false ) as TemplateMultiPassMasterNode;
+ if( multipassData.SubShaders[ subShaderIdx ].Passes[ passIdx ].IsMainPass )
+ {
+ m_masterNodeId = newMasterNode.UniqueId;
+
+ ParentWindow.IsShaderFunctionWindow = false;
+ CurrentCanvasMode = NodeAvailability.TemplateShader;
+
+ newMasterNode.OnMaterialUpdatedEvent += OnMaterialUpdatedEvent;
+ newMasterNode.OnShaderUpdatedEvent += OnShaderUpdatedEvent;
+ newMasterNode.IsMainOutputNode = true;
+ }
+ newMasterNode.Vec2Position = currentPosition;
+ newMasterNode.SetTemplate( multipassData, true, true, subShaderIdx, passIdx, SetTemplateSource.NewShader );
+
+ //currentPosition.y += newMasterNode.HeightEstimate + 10;
+ }
+ }
+
+ RefreshLinkedMasterNodes( false );
+ OnRefreshLinkedPortsComplete();
+ }
+
+ LoadedShaderVersion = VersionInfo.FullNumber;
+ }
+
+ public void CreateNewEmptyFunction( AmplifyShaderFunction shaderFunction )
+ {
+ CleanNodes();
+ FunctionOutput newOutputNode = CreateNode( typeof( FunctionOutput ), false ) as FunctionOutput;
+ m_masterNodeId = newOutputNode.UniqueId;
+
+ ParentWindow.IsShaderFunctionWindow = true;
+ CurrentCanvasMode = NodeAvailability.ShaderFunction;
+
+ newOutputNode.IsMainOutputNode = true;
+ }
+
+ public void ForceCategoryRefresh() { m_forceCategoryRefresh = true; }
+ public void RefreshExternalReferences()
+ {
+ int count = m_nodes.Count;
+ for( int i = 0; i < count; i++ )
+ {
+ m_nodes[ i ].RefreshExternalReferences();
+ }
+ }
+
+ public Vector2 SelectedNodesCentroid
+ {
+ get
+ {
+ if( m_selectedNodes.Count == 0 )
+ return Vector2.zero;
+ Vector2 pos = new Vector2( 0, 0 );
+ for( int i = 0; i < m_selectedNodes.Count; i++ )
+ {
+ pos += m_selectedNodes[ i ].Vec2Position;
+ }
+
+ pos /= m_selectedNodes.Count;
+ return pos;
+ }
+ }
+
+ public void AddVirtualTextureCount()
+ {
+ m_virtualTextureCount += 1;
+ }
+
+ public void RemoveVirtualTextureCount()
+ {
+ m_virtualTextureCount -= 1;
+ if( m_virtualTextureCount < 0 )
+ {
+ Debug.LogWarning( "Invalid virtual texture count" );
+ }
+ }
+
+ public bool HasVirtualTexture { get { return m_virtualTextureCount > 0; } }
+
+ public void AddInstancePropertyCount()
+ {
+ m_instancePropertyCount += 1;
+// Debug.Log( "AddInstancePropertyCount "+this.GetInstanceID() + " " + m_instancePropertyCount );
+ }
+
+ public void RemoveInstancePropertyCount()
+ {
+ m_instancePropertyCount -= 1;
+ // Debug.Log( "RemoveInstancePropertyCount " + this.GetInstanceID() + " " + m_instancePropertyCount );
+
+ if( m_instancePropertyCount < 0 )
+ {
+ Debug.LogWarning( "Invalid property instance count" );
+ }
+ }
+
+ public int InstancePropertyCount { get { return m_instancePropertyCount; } set { m_instancePropertyCount = value; } }
+
+ public bool IsInstancedShader { get { return m_instancePropertyCount > 0; } }
+
+ public void AddNormalDependentCount() { m_normalDependentCount += 1; }
+
+ public void RemoveNormalDependentCount()
+ {
+ m_normalDependentCount -= 1;
+ if( m_normalDependentCount < 0 )
+ {
+ Debug.LogWarning( "Invalid normal dependentCount count" );
+ }
+ }
+
+ public void SetModeFromMasterNode()
+ {
+ MasterNode masterNode = CurrentMasterNode;
+ if( masterNode != null )
+ {
+ switch( masterNode.CurrentMasterNodeCategory )
+ {
+ default:
+ case AvailableShaderTypes.SurfaceShader:
+ {
+ if( masterNode is StandardSurfaceOutputNode )
+ CurrentCanvasMode = ParentWindow.CurrentNodeAvailability;
+ else
+ CurrentCanvasMode = NodeAvailability.SurfaceShader;
+ }
+ break;
+ case AvailableShaderTypes.Template:
+ {
+ CurrentCanvasMode = NodeAvailability.TemplateShader;
+ }
+ break;
+ }
+ }
+ else
+ {
+
+ CurrentCanvasMode = NodeAvailability.SurfaceShader;
+ }
+ }
+
+ public void MarkToDelete( ParentNode node )
+ {
+ m_markedForDeletion.Add( node );
+ }
+ public bool IsMasterNode( ParentNode node )
+ {
+ return ( node.UniqueId == m_masterNodeId ) ||
+ m_multiPassMasterNodes.HasNode( node.UniqueId );
+ }
+
+ public TemplateMultiPassMasterNode GetMainMasterNodeOfLOD( int lod )
+ {
+ if( lod == -1 )
+ return CurrentMasterNode as TemplateMultiPassMasterNode;
+
+ return m_lodMultiPassMasterNodes[ lod ].NodesList.Find( x => x.IsMainOutputNode );
+ }
+
+ public TemplateMultiPassMasterNode GetMasterNodeOfPass( string passName, int lod )
+ {
+ if( lod == -1 )
+ return m_multiPassMasterNodes.NodesList.Find( x => x.PassName.Equals( passName ) );
+
+ return m_lodMultiPassMasterNodes[lod].NodesList.Find( x => x.PassName.Equals( passName ) );
+ }
+
+ public void ForceMultiPassMasterNodesRefresh()
+ {
+ int mainOutputId = 0;
+ int count = m_multiPassMasterNodes.Count;
+ for( int i = 0; i < count; i++ )
+ {
+ m_multiPassMasterNodes.NodesList[ i ].ForceTemplateRefresh();
+ if( m_multiPassMasterNodes.NodesList[ i ].IsMainOutputNode )
+ mainOutputId = i;
+ }
+
+ int lodCount = m_lodMultiPassMasterNodes.Count;
+ for( int i = 0; i < lodCount; i++ )
+ {
+ if( m_lodMultiPassMasterNodes[ i ] != null )
+ {
+ count = m_lodMultiPassMasterNodes[ i ].Count;
+ for( int j = 0; j < count; j++ )
+ {
+ m_lodMultiPassMasterNodes[ i ].NodesList[ j ].ForceTemplateRefresh();
+ }
+ }
+ }
+
+ m_multiPassMasterNodes.NodesList[ mainOutputId ].CheckTemplateChanges();
+ }
+
+ public void SetLateOptionsRefresh()
+ {
+ m_lateOptionsRefresh = true;
+ }
+
+ public void CreateLodMasterNodes( TemplateMultiPass templateMultiPass,int index, Vector2 initialPosition )
+ {
+ for( int lod = 0; lod < m_lodMultiPassMasterNodes.Count; lod++ )
+ {
+ if( m_lodMultiPassMasterNodes[ lod ].Count == 0 )
+ {
+ TemplateMultiPassMasterNode reference = CurrentMasterNode as TemplateMultiPassMasterNode;
+
+ int shaderLod = -1;
+ if( lod == 0 )
+ {
+ shaderLod = reference.ShaderLOD - MasterNodeLODIncrement;
+ }
+ else
+ {
+ //index == -2 is when user clicks on +/- buttons over the foldout UI
+ if( index == -2 )
+ {
+ shaderLod = m_lodMultiPassMasterNodes[ lod - 1 ].NodesList[ reference.PassIdx ].ShaderLOD - MasterNodeLODIncrement;
+ }
+ //index == -1 is when user clicks on + button over the main lod master node
+ else if( index == -1 )
+ {
+ int mainShaderLOD = m_lodMultiPassMasterNodes[ 0 ].NodesList[ reference.PassIdx ].ShaderLOD;
+ shaderLod = ( reference.ShaderLOD + mainShaderLOD )/2;
+ }
+ else
+ {
+ if( m_lodMultiPassMasterNodes[ index ].Count > 0 )
+ {
+ if( m_lodMultiPassMasterNodes[ index + 1 ].Count > 0 )
+ {
+ shaderLod = (m_lodMultiPassMasterNodes[ index ].NodesList[ reference.PassIdx ].ShaderLOD +
+ m_lodMultiPassMasterNodes[ index + 1 ].NodesList[ reference.PassIdx ].ShaderLOD )/2;
+ }
+ else
+ {
+ shaderLod = m_lodMultiPassMasterNodes[ index ].NodesList[ reference.PassIdx ].ShaderLOD - MasterNodeLODIncrement;
+ }
+ }
+ }
+ }
+
+ int nodeId = 0;
+ TemplateMultiPassMasterNode mainMasterNode = null;
+ for( int subShaderIdx = 0; subShaderIdx < templateMultiPass.SubShaders.Count; subShaderIdx++ )
+ {
+ for( int passIdx = 0; passIdx < templateMultiPass.SubShaders[ subShaderIdx ].Passes.Count; passIdx++ )
+ {
+ TemplateMultiPassMasterNode masterNode = ScriptableObject.CreateInstance( typeof( TemplateMultiPassMasterNode ) ) as TemplateMultiPassMasterNode;
+ masterNode.LODIndex = lod;
+ masterNode.ContainerGraph = this;
+ masterNode.Vec2Position = initialPosition;
+ AddNode( masterNode, true );
+ masterNode.SetTemplate( templateMultiPass, true, true, subShaderIdx, passIdx, SetTemplateSource.NewShader );
+ masterNode.CopyOptionsFrom( m_multiPassMasterNodes.NodesList[ nodeId++ ] );
+ if( masterNode.IsMainOutputNode || ( subShaderIdx == 0 && passIdx == 0 ) )
+ {
+ masterNode.SetShaderLODValueAndLabel( shaderLod );
+ mainMasterNode = masterNode;
+ }
+ }
+ }
+
+ mainMasterNode.ForceOptionsRefresh();
+ SortLODMasterNodes();
+ if( OnLODMasterNodesAddedEvent != null )
+ {
+ OnLODMasterNodesAddedEvent( lod );
+ }
+
+ TemplateMultiPassMasterNode lodMainMasterNode = CurrentMasterNode as TemplateMultiPassMasterNode;
+ lodMainMasterNode.SetShaderLODValueAndLabel( lodMainMasterNode.ShaderLOD );
+ return;
+ }
+ }
+ }
+
+ public void DestroyLodMasterNodes( int index )
+ {
+ if( index < 0 )
+ {
+ for( int lod = m_lodMultiPassMasterNodes.Count - 1; lod >= 0; lod-- )
+ {
+ if( m_lodMultiPassMasterNodes[ lod ].Count > 0 )
+ {
+ while( m_lodMultiPassMasterNodes[ lod ].Count > 0 )
+ {
+ DestroyNode( m_lodMultiPassMasterNodes[ lod ].NodesList[ 0 ], false, true );
+ }
+ break;
+ }
+ }
+ }
+ else
+ {
+ while( m_lodMultiPassMasterNodes[ index ].Count > 0 )
+ {
+ DestroyNode( m_lodMultiPassMasterNodes[ index ].NodesList[ 0 ], false, true );
+ }
+ }
+ SortLODMasterNodes();
+ TemplateMultiPassMasterNode lodMainMasterNode = CurrentMasterNode as TemplateMultiPassMasterNode;
+ lodMainMasterNode.SetShaderLODValueAndLabel( lodMainMasterNode.ShaderLOD );
+ }
+
+ public void SortLODMasterNodes()
+ {
+ int idx = (CurrentMasterNode as TemplateMultiPassMasterNode).PassIdx;
+ m_lodMultiPassMasterNodes.Sort( ( x, y ) =>
+ {
+ if( x.Count > 0 )
+ {
+ if( y.Count > 0 )
+ {
+ return -x.NodesList[ idx ].ShaderLOD.CompareTo( y.NodesList[ idx ].ShaderLOD );
+ }
+ else
+ {
+ return -1;
+ }
+ }
+ else
+ {
+ if( y.Count > 0 )
+ {
+ return 1;
+ }
+ }
+ return 0;
+ });
+
+ for( int lodIdx = 0; lodIdx < m_lodMultiPassMasterNodes.Count; lodIdx++ )
+ {
+ for( int nodeIdx = 0; nodeIdx < m_lodMultiPassMasterNodes[ lodIdx ].Count; nodeIdx++ )
+ {
+ m_lodMultiPassMasterNodes[ lodIdx ].NodesList[ nodeIdx ].LODIndex = lodIdx;
+ }
+ }
+ }
+
+ public List<TemplateMultiPassMasterNode> GetMultiPassMasterNodes( int lod )
+ {
+ if( lod == -1 )
+ return m_multiPassMasterNodes.NodesList;
+
+ return m_lodMultiPassMasterNodes[ lod ].NodesList;
+ }
+
+ public bool IsNormalDependent { get { return m_normalDependentCount > 0; } }
+
+ public void MarkToDeselect() { m_markedToDeSelect = true; }
+ public void MarkToSelect( int nodeId ) { m_markToSelect = nodeId; }
+ public void MarkWireHighlights() { m_checkSelectedWireHighlights = true; }
+ public List<ParentNode> SelectedNodes { get { return m_selectedNodes; } }
+ public List<ParentNode> MarkedForDeletionNodes { get { return m_markedForDeletion; } }
+ public int CurrentMasterNodeId { get { return m_masterNodeId; } set { m_masterNodeId = value; } }
+
+ public Shader CurrentShader
+ {
+ get
+ {
+ MasterNode masterNode = GetNode( m_masterNodeId ) as MasterNode;
+ if( masterNode != null )
+ return masterNode.CurrentShader;
+ return null;
+ }
+ }
+
+ public Material CurrentMaterial
+ {
+ get
+ {
+ MasterNode masterNode = GetNode( m_masterNodeId ) as MasterNode;
+ if( masterNode != null )
+ return masterNode.CurrentMaterial;
+ return null;
+ }
+ }
+
+
+
+ public NodeAvailability CurrentCanvasMode { get { return m_currentCanvasMode; } set { m_currentCanvasMode = value; ParentWindow.LateRefreshAvailableNodes(); } }
+ public OutputNode CurrentOutputNode { get { return GetNode( m_masterNodeId ) as OutputNode; } }
+ public FunctionOutput CurrentFunctionOutput { get { return GetNode( m_masterNodeId ) as FunctionOutput; } }
+ public MasterNode CurrentMasterNode { get { return GetNode( m_masterNodeId ) as MasterNode; } }
+ public StandardSurfaceOutputNode CurrentStandardSurface { get { return GetNode( m_masterNodeId ) as StandardSurfaceOutputNode; } }
+ public List<ParentNode> AllNodes { get { return m_nodes; } }
+ public int NodeCount { get { return m_nodes.Count; } }
+ //public List<ParentNode> VisibleNodes { get { return m_visibleNodes; } }
+
+ public int NodeClicked
+ {
+ set { m_nodeClicked = value; }
+ get { return m_nodeClicked; }
+ }
+
+ public bool IsDirty
+ {
+ set { m_isDirty = value && UIUtils.DirtyMask; }
+ get
+ {
+ bool value = m_isDirty;
+ m_isDirty = false;
+ return value;
+ }
+ }
+
+ public bool SaveIsDirty
+ {
+ set { m_saveIsDirty = value && UIUtils.DirtyMask; }
+ get { return m_saveIsDirty; }
+ }
+ public int LoadedShaderVersion
+ {
+ get { return m_loadedShaderVersion; }
+ set { m_loadedShaderVersion = value; }
+ }
+
+ public AmplifyShaderFunction CurrentShaderFunction
+ {
+ get { if( CurrentFunctionOutput != null ) return CurrentFunctionOutput.Function; else return null; }
+ set { if( CurrentFunctionOutput != null ) CurrentFunctionOutput.Function = value; }
+ }
+
+ public bool HasUnConnectedNodes { get { return m_hasUnConnectedNodes; } }
+ public UsageListSamplerNodes SamplerNodes { get { return m_samplerNodes; } }
+ public UsageListFloatIntNodes FloatIntNodes { get { return m_floatNodes; } }
+ public UsageListTexturePropertyNodes TexturePropertyNodes { get { return m_texturePropertyNodes; } }
+ public UsageListTextureArrayNodes TextureArrayNodes { get { return m_textureArrayNodes; } }
+ public UsageListPropertyNodes PropertyNodes { get { return m_propertyNodes; } }
+ public UsageListPropertyNodes RawPropertyNodes { get { return m_rawPropertyNodes; } }
+ public UsageListCustomExpressionsOnFunctionMode CustomExpressionOnFunctionMode { get { return m_customExpressionsOnFunctionMode; } }
+ public UsageListStaticSwitchNodes StaticSwitchNodes { get { return m_staticSwitchNodes; } }
+ public UsageListScreenColorNodes ScreenColorNodes { get { return m_screenColorNodes; } }
+ public UsageListRegisterLocalVarNodes LocalVarNodes { get { return m_localVarNodes; } }
+ public UsageListGlobalArrayNodes GlobalArrayNodes { get { return m_globalArrayNodes; } }
+ public UsageListFunctionInputNodes FunctionInputNodes { get { return m_functionInputNodes; } }
+ public UsageListFunctionNodes FunctionNodes { get { return m_functionNodes; } }
+ public UsageListFunctionOutputNodes FunctionOutputNodes { get { return m_functionOutputNodes; } }
+ public UsageListFunctionSwitchNodes FunctionSwitchNodes { get { return m_functionSwitchNodes; } }
+ public UsageListFunctionSwitchCopyNodes FunctionSwitchCopyNodes { get { return m_functionSwitchCopyNodes; } }
+ public UsageListTemplateMultiPassMasterNodes MultiPassMasterNodes { get { return m_multiPassMasterNodes; } set { m_multiPassMasterNodes = value; } }
+ public List<UsageListTemplateMultiPassMasterNodes> LodMultiPassMasternodes { get { return m_lodMultiPassMasterNodes; } }
+
+
+ public PrecisionType CurrentPrecision
+ {
+ get { return m_currentPrecision; }
+ set { m_currentPrecision = value; }
+ }
+
+ public NodeLOD LodLevel
+ {
+ get { return m_lodLevel; }
+ }
+
+ public List<ParentNode> NodePreviewList { get { return m_nodePreviewList; } set { m_nodePreviewList = value; } }
+
+ public void SetGraphId( int id )
+ {
+ m_graphId = id;
+ }
+
+ public int GraphId
+ {
+ get { return m_graphId; }
+ }
+
+ public AmplifyShaderEditorWindow ParentWindow
+ {
+ get { return m_parentWindow; }
+ set { m_parentWindow = value; }
+ }
+
+
+ public bool ChangedLightingModel
+ {
+ get { return m_changedLightingModel; }
+ set { m_changedLightingModel = value; }
+ }
+
+ public bool ForceRepositionCheck
+ {
+ get { return m_forceRepositionCheck; }
+ set { m_forceRepositionCheck = value; }
+ }
+
+ public bool IsLoading { get { return m_isLoading; } set { m_isLoading = value; } }
+ public bool IsDuplicating { get { return m_isDuplicating; } set { m_isDuplicating = value; } }
+ public TemplateSRPType CurrentSRPType { get { return m_currentSRPType; }set { m_currentSRPType = value; } }
+ public bool IsSRP { get { return m_currentSRPType == TemplateSRPType.Lightweight || m_currentSRPType == TemplateSRPType.HD; } }
+ public bool IsHDRP { get { return m_currentSRPType == TemplateSRPType.HD; } }
+ public bool IsLWRP { get { return m_currentSRPType == TemplateSRPType.Lightweight; } }
+ public bool IsStandardSurface { get { return GetNode( m_masterNodeId ) is StandardSurfaceOutputNode; } }
+ public bool SamplingThroughMacros { get { return m_samplingThroughMacros && IsSRP; } set { m_samplingThroughMacros = value; } }
+ public bool HasLODs { get { return m_lodMultiPassMasterNodes[ 0 ].Count > 0; } }
+ //public bool HasLodMultiPassNodes
+ //{
+ // get
+ // {
+ // for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
+ // {
+ // if( m_lodMultiPassMasterNodes[ i ].Count > 0 )
+ // return true;
+ // }
+ // return false;
+ // }
+ //}
+ }
+}