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diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderEditorWindow.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderEditorWindow.cs
new file mode 100644
index 00000000..8cbfafaf
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+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderEditorWindow.cs
@@ -0,0 +1,5945 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEngine;
+using UnityEditor;
+using UnityEditor.Callbacks;
+using System;
+using System.Collections;
+using System.Threading;
+using System.Globalization;
+using System.Collections.Generic;
+using UnityEngine.Networking;
+
+namespace AmplifyShaderEditor
+{
+ // Disabling Substance Deprecated warning
+
+ public class AmplifyShaderEditorWindow : SearchableEditorWindow, ISerializationCallbackReceiver
+ {
+ public const string PreviewSizeGlobalVariable = "_ASEPreviewSize";
+
+ public const double InactivitySaveTime = 1.0;
+
+ public const string CopyCommand = "Copy";
+ public const string PasteCommand = "Paste";
+ public const string SelectAll = "SelectAll";
+ public const string Duplicate = "Duplicate";
+ public const string ObjectSelectorClosed = "ObjectSelectorClosed";
+ public const string LiveShaderError = "Live Shader only works with an assigned Master Node on the graph";
+
+ //public Texture2D MasterNodeOnTexture = null;
+ //public Texture2D MasterNodeOffTexture = null;
+
+ //public Texture2D GPUInstancedOnTexture = null;
+ //public Texture2D GPUInstancedOffTexture = null;
+
+ private bool m_initialized = false;
+ private bool m_checkInvalidConnections = false;
+ private bool m_afterDeserializeFlag = true;
+
+
+ [SerializeField]
+ private ParentGraph m_customGraph = null;
+
+ // UI
+ private Rect m_graphArea;
+ private Texture2D m_graphBgTexture;
+ private Texture2D m_graphFgTexture;
+ private GUIStyle m_graphFontStyle;
+ //private GUIStyle _borderStyle;
+ private Texture2D m_wireTexture;
+
+ [SerializeField]
+ TemplatesManager m_templatesManager;
+
+ [SerializeField]
+ private InnerWindowEditorVariables m_innerEditorVariables;
+
+ [SerializeField]
+ private string m_lastpath;
+
+ [SerializeField]
+ private ASESelectionMode m_selectionMode = ASESelectionMode.Shader;
+
+ [SerializeField]
+ private DuplicatePreventionBuffer m_duplicatePreventionBuffer;
+
+ [SerializeField]
+ private double m_inactivityTime = 0;
+
+ // Prevent save ops every tick when on live mode
+ [SerializeField]
+ private double m_lastTimeSaved = 0;
+
+ [SerializeField]
+ private bool m_cacheSaveOp = false;
+ private const double SaveTime = 1;
+
+ private bool m_markedToSave = false;
+
+ // Graph logic
+ [SerializeField]
+ private ParentGraph m_mainGraphInstance;
+
+ // Camera control
+ [SerializeField]
+ private Vector2 m_cameraOffset;
+
+ private float m_cameraSpeed = 1;
+
+ private Rect m_cameraInfo;
+
+ [SerializeField]
+ private float m_cameraZoom;
+
+ [SerializeField]
+ private Vector2 m_minNodePos;
+
+ [SerializeField]
+ private Vector2 m_maxNodePos;
+
+ [SerializeField]
+ private bool m_isDirty;
+
+ [SerializeField]
+ private bool m_saveIsDirty;
+
+ [SerializeField]
+ private bool m_repaintIsDirty;
+
+ [SerializeField]
+ private bool m_liveShaderEditing = false;
+
+ [SerializeField]
+ private bool m_shaderIsModified = false;
+
+ [SerializeField]
+ private string m_lastOpenedLocation = string.Empty;
+
+ [SerializeField]
+ private bool m_zoomChanged = true;
+
+ [SerializeField]
+ private float m_lastWindowWidth = 0;
+
+ [SerializeField]
+ private int m_graphCount = 0;
+
+ [SerializeField]
+ private double m_currentInactiveTime = 0;
+
+ private bool m_ctrlSCallback = false;
+
+ private bool m_altBoxSelection = false;
+ private bool m_altDragStarted = false;
+ private bool m_altPressDown = false;
+ private bool m_altAvailable = true;
+
+ // Events
+ private Vector3 m_currentMousePos;
+ private Vector2 m_keyEvtMousePos2D;
+ private Vector2 m_currentMousePos2D;
+ private Event m_currentEvent;
+ private string m_currentCommandName = string.Empty;
+ private bool m_insideEditorWindow;
+
+ private bool m_lostFocus = false;
+ // Selection box for multiple node selection
+ private bool m_multipleSelectionActive = false;
+ private bool m_lmbPressed = false;
+ private Vector2 m_multipleSelectionStart;
+ private Rect m_multipleSelectionArea = new Rect( 0, 0, 0, 0 );
+ private bool m_autoPanDirActive = false;
+ private bool m_forceAutoPanDir = false;
+ private bool m_refreshOnUndo = false;
+ private bool m_loadShaderOnSelection = false;
+ private bool m_refreshAvailableNodes = false;
+ private double m_time;
+
+ //Context Menu
+ private Vector2 m_rmbStartPos;
+ private Vector2 m_altKeyStartPos;
+ private GraphContextMenu m_contextMenu;
+ private ShortcutsManager m_shortcutManager;
+
+ [SerializeField]
+ private NodeAvailability m_currentNodeAvailability = NodeAvailability.SurfaceShader;
+ //Clipboard
+ private Clipboard m_clipboard;
+
+ //Node Parameters Window
+ [SerializeField]
+ private bool m_nodeParametersWindowMaximized = true;
+ private NodeParametersWindow m_nodeParametersWindow;
+
+ // Tools Window
+ private ToolsWindow m_toolsWindow;
+
+ private ConsoleLogWindow m_consoleLogWindow;
+
+ //Editor Options
+ private OptionsWindow m_optionsWindow;
+
+ // Mode Window
+ private ShaderEditorModeWindow m_modeWindow;
+
+ // Tools Window
+ private TipsWindow m_tipsWindow;
+
+ //Palette Window
+ [SerializeField]
+ private bool m_paletteWindowMaximized = true;
+ private PaletteWindow m_paletteWindow;
+
+ private ContextPalette m_contextPalette;
+ private PalettePopUp m_palettePopup;
+ private System.Type m_paletteChosenType;
+ private AmplifyShaderFunction m_paletteChosenFunction;
+
+ // In-Editor Message System
+ GenericMessageUI m_genericMessageUI;
+ private GUIContent m_genericMessageContent;
+
+ // Drag&Drop Tool
+ private DragAndDropTool m_dragAndDropTool;
+
+ //Custom Styles
+ //private CustomStylesContainer m_customStyles;
+
+ private AmplifyShaderFunction m_previousShaderFunction;
+
+ private List<MenuParent> m_registeredMenus;
+
+ private PreMadeShaders m_preMadeShaders;
+
+ private AutoPanData[] m_autoPanArea;
+
+ private DrawInfo m_drawInfo;
+ private KeyCode m_lastKeyPressed = KeyCode.None;
+ private System.Type m_commentaryTypeNode;
+
+ private int m_onLoadDone = 0;
+
+ private float m_copyPasteDeltaMul = 0;
+ private Vector2 m_copyPasteInitialPos = Vector2.zero;
+ private Vector2 m_copyPasteDeltaPos = Vector2.zero;
+
+ private int m_repaintCount = 0;
+ private bool m_forceUpdateFromMaterialFlag = false;
+
+ private UnityEngine.Object m_delayedLoadObject = null;
+ private double m_focusOnSelectionTimestamp;
+ private double m_focusOnMasterNodeTimestamp;
+ private double m_wiredDoubleTapTimestamp;
+
+ private bool m_globalPreview = false;
+ private bool m_globalShowInternalData = true;
+
+ private const double AutoZoomTime = 0.25;
+ private const double ToggleTime = 0.25;
+ private const double WiredDoubleTapTime = 0.25;
+ private const double DoubleClickTime = 0.25;
+
+ private Material m_delayedMaterialSet = null;
+
+ private bool m_mouseDownOnValidArea = false;
+
+ private bool m_removedKeyboardFocus = false;
+
+ private int m_lastHotControl = -1;
+
+ [SerializeField]
+ private bool m_isShaderFunctionWindow = false;
+
+ private string m_currentTitle = string.Empty;
+ private bool m_currentTitleMod = false;
+
+ //private Material m_maskingMaterial = null;
+ //private int m_cachedProjectInLinearId = -1;
+ private int m_cachedEditorTimeId = -1;
+ private int m_cachedEditorDeltaTimeId = -1;
+ //private float m_repaintFrequency = 15;
+ //private double m_repaintTimestamp = 0;
+
+ // Smooth Zoom
+ private bool m_smoothZoom = false;
+ private float m_targetZoom;
+ private double m_zoomTime;
+ private Vector2 m_zoomPivot;
+ private float m_targetZoomIncrement;
+ private float m_zoomVelocity = 0;
+
+ // Smooth Pan
+ private bool m_smoothOffset = false;
+ private double m_offsetTime;
+ private Vector2 m_targetOffset;
+ private Vector2 m_camVelocity = Vector2.zero;
+
+ // Auto-Compile samples
+ private bool m_forcingMaterialUpdateFlag = false;
+ private bool m_forcingMaterialUpdateOp = false;
+ private List<Material> m_materialsToUpdate = new List<Material>();
+
+ private NodeExporterUtils m_nodeExporterUtils;
+ private bool m_performFullUndoRegister = true;
+
+ [SerializeField]
+ private AmplifyShaderFunction m_openedShaderFunction;
+
+ [SerializeField]
+ private bool m_openedAssetFromNode = false;
+
+ private bool m_nodesLoadedCorrectly = false;
+ private GUIContent NodesExceptionMessage = new GUIContent( "ASE is unable to load correctly due to some faulty other classes/plugin in your project. We advise to review all your imported plugins." );
+
+
+ private bool m_outdatedShaderFromTemplateLoaded = false;
+ private bool m_replaceMasterNode = false;
+ private AvailableShaderTypes m_replaceMasterNodeType;
+ private string m_replaceMasterNodeData;
+ private bool m_replaceMasterNodeDataFromCache;
+ private NodeWireReferencesUtils m_wireReferenceUtils = new NodeWireReferencesUtils();
+
+ private ParentNode m_nodeToFocus = null;
+ private float m_zoomToFocus = 1.0f;
+ private bool m_selectNodeToFocus = true;
+
+ [NonSerialized]
+ public Dictionary<string, bool> VisitedChanged = new Dictionary<string, bool>();
+
+ [SerializeField]
+ private List<Toast> m_messages = new List<Toast>();
+
+ [SerializeField]
+ private float m_maxMsgWidth = 100;
+
+ [SerializeField]
+ private bool m_maximizeMessages = false;
+
+ [NonSerialized]
+ private Dictionary<string, OutputPort> m_savedList = new Dictionary<string, OutputPort>();
+
+ public int m_frameCounter = 0;
+ public double m_fpsTime = 0;
+ public string m_fpsDisplay = string.Empty;
+
+#if UNITY_EDITOR_WIN
+ // ScreenShot vars
+ IntPtr m_aseHandle;
+ private Rect m_prevWindowRect;
+ private Vector2 m_prevCameraOffset;
+ private float m_prevCameraZoom;
+ private bool m_openSavedFolder = false;
+ private bool m_takeScreenShot = false;
+#endif
+ public bool CheckFunctions = false;
+
+ // Unity Menu item
+ [MenuItem( "Window/Amplify Shader Editor/Open Canvas", false, 1000 )]
+ static void OpenMainShaderGraph()
+ {
+ if( IOUtils.AllOpenedWindows.Count > 0 )
+ {
+ AmplifyShaderEditorWindow currentWindow = CreateTab( "Empty", UIUtils.ShaderIcon );
+ UIUtils.CurrentWindow = currentWindow;
+ currentWindow.CreateNewGraph( "Empty" );
+ currentWindow.Show();
+ }
+ else
+ {
+ AmplifyShaderEditorWindow currentWindow = OpenWindow( "Empty", UIUtils.ShaderIcon );
+ currentWindow.CreateNewGraph( "Empty" );
+ //currentWindow.Show();
+ }
+ }
+
+ public static string GenerateTabTitle( string original, bool modified = false )
+ {
+ GUIContent content = new GUIContent( original );
+ GUIStyle tabStyle = new GUIStyle( (GUIStyle)"dragtabdropwindow" );// GUI.skin.FindStyle( "dragtabdropwindow" );
+ string finalTitle = string.Empty;
+ bool addEllipsis = false;
+ for( int i = 1; i <= original.Length; i++ )
+ {
+ content.text = original.Substring( 0, i );
+ Vector2 titleSize = tabStyle.CalcSize( content );
+ int maxSize = modified ? 62 : 69;
+ if( titleSize.x > maxSize )
+ {
+ addEllipsis = true;
+ break;
+ }
+ else
+ {
+ finalTitle = content.text;
+ }
+ }
+ if( addEllipsis )
+ finalTitle += "..";
+ if( modified )
+ finalTitle += "*";
+ return finalTitle;
+ }
+
+ public static void ConvertShaderToASE( Shader shader )
+ {
+ if( UIUtils.IsUnityNativeShader( shader ) )
+ {
+ Debug.LogWarningFormat( "Action not allowed. Attempting to load the native {0} shader into Amplify Shader Editor", shader.name );
+ return;
+ }
+
+ string guid = AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath( shader ) );
+ if( IOUtils.AllOpenedWindows.Count > 0 )
+ {
+ AmplifyShaderEditorWindow openedTab = null;
+ for( int i = 0; i < IOUtils.AllOpenedWindows.Count; i++ )
+ {
+ //if( AssetDatabase.GetAssetPath( shader ).Equals( IOUtils.AllOpenedWindows[ i ].LastOpenedLocation ) )
+ if( guid.Equals( IOUtils.AllOpenedWindows[ i ].GUID ) )
+ {
+ openedTab = IOUtils.AllOpenedWindows[ i ];
+ break;
+ }
+ }
+
+ if( openedTab != null )
+ {
+ openedTab.wantsMouseMove = true;
+ openedTab.ShowTab();
+ UIUtils.CurrentWindow = openedTab;
+ }
+ else
+ {
+ EditorWindow openedWindow = AmplifyShaderEditorWindow.GetWindow<AmplifyShaderEditorWindow>();
+ AmplifyShaderEditorWindow currentWindow = CreateTab();
+ WindowHelper.AddTab( openedWindow, currentWindow );
+ UIUtils.CurrentWindow = currentWindow;
+ }
+ }
+ else
+ {
+ AmplifyShaderEditorWindow currentWindow = OpenWindow( shader.name, UIUtils.ShaderIcon );
+ UIUtils.CurrentWindow = currentWindow;
+ }
+
+ if( IOUtils.IsASEShader( shader ) )
+ {
+ UIUtils.CurrentWindow.LoadProjectSelected( shader );
+ }
+ else
+ {
+ UIUtils.CreateEmptyFromInvalid( shader );
+ UIUtils.ShowMessage( "Trying to open shader not created on ASE!\nBEWARE, old data will be lost if saving it here!", MessageSeverity.Warning );
+ if( UIUtils.CurrentWindow.LiveShaderEditing )
+ {
+ UIUtils.ShowMessage( "Disabling Live Shader Editing. Must manually re-enable it.", MessageSeverity.Warning );
+ UIUtils.CurrentWindow.LiveShaderEditing = false;
+ }
+ }
+ }
+
+ public static void LoadMaterialToASE( Material material )
+ {
+ string guid = AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath( material.shader ) );
+
+ if( IOUtils.AllOpenedWindows.Count > 0 )
+ {
+ AmplifyShaderEditorWindow openedTab = null;
+ for( int i = 0; i < IOUtils.AllOpenedWindows.Count; i++ )
+ {
+ //if( AssetDatabase.GetAssetPath( material.shader ).Equals( IOUtils.AllOpenedWindows[ i ].LastOpenedLocation ) )
+ if( guid.Equals( IOUtils.AllOpenedWindows[ i ].GUID ) )
+ {
+ openedTab = IOUtils.AllOpenedWindows[ i ];
+ break;
+ }
+ }
+
+ if( openedTab != null )
+ {
+ openedTab.wantsMouseMove = true;
+ openedTab.ShowTab();
+ UIUtils.CurrentWindow = openedTab;
+ }
+ else
+ {
+ EditorWindow openedWindow = AmplifyShaderEditorWindow.GetWindow<AmplifyShaderEditorWindow>();
+ AmplifyShaderEditorWindow currentWindow = CreateTab();
+ WindowHelper.AddTab( openedWindow, currentWindow );
+ UIUtils.CurrentWindow = currentWindow;
+ }
+ }
+ else
+ {
+ AmplifyShaderEditorWindow currentWindow = OpenWindow( material.name, UIUtils.MaterialIcon );
+ UIUtils.CurrentWindow = currentWindow;
+ }
+
+ if( IOUtils.IsASEShader( material.shader ) )
+ {
+ UIUtils.CurrentWindow.LoadProjectSelected( material );
+ }
+ else
+ {
+ UIUtils.CreateEmptyFromInvalid( material.shader );
+ UIUtils.SetDelayedMaterialMode( material );
+ }
+ }
+
+ public static void LoadShaderFunctionToASE( AmplifyShaderFunction shaderFunction, bool openedAssetFromNode )
+ {
+ string guid = AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath( shaderFunction ) );
+
+ if( IOUtils.AllOpenedWindows.Count > 0 )
+ {
+ AmplifyShaderEditorWindow openedTab = null;
+ for( int i = 0; i < IOUtils.AllOpenedWindows.Count; i++ )
+ {
+ //if( AssetDatabase.GetAssetPath( shaderFunction ).Equals( IOUtils.AllOpenedWindows[ i ].LastOpenedLocation ) )
+ if( guid.Equals( IOUtils.AllOpenedWindows[ i ].GUID ) )
+ {
+ openedTab = IOUtils.AllOpenedWindows[ i ];
+ break;
+ }
+ }
+
+ if( openedTab != null )
+ {
+ openedTab.wantsMouseMove = true;
+ openedTab.ShowTab();
+ UIUtils.CurrentWindow = openedTab;
+ }
+ else
+ {
+ EditorWindow openedWindow = AmplifyShaderEditorWindow.GetWindow<AmplifyShaderEditorWindow>();
+ AmplifyShaderEditorWindow currentWindow = CreateTab();
+ WindowHelper.AddTab( openedWindow, currentWindow );
+ UIUtils.CurrentWindow = currentWindow;
+ }
+ }
+ else
+ {
+ AmplifyShaderEditorWindow currentWindow = OpenWindow( shaderFunction.FunctionName, UIUtils.ShaderFunctionIcon );
+ UIUtils.CurrentWindow = currentWindow;
+ }
+
+ UIUtils.CurrentWindow.OpenedAssetFromNode = openedAssetFromNode;
+ if( IOUtils.IsShaderFunction( shaderFunction.FunctionInfo ) )
+ {
+ UIUtils.CurrentWindow.LoadProjectSelected( shaderFunction );
+ }
+ else
+ {
+ UIUtils.CurrentWindow.titleContent.text = GenerateTabTitle( shaderFunction.FunctionName );
+ UIUtils.CurrentWindow.titleContent.image = UIUtils.ShaderFunctionIcon;
+ UIUtils.CreateEmptyFunction( shaderFunction );
+ }
+ }
+
+ public static AmplifyShaderEditorWindow OpenWindow( string title = null, Texture icon = null )
+ {
+ AmplifyShaderEditorWindow currentWindow = (AmplifyShaderEditorWindow)AmplifyShaderEditorWindow.GetWindow( typeof( AmplifyShaderEditorWindow ), false );
+ currentWindow.minSize = new Vector2( ( Constants.MINIMIZE_WINDOW_LOCK_SIZE - 150 ), 270 );
+ currentWindow.wantsMouseMove = true;
+ if( title != null )
+ currentWindow.titleContent.text = GenerateTabTitle( title );
+ if( icon != null )
+ currentWindow.titleContent.image = icon;
+ return currentWindow;
+ }
+
+ public static AmplifyShaderEditorWindow CreateTab( string title = null, Texture icon = null )
+ {
+ AmplifyShaderEditorWindow currentWindow = EditorWindow.CreateInstance<AmplifyShaderEditorWindow>();
+ currentWindow.minSize = new Vector2( ( Constants.MINIMIZE_WINDOW_LOCK_SIZE - 150 ), 270 );
+ currentWindow.wantsMouseMove = true;
+ if( title != null )
+ currentWindow.titleContent.text = GenerateTabTitle( title );
+ if( icon != null )
+ currentWindow.titleContent.image = icon;
+ return currentWindow;
+ }
+
+ public double CalculateInactivityTime()
+ {
+ double currTime = EditorApplication.timeSinceStartup;
+ switch( Event.current.type )
+ {
+ case EventType.MouseDown:
+ case EventType.MouseUp:
+ //case EventType.MouseMove:
+ case EventType.MouseDrag:
+ case EventType.KeyDown:
+ case EventType.KeyUp:
+ case EventType.ScrollWheel:
+ case EventType.DragUpdated:
+ case EventType.DragPerform:
+ case EventType.DragExited:
+ case EventType.ValidateCommand:
+ case EventType.ExecuteCommand:
+ {
+ m_inactivityTime = currTime;
+ return 0;
+ }
+ }
+ return currTime - m_inactivityTime;
+ }
+
+
+ // Shader Graph window
+ public override void OnEnable()
+ {
+ base.OnEnable();
+
+ Preferences.LoadDefaults();
+
+#if UNITY_2018_3_OR_NEWER
+ ASEPackageManagerHelper.RequestInfo();
+ ASEPackageManagerHelper.Update();
+#endif
+
+ Shader.SetGlobalVector( PreviewSizeGlobalVariable, new Vector4( ParentNode.PreviewWidth, ParentNode.PreviewHeight, 0, 0 ) );
+
+ if( m_templatesManager == null )
+ {
+ m_templatesManager = IOUtils.FirstValidTemplatesManager;
+ if( m_templatesManager == null )
+ {
+ m_templatesManager = ScriptableObject.CreateInstance<TemplatesManager>();
+ m_templatesManager.Init();
+ if( TemplatesManager.ShowDebugMessages )
+ Debug.Log( "Creating Manager" );
+ }
+ else
+ {
+ if( TemplatesManager.ShowDebugMessages )
+ Debug.Log( "Assigning Manager" );
+ }
+ }
+ else if( !m_templatesManager.Initialized )
+ {
+ if( TemplatesManager.ShowDebugMessages )
+ Debug.Log( "Re-Initializing Manager" );
+ m_templatesManager.Init();
+ }
+ TemplatePostProcessor.Destroy();
+ if( m_innerEditorVariables == null )
+ {
+ m_innerEditorVariables = new InnerWindowEditorVariables();
+ m_innerEditorVariables.Initialize();
+ }
+
+ if( m_mainGraphInstance == null )
+ {
+ m_mainGraphInstance = CreateInstance<ParentGraph>();
+ m_mainGraphInstance.Init();
+ m_mainGraphInstance.ParentWindow = this;
+ m_mainGraphInstance.SetGraphId( 0 );
+ }
+ m_mainGraphInstance.ResetEvents();
+ m_mainGraphInstance.OnNodeEvent += OnNodeStoppedMovingEvent;
+ m_mainGraphInstance.OnMaterialUpdatedEvent += OnMaterialUpdated;
+ m_mainGraphInstance.OnShaderUpdatedEvent += OnShaderUpdated;
+ m_mainGraphInstance.OnEmptyGraphDetectedEvt += OnEmptyGraphDetected;
+ m_mainGraphInstance.OnNodeRemovedEvent += m_toolsWindow.OnNodeRemovedFromGraph;
+ GraphCount = 1;
+
+ IOUtils.Init();
+ IOUtils.AllOpenedWindows.Add( this );
+
+ // Only runs once for multiple windows
+ EditorApplication.update -= IOUtils.UpdateIO;
+ EditorApplication.update += IOUtils.UpdateIO;
+
+ //EditorApplication.update -= UpdateTime;
+ EditorApplication.update -= UpdateNodePreviewListAndTime;
+ //EditorApplication.update += UpdateTime;
+
+ EditorApplication.update += UpdateNodePreviewListAndTime;
+
+
+ if( CurrentSelection == ASESelectionMode.ShaderFunction )
+ {
+ IsShaderFunctionWindow = true;
+ }
+ else
+ {
+ IsShaderFunctionWindow = false;
+ }
+
+ m_optionsWindow = new OptionsWindow( this );
+ m_optionsWindow.Init();
+
+ m_contextMenu = new GraphContextMenu( m_mainGraphInstance );
+ m_nodesLoadedCorrectly = m_contextMenu.CorrectlyLoaded;
+
+ m_paletteWindow = new PaletteWindow( this )
+ {
+ Resizable = true
+ };
+ m_paletteWindow.OnPaletteNodeCreateEvt += OnPaletteNodeCreate;
+ m_registeredMenus.Add( m_paletteWindow );
+
+ m_contextPalette = new ContextPalette( this );
+ m_contextPalette.OnPaletteNodeCreateEvt += OnContextPaletteNodeCreate;
+ m_registeredMenus.Add( m_contextPalette );
+
+ m_genericMessageUI = new GenericMessageUI();
+ m_genericMessageUI.OnMessageDisplayEvent += ShowMessageImmediately;
+
+ Selection.selectionChanged += OnProjectSelectionChanged;
+#if UNITY_2018_1_OR_NEWER
+ EditorApplication.projectChanged += OnProjectWindowChanged;
+#else
+ EditorApplication.projectWindowChanged += OnProjectWindowChanged;
+#endif
+ m_focusOnSelectionTimestamp = EditorApplication.timeSinceStartup;
+ m_focusOnMasterNodeTimestamp = EditorApplication.timeSinceStartup;
+
+ m_nodeParametersWindow.IsMaximized = m_innerEditorVariables.NodeParametersMaximized;
+ if( DebugConsoleWindow.UseShaderPanelsInfo )
+ m_nodeParametersWindow.IsMaximized = m_nodeParametersWindowMaximized;
+
+ m_paletteWindow.IsMaximized = m_innerEditorVariables.NodePaletteMaximized;
+ if( DebugConsoleWindow.UseShaderPanelsInfo )
+ m_paletteWindow.IsMaximized = m_paletteWindowMaximized;
+
+ m_shortcutManager = new ShortcutsManager();
+ // REGISTER NODE SHORTCUTS
+ foreach( KeyValuePair<KeyCode, ShortcutKeyData> kvp in m_contextMenu.NodeShortcuts )
+ {
+ m_shortcutManager.RegisterNodesShortcuts( kvp.Key, kvp.Value.Name );
+ }
+
+ // REGISTER EDITOR SHORTCUTS
+
+ m_shortcutManager.RegisterEditorShortcut( true, EventModifiers.FunctionKey, KeyCode.F1, "Open Selected Node Wiki page", () =>
+ {
+ List<ParentNode> selectedNodes = m_mainGraphInstance.SelectedNodes;
+ if( selectedNodes != null && selectedNodes.Count == 1 )
+ {
+ Application.OpenURL( selectedNodes[ 0 ].Attributes.NodeUrl );
+ }
+ } );
+
+
+ m_shortcutManager.RegisterEditorShortcut( true, KeyCode.C, "Create Commentary", () =>
+ {
+ // Create commentary
+ ParentNode[] selectedNodes = m_mainGraphInstance.SelectedNodes.ToArray();
+ UIUtils.MarkUndoAction();
+ Undo.RegisterCompleteObjectUndo( this, "Adding Commentary Node" );
+ CommentaryNode node = m_mainGraphInstance.CreateNode( m_commentaryTypeNode, true, -1, false ) as CommentaryNode;
+ node.CreateFromSelectedNodes( TranformedMousePos, selectedNodes );
+ node.Focus();
+ m_mainGraphInstance.DeSelectAll();
+ m_mainGraphInstance.SelectNode( node, false, false );
+ SetSaveIsDirty();
+ ForceRepaint();
+ } );
+
+
+ m_shortcutManager.RegisterEditorShortcut( true, KeyCode.F, "Focus On Selection", () =>
+ {
+ OnToolButtonPressed( ToolButtonType.FocusOnSelection );
+ ForceRepaint();
+ } );
+
+ //m_shortcutManager.RegisterEditorShortcut( true, EventModifiers.None, KeyCode.B, "New Master Node", () =>
+ //{
+ // OnToolButtonPressed( ToolButtonType.MasterNode );
+ // ForceRepaint();
+ //} );
+
+ m_shortcutManager.RegisterEditorShortcut( true, EventModifiers.None, KeyCode.Space, "Open Node Palette", null, () =>
+ {
+ m_contextPalette.Show( m_currentMousePos2D, m_cameraInfo );
+ } );
+
+
+ m_shortcutManager.RegisterEditorShortcut( true, KeyCode.W, "Toggle Colored Line Mode", () =>
+ {
+ m_optionsWindow.ColoredPorts = !m_optionsWindow.ColoredPorts;
+ ForceRepaint();
+
+ } );
+
+ m_shortcutManager.RegisterEditorShortcut( true, EventModifiers.Control, KeyCode.W, "Toggle Multi-Line Mode", () =>
+ {
+ m_optionsWindow.MultiLinePorts = !m_optionsWindow.MultiLinePorts;
+ ForceRepaint();
+ } );
+
+ m_shortcutManager.RegisterEditorShortcut( true, KeyCode.P, "Global Preview", () =>
+ {
+ GlobalPreview = !GlobalPreview;
+ EditorPrefs.SetBool( "GlobalPreview", GlobalPreview );
+
+ ForceRepaint();
+ } );
+
+ GlobalShowInternalData = EditorPrefs.GetBool( "ASEGlobalShowInternalData", true );
+ m_shortcutManager.RegisterEditorShortcut( true, KeyCode.I, "Global Show Internal Data", () =>
+ {
+ GlobalShowInternalData = !GlobalShowInternalData;
+ EditorPrefs.SetBool( "ASEGlobalShowInternalData", GlobalShowInternalData );
+ ForceRepaint();
+ } );
+
+ m_shortcutManager.RegisterEditorShortcut( true, EventModifiers.FunctionKey, KeyCode.Delete, "Delete selected nodes", DeleteSelectedNodeWithRepaint );
+ m_shortcutManager.RegisterEditorShortcut( true, EventModifiers.FunctionKey, KeyCode.Backspace, "Delete selected nodes", DeleteSelectedNodeWithRepaint );
+
+ m_liveShaderEditing = m_innerEditorVariables.LiveMode;
+
+ UpdateLiveUI();
+ }
+
+
+ public AmplifyShaderEditorWindow()
+ {
+ m_minNodePos = new Vector2( float.MaxValue, float.MaxValue );
+ m_maxNodePos = new Vector2( float.MinValue, float.MinValue );
+
+ m_duplicatePreventionBuffer = new DuplicatePreventionBuffer();
+ m_commentaryTypeNode = typeof( CommentaryNode );
+ titleContent = new GUIContent( "Shader Editor" );
+ autoRepaintOnSceneChange = true;
+
+ m_currentMousePos = new Vector3( 0, 0, 0 );
+ m_keyEvtMousePos2D = new Vector2( 0, 0 );
+ m_multipleSelectionStart = new Vector2( 0, 0 );
+ m_initialized = false;
+ m_graphBgTexture = null;
+ m_graphFgTexture = null;
+
+ m_cameraOffset = new Vector2( 0, 0 );
+ CameraZoom = 1;
+
+ m_registeredMenus = new List<MenuParent>();
+
+ m_nodeParametersWindow = new NodeParametersWindow( this )
+ {
+ Resizable = true
+ };
+ m_registeredMenus.Add( m_nodeParametersWindow );
+
+ m_modeWindow = new ShaderEditorModeWindow( this );
+ //_registeredMenus.Add( _modeWindow );
+
+ m_toolsWindow = new ToolsWindow( this );
+ m_toolsWindow.ToolButtonPressedEvt += OnToolButtonPressed;
+
+ m_consoleLogWindow = new ConsoleLogWindow( this );
+
+ m_tipsWindow = new TipsWindow( this );
+
+ m_registeredMenus.Add( m_toolsWindow );
+ //m_registeredMenus.Add( m_consoleLogWindow );
+
+ m_palettePopup = new PalettePopUp();
+
+ m_clipboard = new Clipboard();
+
+ m_genericMessageContent = new GUIContent();
+ m_dragAndDropTool = new DragAndDropTool();
+ m_dragAndDropTool.OnValidDropObjectEvt += OnValidObjectsDropped;
+
+ //_confirmationWindow = new ConfirmationWindow( 100, 100, 300, 100 );
+
+ m_saveIsDirty = false;
+
+ m_preMadeShaders = new PreMadeShaders();
+
+ Undo.undoRedoPerformed += UndoRedoPerformed;
+
+ float autoPanSpeed = 2;
+ m_autoPanArea = new AutoPanData[ 4 ];
+ m_autoPanArea[ 0 ] = new AutoPanData( AutoPanLocation.TOP, 25, autoPanSpeed * Vector2.up );
+ m_autoPanArea[ 1 ] = new AutoPanData( AutoPanLocation.BOTTOM, 25, autoPanSpeed * Vector2.down );
+ m_autoPanArea[ 2 ] = new AutoPanData( AutoPanLocation.LEFT, 25, autoPanSpeed * Vector2.right );
+ m_autoPanArea[ 3 ] = new AutoPanData( AutoPanLocation.RIGHT, 25, autoPanSpeed * Vector2.left );
+
+ m_drawInfo = new DrawInfo();
+ UIUtils.CurrentWindow = this;
+
+ m_nodeExporterUtils = new NodeExporterUtils( this );
+ m_repaintIsDirty = false;
+ m_initialized = false;
+ }
+
+ public void SetStandardShader()
+ {
+ m_mainGraphInstance.ReplaceMasterNode( AvailableShaderTypes.SurfaceShader );
+ m_mainGraphInstance.FireMasterNodeReplacedEvent();
+ }
+
+ public void SetTemplateShader( string templateName, bool writeDefaultData )
+ {
+ TemplateDataParent templateData = m_templatesManager.GetTemplate( ( string.IsNullOrEmpty( templateName ) ? "6e114a916ca3e4b4bb51972669d463bf" : templateName ) );
+ m_mainGraphInstance.ReplaceMasterNode( AvailableShaderTypes.Template, writeDefaultData, templateData );
+ }
+
+ public void DeleteSelectedNodeWithRepaint()
+ {
+ DeleteSelectedNodes();
+ SetSaveIsDirty();
+ }
+
+
+ void UndoRedoPerformed()
+ {
+ m_repaintIsDirty = true;
+ m_saveIsDirty = true;
+ m_removedKeyboardFocus = true;
+ m_refreshOnUndo = true;
+ }
+
+ void Destroy()
+ {
+ Undo.ClearUndo( this );
+
+ m_initialized = false;
+
+ m_nodeExporterUtils.Destroy();
+ m_nodeExporterUtils = null;
+
+ m_delayedMaterialSet = null;
+
+ m_materialsToUpdate.Clear();
+ m_materialsToUpdate = null;
+
+ GLDraw.Destroy();
+
+ UIUtils.Destroy();
+ m_preMadeShaders.Destroy();
+ m_preMadeShaders = null;
+
+ m_registeredMenus.Clear();
+ m_registeredMenus = null;
+
+ m_mainGraphInstance.Destroy();
+ ScriptableObject.DestroyImmediate( m_mainGraphInstance );
+ m_mainGraphInstance = null;
+
+ Resources.UnloadAsset( m_graphBgTexture );
+ m_graphBgTexture = null;
+
+ Resources.UnloadAsset( m_graphFgTexture );
+ m_graphFgTexture = null;
+
+ Resources.UnloadAsset( m_wireTexture );
+ m_wireTexture = null;
+
+ m_contextMenu.Destroy();
+ m_contextMenu = null;
+
+ m_shortcutManager.Destroy();
+ m_shortcutManager = null;
+
+ m_nodeParametersWindow.Destroy();
+ m_nodeParametersWindow = null;
+
+
+ m_modeWindow.Destroy();
+ m_modeWindow = null;
+
+ m_toolsWindow.Destroy();
+ m_toolsWindow = null;
+
+ m_consoleLogWindow.Destroy();
+ m_consoleLogWindow = null;
+
+ m_tipsWindow.Destroy();
+ m_tipsWindow = null;
+
+ m_optionsWindow.Destroy();
+ m_optionsWindow = null;
+
+ m_paletteWindow.Destroy();
+ m_paletteWindow = null;
+
+ m_palettePopup.Destroy();
+ m_palettePopup = null;
+
+ m_contextPalette.Destroy();
+ m_contextPalette = null;
+
+ m_clipboard.ClearClipboard();
+ m_clipboard = null;
+
+ m_genericMessageUI.Destroy();
+ m_genericMessageUI = null;
+ m_genericMessageContent = null;
+
+ m_dragAndDropTool.Destroy();
+ m_dragAndDropTool = null;
+
+ m_openedShaderFunction = null;
+
+ UIUtils.CurrentWindow = null;
+ m_duplicatePreventionBuffer.ReleaseAllData();
+ m_duplicatePreventionBuffer = null;
+#if UNITY_2018_1_OR_NEWER
+ EditorApplication.projectChanged -= OnProjectWindowChanged;
+#else
+ EditorApplication.projectWindowChanged -= OnProjectWindowChanged;
+#endif
+ Selection.selectionChanged -= OnProjectSelectionChanged;
+
+ IOUtils.AllOpenedWindows.Remove( this );
+
+ if( IOUtils.AllOpenedWindows.Count == 0 )
+ {
+ m_templatesManager.Destroy();
+ ScriptableObject.DestroyImmediate( m_templatesManager );
+ }
+ m_templatesManager = null;
+
+ IOUtils.Destroy();
+
+ Resources.UnloadUnusedAssets();
+ GC.Collect();
+ }
+
+ void Init()
+ {
+ // = AssetDatabase.LoadAssetAtPath( Constants.ASEPath + "", typeof( Texture2D ) ) as Texture2D;
+ m_graphBgTexture = AssetDatabase.LoadAssetAtPath( AssetDatabase.GUIDToAssetPath( IOUtils.GraphBgTextureGUID ), typeof( Texture2D ) ) as Texture2D;
+ if( m_graphBgTexture != null )
+ {
+ m_graphFgTexture = AssetDatabase.LoadAssetAtPath( AssetDatabase.GUIDToAssetPath( IOUtils.GraphFgTextureGUID ), typeof( Texture2D ) ) as Texture2D;
+
+ //Setup usable area
+ m_cameraInfo = position;
+ m_graphArea = new Rect( 0, 0, m_cameraInfo.width, m_cameraInfo.height );
+
+ // Creating style state to show current selected object
+ m_graphFontStyle = new GUIStyle()
+ {
+ fontSize = 32,
+ alignment = TextAnchor.MiddleCenter,
+ fixedWidth = m_cameraInfo.width,
+ fixedHeight = 50,
+ stretchWidth = true,
+ stretchHeight = true
+ };
+ m_graphFontStyle.normal.textColor = Color.white;
+
+ m_wireTexture = AssetDatabase.LoadAssetAtPath( AssetDatabase.GUIDToAssetPath( IOUtils.WireTextureGUID ), typeof( Texture2D ) ) as Texture2D;
+
+ m_initialized = m_graphBgTexture != null &&
+ m_graphFgTexture != null &&
+ m_wireTexture != null;
+ }
+ }
+#if UNITY_2018_3_OR_NEWER
+
+
+#endif
+ [OnOpenAssetAttribute()]
+ static bool OnOpenAsset( int instanceID, int line )
+ {
+ if( line > -1 )
+ {
+ return false;
+ }
+ Preferences.LoadDefaults();
+#if UNITY_2018_3_OR_NEWER
+ ASEPackageManagerHelper.RequestInfo();
+ ASEPackageManagerHelper.Update();
+ if( ASEPackageManagerHelper.IsProcessing )
+ {
+ Shader selectedShader = Selection.activeObject as Shader;
+ if( selectedShader != null )
+ {
+ if( IOUtils.IsASEShader( selectedShader ) )
+ {
+ ASEPackageManagerHelper.SetupLateShader( selectedShader );
+ return true;
+ }
+ }
+ else
+ {
+ Material mat = Selection.activeObject as Material;
+ if( mat != null )
+ {
+ if( IOUtils.IsASEShader( mat.shader ) )
+ {
+ ASEPackageManagerHelper.SetupLateMaterial( mat );
+ return true;
+ }
+ }
+ else
+ {
+ AmplifyShaderFunction shaderFunction = Selection.activeObject as AmplifyShaderFunction;
+ if( shaderFunction != null )
+ {
+ if( IOUtils.IsShaderFunction( shaderFunction.FunctionInfo ) )
+ {
+ ASEPackageManagerHelper.SetupLateShaderFunction( shaderFunction );
+ return true;
+ }
+ }
+ }
+ }
+ }
+ else
+#endif
+ {
+ Shader selectedShader = Selection.activeObject as Shader;
+ if( selectedShader != null )
+ {
+ if( IOUtils.IsASEShader( selectedShader ) )
+ {
+ ConvertShaderToASE( selectedShader );
+ return true;
+ }
+ }
+ else
+ {
+ Material mat = Selection.activeObject as Material;
+ if( mat != null )
+ {
+ if( IOUtils.IsASEShader( mat.shader ) )
+ {
+ LoadMaterialToASE( mat );
+ return true;
+ }
+ }
+ else
+ {
+ AmplifyShaderFunction shaderFunction = Selection.activeObject as AmplifyShaderFunction;
+ if( shaderFunction != null )
+ {
+ if( IOUtils.IsShaderFunction( shaderFunction.FunctionInfo ) )
+ {
+ LoadShaderFunctionToASE( shaderFunction, false );
+ return true;
+ }
+ }
+ }
+ }
+ }
+
+ return false;
+ }
+
+ [MenuItem( "Assets/Create/Amplify Shader/Surface", false, 84 )]
+ [MenuItem( "Assets/Create/Shader/Amplify Surface Shader" )]
+ static void CreateConfirmationStandardShader()
+ {
+ string path = AssetDatabase.GetAssetPath( Selection.activeObject );
+ if( path == "" )
+ {
+ path = "Assets";
+ }
+ else if( System.IO.Path.GetExtension( path ) != "" )
+ {
+ path = path.Replace( System.IO.Path.GetFileName( AssetDatabase.GetAssetPath( Selection.activeObject ) ), "" );
+ }
+
+ string assetPathAndName = AssetDatabase.GenerateUniqueAssetPath( path + "/New Amplify Shader.shader" );
+ var endNameEditAction = ScriptableObject.CreateInstance<DoCreateStandardShader>();
+ ProjectWindowUtil.StartNameEditingIfProjectWindowExists( 0, endNameEditAction, assetPathAndName, AssetPreview.GetMiniTypeThumbnail( typeof( Shader ) ), null );
+ }
+ //static void CreateNewShader( )
+ //{
+ // CreateNewShader( null, null );
+ //}
+
+ static void CreateNewShader( string customPath , string customShaderName )
+ {
+
+ string path = string.Empty;
+ if( string.IsNullOrEmpty( customPath ) )
+ {
+ if( Selection.activeObject != null )
+ {
+ path = ( IOUtils.dataPath + AssetDatabase.GetAssetPath( Selection.activeObject ) );
+ }
+ else
+ {
+ UnityEngine.Object[] selection = Selection.GetFiltered( typeof( UnityEngine.Object ), SelectionMode.DeepAssets );
+ if( selection.Length > 0 && selection[ 0 ] != null )
+ {
+ path = ( IOUtils.dataPath + AssetDatabase.GetAssetPath( selection[ 0 ] ) );
+ }
+ else
+ {
+ path = Application.dataPath;
+ }
+
+ }
+
+ if( path.IndexOf( '.' ) > -1 )
+ {
+ path = path.Substring( 0, path.LastIndexOf( '/' ) );
+ }
+ path += "/";
+ }
+ else
+ {
+ path = customPath;
+ }
+
+ if( IOUtils.AllOpenedWindows.Count > 0 )
+ {
+ EditorWindow openedWindow = AmplifyShaderEditorWindow.GetWindow<AmplifyShaderEditorWindow>();
+ AmplifyShaderEditorWindow currentWindow = CreateTab();
+ WindowHelper.AddTab( openedWindow, currentWindow );
+ UIUtils.CurrentWindow = currentWindow;
+ Shader shader = UIUtils.CreateNewEmpty( path, customShaderName );
+ Selection.activeObject = shader;
+ }
+ else
+ {
+ AmplifyShaderEditorWindow currentWindow = OpenWindow();
+ UIUtils.CurrentWindow = currentWindow;
+ Shader shader = UIUtils.CreateNewEmpty( path, customShaderName );
+ Selection.activeObject = shader;
+ }
+ //Selection.objects = new UnityEngine.Object[] { shader };
+ }
+
+ public static void CreateConfirmationTemplateShader( string templateGuid )
+ {
+ UIUtils.NewTemplateGUID = templateGuid;
+ string path = AssetDatabase.GetAssetPath( Selection.activeObject );
+ if( path == "" )
+ {
+ path = "Assets";
+ }
+ else if( System.IO.Path.GetExtension( path ) != "" )
+ {
+ path = path.Replace( System.IO.Path.GetFileName( AssetDatabase.GetAssetPath( Selection.activeObject ) ), "" );
+ }
+
+ string assetPathAndName = AssetDatabase.GenerateUniqueAssetPath( path + "/New Amplify Shader.shader" );
+ var endNameEditAction = ScriptableObject.CreateInstance<DoCreateTemplateShader>();
+ ProjectWindowUtil.StartNameEditingIfProjectWindowExists( 0, endNameEditAction, assetPathAndName, AssetPreview.GetMiniTypeThumbnail( typeof( Shader ) ), null );
+ }
+
+ public static Shader CreateNewTemplateShader( string templateGUID , string customPath = null, string customShaderName = null )
+ {
+ string path = string.Empty;
+ if( string.IsNullOrEmpty( customPath ) )
+ {
+ path = Selection.activeObject == null ? Application.dataPath : ( IOUtils.dataPath + AssetDatabase.GetAssetPath( Selection.activeObject ) );
+ if( path.IndexOf( '.' ) > -1 )
+ {
+ path = path.Substring( 0, path.LastIndexOf( '/' ) );
+ }
+ path += "/";
+ }
+ else
+ {
+ path = customPath;
+ }
+ Shader shader = null;
+ if( IOUtils.AllOpenedWindows.Count > 0 )
+ {
+ EditorWindow openedWindow = AmplifyShaderEditorWindow.GetWindow<AmplifyShaderEditorWindow>();
+ AmplifyShaderEditorWindow currentWindow = CreateTab();
+ WindowHelper.AddTab( openedWindow, currentWindow );
+ UIUtils.CurrentWindow = currentWindow;
+ shader = UIUtils.CreateNewEmptyTemplate( templateGUID, path, customShaderName );
+ Selection.activeObject = shader;
+ }
+ else
+ {
+ AmplifyShaderEditorWindow currentWindow = OpenWindow();
+ UIUtils.CurrentWindow = currentWindow;
+ shader = UIUtils.CreateNewEmptyTemplate( templateGUID, path, customShaderName );
+ Selection.activeObject = shader;
+ }
+
+ //Selection.objects = new UnityEngine.Object[] { shader };
+ return shader;
+ }
+
+ [MenuItem( "Assets/Create/Amplify Shader Function", false, 84 )]
+ [MenuItem( "Assets/Create/Shader/Amplify Shader Function" )]
+ static void CreateNewShaderFunction()
+ {
+ AmplifyShaderFunction asset = ScriptableObject.CreateInstance<AmplifyShaderFunction>();
+
+ string path = AssetDatabase.GetAssetPath( Selection.activeObject );
+ if( path == "" )
+ {
+ path = "Assets";
+ }
+ else if( System.IO.Path.GetExtension( path ) != "" )
+ {
+ path = path.Replace( System.IO.Path.GetFileName( AssetDatabase.GetAssetPath( Selection.activeObject ) ), "" );
+ }
+
+ string assetPathAndName = AssetDatabase.GenerateUniqueAssetPath( path + "/New ShaderFunction.asset" );
+
+ var endNameEditAction = ScriptableObject.CreateInstance<DoCreateFunction>();
+ ProjectWindowUtil.StartNameEditingIfProjectWindowExists( asset.GetInstanceID(), endNameEditAction, assetPathAndName, AssetPreview.GetMiniThumbnail( asset ), null );
+ }
+
+ public void UpdateTabTitle( string newTitle, bool modified )
+ {
+ string[] titleArray = newTitle.Split( '/' );
+ newTitle = titleArray[ titleArray.Length - 1 ];
+
+ if( !( m_currentTitle.Equals( newTitle ) && m_currentTitleMod == modified ) )
+ {
+ this.titleContent.text = GenerateTabTitle( newTitle, modified );
+ }
+ m_currentTitle = newTitle;
+ m_currentTitleMod = modified;
+ }
+
+ public void OnProjectWindowChanged()
+ {
+ Shader selectedShader = Selection.activeObject as Shader;
+ if( selectedShader != null )
+ {
+ if( m_mainGraphInstance != null && m_mainGraphInstance.CurrentMasterNode != null && selectedShader == m_mainGraphInstance.CurrentMasterNode.CurrentShader )
+ {
+ m_lastOpenedLocation = AssetDatabase.GetAssetPath( selectedShader );
+ }
+ }
+ }
+
+ public void LoadProjectSelected( UnityEngine.Object selectedObject = null )
+ {
+ bool hasFocus = true;
+ if( EditorWindow.focusedWindow != this )
+ {
+ hasFocus = false;
+ }
+
+ if( hasFocus && m_mainGraphInstance != null && m_mainGraphInstance.CurrentMasterNode != null )
+ {
+ LoadObject( selectedObject ?? Selection.activeObject );
+ }
+ else
+ {
+ m_delayedLoadObject = selectedObject ?? Selection.activeObject;
+ }
+
+ if( !hasFocus )
+ Focus();
+ }
+
+ public void LoadObject( UnityEngine.Object objToLoad )
+ {
+ Shader selectedShader = objToLoad as Shader;
+ Material selectedMaterial = objToLoad as Material;
+ AmplifyShaderFunction selectedFunction = objToLoad as AmplifyShaderFunction;
+
+ if( selectedFunction != null )
+ {
+ IsShaderFunctionWindow = true;
+ m_mainGraphInstance.CurrentCanvasMode = NodeAvailability.ShaderFunction;
+ }
+ else
+ {
+ IsShaderFunctionWindow = false;
+ }
+
+ ASESelectionMode selectedFileType = ASESelectionMode.Shader;
+ if( selectedShader != null )
+ {
+ selectedFileType = ASESelectionMode.Shader;
+ }
+ else if( selectedMaterial != null )
+ {
+ selectedFileType = ASESelectionMode.Material;
+ }
+ else if( selectedFunction != null )
+ {
+ selectedFileType = ASESelectionMode.ShaderFunction;
+ }
+
+
+ switch( CurrentSelection )
+ {
+ case ASESelectionMode.Shader:
+ {
+ if( ShaderIsModified )
+ {
+ Shader currShader = m_mainGraphInstance.CurrentMasterNode.CurrentShader;
+ bool savePrevious = UIUtils.DisplayDialog( AssetDatabase.GetAssetPath( currShader ) );
+ OnSaveShader( savePrevious, currShader, null, null );
+ }
+ }
+ break;
+ case ASESelectionMode.Material:
+ {
+ if( ShaderIsModified )
+ {
+ Shader currShader = m_mainGraphInstance.CurrentMasterNode.CurrentShader;
+ bool savePrevious = UIUtils.DisplayDialog( AssetDatabase.GetAssetPath( currShader ) );
+ OnSaveShader( savePrevious, currShader, m_mainGraphInstance.CurrentMasterNode.CurrentMaterial, null );
+ }
+ }
+ break;
+ case ASESelectionMode.ShaderFunction:
+ {
+ if( ShaderIsModified )
+ {
+ bool savePrevious = UIUtils.DisplayDialog( AssetDatabase.GetAssetPath( m_openedShaderFunction ) );
+ OnSaveShader( savePrevious, null, null, selectedFunction );
+ }
+ }
+ break;
+ }
+
+ switch( selectedFileType )
+ {
+ case ASESelectionMode.Shader:
+ {
+ LoadDroppedObject( true, selectedShader, null );
+ }
+ break;
+ case ASESelectionMode.Material:
+ {
+ LoadDroppedObject( true, selectedMaterial.shader, selectedMaterial );
+ }
+ break;
+ case ASESelectionMode.ShaderFunction:
+ {
+ LoadDroppedObject( true, null, null, selectedFunction );
+ }
+ break;
+ }
+
+ m_openedShaderFunction = m_mainGraphInstance.CurrentShaderFunction;
+
+ //Need to force one graph draw because it wont call OnGui propertly since its focuses somewhere else
+ // Focus() doesn't fix this since it only changes keyboard focus
+ m_drawInfo.InvertedZoom = 1 / m_cameraZoom;
+ m_mainGraphInstance.Draw( m_drawInfo );
+
+ ShaderIsModified = false;
+ Focus();
+ Repaint();
+ }
+
+ public void OnProjectSelectionChanged()
+ {
+ if( m_loadShaderOnSelection )
+ {
+ LoadProjectSelected();
+ }
+ }
+
+ ShaderLoadResult OnSaveShader( bool value, Shader shader, Material material, AmplifyShaderFunction function )
+ {
+ if( value )
+ {
+ SaveToDisk( false );
+ }
+
+ return value ? ShaderLoadResult.LOADED : ShaderLoadResult.FILE_NOT_FOUND;
+ }
+
+ public void ResetCameraSettings()
+ {
+ m_cameraInfo = position;
+ m_cameraOffset = new Vector2( m_cameraInfo.width * 0.5f, m_cameraInfo.height * 0.5f );
+ CameraZoom = 1;
+ }
+
+ public void Reset()
+ {
+ if( m_mainGraphInstance == null )
+ {
+ m_mainGraphInstance = CreateInstance<ParentGraph>();
+ m_mainGraphInstance.Init();
+ m_mainGraphInstance.ParentWindow = this;
+ m_mainGraphInstance.SetGraphId( 0 );
+ }
+ m_mainGraphInstance.ResetEvents();
+ m_mainGraphInstance.OnNodeEvent += OnNodeStoppedMovingEvent;
+ m_mainGraphInstance.OnMaterialUpdatedEvent += OnMaterialUpdated;
+ m_mainGraphInstance.OnShaderUpdatedEvent += OnShaderUpdated;
+ m_mainGraphInstance.OnEmptyGraphDetectedEvt += OnEmptyGraphDetected;
+ m_mainGraphInstance.OnNodeRemovedEvent += m_toolsWindow.OnNodeRemovedFromGraph;
+ m_outdatedShaderFromTemplateLoaded = false;
+ GraphCount = 1;
+
+ FullCleanUndoStack();
+ m_performFullUndoRegister = true;
+ m_toolsWindow.BorderStyle = null;
+ m_selectionMode = ASESelectionMode.Shader;
+ ResetCameraSettings();
+ UIUtils.ResetMainSkin();
+ m_duplicatePreventionBuffer.ReleaseAllData();
+ if( m_genericMessageUI != null )
+ m_genericMessageUI.CleanUpMessageStack();
+ }
+
+
+ public Shader CreateNewGraph( string name )
+ {
+ Reset();
+ UIUtils.DirtyMask = false;
+ m_mainGraphInstance.CreateNewEmpty( name );
+ m_lastOpenedLocation = string.Empty;
+ UIUtils.DirtyMask = true;
+ return m_mainGraphInstance.CurrentMasterNode.CurrentShader;
+ }
+
+ public Shader CreateNewTemplateGraph( string templateGUID )
+ {
+ Reset();
+ UIUtils.DirtyMask = false;
+ m_mainGraphInstance.CreateNewEmptyTemplate( templateGUID );
+ m_lastOpenedLocation = string.Empty;
+ UIUtils.DirtyMask = true;
+ return m_mainGraphInstance.CurrentMasterNode.CurrentShader;
+ }
+
+ public Shader CreateNewGraph( Shader shader )
+ {
+ Reset();
+ UIUtils.DirtyMask = false;
+ m_mainGraphInstance.CreateNewEmpty( shader.name );
+ m_mainGraphInstance.CurrentMasterNode.CurrentShader = shader;
+
+ m_lastOpenedLocation = string.Empty;
+ UIUtils.DirtyMask = true;
+ return m_mainGraphInstance.CurrentMasterNode.CurrentShader;
+ }
+
+ public void CreateNewFunctionGraph( AmplifyShaderFunction shaderFunction )
+ {
+ Reset();
+ UIUtils.DirtyMask = false;
+ m_mainGraphInstance.CreateNewEmptyFunction( shaderFunction );
+ m_mainGraphInstance.CurrentShaderFunction = shaderFunction;
+
+ m_lastOpenedLocation = AssetDatabase.GetAssetPath( shaderFunction ); //string.Empty;
+ UIUtils.DirtyMask = true;
+ //return m_mainGraphInstance.CurrentMasterNode.CurrentShader;
+ }
+
+ public bool SaveToDisk( bool checkTimestamp )
+ {
+ if( checkTimestamp )
+ {
+ if( !m_cacheSaveOp )
+ {
+ m_lastTimeSaved = EditorApplication.timeSinceStartup;
+ m_cacheSaveOp = true;
+ }
+ return false;
+ }
+
+
+ System.Threading.Thread.CurrentThread.CurrentCulture = System.Globalization.CultureInfo.InvariantCulture;
+
+ m_customGraph = null;
+ m_cacheSaveOp = false;
+ ShaderIsModified = false;
+ m_mainGraphInstance.LoadedShaderVersion = VersionInfo.FullNumber;
+ m_lastTimeSaved = EditorApplication.timeSinceStartup;
+
+ if( m_mainGraphInstance.CurrentMasterNodeId == Constants.INVALID_NODE_ID )
+ {
+ Shader currentShader = m_mainGraphInstance.CurrentMasterNode != null ? m_mainGraphInstance.CurrentMasterNode.CurrentShader : null;
+ string newShader;
+ if( !String.IsNullOrEmpty( m_lastOpenedLocation ) )
+ {
+ newShader = m_lastOpenedLocation;
+ }
+ else if( currentShader != null )
+ {
+ newShader = AssetDatabase.GetAssetPath( currentShader );
+ }
+ else
+ {
+ newShader = EditorUtility.SaveFilePanel( "Select Shader to save", Application.dataPath, "MyShader", "shader" );
+ }
+
+ if( !String.IsNullOrEmpty( newShader ) )
+ {
+ ShowMessage( "No Master node assigned.\nShader file will only have node info" );
+ IOUtils.StartSaveThread( GenerateGraphInfo(), newShader );
+ AssetDatabase.Refresh();
+ LoadFromDisk( newShader );
+ System.Threading.Thread.CurrentThread.CurrentCulture = System.Threading.Thread.CurrentThread.CurrentUICulture;
+ return true;
+ }
+ }
+ else if( m_mainGraphInstance.CurrentMasterNode != null )
+ {
+ //m_mainGraphInstance.CurrentStandardSurface.ForceReordering();
+ Shader currShader = m_mainGraphInstance.CurrentMasterNode.CurrentShader;
+ if( currShader != null )
+ {
+ m_mainGraphInstance.FireMasterNode( currShader );
+ Material material = m_mainGraphInstance.CurrentMaterial;
+ m_lastpath = ( material != null ) ? AssetDatabase.GetAssetPath( material ) : AssetDatabase.GetAssetPath( currShader );
+ EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, m_lastpath );
+ System.Threading.Thread.CurrentThread.CurrentCulture = System.Threading.Thread.CurrentThread.CurrentUICulture;
+ if( IOUtils.OnShaderSavedEvent != null )
+ {
+ string info = string.Empty;
+ if( !m_mainGraphInstance.IsStandardSurface )
+ {
+ TemplateMultiPassMasterNode masterNode = m_mainGraphInstance.GetMainMasterNodeOfLOD( -1 );
+ if( masterNode != null )
+ {
+ info = masterNode.CurrentTemplate.GUID;
+ }
+ }
+ IOUtils.OnShaderSavedEvent( currShader, !m_mainGraphInstance.IsStandardSurface, info );
+ }
+ return true;
+ }
+ else
+ {
+
+ string shaderName;
+ string pathName;
+ IOUtils.GetShaderName( out shaderName, out pathName, Constants.DefaultShaderName, UIUtils.LatestOpenedFolder );
+ if( !String.IsNullOrEmpty( pathName ) )
+ {
+ UIUtils.CurrentWindow.CurrentGraph.CurrentMasterNode.SetName( shaderName );
+ m_mainGraphInstance.FireMasterNode( pathName, true );
+ m_lastpath = pathName;
+ EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, pathName );
+ System.Threading.Thread.CurrentThread.CurrentCulture = System.Threading.Thread.CurrentThread.CurrentUICulture;
+ return true;
+ }
+ }
+ }
+ else
+ {
+ //m_nodeParametersWindow.ForceReordering();
+ m_mainGraphInstance.ResetNodesLocalVariables();
+
+ List<FunctionInput> functionInputNodes = UIUtils.FunctionInputList();
+ functionInputNodes.Sort( ( x, y ) => { return x.OrderIndex.CompareTo( y.OrderIndex ); } );
+ for( int i = 0; i < functionInputNodes.Count; i++ )
+ {
+ functionInputNodes[ i ].OrderIndex = i;
+ }
+
+ List<FunctionOutput> functionOutputNodes = UIUtils.FunctionOutputList();
+ functionOutputNodes.Sort( ( x, y ) => { return x.OrderIndex.CompareTo( y.OrderIndex ); } );
+ for( int i = 0; i < functionOutputNodes.Count; i++ )
+ {
+ functionOutputNodes[ i ].OrderIndex = i;
+ }
+
+ m_mainGraphInstance.CurrentShaderFunction.AdditionalDirectives.UpdateSaveItemsFromDirectives();
+ m_mainGraphInstance.CurrentShaderFunction.FunctionInfo = GenerateGraphInfo();
+ m_mainGraphInstance.CurrentShaderFunction.FunctionInfo = IOUtils.AddAdditionalInfo( m_mainGraphInstance.CurrentShaderFunction.FunctionInfo );
+
+ if( AssetDatabase.IsMainAsset( m_mainGraphInstance.CurrentShaderFunction ) )
+ {
+ EditorUtility.SetDirty( m_mainGraphInstance.CurrentShaderFunction );
+ }
+ else
+ {
+ //Debug.Log( LastOpenedLocation );
+ //AssetDatabase.CreateAsset( m_mainGraphInstance.CurrentShaderFunction, LastOpenedLocation );
+ }
+
+ AssetDatabase.SaveAssets();
+ AssetDatabase.Refresh();
+ m_mainGraphInstance.CurrentShaderFunction.AdditionalDirectives.UpdateDirectivesFromSaveItems();
+ IOUtils.FunctionNodeChanged = true;
+ m_lastpath = AssetDatabase.GetAssetPath( m_mainGraphInstance.CurrentShaderFunction );
+ System.Threading.Thread.CurrentThread.CurrentCulture = System.Threading.Thread.CurrentThread.CurrentUICulture;
+ //EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, AssetDatabase.GetAssetPath( m_mainGraphInstance.CurrentShaderFunction ) );
+ return true;
+ }
+ System.Threading.Thread.CurrentThread.CurrentCulture = System.Threading.Thread.CurrentThread.CurrentUICulture;
+ return false;
+ }
+
+ public void OnToolButtonPressed( ToolButtonType type )
+ {
+ switch( type )
+ {
+ case ToolButtonType.New:
+ {
+ UIUtils.CreateNewEmpty();
+ }
+ break;
+ case ToolButtonType.Open:
+ {
+ UIUtils.OpenFile();
+ }
+ break;
+ case ToolButtonType.Save:
+ {
+ SaveToDisk( false );
+ }
+ break;
+ case ToolButtonType.Library:
+ {
+ ShowShaderLibrary();
+ }
+ break;
+ case ToolButtonType.Options: { } break;
+ case ToolButtonType.Update:
+ {
+ SaveToDisk( false );
+ }
+ break;
+ case ToolButtonType.Live:
+ {
+ m_liveShaderEditing = !m_liveShaderEditing;
+ m_innerEditorVariables.LiveMode = m_liveShaderEditing;
+ // 0 off
+ // 1 on
+ // 2 pending
+ if( m_liveShaderEditing && m_mainGraphInstance.CurrentMasterNode != null && m_mainGraphInstance.CurrentMasterNode.CurrentShader == null )
+ {
+ m_liveShaderEditing = false;
+ m_innerEditorVariables.LiveMode = false;
+ }
+
+ UpdateLiveUI();
+
+ if( m_liveShaderEditing )
+ {
+ SaveToDisk( false );
+ }
+ }
+ break;
+ case ToolButtonType.OpenSourceCode:
+ {
+ AssetDatabase.OpenAsset( m_mainGraphInstance.CurrentMasterNode.CurrentShader, 1 );
+ }
+ break;
+ case ToolButtonType.MasterNode:
+ {
+ m_mainGraphInstance.AssignMasterNode();
+ }
+ break;
+
+ case ToolButtonType.FocusOnMasterNode:
+ {
+ double currTime = EditorApplication.timeSinceStartup;
+ bool autoZoom = ( currTime - m_focusOnMasterNodeTimestamp ) < AutoZoomTime;
+ m_focusOnMasterNodeTimestamp = currTime;
+ FocusOnNode( m_mainGraphInstance.CurrentMasterNode, autoZoom ? 1 : m_cameraZoom, true );
+ }
+ break;
+
+ case ToolButtonType.FocusOnSelection:
+ {
+ FocusZoom( false, true, true );
+ }
+ break;
+ case ToolButtonType.ShowInfoWindow:
+ {
+ PortLegendInfo.OpenWindow();
+ }
+ break;
+ case ToolButtonType.ShowTipsWindow:
+ {
+ TipsWindow.ShowWindow( true );
+ }
+ break;
+ case ToolButtonType.ShowConsole:
+ {
+ m_consoleLogWindow.Toggle();
+ }
+ break;
+ case ToolButtonType.Share:
+ {
+ List<ParentNode> selectedNodes = m_mainGraphInstance.SelectedNodes;
+ if( selectedNodes.Count > 0 )
+ {
+ CopyToClipboard();
+ StartPasteRequest();
+ }
+ else
+ {
+ ShowMessage( "No nodes selected to share" );
+ }
+ }
+ break;
+ case ToolButtonType.TakeScreenshot:
+ {
+#if UNITY_EDITOR_WIN
+ this.Focus();
+ m_aseHandle = WindowsUtil.GetActiveWindow();
+ //m_aseHandle = FindASEWindowHandle();
+
+ bool takeit = EditorUtility.DisplayDialog( "Take Screenshot", "This is a work in progress feature that will undock itself if needed, increase the window outside of your screen resolution to take the shot, if something fails (ie: graph too big) you may need to restart Unity, do you wish to continue?", "Yes", "Cancel" );
+ if( !takeit )
+ break;
+
+ if( this.IsDocked() )
+ {
+ this.Undock();
+ this.Focus();
+ m_aseHandle = WindowsUtil.GetActiveWindow();
+ }
+
+ int windowLong = WindowsUtil.GetWindowLong( m_aseHandle, WindowsUtil.GWL_STYLE );
+
+ List<ParentNode> selectedNodes = m_mainGraphInstance.AllNodes;
+
+ Vector2 minPos = new Vector2( float.MaxValue, float.MaxValue );
+ Vector2 maxPos = new Vector2( float.MinValue, float.MinValue );
+ Vector2 centroid = Vector2.zero;
+
+ for( int i = 0; i < selectedNodes.Count; i++ )
+ {
+ Rect currPos = selectedNodes[ i ].TruePosition;
+ minPos.x = ( currPos.x < minPos.x ) ? currPos.x : minPos.x;
+ minPos.y = ( currPos.y < minPos.y ) ? currPos.y : minPos.y;
+
+ maxPos.x = ( ( currPos.x + currPos.width ) > maxPos.x ) ? ( currPos.x + currPos.width ) : maxPos.x;
+ maxPos.y = ( ( currPos.y + currPos.height ) > maxPos.y ) ? ( currPos.y + currPos.height ) : maxPos.y;
+ }
+
+ centroid = ( maxPos - minPos );
+
+ m_prevCameraOffset = m_cameraOffset;
+ m_prevCameraZoom = CameraZoom;
+
+ WindowsUtil.SetWindowLong( m_aseHandle, WindowsUtil.GWL_STYLE, (int)( windowLong & ~( WindowsUtil.WS_SIZEBOX ) ) );
+ var rect = new WindowsUtil.Rect();
+ WindowsUtil.GetWindowRect( m_aseHandle, ref rect );
+ m_prevWindowRect = new Rect( rect.Left, rect.Top, rect.Width, rect.Height );
+
+ WindowsUtil.SetWindowPos( m_aseHandle, 0, (int)m_prevWindowRect.xMin, (int)m_prevWindowRect.yMin, (int)centroid.x, (int)centroid.y, 0x0040 );
+ WindowsUtil.SetWindowLong( m_aseHandle, WindowsUtil.GWL_STYLE, (int)( windowLong ) );
+
+ m_takeScreenShot = true;
+#else
+ EditorUtility.DisplayDialog( "Take Screenshot", "This is a work in progress feature that only works in Windows environment", "Ok" );
+#endif
+ }
+ break;
+ case ToolButtonType.CleanUnusedNodes:
+ {
+ m_mainGraphInstance.CleanUnusedNodes();
+ }
+ break;
+ case ToolButtonType.Help:
+ {
+ Application.OpenURL( Constants.HelpURL );
+ }
+ break;
+ }
+ }
+
+#if UNITY_EDITOR_WIN
+ IntPtr FindASEWindowHandle()
+ {
+ System.Diagnostics.Process process = System.Diagnostics.Process.GetCurrentProcess();
+
+ IntPtr[] winPtrs = WindowsUtil.GetProcessWindows( process.Id );
+ m_aseHandle = IntPtr.Zero;
+ bool found = false;
+ for( int i = 0; i < winPtrs.Length; i++ )
+ {
+ WindowsUtil.EnumChildWindows( winPtrs[ i ], delegate ( System.IntPtr hwnd, System.IntPtr param )
+ {
+ System.Text.StringBuilder Title = new System.Text.StringBuilder( 256 );
+ WindowsUtil.GetWindowText( hwnd, Title, Title.Capacity );
+
+ if( Title.ToString().Contains( "AmplifyShaderEditor.AmplifyShaderEditorWindow" ) )
+ {
+ if( !found )
+ {
+ m_aseHandle = winPtrs[ i ];
+ found = true;
+ }
+ }
+
+ return true;
+ }, System.IntPtr.Zero );
+ }
+
+ return m_aseHandle;
+ }
+
+ void OpenSavedFolder()
+ {
+ m_openSavedFolder = false;
+
+ var path = System.IO.Path.GetFullPath( Application.dataPath + "\\..\\ScreenshotASE.png" );
+ EditorUtility.RevealInFinder( path );
+ GUIUtility.ExitGUI();
+ }
+
+ void TakeScreenShot()
+ {
+ m_takeScreenShot = false;
+
+ var cacher = RenderTexture.active;
+ RenderTexture.active = null;
+
+ Texture2D m_screenshotTex2D = new Texture2D( (int)position.width, (int)position.height, TextureFormat.RGB24, false );
+ m_screenshotTex2D.ReadPixels( new Rect( 0, 0, m_screenshotTex2D.width, m_screenshotTex2D.height ), 0, 0 );
+ m_screenshotTex2D.Apply();
+
+ byte[] bytes = m_screenshotTex2D.EncodeToPNG();
+
+ var path = System.IO.Path.GetFullPath( Application.dataPath + "\\..\\ScreenshotASE.png" );
+ System.IO.File.WriteAllBytes( path, bytes );
+
+ RenderTexture.active = cacher;
+
+ ShowMessage( "[AmplifyShaderEditor] Screenshot successfully taken and saved at: " + path, consoleLog:true );
+
+ WindowsUtil.SetWindowPos( m_aseHandle, 0, (int)m_prevWindowRect.xMin, (int)m_prevWindowRect.yMin, (int)m_prevWindowRect.width, (int)m_prevWindowRect.height, 0x0040 );
+ m_cameraOffset = m_prevCameraOffset;
+ CameraZoom = m_prevCameraZoom;
+
+ m_openSavedFolder = true;
+ }
+#endif
+
+
+ void UpdateLiveUI()
+ {
+ if( m_toolsWindow != null )
+ {
+ m_toolsWindow.SetStateOnButton( ToolButtonType.Live, ( m_liveShaderEditing ) ? 1 : 0 );
+ }
+ }
+
+ void FocusZoom( bool forceAllNodes, bool doubleTap, bool smooth = true )
+ {
+ List<ParentNode> selectedNodes = ( m_mainGraphInstance.SelectedNodes.Count > 0 ) && !forceAllNodes ? m_mainGraphInstance.SelectedNodes : m_mainGraphInstance.AllNodes;
+
+ Vector2 minPos = new Vector2( float.MaxValue, float.MaxValue );
+ Vector2 maxPos = new Vector2( float.MinValue, float.MinValue );
+ Vector2 centroid = Vector2.zero;
+
+ for( int i = 0; i < selectedNodes.Count; i++ )
+ {
+ Rect currPos = selectedNodes[ i ].TruePosition;
+
+ minPos.x = ( currPos.x < minPos.x ) ? currPos.x : minPos.x;
+ minPos.y = ( currPos.y < minPos.y ) ? currPos.y : minPos.y;
+
+ maxPos.x = ( ( currPos.x + currPos.width ) > maxPos.x ) ? ( currPos.x + currPos.width ) : maxPos.x;
+ maxPos.y = ( ( currPos.y + currPos.height ) > maxPos.y ) ? ( currPos.y + currPos.height ) : maxPos.y;
+
+ }
+
+ centroid = ( maxPos - minPos );
+
+ double currTime = EditorApplication.timeSinceStartup;
+ bool autoZoom = ( currTime - m_focusOnSelectionTimestamp ) < AutoZoomTime;
+ if( !doubleTap )
+ autoZoom = true;
+ m_focusOnSelectionTimestamp = currTime;
+
+ float zoom = m_cameraZoom;
+ if( autoZoom )
+ {
+ zoom = 1f;
+ float canvasWidth = m_cameraInfo.width;
+ if( m_nodeParametersWindow.IsMaximized )
+ canvasWidth -= m_nodeParametersWindow.RealWidth;
+ if( m_paletteWindow.IsMaximized )
+ canvasWidth -= m_paletteWindow.RealWidth;
+ canvasWidth -= 40;
+ //float canvasWidth = AvailableCanvasWidth;// - 20;
+ float canvasHeight = AvailableCanvasHeight - 60;
+ if( centroid.x > canvasWidth ||
+ centroid.y > canvasHeight )
+ {
+ float hZoom = float.MinValue;
+ float vZoom = float.MinValue;
+ if( centroid.x > canvasWidth )
+ {
+ hZoom = ( centroid.x ) / canvasWidth;
+ }
+
+ if( centroid.y > canvasHeight )
+ {
+ vZoom = ( centroid.y ) / canvasHeight;
+ }
+ zoom = ( hZoom > vZoom ) ? hZoom : vZoom;
+ }
+ }
+
+ minPos.y -= 20 * zoom;
+ if( m_nodeParametersWindow.IsMaximized )
+ minPos.x -= m_nodeParametersWindow.RealWidth * 0.5f * zoom;
+ if( m_paletteWindow.IsMaximized )
+ minPos.x += m_paletteWindow.RealWidth * 0.5f * zoom;
+
+ FocusOnPoint( minPos + centroid * 0.5f, zoom, smooth );
+ }
+
+ public void FocusOnNode( int nodeId, float zoom, bool selectNode, bool late = false )
+ {
+ ParentNode node = m_mainGraphInstance.GetNode( nodeId );
+ if( node != null )
+ {
+ FocusOnNode( node, zoom, selectNode, late );
+ }
+ }
+
+ public void FocusOnNode( ParentNode node, float zoom, bool selectNode, bool late = false )
+ {
+ if( late )
+ {
+ m_nodeToFocus = node;
+ m_zoomToFocus = zoom;
+ m_selectNodeToFocus = selectNode;
+ return;
+ }
+
+ if( selectNode )
+ {
+ m_mainGraphInstance.SelectNode( node, false, false );
+ }
+
+ Vector2 nodePoint = node.CenterPosition;
+ nodePoint.x = nodePoint.x - ( m_nodeParametersWindow.RealWidth * 0.5f + m_paletteWindow.RealWidth * 0.5f ) * ( zoom > 0.999f ? zoom : CameraZoom );
+ FocusOnPoint( nodePoint, zoom );
+ }
+
+ public void FocusOnPoint( Vector2 point, float zoom, bool smooth = true )
+ {
+ if( zoom > 0.999f )
+ {
+ if( smooth )
+ SmoothZoom( zoom );
+ else
+ CameraZoom = zoom;
+ }
+
+ if( smooth )
+ SmoothCameraOffset( -point + new Vector2( ( m_cameraInfo.width ) * 0.5f, m_cameraInfo.height * 0.5f ) * CameraZoom );
+ else
+ m_cameraOffset = -point + new Vector2( ( m_cameraInfo.width ) * 0.5f, m_cameraInfo.height * 0.5f ) * CameraZoom;
+ }
+
+ void SmoothZoom( float newZoom )
+ {
+ m_smoothZoom = true;
+ m_zoomTime = 0;
+ m_targetZoom = newZoom;
+ m_zoomPivot = m_graphArea.center;
+ }
+
+ void SmoothCameraOffset( Vector2 newOffset )
+ {
+ m_smoothOffset = true;
+ m_offsetTime = 0;
+ m_targetOffset = newOffset;
+ }
+
+ void PreTestLeftMouseDown()
+ {
+ if( m_currentEvent.type == EventType.MouseDown && m_currentEvent.button == ButtonClickId.LeftMouseButton )
+ {
+ ParentNode node = m_mainGraphInstance.CheckNodeAt( m_currentMousePos );
+ if( node != null )
+ {
+ m_mainGraphInstance.NodeClicked = node.UniqueId;
+ return;
+ }
+ }
+
+ m_mainGraphInstance.NodeClicked = -1;
+ }
+
+
+
+ void OnLeftMouseDown()
+ {
+ Focus();
+
+ if( m_lastKeyPressed == KeyCode.Q )
+ {
+ m_rmbStartPos = m_currentMousePos2D;
+ UseCurrentEvent();
+ return;
+ }
+
+ m_mouseDownOnValidArea = true;
+ m_lmbPressed = true;
+ if( m_currentEvent.alt )
+ {
+ m_altBoxSelection = true;
+ }
+
+ UIUtils.ShowContextOnPick = true;
+ ParentNode node = ( m_mainGraphInstance.NodeClicked < 0 ) ? m_mainGraphInstance.CheckNodeAt( m_currentMousePos ) : m_mainGraphInstance.GetClickedNode();
+ if( node != null )
+ {
+ m_mainGraphInstance.NodeClicked = node.UniqueId;
+ m_altBoxSelection = false;
+
+ if( m_contextMenu.CheckShortcutKey() )
+ {
+ if( node.ConnStatus == NodeConnectionStatus.Island )
+ {
+ if( !m_multipleSelectionActive )
+ {
+ ParentNode newNode = m_contextMenu.CreateNodeFromShortcutKey();
+ if( newNode != null )
+ {
+ newNode.ContainerGraph = m_mainGraphInstance;
+ newNode.Vec2Position = TranformedMousePos;
+ m_mainGraphInstance.AddNode( newNode, true );
+ m_mainGraphInstance.SelectNode( newNode, false, false );
+ ForceRepaint();
+ }
+ ( node as CommentaryNode ).AddNodeToCommentary( newNode );
+ }
+ }
+ }
+ else
+ {
+ if( node.OnClick( m_currentMousePos2D ) )
+ {
+ if( !node.Selected )
+ {
+ m_mainGraphInstance.SelectNode( node, ( m_currentEvent.modifiers == EventModifiers.Shift || m_currentEvent.modifiers == EventModifiers.Control ), true );
+ }
+ else if( m_currentEvent.modifiers == EventModifiers.Shift || m_currentEvent.modifiers == EventModifiers.Control )
+ {
+ m_mainGraphInstance.DeselectNode( node );
+ }
+
+ if( m_currentEvent.alt )
+ {
+ int conn = 0;
+ for( int i = 0; i < node.InputPorts.Count; i++ )
+ {
+ if( node.InputPorts[ i ].IsConnected )
+ conn++;
+ }
+
+ if( node.InputPorts.Count > 0 && node.OutputPorts.Count > 0 && conn > 0 && node.OutputPorts[ 0 ].IsConnected )
+ {
+ m_altDragStarted = true;
+ }
+ }
+
+ }
+
+ if( m_currentEvent.alt )
+ {
+ if( node.InputPorts.Count > 0 && node.OutputPorts.Count > 0 && node.InputPorts[ 0 ].IsConnected && node.OutputPorts[ 0 ].IsConnected )
+ {
+ m_altDragStarted = true;
+ }
+ }
+
+ return;
+ }
+ }
+ else if( !m_multipleSelectionActive )
+ {
+ ParentNode newNode = m_contextMenu.CreateNodeFromShortcutKey();
+ if( newNode != null )
+ {
+ newNode.ContainerGraph = m_mainGraphInstance;
+ newNode.Vec2Position = TranformedMousePos;
+ m_mainGraphInstance.AddNode( newNode, true );
+ m_mainGraphInstance.SelectNode( newNode, false, false );
+ SetSaveIsDirty();
+ ForceRepaint();
+ }
+ else
+ {
+ List<WireBezierReference> wireRefs = m_mainGraphInstance.GetWireBezierListInPos( m_currentMousePos2D );
+ if( wireRefs != null && wireRefs.Count > 0 )
+ {
+ for( int i = 0; i < wireRefs.Count; i++ )
+ {
+ // Place wire code here
+ ParentNode outNode = m_mainGraphInstance.GetNode( wireRefs[ i ].OutNodeId );
+ ParentNode inNode = m_mainGraphInstance.GetNode( wireRefs[ i ].InNodeId );
+
+ OutputPort outputPort = outNode.GetOutputPortByUniqueId( wireRefs[ i ].OutPortId );
+ InputPort inputPort = inNode.GetInputPortByUniqueId( wireRefs[ i ].InPortId );
+
+ // Calculate the 4 points for bezier taking into account wire nodes and their automatic tangents
+ Vector3 endPos = new Vector3( inputPort.Position.x, inputPort.Position.y );
+ Vector3 startPos = new Vector3( outputPort.Position.x, outputPort.Position.y );
+
+ float mag = ( endPos - startPos ).magnitude;
+ float resizedMag = Mathf.Min( mag, Constants.HORIZONTAL_TANGENT_SIZE * m_drawInfo.InvertedZoom );
+
+ Vector3 startTangent = new Vector3( startPos.x + resizedMag, startPos.y );
+ Vector3 endTangent = new Vector3( endPos.x - resizedMag, endPos.y );
+
+ if( inNode != null && inNode.GetType() == typeof( WireNode ) )
+ endTangent = endPos + ( ( inNode as WireNode ).TangentDirection ) * mag * 0.33f;
+
+ if( outNode != null && outNode.GetType() == typeof( WireNode ) )
+ startTangent = startPos - ( ( outNode as WireNode ).TangentDirection ) * mag * 0.33f;
+
+ float dist = HandleUtility.DistancePointBezier( m_currentMousePos, startPos, endPos, startTangent, endTangent );
+ if( dist < 10 )
+ {
+ double doubleTapTime = EditorApplication.timeSinceStartup;
+ bool doubleTap = ( doubleTapTime - m_wiredDoubleTapTimestamp ) < WiredDoubleTapTime;
+ m_wiredDoubleTapTimestamp = doubleTapTime;
+
+ if( doubleTap )
+ {
+ Undo.RegisterCompleteObjectUndo( this, Constants.UndoCreateConnectionId );
+ Undo.RegisterCompleteObjectUndo( m_mainGraphInstance, Constants.UndoCreateConnectionId );
+ Undo.RecordObject( outNode, Constants.UndoCreateConnectionId );
+ Undo.RecordObject( inNode, Constants.UndoCreateConnectionId );
+
+ ParentNode wireNode = m_mainGraphInstance.CreateNode( typeof( WireNode ), true );
+ if( wireNode != null )
+ {
+ wireNode.Vec2Position = TranformedMousePos;
+
+ m_mainGraphInstance.CreateConnection( wireNode.InputPorts[ 0 ].NodeId, wireNode.InputPorts[ 0 ].PortId, outputPort.NodeId, outputPort.PortId );
+ m_mainGraphInstance.CreateConnection( inputPort.NodeId, inputPort.PortId, wireNode.OutputPorts[ 0 ].NodeId, wireNode.OutputPorts[ 0 ].PortId );
+
+ SetSaveIsDirty();
+ ForceRepaint();
+ Undo.IncrementCurrentGroup();
+ }
+ }
+
+ break;
+ }
+ }
+ }
+ //Reset focus from any textfield which may be selected at this time
+ GUIUtility.keyboardControl = 0;
+ }
+ }
+
+ if( m_currentEvent.modifiers != EventModifiers.Shift && m_currentEvent.modifiers != EventModifiers.Control && !m_altBoxSelection )
+ m_mainGraphInstance.DeSelectAll();
+
+ if( m_wireReferenceUtils.ValidReferences() )
+ {
+ m_wireReferenceUtils.InvalidateReferences();
+ return;
+ }
+
+ if( !m_contextMenu.CheckShortcutKey() && m_currentEvent.modifiers != EventModifiers.Shift && m_currentEvent.modifiers != EventModifiers.Control || m_altBoxSelection )
+ {
+ // Only activate multiple selection if no node is selected and shift key not pressed
+ m_multipleSelectionActive = true;
+
+ m_multipleSelectionStart = TranformedMousePos;
+ m_multipleSelectionArea.position = m_multipleSelectionStart;
+ m_multipleSelectionArea.size = Vector2.zero;
+ }
+
+ UseCurrentEvent();
+ }
+
+ void OnLeftMouseDrag()
+ {
+ if( m_lostFocus )
+ {
+ m_lostFocus = false;
+ return;
+ }
+
+ if( m_lastKeyPressed == KeyCode.Q )
+ {
+ if( m_currentEvent.alt )
+ {
+ ModifyZoom( Constants.ALT_CAMERA_ZOOM_SPEED * ( m_currentEvent.delta.x + m_currentEvent.delta.y ), m_altKeyStartPos );
+ }
+ else
+ {
+ m_cameraOffset += m_cameraZoom * m_currentEvent.delta;
+ }
+ UseCurrentEvent();
+ return;
+ }
+
+ if( m_altDragStarted )
+ {
+ m_altDragStarted = false;
+
+ if( m_currentEvent.modifiers == EventModifiers.Alt && CurrentGraph.SelectedNodes.Count == 1 )
+ {
+ ParentNode node = CurrentGraph.SelectedNodes[ 0 ];
+ int lastId = 0;
+ int conn = 0;
+ for( int i = 0; i < node.InputPorts.Count; i++ )
+ {
+ if( node.InputPorts[ i ].IsConnected )
+ {
+ conn++;
+ lastId = i;
+ }
+ }
+
+ if( conn > 1 )
+ lastId = 0;
+
+
+
+ OutputPort outputPort = node.InputPorts[ lastId ].GetOutputConnection( 0 );
+ ParentNode outputNode = m_mainGraphInstance.GetNode( outputPort.NodeId );
+ bool outputIsWireNode = outputNode is WireNode;
+
+ Undo.RegisterCompleteObjectUndo( this, Constants.UndoCreateConnectionId );
+ node.RecordObject( Constants.UndoCreateConnectionId );
+ outputNode.RecordObject( Constants.UndoCreateConnectionId );
+
+ List<InputPort> inputPorts = new List<InputPort>();
+ for( int i = 0; i < node.OutputPorts[ 0 ].ConnectionCount; i++ )
+ {
+ InputPort inputPort = node.OutputPorts[ 0 ].GetInputConnection( i );
+ ParentNode inputNode = m_mainGraphInstance.GetNode( inputPort.NodeId );
+ inputNode.RecordObject( Constants.UndoCreateConnectionId );
+ inputPorts.Add( inputPort );
+ }
+
+ for( int i = 0; i < inputPorts.Count; i++ )
+ {
+ if( outputIsWireNode )
+ {
+ if( i == 0 )
+ {
+ m_mainGraphInstance.CreateConnection( inputPorts[ i ].NodeId, inputPorts[ i ].PortId, outputPort.NodeId, outputPort.PortId );
+ }
+ else
+ {
+ UIUtils.DeleteConnection( true, inputPorts[ i ].NodeId, inputPorts[ i ].PortId, false, true );
+ }
+ }
+ else
+ {
+ m_mainGraphInstance.CreateConnection( inputPorts[ i ].NodeId, inputPorts[ i ].PortId, outputPort.NodeId, outputPort.PortId );
+ }
+ }
+
+ UIUtils.DeleteConnection( true, node.UniqueId, node.InputPorts[ lastId ].PortId, false, true );
+
+ SetSaveIsDirty();
+ ForceRepaint();
+ }
+ }
+
+ if( !m_wireReferenceUtils.ValidReferences() && !m_altBoxSelection )
+ {
+ if( m_mouseDownOnValidArea && m_insideEditorWindow )
+ {
+ if( m_currentEvent.control )
+ {
+ m_mainGraphInstance.MoveSelectedNodes( m_cameraZoom * m_currentEvent.delta, true );
+ }
+ else
+ {
+ m_mainGraphInstance.MoveSelectedNodes( m_cameraZoom * m_currentEvent.delta );
+ }
+ //m_mainGraphInstance.MoveSelectedNodes( m_cameraZoom * m_currentEvent.delta );
+ m_autoPanDirActive = true;
+ }
+ }
+ else
+ {
+ List<ParentNode> nodes = m_mainGraphInstance.GetNodesInGrid( m_drawInfo.TransformedMousePos );
+ if( nodes != null && nodes.Count > 0 )
+ {
+ Vector2 currentPortPos = new Vector2();
+ Vector2 mousePos = TranformedMousePos;
+
+ if( m_wireReferenceUtils.InputPortReference.IsValid )
+ {
+ OutputPort currentPort = null;
+ float smallestDistance = float.MaxValue;
+ Vector2 smallestPosition = Vector2.zero;
+ for( int nodeIdx = 0; nodeIdx < nodes.Count; nodeIdx++ )
+ {
+ List<OutputPort> outputPorts = nodes[ nodeIdx ].OutputPorts;
+ if( outputPorts != null )
+ {
+ for( int o = 0; o < outputPorts.Count; o++ )
+ {
+ if( outputPorts[ o ].Available )
+ {
+ currentPortPos.x = outputPorts[ o ].Position.x;
+ currentPortPos.y = outputPorts[ o ].Position.y;
+
+ currentPortPos = currentPortPos * m_cameraZoom - m_cameraOffset;
+ float dist = ( mousePos - currentPortPos ).sqrMagnitude;
+ if( dist < smallestDistance )
+ {
+ smallestDistance = dist;
+ smallestPosition = currentPortPos;
+ currentPort = outputPorts[ o ];
+ }
+ }
+ }
+ }
+ }
+
+ if( currentPort != null && currentPort.Available && ( smallestDistance < Constants.SNAP_SQR_DIST || currentPort.InsideActiveArea( ( mousePos + m_cameraOffset ) / m_cameraZoom ) ) )
+ {
+ m_wireReferenceUtils.ActivateSnap( smallestPosition, currentPort );
+ }
+ else
+ {
+ m_wireReferenceUtils.DeactivateSnap();
+ }
+ }
+
+ if( m_wireReferenceUtils.OutputPortReference.IsValid )
+ {
+ InputPort currentPort = null;
+ float smallestDistance = float.MaxValue;
+ Vector2 smallestPosition = Vector2.zero;
+ for( int nodeIdx = 0; nodeIdx < nodes.Count; nodeIdx++ )
+ {
+ List<InputPort> inputPorts = nodes[ nodeIdx ].InputPorts;
+ if( inputPorts != null )
+ {
+ for( int i = 0; i < inputPorts.Count; i++ )
+ {
+ if( inputPorts[ i ].Available )
+ {
+ currentPortPos.x = inputPorts[ i ].Position.x;
+ currentPortPos.y = inputPorts[ i ].Position.y;
+
+ currentPortPos = currentPortPos * m_cameraZoom - m_cameraOffset;
+ float dist = ( mousePos - currentPortPos ).sqrMagnitude;
+ if( dist < smallestDistance )
+ {
+ smallestDistance = dist;
+ smallestPosition = currentPortPos;
+ currentPort = inputPorts[ i ];
+ }
+ }
+ }
+ }
+ }
+ if( currentPort != null && currentPort.Available && ( smallestDistance < Constants.SNAP_SQR_DIST || currentPort.InsideActiveArea( ( mousePos + m_cameraOffset ) / m_cameraZoom ) ) )
+ {
+ m_wireReferenceUtils.ActivateSnap( smallestPosition, currentPort );
+ }
+ else
+ {
+ m_wireReferenceUtils.DeactivateSnap();
+ }
+ }
+ }
+ else if( m_wireReferenceUtils.SnapEnabled )
+ {
+ m_wireReferenceUtils.DeactivateSnap();
+ }
+ }
+ UseCurrentEvent();
+ }
+
+ public void OnLeftMouseUp()
+ {
+ m_lmbPressed = false;
+ if( m_multipleSelectionActive )
+ {
+ //m_multipleSelectionActive = false;
+ UpdateSelectionArea();
+ //m_mainGraphInstance.MultipleSelection( m_multipleSelectionArea, ( m_currentEvent.modifiers == EventModifiers.Shift || m_currentEvent.modifiers == EventModifiers.Control ), true );
+ if( m_currentEvent.alt && m_altBoxSelection )
+ {
+ m_mainGraphInstance.MultipleSelection( m_multipleSelectionArea, !m_currentEvent.shift );
+ }
+ else
+ {
+ m_mainGraphInstance.DeSelectAll();
+ m_mainGraphInstance.MultipleSelection( m_multipleSelectionArea );
+ }
+ }
+
+ if( m_wireReferenceUtils.ValidReferences() )
+ {
+ //Check if there is some kind of port beneath the mouse ... if so connect to it
+ ParentNode targetNode = m_wireReferenceUtils.SnapEnabled ? m_mainGraphInstance.GetNode( m_wireReferenceUtils.SnapPort.NodeId ) : m_mainGraphInstance.CheckNodeAt( m_currentMousePos );
+ if( targetNode != null && targetNode.ConnStatus != NodeConnectionStatus.Island )
+ {
+ if( m_wireReferenceUtils.InputPortReference.IsValid && m_wireReferenceUtils.InputPortReference.NodeId != targetNode.UniqueId )
+ {
+ OutputPort outputPort = m_wireReferenceUtils.SnapEnabled ? targetNode.GetOutputPortByUniqueId( m_wireReferenceUtils.SnapPort.PortId ) : targetNode.CheckOutputPortAt( m_currentMousePos );
+ if( outputPort != null && !outputPort.Locked && ( !m_wireReferenceUtils.InputPortReference.TypeLocked ||
+ m_wireReferenceUtils.InputPortReference.DataType == WirePortDataType.OBJECT ||
+ ( m_wireReferenceUtils.InputPortReference.TypeLocked && outputPort.DataType == m_wireReferenceUtils.InputPortReference.DataType ) ) )
+ {
+
+ ParentNode originNode = m_mainGraphInstance.GetNode( m_wireReferenceUtils.InputPortReference.NodeId );
+ InputPort inputPort = originNode.GetInputPortByUniqueId( m_wireReferenceUtils.InputPortReference.PortId );
+ UIUtils.MarkUndoAction();
+ Undo.RegisterCompleteObjectUndo( this, Constants.UndoCreateConnectionId );
+ originNode.RecordObject( Constants.UndoCreateConnectionId );
+ targetNode.RecordObject( Constants.UndoCreateConnectionId );
+
+ if( !inputPort.CheckValidType( outputPort.DataType ) )
+ {
+ UIUtils.ShowIncompatiblePortMessage( true, originNode, inputPort, targetNode, outputPort );
+ m_wireReferenceUtils.InvalidateReferences();
+ UseCurrentEvent();
+ return;
+ }
+
+ if( !outputPort.CheckValidType( inputPort.DataType ) )
+ {
+ UIUtils.ShowIncompatiblePortMessage( false, targetNode, outputPort, originNode, inputPort );
+ m_wireReferenceUtils.InvalidateReferences();
+ UseCurrentEvent();
+ return;
+ }
+
+ inputPort.DummyAdd( outputPort.NodeId, outputPort.PortId );
+ outputPort.DummyAdd( m_wireReferenceUtils.InputPortReference.NodeId, m_wireReferenceUtils.InputPortReference.PortId );
+
+ if( UIUtils.DetectNodeLoopsFrom( originNode, new Dictionary<int, int>() ) )
+ {
+ inputPort.DummyRemove();
+ outputPort.DummyRemove();
+ m_wireReferenceUtils.InvalidateReferences();
+ ShowMessage( "Infinite Loop detected" );
+ UseCurrentEvent();
+ return;
+ }
+
+ inputPort.DummyRemove();
+ outputPort.DummyRemove();
+
+ if( inputPort.IsConnected )
+ {
+ DeleteConnection( true, m_wireReferenceUtils.InputPortReference.NodeId, m_wireReferenceUtils.InputPortReference.PortId, true, false );
+ }
+
+ //link output to input
+ if( outputPort.ConnectTo( m_wireReferenceUtils.InputPortReference.NodeId, m_wireReferenceUtils.InputPortReference.PortId, m_wireReferenceUtils.InputPortReference.DataType, m_wireReferenceUtils.InputPortReference.TypeLocked ) )
+ targetNode.OnOutputPortConnected( outputPort.PortId, m_wireReferenceUtils.InputPortReference.NodeId, m_wireReferenceUtils.InputPortReference.PortId );
+
+ //link input to output
+ if( inputPort.ConnectTo( outputPort.NodeId, outputPort.PortId, outputPort.DataType, m_wireReferenceUtils.InputPortReference.TypeLocked ) )
+ originNode.OnInputPortConnected( m_wireReferenceUtils.InputPortReference.PortId, targetNode.UniqueId, outputPort.PortId );
+ m_mainGraphInstance.MarkWireHighlights();
+ }
+ else if( outputPort != null && m_wireReferenceUtils.InputPortReference.TypeLocked && m_wireReferenceUtils.InputPortReference.DataType != outputPort.DataType )
+ {
+ ShowMessage( "Attempting to connect a port locked to type " + m_wireReferenceUtils.InputPortReference.DataType + " into a port of type " + outputPort.DataType );
+ }
+ ShaderIsModified = true;
+ SetSaveIsDirty();
+ }
+
+ if( m_wireReferenceUtils.OutputPortReference.IsValid && m_wireReferenceUtils.OutputPortReference.NodeId != targetNode.UniqueId )
+ {
+ InputPort inputPort = m_wireReferenceUtils.SnapEnabled ? targetNode.GetInputPortByUniqueId( m_wireReferenceUtils.SnapPort.PortId ) : targetNode.CheckInputPortAt( m_currentMousePos );
+ if( inputPort != null && !inputPort.Locked && ( !inputPort.TypeLocked ||
+ inputPort.DataType == WirePortDataType.OBJECT ||
+ ( inputPort.TypeLocked && inputPort.DataType == m_wireReferenceUtils.OutputPortReference.DataType ) ) )
+ {
+ ParentNode originNode = m_mainGraphInstance.GetNode( m_wireReferenceUtils.OutputPortReference.NodeId );
+ OutputPort outputPort = originNode.GetOutputPortByUniqueId( m_wireReferenceUtils.OutputPortReference.PortId );
+
+ UIUtils.MarkUndoAction();
+ Undo.RegisterCompleteObjectUndo( this, Constants.UndoCreateConnectionId );
+ originNode.RecordObject( Constants.UndoCreateConnectionId );
+ targetNode.RecordObject( Constants.UndoCreateConnectionId );
+
+ if( !inputPort.CheckValidType( outputPort.DataType ) )
+ {
+ UIUtils.ShowIncompatiblePortMessage( true, targetNode, inputPort, originNode, outputPort );
+ m_wireReferenceUtils.InvalidateReferences();
+ UseCurrentEvent();
+ return;
+ }
+
+ if( !outputPort.CheckValidType( inputPort.DataType ) )
+ {
+ UIUtils.ShowIncompatiblePortMessage( false, originNode, outputPort, targetNode, inputPort );
+ m_wireReferenceUtils.InvalidateReferences();
+ UseCurrentEvent();
+ return;
+ }
+
+ inputPort.DummyAdd( m_wireReferenceUtils.OutputPortReference.NodeId, m_wireReferenceUtils.OutputPortReference.PortId );
+ outputPort.DummyAdd( inputPort.NodeId, inputPort.PortId );
+ if( UIUtils.DetectNodeLoopsFrom( targetNode, new Dictionary<int, int>() ) )
+ {
+ inputPort.DummyRemove();
+ outputPort.DummyRemove();
+ m_wireReferenceUtils.InvalidateReferences();
+ ShowMessage( "Infinite Loop detected" );
+ UseCurrentEvent();
+ return;
+ }
+
+ inputPort.DummyRemove();
+ outputPort.DummyRemove();
+
+ if( inputPort.IsConnected )
+ {
+ if( m_currentEvent.control && m_wireReferenceUtils.SwitchPortReference.IsValid )
+ {
+ ParentNode oldOutputNode = UIUtils.GetNode( inputPort.GetConnection( 0 ).NodeId );
+ OutputPort oldOutputPort = oldOutputNode.GetOutputPortByUniqueId( inputPort.GetConnection( 0 ).PortId );
+
+ ParentNode switchNode = UIUtils.GetNode( m_wireReferenceUtils.SwitchPortReference.NodeId );
+ InputPort switchPort = switchNode.GetInputPortByUniqueId( m_wireReferenceUtils.SwitchPortReference.PortId );
+
+ switchPort.DummyAdd( oldOutputPort.NodeId, oldOutputPort.PortId );
+ oldOutputPort.DummyAdd( switchPort.NodeId, switchPort.PortId );
+ if( UIUtils.DetectNodeLoopsFrom( switchNode, new Dictionary<int, int>() ) )
+ {
+ switchPort.DummyRemove();
+ oldOutputPort.DummyRemove();
+ m_wireReferenceUtils.InvalidateReferences();
+ ShowMessage( "Infinite Loop detected" );
+ UseCurrentEvent();
+ return;
+ }
+
+ switchPort.DummyRemove();
+ oldOutputPort.DummyRemove();
+
+ DeleteConnection( true, inputPort.NodeId, inputPort.PortId, true, false );
+ ConnectInputToOutput( switchPort.NodeId, switchPort.PortId, oldOutputPort.NodeId, oldOutputPort.PortId );
+ }
+ else
+ {
+ DeleteConnection( true, inputPort.NodeId, inputPort.PortId, true, false );
+ }
+ }
+ inputPort.InvalidateAllConnections();
+
+
+ //link input to output
+ if( inputPort.ConnectTo( m_wireReferenceUtils.OutputPortReference.NodeId, m_wireReferenceUtils.OutputPortReference.PortId, m_wireReferenceUtils.OutputPortReference.DataType, inputPort.TypeLocked ) )
+ targetNode.OnInputPortConnected( inputPort.PortId, m_wireReferenceUtils.OutputPortReference.NodeId, m_wireReferenceUtils.OutputPortReference.PortId );
+ //link output to input
+
+ if( outputPort.ConnectTo( inputPort.NodeId, inputPort.PortId, inputPort.DataType, inputPort.TypeLocked ) )
+ originNode.OnOutputPortConnected( m_wireReferenceUtils.OutputPortReference.PortId, targetNode.UniqueId, inputPort.PortId );
+ m_mainGraphInstance.MarkWireHighlights();
+ }
+ else if( inputPort != null && inputPort.TypeLocked && inputPort.DataType != m_wireReferenceUtils.OutputPortReference.DataType )
+ {
+ ShowMessage( "Attempting to connect a " + m_wireReferenceUtils.OutputPortReference.DataType + " to a port locked to type " + inputPort.DataType );
+ }
+ ShaderIsModified = true;
+ SetSaveIsDirty();
+ }
+ m_wireReferenceUtils.InvalidateReferences();
+ }
+ else
+ {
+ if( UIUtils.ShowContextOnPick )
+ m_contextPalette.Show( m_currentMousePos2D, m_cameraInfo );
+ else
+ m_wireReferenceUtils.InvalidateReferences();
+ }
+ }
+ else if( m_currentEvent.modifiers == EventModifiers.Alt && m_altAvailable && CurrentGraph.SelectedNodes.Count == 1 && !m_altBoxSelection && !m_multipleSelectionActive )
+ {
+ List<WireBezierReference> wireRefs = m_mainGraphInstance.GetWireBezierListInPos( m_currentMousePos2D );
+ if( wireRefs != null && wireRefs.Count > 0 )
+ {
+ float closestDist = 50;
+ int closestId = 0;
+
+ for( int i = 0; i < wireRefs.Count; i++ )
+ {
+ ParentNode outNode = m_mainGraphInstance.GetNode( wireRefs[ i ].OutNodeId );
+ ParentNode inNode = m_mainGraphInstance.GetNode( wireRefs[ i ].InNodeId );
+
+ if( outNode == CurrentGraph.SelectedNodes[ 0 ] || inNode == CurrentGraph.SelectedNodes[ 0 ] )
+ continue;
+
+ OutputPort outputPort = outNode.GetOutputPortByUniqueId( wireRefs[ i ].OutPortId );
+ InputPort inputPort = inNode.GetInputPortByUniqueId( wireRefs[ i ].InPortId );
+
+ // Calculate the 4 points for bezier taking into account wire nodes and their automatic tangents
+ Vector3 endPos = new Vector3( inputPort.Position.x, inputPort.Position.y );
+ Vector3 startPos = new Vector3( outputPort.Position.x, outputPort.Position.y );
+
+ float mag = ( endPos - startPos ).magnitude;
+ float resizedMag = Mathf.Min( mag, Constants.HORIZONTAL_TANGENT_SIZE * m_drawInfo.InvertedZoom );
+
+ Vector3 startTangent = new Vector3( startPos.x + resizedMag, startPos.y );
+ Vector3 endTangent = new Vector3( endPos.x - resizedMag, endPos.y );
+
+ if( inNode != null && inNode.GetType() == typeof( WireNode ) )
+ endTangent = endPos + ( ( inNode as WireNode ).TangentDirection ) * mag * 0.33f;
+
+ if( outNode != null && outNode.GetType() == typeof( WireNode ) )
+ startTangent = startPos - ( ( outNode as WireNode ).TangentDirection ) * mag * 0.33f;
+
+ //Vector2 pos = ( CurrentGraph.SelectedNodes[0].CenterPosition + m_cameraOffset ) / m_cameraZoom;
+
+ float dist = HandleUtility.DistancePointBezier( /*pos*/ m_currentMousePos, startPos, endPos, startTangent, endTangent );
+ if( dist < 40 )
+ {
+ if( dist < closestDist )
+ {
+ closestDist = dist;
+ closestId = i;
+ }
+ }
+ }
+
+ if( closestDist < 40 )
+ {
+ ParentNode outNode = m_mainGraphInstance.GetNode( wireRefs[ closestId ].OutNodeId );
+ ParentNode inNode = m_mainGraphInstance.GetNode( wireRefs[ closestId ].InNodeId );
+
+ OutputPort outputPort = outNode.GetOutputPortByUniqueId( wireRefs[ closestId ].OutPortId );
+ InputPort inputPort = inNode.GetInputPortByUniqueId( wireRefs[ closestId ].InPortId );
+
+ ParentNode selectedNode = CurrentGraph.SelectedNodes[ 0 ];
+ if( selectedNode.InputPorts.Count > 0 && selectedNode.OutputPorts.Count > 0 )
+ {
+ Undo.RegisterCompleteObjectUndo( this, Constants.UndoCreateConnectionId );
+ selectedNode.RecordObject( Constants.UndoCreateConnectionId );
+ inNode.RecordObject( Constants.UndoCreateConnectionId );
+ outNode.RecordObject( Constants.UndoCreateConnectionId );
+
+ m_mainGraphInstance.CreateConnection( selectedNode.UniqueId, selectedNode.InputPorts[ 0 ].PortId, outputPort.NodeId, outputPort.PortId );
+ m_mainGraphInstance.CreateConnection( inputPort.NodeId, inputPort.PortId, selectedNode.UniqueId, selectedNode.OutputPorts[ 0 ].PortId );
+ }
+
+ SetSaveIsDirty();
+ ForceRepaint();
+ }
+ }
+ }
+ UIUtils.ShowContextOnPick = true;
+ m_altBoxSelection = false;
+ m_multipleSelectionActive = false;
+ UseCurrentEvent();
+ }
+
+ public void ConnectInputToOutput( int inNodeId, int inPortId, int outNodeId, int outPortId, bool registerUndo = true )
+ {
+ ParentNode inNode = m_mainGraphInstance.GetNode( inNodeId );
+ ParentNode outNode = m_mainGraphInstance.GetNode( outNodeId );
+ if( inNode != null && outNode != null )
+ {
+ InputPort inPort = inNode.GetInputPortByUniqueId( inPortId );
+ OutputPort outPort = outNode.GetOutputPortByUniqueId( outPortId );
+ if( inPort != null && outPort != null )
+ {
+ if( registerUndo )
+ {
+ Undo.RegisterCompleteObjectUndo( this, Constants.UndoCreateConnectionId );
+ inNode.RecordObject( Constants.UndoCreateConnectionId );
+ outNode.RecordObject( Constants.UndoCreateConnectionId );
+ }
+
+ if( inPort.ConnectTo( outNodeId, outPortId, outPort.DataType, inPort.TypeLocked ) )
+ {
+ inNode.OnInputPortConnected( inPortId, outNodeId, outPortId );
+ }
+
+ if( outPort.ConnectTo( inNodeId, inPortId, inPort.DataType, inPort.TypeLocked ) )
+ {
+ outNode.OnOutputPortConnected( outPortId, inNodeId, inPortId );
+ }
+ }
+ m_mainGraphInstance.MarkWireHighlights();
+ ShaderIsModified = true;
+ }
+ }
+
+ void OnRightMouseDown()
+ {
+ Focus();
+ m_rmbStartPos = m_currentMousePos2D;
+ UseCurrentEvent();
+ }
+
+ void OnRightMouseDrag()
+ {
+ // We look at the control to detect when user hits a tooltip ( which has a hot control of 0 )
+ // This needs to be checked because on this first "frame" of hitting a tooltip because it generates incorrect mouse delta values
+ if( GUIUtility.hotControl == 0 && m_lastHotControl != 0 )
+ {
+ m_lastHotControl = GUIUtility.hotControl;
+ return;
+ }
+
+ m_lastHotControl = GUIUtility.hotControl;
+ if( m_currentEvent.alt )
+ {
+ ModifyZoom( Constants.ALT_CAMERA_ZOOM_SPEED * ( m_currentEvent.delta.x + m_currentEvent.delta.y ), m_altKeyStartPos );
+ }
+ else
+ {
+ m_cameraOffset += m_cameraZoom * m_currentEvent.delta;
+ }
+ UseCurrentEvent();
+ }
+
+ void OnRightMouseUp()
+ {
+ //Resetting the hot control test variable so it can be used again on right mouse drag detection ( if we did not do this then m_lastHotControl could be left with a a value of 0 and wouldn't be able to be correctly used on rthe drag )
+ m_lastHotControl = -1;
+
+ if( ( m_rmbStartPos - m_currentMousePos2D ).sqrMagnitude < Constants.RMB_SCREEN_DIST )
+ {
+ ParentNode node = m_mainGraphInstance.CheckNodeAt( m_currentMousePos, true );
+ if( node == null )
+ {
+ m_contextPalette.Show( m_currentMousePos2D, m_cameraInfo );
+ }
+ }
+ UseCurrentEvent();
+ }
+
+ void UpdateSelectionArea()
+ {
+ m_multipleSelectionArea.size = TranformedMousePos - m_multipleSelectionStart;
+ }
+
+ public void OnValidObjectsDropped( UnityEngine.Object[] droppedObjs )
+ {
+ bool propagateDraggedObjsToNode = true;
+ // Only supporting single drag&drop object selection
+ if( droppedObjs.Length == 1 )
+ {
+ ShaderIsModified = true;
+ SetSaveIsDirty();
+ // Check if its a shader, material or game object and if so load the shader graph code from it
+ Shader newShader = droppedObjs[ 0 ] as Shader;
+ Material newMaterial = null;
+ if( newShader == null )
+ {
+ newMaterial = droppedObjs[ 0 ] as Material;
+#if UNITY_2018_1_OR_NEWER
+ bool isProcedural = ( newMaterial != null );
+#else
+ // Disabling Substance Deprecated warning
+#pragma warning disable 0618
+ bool isProcedural = ( newMaterial != null && newMaterial is ProceduralMaterial );
+#pragma warning restore 0618
+#endif
+ if( newMaterial != null && !isProcedural )
+ {
+ if( UIUtils.IsUnityNativeShader( AssetDatabase.GetAssetPath( newMaterial.shader ) ) )
+ {
+ return;
+ }
+ //newShader = newMaterial.shader;
+ LoadMaterialToASE( newMaterial );
+ //m_mainGraphInstance.UpdateMaterialOnMasterNode( newMaterial );
+ }
+ else
+ {
+ GameObject go = droppedObjs[ 0 ] as GameObject;
+ if( go != null )
+ {
+ Renderer renderer = go.GetComponent<Renderer>();
+ if( renderer )
+ {
+ newMaterial = renderer.sharedMaterial;
+ newShader = newMaterial.shader;
+ }
+ }
+ }
+ }
+
+ if( newShader != null )
+ {
+ ConvertShaderToASE( newShader );
+
+ propagateDraggedObjsToNode = false;
+ }
+
+ // if not shader loading then propagate the seletion to whats below the mouse
+ if( propagateDraggedObjsToNode )
+ {
+ ParentNode node = m_mainGraphInstance.CheckNodeAt( m_currentMousePos );
+ if( node != null )
+ {
+ // if there's a node then pass the object into it to see if there's a setup with it
+ node.OnObjectDropped( droppedObjs[ 0 ] );
+ }
+ else
+ {
+ // If not then check if there's a node that can be created through the dropped object
+ ParentNode newNode = m_contextMenu.CreateNodeFromCastType( droppedObjs[ 0 ].GetType() );
+ if( newNode )
+ {
+ newNode.ContainerGraph = m_mainGraphInstance;
+ newNode.Vec2Position = TranformedMousePos;
+ m_mainGraphInstance.AddNode( newNode, true );
+ newNode.SetupFromCastObject( droppedObjs[ 0 ] );
+ m_mainGraphInstance.SelectNode( newNode, false, false );
+ ForceRepaint();
+ bool find = false;
+ if( newNode is FunctionNode && CurrentGraph.CurrentShaderFunction != null )
+ find = SearchFunctionNodeRecursively( CurrentGraph.CurrentShaderFunction );
+
+ if( find )
+ {
+ DestroyNode( newNode, false );
+ ShowMessage( "Shader Function loop detected, new node was removed to prevent errors." );
+ }
+ }
+ }
+ }
+ }
+ }
+
+ public bool SearchFunctionNodeRecursively( AmplifyShaderFunction function )
+ {
+ List<FunctionNode> graphList = UIUtils.FunctionList();
+
+ bool nodeFind = false;
+
+ for( int i = 0; i < graphList.Count; i++ )
+ {
+ ParentGraph temp = CustomGraph;
+ CustomGraph = graphList[ i ].FunctionGraph;
+ nodeFind = SearchFunctionNodeRecursively( function );
+ CustomGraph = temp;
+
+ //Debug.Log( "tested = " + node.Function.FunctionName + " : " + function.FunctionName );
+
+ if( graphList[ i ].Function == function )
+ return true;
+ }
+
+ return nodeFind;
+ }
+
+ public void SetDelayedMaterialMode( Material material )
+ {
+ if( material == null )
+ return;
+ m_delayedMaterialSet = material;
+ }
+
+ public ShaderLoadResult LoadDroppedObject( bool value, Shader shader, Material material, AmplifyShaderFunction shaderFunction = null )
+ {
+ UIUtils.CurrentWindow = this;
+ ShaderLoadResult result;
+ if( shaderFunction != null )
+ {
+ string assetDatapath = AssetDatabase.GetAssetPath( shaderFunction );
+ string latestOpenedFolder = Application.dataPath + assetDatapath.Substring( 6 );
+ UIUtils.LatestOpenedFolder = latestOpenedFolder.Substring( 0, latestOpenedFolder.LastIndexOf( '/' ) + 1 );
+ result = LoadFromDisk( assetDatapath, shaderFunction );
+ CurrentSelection = ASESelectionMode.ShaderFunction;
+ IsShaderFunctionWindow = true;
+ titleContent.text = GenerateTabTitle( shaderFunction.FunctionName );
+ titleContent.image = UIUtils.ShaderFunctionIcon;
+ m_lastpath = assetDatapath;
+ m_nodeParametersWindow.OnShaderFunctionLoad();
+ //EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, assetDatapath );
+ }
+ else if( value && shader != null )
+ {
+ string assetDatapath = AssetDatabase.GetAssetPath( shader );
+ string latestOpenedFolder = Application.dataPath + assetDatapath.Substring( 6 );
+ UIUtils.LatestOpenedFolder = latestOpenedFolder.Substring( 0, latestOpenedFolder.LastIndexOf( '/' ) + 1 );
+ result = LoadFromDisk( assetDatapath );
+ switch( result )
+ {
+ case ShaderLoadResult.LOADED:
+ {
+ m_mainGraphInstance.UpdateShaderOnMasterNode( shader );
+ }
+ break;
+ case ShaderLoadResult.ASE_INFO_NOT_FOUND:
+ {
+ ShowMessage( "Loaded shader wasn't created with ASE. Saving it will remove previous data." );
+ UIUtils.CreateEmptyFromInvalid( shader );
+ }
+ break;
+ case ShaderLoadResult.FILE_NOT_FOUND:
+ case ShaderLoadResult.UNITY_NATIVE_PATHS:
+ {
+ UIUtils.CreateEmptyFromInvalid( shader );
+ }
+ break;
+ }
+
+ m_mainGraphInstance.UpdateMaterialOnMasterNode( material );
+ m_mainGraphInstance.SetMaterialModeOnGraph( material );
+
+ if( material != null )
+ {
+ CurrentSelection = ASESelectionMode.Material;
+ IsShaderFunctionWindow = false;
+ titleContent.text = GenerateTabTitle( material.name );
+ titleContent.image = UIUtils.MaterialIcon;
+ if( material.HasProperty( IOUtils.DefaultASEDirtyCheckId ) )
+ {
+ material.SetInt( IOUtils.DefaultASEDirtyCheckId, 1 );
+ }
+ m_lastpath = AssetDatabase.GetAssetPath( material );
+ EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, m_lastpath );
+ }
+ else
+ {
+ CurrentSelection = ASESelectionMode.Shader;
+ IsShaderFunctionWindow = false;
+ titleContent.text = GenerateTabTitle( shader.name );
+ titleContent.image = UIUtils.ShaderIcon;
+ m_lastpath = AssetDatabase.GetAssetPath( shader );
+ EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, m_lastpath );
+ }
+ }
+ else
+ {
+ result = ShaderLoadResult.FILE_NOT_FOUND;
+ }
+ return result;
+ }
+
+ bool InsideMenus( Vector2 position )
+ {
+ for( int i = 0; i < m_registeredMenus.Count; i++ )
+ {
+ if( m_registeredMenus[ i ].IsInside( position ) )
+ {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ void HandleGUIEvents()
+ {
+ if( m_currentEvent.type == EventType.KeyDown )
+ {
+ m_contextMenu.UpdateKeyPress( m_currentEvent.keyCode );
+ }
+ else if( m_currentEvent.type == EventType.KeyUp )
+ {
+ m_contextMenu.UpdateKeyReleased( m_currentEvent.keyCode );
+ }
+
+ if( InsideMenus( m_currentMousePos2D ) )
+ {
+ if( m_currentEvent.type == EventType.Used )
+ m_mouseDownOnValidArea = false;
+
+ if( m_currentEvent.type == EventType.MouseDown )
+ {
+ m_mouseDownOnValidArea = false;
+ UseCurrentEvent();
+ }
+ return;
+ }
+ else if( m_nodeParametersWindow.IsResizing || m_paletteWindow.IsResizing )
+ {
+ m_mouseDownOnValidArea = false;
+ }
+
+ int controlID = GUIUtility.GetControlID( FocusType.Passive );
+ switch( m_currentEvent.GetTypeForControl( controlID ) )
+ {
+ case EventType.MouseDown:
+ {
+ GUIUtility.hotControl = controlID;
+ switch( m_currentEvent.button )
+ {
+ case ButtonClickId.LeftMouseButton:
+ {
+ OnLeftMouseDown();
+ }
+ break;
+ case ButtonClickId.RightMouseButton:
+ case ButtonClickId.MiddleMouseButton:
+ {
+ OnRightMouseDown();
+ }
+ break;
+ }
+ }
+ break;
+ case EventType.MouseMove:
+ {
+ m_keyEvtMousePos2D = m_currentEvent.mousePosition;
+ }
+ break;
+ case EventType.MouseUp:
+ {
+ GUIUtility.hotControl = 0;
+ switch( m_currentEvent.button )
+ {
+ case ButtonClickId.LeftMouseButton:
+ {
+ OnLeftMouseUp();
+ }
+ break;
+ case ButtonClickId.MiddleMouseButton: break;
+ case ButtonClickId.RightMouseButton:
+ {
+ OnRightMouseUp();
+ }
+ break;
+ }
+ }
+ break;
+ case EventType.MouseDrag:
+ {
+ switch( m_currentEvent.button )
+ {
+ case ButtonClickId.LeftMouseButton:
+ {
+ OnLeftMouseDrag();
+ }
+ break;
+ case ButtonClickId.MiddleMouseButton:
+ case ButtonClickId.RightMouseButton:
+ {
+ OnRightMouseDrag();
+ }
+ break;
+ }
+ }
+ break;
+ case EventType.ScrollWheel:
+ {
+ OnScrollWheel();
+ }
+ break;
+ case EventType.KeyDown:
+ {
+ OnKeyboardDown();
+ }
+ break;
+ case EventType.KeyUp:
+ {
+ OnKeyboardUp();
+ }
+ break;
+ case EventType.ValidateCommand:
+ {
+ switch( m_currentEvent.commandName )
+ {
+ case CopyCommand:
+ case PasteCommand:
+ case SelectAll:
+ case Duplicate:
+ {
+ m_currentEvent.Use();
+ }
+ break;
+ case ObjectSelectorClosed:
+ {
+ m_mouseDownOnValidArea = false;
+ }
+ break;
+ }
+ }
+ break;
+ case EventType.ExecuteCommand:
+ {
+ m_currentEvent.Use();
+ switch( m_currentEvent.commandName )
+ {
+ case CopyCommand:
+ {
+ CopyToClipboard();
+ }
+ break;
+ case PasteCommand:
+ {
+ PasteFromClipboard( true );
+ }
+ break;
+ case SelectAll:
+ {
+ m_mainGraphInstance.SelectAll();
+ ForceRepaint();
+ }
+ break;
+ case Duplicate:
+ {
+ CopyToClipboard();
+ PasteFromClipboard( true );
+ }
+ break;
+ case ObjectSelectorClosed:
+ {
+ m_mouseDownOnValidArea = false;
+ }
+ break;
+ }
+ }
+ break;
+ case EventType.Repaint:
+ {
+ }
+ break;
+ }
+
+ m_dragAndDropTool.TestDragAndDrop( m_graphArea );
+
+ }
+
+ public void DeleteConnection( bool isInput, int nodeId, int portId, bool registerOnLog, bool propagateCallback )
+ {
+ m_mainGraphInstance.DeleteConnection( isInput, nodeId, portId, registerOnLog, propagateCallback );
+ }
+
+ void DeleteSelectedNodes()
+ {
+ if( m_mainGraphInstance.SelectedNodes.Count == 0 )
+ return;
+
+ UIUtils.ClearUndoHelper();
+ ParentNode[] selectedNodes = new ParentNode[ m_mainGraphInstance.SelectedNodes.Count ];
+ for( int i = 0; i < selectedNodes.Length; i++ )
+ {
+ selectedNodes[ i ] = m_mainGraphInstance.SelectedNodes[ i ];
+ selectedNodes[ i ].Rewire();
+ UIUtils.CheckUndoNode( selectedNodes[ i ] );
+ }
+
+ //Check nodes connected to deleted nodes to preserve connections on undo
+ List<ParentNode> extraNodes = new List<ParentNode>();
+ for( int selectedNodeIdx = 0; selectedNodeIdx < selectedNodes.Length; selectedNodeIdx++ )
+ {
+ // Check inputs
+ {
+ int inputIdxCount = selectedNodes[ selectedNodeIdx ].InputPorts.Count;
+ if( inputIdxCount > 0 )
+ {
+ for( int inputIdx = 0; inputIdx < inputIdxCount; inputIdx++ )
+ {
+ if( selectedNodes[ selectedNodeIdx ].InputPorts[ inputIdx ].IsConnected )
+ {
+ int nodeIdx = selectedNodes[ selectedNodeIdx ].InputPorts[ inputIdx ].ExternalReferences[ 0 ].NodeId;
+ if( nodeIdx > -1 )
+ {
+ ParentNode node = m_mainGraphInstance.GetNode( nodeIdx );
+ if( node != null && UIUtils.CheckUndoNode( node ) )
+ {
+ extraNodes.Add( node );
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // Check outputs
+ int outputIdxCount = selectedNodes[ selectedNodeIdx ].OutputPorts.Count;
+ if( outputIdxCount > 0 )
+ {
+ for( int outputIdx = 0; outputIdx < outputIdxCount; outputIdx++ )
+ {
+ int inputIdxCount = selectedNodes[ selectedNodeIdx ].OutputPorts[ outputIdx ].ExternalReferences.Count;
+ if( inputIdxCount > 0 )
+ {
+ for( int inputIdx = 0; inputIdx < inputIdxCount; inputIdx++ )
+ {
+ int nodeIdx = selectedNodes[ selectedNodeIdx ].OutputPorts[ outputIdx ].ExternalReferences[ inputIdx ].NodeId;
+ if( nodeIdx > -1 )
+ {
+ ParentNode node = m_mainGraphInstance.GetNode( nodeIdx );
+ if( UIUtils.CheckUndoNode( node ) )
+ {
+ extraNodes.Add( node );
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ UIUtils.ClearUndoHelper();
+ //Undo.IncrementCurrentGroup();
+ //Record deleted nodes
+ UIUtils.MarkUndoAction();
+ Undo.RegisterCompleteObjectUndo( this, Constants.UndoDeleteNodeId );
+ Undo.RegisterCompleteObjectUndo( m_mainGraphInstance, Constants.UndoDeleteNodeId );
+ Undo.RecordObjects( selectedNodes, Constants.UndoDeleteNodeId );
+ Undo.RecordObjects( extraNodes.ToArray(), Constants.UndoDeleteNodeId );
+
+ //Record deleting connections
+ for( int i = 0; i < selectedNodes.Length; i++ )
+ {
+ selectedNodes[ i ].Alive = false;
+ m_mainGraphInstance.DeleteAllConnectionFromNode( selectedNodes[ i ], false, true, true );
+ }
+ //Delete
+ m_mainGraphInstance.DeleteNodesOnArray( ref selectedNodes );
+
+
+ //Undo.IncrementCurrentGroup();
+ extraNodes.Clear();
+ extraNodes = null;
+
+ EditorUtility.SetDirty( this );
+
+ ForceRepaint();
+ }
+
+ void OnKeyboardUp()
+ {
+ CheckKeyboardCameraUp();
+
+ if( m_altPressDown )
+ {
+ m_altPressDown = false;
+ }
+
+ if( m_shortcutManager.ActivateShortcut( m_currentEvent.modifiers, m_lastKeyPressed, false ) )
+ {
+ ForceRepaint();
+ }
+ m_lastKeyPressed = KeyCode.None;
+ }
+
+ bool OnKeyboardPress( KeyCode code )
+ {
+ return ( m_currentEvent.keyCode == code && m_lastKeyPressed == KeyCode.None );
+ }
+
+ void CheckKeyboardCameraDown()
+ {
+ if( m_contextPalette.IsActive )
+ return;
+ if( m_currentEvent.alt )
+ {
+ bool foundKey = false;
+ float dir = 0;
+ switch( m_currentEvent.keyCode )
+ {
+ case KeyCode.UpArrow: foundKey = true; dir = 1; break;
+ case KeyCode.DownArrow: foundKey = true; dir = -1; break;
+ case KeyCode.LeftArrow: foundKey = true; dir = 1; break;
+ case KeyCode.RightArrow: foundKey = true; dir = -1; break;
+ }
+ if( foundKey )
+ {
+ ModifyZoom( Constants.ALT_CAMERA_ZOOM_SPEED * dir * m_cameraSpeed, new Vector2( m_cameraInfo.width * 0.5f, m_cameraInfo.height * 0.5f ) );
+ if( m_cameraSpeed < 15 )
+ m_cameraSpeed += 0.2f;
+ UseCurrentEvent();
+ }
+
+
+ }
+ else
+ {
+ bool foundKey = false;
+ Vector2 dir = Vector2.zero;
+ switch( m_currentEvent.keyCode )
+ {
+ case KeyCode.UpArrow: foundKey = true; dir = Vector2.up; break;
+ case KeyCode.DownArrow: foundKey = true; dir = Vector2.down; break;
+ case KeyCode.LeftArrow: foundKey = true; dir = Vector2.right; break;
+ case KeyCode.RightArrow: foundKey = true; dir = Vector2.left; break;
+ }
+ if( foundKey )
+ {
+ m_cameraOffset += m_cameraZoom * m_cameraSpeed * dir;
+ if( m_cameraSpeed < 15 )
+ m_cameraSpeed += 0.2f;
+
+ UseCurrentEvent();
+ }
+ }
+ }
+
+ void CheckKeyboardCameraUp()
+ {
+ switch( m_currentEvent.keyCode )
+ {
+ case KeyCode.UpArrow:
+ case KeyCode.DownArrow:
+ case KeyCode.LeftArrow:
+ case KeyCode.RightArrow: m_cameraSpeed = 1; break;
+ }
+ }
+
+ void OnKeyboardDown()
+ {
+ //if( DebugConsoleWindow.DeveloperMode )
+ //{
+ // if( OnKeyboardPress( KeyCode.F8 ) )
+ // {
+ // Shader currShader = CurrentGraph.CurrentShader;
+ // ShaderUtilEx.OpenCompiledShader( currShader, ShaderInspectorPlatformsPopupEx.GetCurrentMode(), ShaderInspectorPlatformsPopupEx.GetCurrentPlatformMask(), ShaderInspectorPlatformsPopupEx.GetCurrentVariantStripping() == 0 );
+
+ // string filename = Application.dataPath;
+ // filename = filename.Replace( "Assets", "Temp/Compiled-" );
+ // string shaderFilename = AssetDatabase.GetAssetPath( currShader );
+ // int lastIndex = shaderFilename.LastIndexOf( '/' ) + 1;
+ // filename = filename + shaderFilename.Substring( lastIndex );
+
+ // string compiledContents = IOUtils.LoadTextFileFromDisk( filename );
+ // Debug.Log( compiledContents );
+ // }
+
+ // if( OnKeyboardPress( KeyCode.F9 ) )
+ // {
+ // m_nodeExporterUtils.CalculateShaderInstructions( CurrentGraph.CurrentShader );
+ // }
+ //}
+
+ CheckKeyboardCameraDown();
+
+ if( m_lastKeyPressed == KeyCode.None )
+ {
+ m_shortcutManager.ActivateShortcut( m_currentEvent.modifiers, m_currentEvent.keyCode, true );
+ }
+
+ if( m_currentEvent.control && m_currentEvent.shift && m_currentEvent.keyCode == KeyCode.V )
+ {
+ PasteFromClipboard( false );
+ }
+
+ if( !m_altPressDown && ( OnKeyboardPress( KeyCode.LeftAlt ) || OnKeyboardPress( KeyCode.RightAlt ) || OnKeyboardPress( KeyCode.AltGr ) ) )
+ {
+ m_altPressDown = true;
+ m_altAvailable = true;
+ m_altKeyStartPos = m_currentMousePos2D;
+ }
+
+ if( m_currentEvent.keyCode != KeyCode.None && m_currentEvent.modifiers == EventModifiers.None )
+ {
+ m_lastKeyPressed = m_currentEvent.keyCode;
+ }
+ }
+
+ IEnumerator m_coroutine;
+
+ private void StartPasteRequest()
+ {
+ m_coroutine = SendPostCoroutine( "http://paste.amplify.pt/api/create" );
+ EditorApplication.update += PasteRequest;
+ }
+
+ IEnumerator SendPostCoroutine( string url )
+ {
+ WWWForm form = new WWWForm();
+ form.AddField( "text", Clipboard.ClipboardId + ";" + EditorPrefs.GetString( Clipboard.ClipboardId, string.Empty ) );
+ form.AddField( "title", "ASE Copy" );
+ form.AddField( "name", "ASE" );
+ form.AddField( "private", "1" );
+ form.AddField( "lang", "text" );
+ form.AddField( "expire", "0" );
+
+ UnityWebRequest www = UnityWebRequest.Post( url, form );
+#if UNITY_2017_2_OR_NEWER
+ www.SendWebRequest();
+#else
+ www.Send();
+#endif
+
+ yield return www;
+ }
+
+ public void PasteRequest()
+ {
+ UnityWebRequest www = (UnityWebRequest)m_coroutine.Current;
+ if( !m_coroutine.MoveNext() )
+ {
+ if( !www.isDone )
+ {
+ m_coroutine.MoveNext();
+ }
+ else
+ {
+#if UNITY_2020_1_OR_NEWER
+ if( www.result == UnityWebRequest.Result.ConnectionError )
+#elif UNITY_2017_2_OR_NEWER
+ if( www.isNetworkError )
+#else
+ if( www.isError )
+#endif
+ {
+ Debug.Log( "[AmplifyShaderEditor]\n" + www.error );
+ }
+ else
+ {
+ // Print Body
+ string finalURL = www.downloadHandler.text;
+
+ if( finalURL.IndexOf( "paste.amplify.pt/view/" ) > -1 )
+ {
+ System.Text.RegularExpressions.Regex parser = new System.Text.RegularExpressions.Regex( @".*(http:\/\/paste.amplify.pt\/view\/)([0-9a-z]*).*", System.Text.RegularExpressions.RegexOptions.Singleline );
+ finalURL = parser.Replace( finalURL, "$1raw/$2" );
+
+ ShowMessage( "Link copied to clipboard\n"+ finalURL, consoleLog:false );
+ Debug.Log( "[AmplifyShaderEditor] Link copied to clipboard\n"+ finalURL+"\n" );
+ // Copy Paste to clipboard
+ EditorGUIUtility.systemCopyBuffer = finalURL;
+ }
+ else
+ {
+ Debug.Log( "[AmplifyShaderEditor] Failed to generate paste:\n" + finalURL );
+ }
+ }
+ EditorApplication.update -= PasteRequest;
+ }
+ }
+ }
+
+ void OnScrollWheel()
+ {
+ ModifyZoomSmooth( m_currentEvent.delta.y, m_currentMousePos2D );
+ UseCurrentEvent();
+ }
+
+ void ModifyZoom( float zoomIncrement, Vector2 pivot )
+ {
+ float minCam = Mathf.Min( ( m_cameraInfo.width - ( m_nodeParametersWindow.RealWidth + m_paletteWindow.RealWidth ) ), ( m_cameraInfo.height - ( m_toolsWindow.Height ) ) );
+ if( minCam < 1 )
+ minCam = 1;
+
+ float dynamicMaxZoom = m_mainGraphInstance.MaxNodeDist / minCam;
+
+ Vector2 canvasPos = TranformPosition( pivot );
+ if( zoomIncrement < 0 )
+ CameraZoom = Mathf.Max( m_cameraZoom + zoomIncrement * Constants.CAMERA_ZOOM_SPEED, Constants.CAMERA_MIN_ZOOM );
+ else if( CameraZoom < Mathf.Max( Constants.CAMERA_MAX_ZOOM, dynamicMaxZoom ) )
+ CameraZoom = m_cameraZoom + zoomIncrement * Constants.CAMERA_ZOOM_SPEED;// Mathf.Min( m_cameraZoom + zoomIncrement * Constants.CAMERA_ZOOM_SPEED, Mathf.Max( Constants.CAMERA_MAX_ZOOM, dynamicMaxZoom ) );
+ m_cameraOffset.x = pivot.x * m_cameraZoom - canvasPos.x;
+ m_cameraOffset.y = pivot.y * m_cameraZoom - canvasPos.y;
+ }
+
+ void ModifyZoomSmooth( float zoomIncrement, Vector2 pivot )
+ {
+ if( m_smoothZoom && Mathf.Sign( m_targetZoomIncrement * zoomIncrement ) >= 0 )
+ m_targetZoomIncrement += zoomIncrement;
+ else
+ m_targetZoomIncrement = zoomIncrement;
+
+ m_smoothZoom = true;
+ m_zoomTime = 0;
+
+ float minCam = Mathf.Min( ( m_cameraInfo.width - ( m_nodeParametersWindow.RealWidth + m_paletteWindow.RealWidth ) ), ( m_cameraInfo.height - ( m_toolsWindow.Height ) ) );
+ if( minCam < 1 )
+ minCam = 1;
+
+ float dynamicMaxZoom = m_mainGraphInstance.MaxNodeDist / minCam;
+ if( m_targetZoomIncrement < 0 )
+ m_targetZoom = Mathf.Max( m_cameraZoom + m_targetZoomIncrement * Constants.CAMERA_ZOOM_SPEED, Constants.CAMERA_MIN_ZOOM );
+ else if( CameraZoom < Mathf.Max( Constants.CAMERA_MAX_ZOOM, dynamicMaxZoom ) )
+ m_targetZoom = m_cameraZoom + m_targetZoomIncrement * Constants.CAMERA_ZOOM_SPEED;// Mathf.Min( m_cameraZoom + zoomIncrement * Constants.CAMERA_ZOOM_SPEED, Mathf.Max( Constants.CAMERA_MAX_ZOOM, dynamicMaxZoom ) );
+
+ m_zoomPivot = pivot;
+ }
+
+ void OnSelectionChange()
+ {
+ ForceRepaint();
+ }
+
+ private void OnFocus()
+ {
+ EditorGUI.FocusTextInControl( null );
+#if UNITY_2019_1_OR_NEWER
+ m_fixOnFocus = true;
+#endif
+ }
+
+ void OnLostFocus()
+ {
+ m_lostFocus = true;
+ m_multipleSelectionActive = false;
+ m_wireReferenceUtils.InvalidateReferences();
+ if( m_genericMessageUI != null )
+ m_genericMessageUI.CleanUpMessageStack();
+ m_nodeParametersWindow.OnLostFocus();
+ m_paletteWindow.OnLostFocus();
+ m_contextMenu.ResetShortcutKeyStates();
+ }
+
+ void CopyToClipboard()
+ {
+ m_copyPasteDeltaMul = 0;
+ m_copyPasteDeltaPos = new Vector2( float.MaxValue, float.MaxValue );
+ m_clipboard.ClearClipboard();
+ m_copyPasteInitialPos = m_mainGraphInstance.SelectedNodesCentroid;
+ m_clipboard.AddToClipboard( m_mainGraphInstance.SelectedNodes, m_copyPasteInitialPos, m_mainGraphInstance );
+ }
+
+ ParentNode CreateNodeFromClipboardData( int clipId )
+ {
+ string[] parameters = m_clipboard.CurrentClipboardStrData[ clipId ].Data.Split( IOUtils.FIELD_SEPARATOR );
+ System.Type nodeType = System.Type.GetType( parameters[ IOUtils.NodeTypeId ] );
+ NodeAttributes attributes = m_contextMenu.GetNodeAttributesForType( nodeType );
+ if( attributes != null && !UIUtils.GetNodeAvailabilityInBitArray( attributes.NodeAvailabilityFlags, m_mainGraphInstance.CurrentCanvasMode ) && !UIUtils.GetNodeAvailabilityInBitArray( attributes.NodeAvailabilityFlags, m_currentNodeAvailability ) )
+ return null;
+
+ ParentNode newNode = (ParentNode)ScriptableObject.CreateInstance( nodeType );
+ newNode.IsNodeBeingCopied = true;
+ if( newNode != null )
+ {
+ newNode.ContainerGraph = m_mainGraphInstance;
+ newNode.ClipboardFullReadFromString( ref parameters );
+ m_mainGraphInstance.AddNode( newNode, true, true, true, false );
+ newNode.IsNodeBeingCopied = false;
+ m_clipboard.CurrentClipboardStrData[ clipId ].NewNodeId = newNode.UniqueId;
+ return newNode;
+ }
+ return null;
+ }
+
+ void CreateConnectionsFromClipboardData( int clipId )
+ {
+ if( String.IsNullOrEmpty( m_clipboard.CurrentClipboardStrData[ clipId ].Connections ) )
+ return;
+ string[] lines = m_clipboard.CurrentClipboardStrData[ clipId ].Connections.Split( IOUtils.LINE_TERMINATOR );
+
+ for( int lineIdx = 0; lineIdx < lines.Length; lineIdx++ )
+ {
+ string[] parameters = lines[ lineIdx ].Split( IOUtils.FIELD_SEPARATOR );
+
+ int InNodeId = 0;
+ int InPortId = 0;
+ int OutNodeId = 0;
+ int OutPortId = 0;
+
+ try
+ {
+ InNodeId = Convert.ToInt32( parameters[ IOUtils.InNodeId ] );
+ InPortId = Convert.ToInt32( parameters[ IOUtils.InPortId ] );
+
+ OutNodeId = Convert.ToInt32( parameters[ IOUtils.OutNodeId ] );
+ OutPortId = Convert.ToInt32( parameters[ IOUtils.OutPortId ] );
+ }
+ catch( Exception e )
+ {
+ Debug.LogException( e );
+ }
+
+
+ int newInNodeId = m_clipboard.GeNewNodeId( InNodeId );
+ int newOutNodeId = m_clipboard.GeNewNodeId( OutNodeId );
+
+ if( newInNodeId > -1 && newOutNodeId > -1 )
+ {
+ ParentNode inNode = m_mainGraphInstance.GetNode( newInNodeId );
+ ParentNode outNode = m_mainGraphInstance.GetNode( newOutNodeId );
+
+ InputPort inputPort = null;
+ OutputPort outputPort = null;
+
+ if( inNode != null && outNode != null )
+ {
+ inNode.IsNodeBeingCopied = true;
+ outNode.IsNodeBeingCopied = true;
+ inputPort = inNode.GetInputPortByUniqueId( InPortId );
+ outputPort = outNode.GetOutputPortByUniqueId( OutPortId );
+ if( inputPort != null && outputPort != null )
+ {
+ inputPort.ConnectTo( newOutNodeId, OutPortId, outputPort.DataType, false );
+ outputPort.ConnectTo( newInNodeId, InPortId, inputPort.DataType, inputPort.TypeLocked );
+
+ inNode.OnInputPortConnected( InPortId, newOutNodeId, OutPortId );
+ outNode.OnOutputPortConnected( OutPortId, newInNodeId, InPortId );
+ }
+
+ inNode.IsNodeBeingCopied = false;
+ outNode.IsNodeBeingCopied = false;
+ }
+ }
+ }
+ }
+
+ private void StartGetRequest( string url )
+ {
+ m_coroutine = SendGetCoroutine( url );
+ EditorApplication.update += GetRequest;
+ }
+
+ IEnumerator SendGetCoroutine( string url )
+ {
+ UnityWebRequest www = UnityWebRequest.Get( url );
+#if UNITY_2017_2_OR_NEWER
+ www.SendWebRequest();
+#else
+ www.Send();
+#endif
+
+ yield return www;
+ }
+
+ public void GetRequest()
+ {
+ UnityWebRequest www = (UnityWebRequest)m_coroutine.Current;
+ if( !m_coroutine.MoveNext() )
+ {
+ if( !www.isDone )
+ {
+ m_coroutine.MoveNext();
+ }
+ else
+ {
+#if UNITY_2020_1_OR_NEWER
+ if( www.result == UnityWebRequest.Result.ConnectionError )
+#elif UNITY_2017_2_OR_NEWER
+ if( www.isNetworkError )
+#else
+ if( www.isError )
+#endif
+ {
+ Debug.Log( "[AmplifyShaderEditor]\n" + www.error );
+ }
+ else
+ {
+ string data = www.downloadHandler.text;
+ if( data.IndexOf( Clipboard.ClipboardId + ";" ) > -1 )
+ {
+ data = www.downloadHandler.text.Replace( Clipboard.ClipboardId + ";", "" );
+ if( data.IndexOf( "<div " ) > -1 )
+ {
+ System.Text.RegularExpressions.Regex parser = new System.Text.RegularExpressions.Regex( @"(.*)<div .*", System.Text.RegularExpressions.RegexOptions.Singleline );
+ data = parser.Replace( data, "$1" );
+ }
+ EditorGUIUtility.systemCopyBuffer = string.Empty;
+ Debug.Log( "[AmplifyShaderEditor] Successfully downloaded snippet!" );
+ EditorPrefs.SetString( Clipboard.ClipboardId, data );
+ try
+ {
+ // send paste event instead to make sure it runs properly
+ Event e = new Event();
+ e.type = EventType.ExecuteCommand;
+ e.commandName = PasteCommand;
+ this.SendEvent( e );
+ }
+ catch( Exception )
+ {
+ EditorGUIUtility.systemCopyBuffer = string.Empty;
+ EditorApplication.update -= GetRequest;
+ throw;
+ }
+ }
+ else
+ {
+ Debug.Log( "[AmplifyShaderEditor] Error downloading, snippet might not exist anymore, clearing clipboard..." );
+ EditorGUIUtility.systemCopyBuffer = string.Empty;
+ }
+ }
+ EditorApplication.update -= GetRequest;
+ }
+ }
+ }
+
+ void PasteFromClipboard( bool copyConnections )
+ {
+ string result = EditorGUIUtility.systemCopyBuffer;
+ if( result.IndexOf( "http://paste.amplify.pt/view/raw/" ) > -1 )
+ {
+ StartGetRequest( result );
+ return;
+ }
+
+ if( result.IndexOf( Clipboard.ClipboardId + ";" ) > -1 )
+ {
+ result = result.Replace( Clipboard.ClipboardId + ";", "" );
+ EditorPrefs.SetString( Clipboard.ClipboardId, result );
+ }
+
+ m_mainGraphInstance.IsDuplicating = true;
+ m_copyPasteInitialPos = m_clipboard.GetDataFromEditorPrefs();
+ if( m_clipboard.CurrentClipboardStrData.Count == 0 )
+ {
+ return;
+ }
+
+ Vector2 deltaPos = TranformedKeyEvtMousePos - m_copyPasteInitialPos;
+ if( ( m_copyPasteDeltaPos - deltaPos ).magnitude > 5.0f )
+ {
+ m_copyPasteDeltaMul = 0;
+ }
+ else
+ {
+ m_copyPasteDeltaMul += 1;
+ }
+ m_copyPasteDeltaPos = deltaPos;
+
+ m_mainGraphInstance.DeSelectAll();
+ UIUtils.InhibitMessages = true;
+
+ if( m_clipboard.CurrentClipboardStrData.Count > 0 )
+ {
+ UIUtils.MarkUndoAction();
+ Undo.RegisterCompleteObjectUndo( this, Constants.UndoPasteNodeId );
+ }
+
+ List<ParentNode> createdNodes = new List<ParentNode>();
+ for( int i = 0; i < m_clipboard.CurrentClipboardStrData.Count; i++ )
+ {
+ ParentNode node = CreateNodeFromClipboardData( i );
+ if( node != null )
+ {
+ m_clipboard.CurrentClipboardStrData[ i ].NewNodeId = node.UniqueId;
+ Vector2 pos = node.Vec2Position;
+ node.Vec2Position = pos + deltaPos + m_copyPasteDeltaMul * Constants.CopyPasteDeltaPos;
+ //node.RefreshExternalReferences();
+ node.AfterDuplication();
+ createdNodes.Add( node );
+ m_mainGraphInstance.SelectNode( node, true, false );
+ }
+ }
+
+ if( copyConnections )
+ {
+ for( int i = 0; i < m_clipboard.CurrentClipboardStrData.Count; i++ )
+ {
+ CreateConnectionsFromClipboardData( i );
+ }
+ }
+
+ // Refresh external references must always be called after all nodes are created
+ for( int i = 0; i < createdNodes.Count; i++ )
+ {
+ createdNodes[ i ].RefreshExternalReferences();
+ }
+ createdNodes.Clear();
+ createdNodes = null;
+ //Need to force increment on Undo because if not Undo may incorrectly group consecutive pastes
+ Undo.IncrementCurrentGroup();
+
+ UIUtils.InhibitMessages = false;
+ ShaderIsModified = true;
+ SetSaveIsDirty();
+ ForceRepaint();
+ m_mainGraphInstance.IsDuplicating = false;
+ }
+
+ public string GenerateGraphInfo()
+ {
+ string graphInfo = IOUtils.ShaderBodyBegin + '\n';
+ string nodesInfo = "";
+ string connectionsInfo = "";
+ graphInfo += VersionInfo.FullLabel + '\n';
+ graphInfo += (
+ m_cameraInfo.x.ToString() + IOUtils.FIELD_SEPARATOR +
+ m_cameraInfo.y.ToString() + IOUtils.FIELD_SEPARATOR +
+ m_cameraInfo.width.ToString() + IOUtils.FIELD_SEPARATOR +
+ m_cameraInfo.height.ToString() + IOUtils.FIELD_SEPARATOR +
+ m_cameraOffset.x.ToString() + IOUtils.FIELD_SEPARATOR +
+ m_cameraOffset.y.ToString() + IOUtils.FIELD_SEPARATOR +
+ m_cameraZoom.ToString() + IOUtils.FIELD_SEPARATOR +
+ m_nodeParametersWindow.IsMaximized + IOUtils.FIELD_SEPARATOR +
+ m_paletteWindow.IsMaximized + '\n'
+ );
+ m_mainGraphInstance.OrderNodesByGraphDepth();
+ m_mainGraphInstance.WriteToString( ref nodesInfo, ref connectionsInfo );
+ graphInfo += nodesInfo;
+ graphInfo += connectionsInfo;
+ graphInfo += IOUtils.ShaderBodyEnd + '\n';
+
+ return graphInfo;
+ }
+
+ // TODO: this need to be fused to the main load function somehow
+ public static void LoadFromMeta( ref ParentGraph graph, GraphContextMenu contextMenu, string meta )
+ {
+ graph.IsLoading = true;
+ graph.CleanNodes();
+
+ int checksumId = meta.IndexOf( IOUtils.CHECKSUM );
+ if( checksumId > -1 )
+ {
+ string checkSumStoredValue = meta.Substring( checksumId );
+ string trimmedBuffer = meta.Remove( checksumId );
+
+ string[] typeValuePair = checkSumStoredValue.Split( IOUtils.VALUE_SEPARATOR );
+ if( typeValuePair != null && typeValuePair.Length == 2 )
+ {
+ // Check read checksum and compare with the actual shader body to detect external changes
+ string currentChecksumValue = IOUtils.CreateChecksum( trimmedBuffer );
+ if( DebugConsoleWindow.DeveloperMode && !currentChecksumValue.Equals( typeValuePair[ 1 ] ) )
+ {
+ //ShowMessage( "Wrong checksum" );
+ }
+
+ trimmedBuffer = trimmedBuffer.Replace( "\r", string.Empty );
+ // find node info body
+ int shaderBodyId = trimmedBuffer.IndexOf( IOUtils.ShaderBodyBegin );
+ if( shaderBodyId > -1 )
+ {
+ trimmedBuffer = trimmedBuffer.Substring( shaderBodyId );
+ //Find set of instructions
+ string[] instructions = trimmedBuffer.Split( IOUtils.LINE_TERMINATOR );
+ // First line is to be ignored and second line contains version
+ string[] versionParams = instructions[ 1 ].Split( IOUtils.VALUE_SEPARATOR );
+ if( versionParams.Length == 2 )
+ {
+ int version = 0;
+ try
+ {
+ version = Convert.ToInt32( versionParams[ 1 ] );
+ }
+ catch( Exception e )
+ {
+ Debug.LogException( e );
+ }
+
+ //if( version > versionInfo.FullNumber )
+ //{
+ //ShowMessage( "This shader was created on a new ASE version\nPlease install v." + version );
+ //}
+
+ if( DebugConsoleWindow.DeveloperMode )
+ {
+ //if( version < versionInfo.FullNumber )
+ //{
+ //ShowMessage( "This shader was created on a older ASE version\nSaving will update it to the new one." );
+ //}
+ }
+
+ graph.LoadedShaderVersion = version;
+ }
+ else
+ {
+ //ShowMessage( "Corrupted version" );
+ }
+
+ // Dummy values,camera values can only be applied after node loading is complete
+ Rect dummyCameraInfo = new Rect();
+ Vector2 dummyCameraOffset = new Vector2();
+ //float dummyCameraZoom = 0;
+ //bool applyDummy = false;
+ //bool dummyNodeParametersWindowMaximized = false;
+ //bool dummyPaletteWindowMaximized = false;
+
+ //Second line contains camera information ( position, size, offset and zoom )
+ string[] cameraParams = instructions[ 2 ].Split( IOUtils.FIELD_SEPARATOR );
+ if( cameraParams.Length == 9 )
+ {
+ //applyDummy = true;
+ try
+ {
+ dummyCameraInfo.x = Convert.ToSingle( cameraParams[ 0 ] );
+ dummyCameraInfo.y = Convert.ToSingle( cameraParams[ 1 ] );
+ dummyCameraInfo.width = Convert.ToSingle( cameraParams[ 2 ] );
+ dummyCameraInfo.height = Convert.ToSingle( cameraParams[ 3 ] );
+ dummyCameraOffset.x = Convert.ToSingle( cameraParams[ 4 ] );
+ dummyCameraOffset.y = Convert.ToSingle( cameraParams[ 5 ] );
+
+ //dummyCameraZoom = Convert.ToSingle( cameraParams[ 6 ] );
+ //dummyNodeParametersWindowMaximized = Convert.ToBoolean( cameraParams[ 7 ] );
+ //dummyPaletteWindowMaximized = Convert.ToBoolean( cameraParams[ 8 ] );
+ }
+ catch( Exception e )
+ {
+ Debug.LogException( e );
+ }
+ }
+ else
+ {
+ //ShowMessage( "Camera parameters are corrupted" );
+ }
+
+ // valid instructions are only between the line after version and the line before the last one ( which contains ShaderBodyEnd )
+ for( int instructionIdx = 3; instructionIdx < instructions.Length - 1; instructionIdx++ )
+ {
+ //TODO: After all is working, convert string parameters to ints in order to speed up reading
+ string[] parameters = instructions[ instructionIdx ].Split( IOUtils.FIELD_SEPARATOR );
+
+ // All nodes must be created before wiring the connections ...
+ // Since all nodes on the save op are written before the wires, we can safely create them
+ // If that order is not maintained the it's because of external editing and its the users responsability
+ switch( parameters[ 0 ] )
+ {
+ case IOUtils.NodeParam:
+ {
+ string typeStr = parameters[ IOUtils.NodeTypeId ];
+ //System.Type type = System.Type.GetType( parameters[ IOUtils.NodeTypeId ] );
+ System.Type type = System.Type.GetType( IOUtils.NodeTypeReplacer.ContainsKey( typeStr ) ? IOUtils.NodeTypeReplacer[ typeStr ] : typeStr );
+ if( type != null )
+ {
+ System.Type oldType = type;
+ NodeAttributes attribs = contextMenu.GetNodeAttributesForType( type );
+ if( attribs == null )
+ {
+ attribs = contextMenu.GetDeprecatedNodeAttributesForType( type );
+ if( attribs != null )
+ {
+ if( attribs.Deprecated && attribs.DeprecatedAlternativeType != null )
+ {
+ type = attribs.DeprecatedAlternativeType;
+ //ShowMessage( string.Format( "Node {0} is deprecated and was replaced by {1} ", attribs.Name, attribs.DeprecatedAlternative ) );
+ }
+ }
+ }
+
+ ParentNode newNode = (ParentNode)ScriptableObject.CreateInstance( type );
+ if( newNode != null )
+ {
+ try
+ {
+ newNode.ContainerGraph = graph;
+ if( oldType != type )
+ {
+ newNode.ParentReadFromString( ref parameters );
+ newNode.ReadFromDeprecated( ref parameters, oldType );
+ }
+ else
+ newNode.ReadFromString( ref parameters );
+
+
+ if( oldType == type )
+ {
+ newNode.ReadInputDataFromString( ref parameters );
+ if( UIUtils.CurrentShaderVersion() > 5107 )
+ {
+ newNode.ReadOutputDataFromString( ref parameters );
+ }
+ }
+ }
+ catch( Exception e )
+ {
+ Debug.LogException( e, newNode );
+ }
+ graph.AddNode( newNode, false, true, false );
+ }
+ }
+ else
+ {
+ UIUtils.ShowMessage( string.Format( "{0} is not a valid ASE node ", parameters[ IOUtils.NodeTypeId ] ), MessageSeverity.Error );
+ }
+ }
+ break;
+ case IOUtils.WireConnectionParam:
+ {
+ int InNodeId = 0;
+ int InPortId = 0;
+ int OutNodeId = 0;
+ int OutPortId = 0;
+
+ try
+ {
+ InNodeId = Convert.ToInt32( parameters[ IOUtils.InNodeId ] );
+ InPortId = Convert.ToInt32( parameters[ IOUtils.InPortId ] );
+ OutNodeId = Convert.ToInt32( parameters[ IOUtils.OutNodeId ] );
+ OutPortId = Convert.ToInt32( parameters[ IOUtils.OutPortId ] );
+ }
+ catch( Exception e )
+ {
+ Debug.LogException( e );
+ }
+
+ ParentNode inNode = graph.GetNode( InNodeId );
+ ParentNode outNode = graph.GetNode( OutNodeId );
+
+ //if ( UIUtils.CurrentShaderVersion() < 5002 )
+ //{
+ // InPortId = inNode.VersionConvertInputPortId( InPortId );
+ // OutPortId = outNode.VersionConvertOutputPortId( OutPortId );
+ //}
+
+ InputPort inputPort = null;
+ OutputPort outputPort = null;
+ if( inNode != null && outNode != null )
+ {
+
+ if( UIUtils.CurrentShaderVersion() < 5002 )
+ {
+ InPortId = inNode.VersionConvertInputPortId( InPortId );
+ OutPortId = outNode.VersionConvertOutputPortId( OutPortId );
+
+ inputPort = inNode.GetInputPortByArrayId( InPortId );
+ outputPort = outNode.GetOutputPortByArrayId( OutPortId );
+ }
+ else
+ {
+ inputPort = inNode.GetInputPortByUniqueId( InPortId );
+ outputPort = outNode.GetOutputPortByUniqueId( OutPortId );
+ }
+
+ if( inputPort != null && outputPort != null )
+ {
+ bool inputCompatible = inputPort.CheckValidType( outputPort.DataType );
+ bool outputCompatible = outputPort.CheckValidType( inputPort.DataType );
+ if( inputCompatible && outputCompatible )
+ {
+ inputPort.ConnectTo( OutNodeId, OutPortId, outputPort.DataType, false );
+ outputPort.ConnectTo( InNodeId, InPortId, inputPort.DataType, inputPort.TypeLocked );
+
+ inNode.OnInputPortConnected( InPortId, OutNodeId, OutPortId, false );
+ outNode.OnOutputPortConnected( OutPortId, InNodeId, InPortId );
+ }
+ else if( DebugConsoleWindow.DeveloperMode )
+ {
+ if( !inputCompatible )
+ UIUtils.ShowIncompatiblePortMessage( true, inNode, inputPort, outNode, outputPort );
+
+ if( !outputCompatible )
+ UIUtils.ShowIncompatiblePortMessage( true, outNode, outputPort, inNode, inputPort );
+ }
+ }
+ else if( DebugConsoleWindow.DeveloperMode )
+ {
+ if( inputPort == null )
+ {
+ UIUtils.ShowMessage( "Input Port " + InPortId + " doesn't exist on node " + InNodeId, MessageSeverity.Error );
+ }
+ else
+ {
+ UIUtils.ShowMessage( "Output Port " + OutPortId + " doesn't exist on node " + OutNodeId, MessageSeverity.Error );
+ }
+ }
+ }
+ else if( DebugConsoleWindow.DeveloperMode )
+ {
+ if( inNode == null )
+ {
+ UIUtils.ShowMessage( "Input node " + InNodeId + " doesn't exist", MessageSeverity.Error );
+ }
+ else
+ {
+ UIUtils.ShowMessage( "Output node " + OutNodeId + " doesn't exist", MessageSeverity.Error );
+ }
+ }
+ }
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ graph.CheckForDuplicates();
+ graph.UpdateRegisters();
+ graph.RefreshExternalReferences();
+ graph.ForceSignalPropagationOnMasterNode();
+ graph.LoadedShaderVersion = VersionInfo.FullNumber;
+ //Reset();
+ graph.IsLoading = false;
+ }
+
+ public ShaderLoadResult LoadFromDisk( string pathname, AmplifyShaderFunction shaderFunction = null )
+ {
+ m_mainGraphInstance.IsLoading = true;
+ System.Threading.Thread.CurrentThread.CurrentCulture = System.Globalization.CultureInfo.InvariantCulture;
+
+ FullCleanUndoStack();
+ m_performFullUndoRegister = true;
+
+ UIUtils.DirtyMask = false;
+ if( UIUtils.IsUnityNativeShader( pathname ) )
+ {
+ ShowMessage( "Cannot edit native unity shaders.\nReplacing by a new one." );
+ return ShaderLoadResult.UNITY_NATIVE_PATHS;
+ }
+
+ m_lastOpenedLocation = pathname;
+ Lastpath = pathname;
+
+ string buffer = string.Empty;
+ if( shaderFunction == null )
+ buffer = IOUtils.LoadTextFileFromDisk( pathname );
+ else
+ buffer = shaderFunction.FunctionInfo;
+
+ if( String.IsNullOrEmpty( buffer ) )
+ {
+ ShowMessage( "Could not open file " + pathname );
+ return ShaderLoadResult.FILE_NOT_FOUND;
+ }
+
+ if( !IOUtils.HasValidShaderBody( ref buffer ) )
+ {
+ return ShaderLoadResult.ASE_INFO_NOT_FOUND;
+ }
+
+ m_mainGraphInstance.CleanNodes();
+ Reset();
+
+ Shader shader = null;
+ ShaderLoadResult loadResult = ShaderLoadResult.LOADED;
+ // Find checksum value on body
+ int checksumId = buffer.IndexOf( IOUtils.CHECKSUM );
+ if( checksumId > -1 )
+ {
+ string checkSumStoredValue = buffer.Substring( checksumId );
+ string trimmedBuffer = buffer.Remove( checksumId );
+
+ string[] typeValuePair = checkSumStoredValue.Split( IOUtils.VALUE_SEPARATOR );
+ if( typeValuePair != null && typeValuePair.Length == 2 )
+ {
+ // Check read checksum and compare with the actual shader body to detect external changes
+ string currentChecksumValue = IOUtils.CreateChecksum( trimmedBuffer );
+ if( DebugConsoleWindow.DeveloperMode && !currentChecksumValue.Equals( typeValuePair[ 1 ] ) )
+ {
+ ShowMessage( "Wrong checksum" );
+ }
+
+ trimmedBuffer = trimmedBuffer.Replace( "\r", string.Empty );
+ // find node info body
+ int shaderBodyId = trimmedBuffer.IndexOf( IOUtils.ShaderBodyBegin );
+ if( shaderBodyId > -1 )
+ {
+ trimmedBuffer = trimmedBuffer.Substring( shaderBodyId );
+ //Find set of instructions
+ string[] instructions = trimmedBuffer.Split( IOUtils.LINE_TERMINATOR );
+ // First line is to be ignored and second line contains version
+ string[] versionParams = instructions[ 1 ].Split( IOUtils.VALUE_SEPARATOR );
+ if( versionParams.Length == 2 )
+ {
+ int version = 0;
+ try
+ {
+ version = Convert.ToInt32( versionParams[ 1 ] );
+ }
+ catch( Exception e )
+ {
+ Debug.LogException( e );
+ }
+
+ if( version > VersionInfo.FullNumber )
+ {
+ ShowMessage( "This shader was created on a new ASE version\nPlease install v." + version );
+ }
+
+ if( DebugConsoleWindow.DeveloperMode )
+ {
+ if( version < VersionInfo.FullNumber )
+ {
+ ShowMessage( "This shader was created on a older ASE version\nSaving will update it to the new one." );
+ }
+ }
+
+ m_mainGraphInstance.LoadedShaderVersion = version;
+ }
+ else
+ {
+ ShowMessage( "Corrupted version" );
+ }
+
+ // Dummy values,camera values can only be applied after node loading is complete
+ Rect dummyCameraInfo = new Rect();
+ Vector2 dummyCameraOffset = new Vector2();
+ float dummyCameraZoom = 0;
+ bool applyDummy = false;
+ bool dummyNodeParametersWindowMaximized = false;
+ bool dummyPaletteWindowMaximized = false;
+
+ //Second line contains camera information ( position, size, offset and zoom )
+ string[] cameraParams = instructions[ 2 ].Split( IOUtils.FIELD_SEPARATOR );
+ if( cameraParams.Length == 9 )
+ {
+ applyDummy = true;
+ try
+ {
+ dummyCameraInfo.x = Convert.ToSingle( cameraParams[ 0 ] );
+ dummyCameraInfo.y = Convert.ToSingle( cameraParams[ 1 ] );
+ dummyCameraInfo.width = Convert.ToSingle( cameraParams[ 2 ] );
+ dummyCameraInfo.height = Convert.ToSingle( cameraParams[ 3 ] );
+ dummyCameraOffset.x = Convert.ToSingle( cameraParams[ 4 ] );
+ dummyCameraOffset.y = Convert.ToSingle( cameraParams[ 5 ] );
+ dummyCameraZoom = Convert.ToSingle( cameraParams[ 6 ] );
+
+ float centerWidth = ( this.position.width - dummyCameraInfo.width ) * 0.5f * dummyCameraZoom;
+ float centerHeight = ( this.position.height - dummyCameraInfo.height ) * 0.5f * dummyCameraZoom;
+
+ dummyCameraInfo.x += centerWidth;
+ dummyCameraOffset.x += centerWidth;
+ dummyCameraInfo.y += centerHeight;
+ dummyCameraOffset.y += centerHeight;
+ dummyNodeParametersWindowMaximized = Convert.ToBoolean( cameraParams[ 7 ] );
+ dummyPaletteWindowMaximized = Convert.ToBoolean( cameraParams[ 8 ] );
+ }
+ catch( Exception e )
+ {
+ Debug.LogException( e );
+ }
+ }
+ else
+ {
+ ShowMessage( "Camera parameters are corrupted" );
+ }
+
+ // valid instructions are only between the line after version and the line before the last one ( which contains ShaderBodyEnd )
+ for( int instructionIdx = 3; instructionIdx < instructions.Length - 1; instructionIdx++ )
+ {
+ //TODO: After all is working, convert string parameters to ints in order to speed up reading
+ string[] parameters = instructions[ instructionIdx ].Split( IOUtils.FIELD_SEPARATOR );
+
+ // All nodes must be created before wiring the connections ...
+ // Since all nodes on the save op are written before the wires, we can safely create them
+ // If that order is not maintained the it's because of external editing and its the users responsability
+ switch( parameters[ 0 ] )
+ {
+ case IOUtils.NodeParam:
+ {
+ string typeStr = parameters[ IOUtils.NodeTypeId ];
+ System.Type type = System.Type.GetType( IOUtils.NodeTypeReplacer.ContainsKey( typeStr ) ? IOUtils.NodeTypeReplacer[ typeStr ] : typeStr );
+ if( type != null )
+ {
+ System.Type oldType = type;
+ NodeAttributes attribs = m_contextMenu.GetNodeAttributesForType( type );
+ if( attribs == null )
+ {
+ attribs = m_contextMenu.GetDeprecatedNodeAttributesForType( type );
+ if( attribs != null )
+ {
+ if( attribs.Deprecated )
+ {
+ if( attribs.DeprecatedAlternativeType != null )
+ {
+ type = attribs.DeprecatedAlternativeType;
+ ShowMessage( string.Format( "Node {0} is deprecated and was replaced by {1} ", attribs.Name, attribs.DeprecatedAlternative ) );
+ }
+ else
+ {
+ if( string.IsNullOrEmpty( attribs.DeprecatedAlternative ) )
+ ShowMessage( string.Format( Constants.DeprecatedNoAlternativeMessageStr, attribs.Name, attribs.DeprecatedAlternative ), MessageSeverity.Normal, false );
+ else
+ ShowMessage( string.Format( Constants.DeprecatedMessageStr, attribs.Name, attribs.DeprecatedAlternative ), MessageSeverity.Normal, false );
+ }
+ }
+ }
+ }
+
+ ParentNode newNode = (ParentNode)ScriptableObject.CreateInstance( type );
+ if( newNode != null )
+ {
+ try
+ {
+ newNode.ContainerGraph = m_mainGraphInstance;
+ if( oldType != type )
+ {
+ newNode.ParentReadFromString( ref parameters );
+ newNode.ReadFromDeprecated( ref parameters, oldType );
+ }
+ else
+ newNode.ReadFromString( ref parameters );
+
+
+ if( oldType == type )
+ {
+ newNode.ReadInputDataFromString( ref parameters );
+ if( UIUtils.CurrentShaderVersion() > 5107 )
+ {
+ newNode.ReadOutputDataFromString( ref parameters );
+ }
+ }
+ }
+ catch( Exception e )
+ {
+ Debug.LogException( e, newNode );
+ }
+ m_mainGraphInstance.AddNode( newNode, false, true, false );
+ }
+ }
+ else
+ {
+ ShowMessage( string.Format( "{0} is not a valid ASE node ", parameters[ IOUtils.NodeTypeId ] ), MessageSeverity.Error );
+ }
+ }
+ break;
+ case IOUtils.WireConnectionParam:
+ {
+ int InNodeId = 0;
+ int InPortId = 0;
+ int OutNodeId = 0;
+ int OutPortId = 0;
+
+ try
+ {
+ InNodeId = Convert.ToInt32( parameters[ IOUtils.InNodeId ] );
+ InPortId = Convert.ToInt32( parameters[ IOUtils.InPortId ] );
+ OutNodeId = Convert.ToInt32( parameters[ IOUtils.OutNodeId ] );
+ OutPortId = Convert.ToInt32( parameters[ IOUtils.OutPortId ] );
+ }
+ catch( Exception e )
+ {
+ Debug.LogException( e );
+ }
+
+ ParentNode inNode = m_mainGraphInstance.GetNode( InNodeId );
+ ParentNode outNode = m_mainGraphInstance.GetNode( OutNodeId );
+
+ //if ( UIUtils.CurrentShaderVersion() < 5002 )
+ //{
+ // InPortId = inNode.VersionConvertInputPortId( InPortId );
+ // OutPortId = outNode.VersionConvertOutputPortId( OutPortId );
+ //}
+
+ InputPort inputPort = null;
+ OutputPort outputPort = null;
+ if( inNode != null && outNode != null )
+ {
+
+ if( UIUtils.CurrentShaderVersion() < 5002 )
+ {
+ InPortId = inNode.VersionConvertInputPortId( InPortId );
+ OutPortId = outNode.VersionConvertOutputPortId( OutPortId );
+
+ inputPort = inNode.GetInputPortByArrayId( InPortId );
+ outputPort = outNode.GetOutputPortByArrayId( OutPortId );
+ }
+ else
+ {
+ inputPort = inNode.GetInputPortByUniqueId( InPortId );
+ outputPort = outNode.GetOutputPortByUniqueId( OutPortId );
+ }
+
+ if( inputPort != null && outputPort != null )
+ {
+ bool inputCompatible = inputPort.CheckValidType( outputPort.DataType );
+ bool outputCompatible = outputPort.CheckValidType( inputPort.DataType );
+ if( inputCompatible && outputCompatible )
+ {
+ inputPort.ConnectTo( OutNodeId, OutPortId, outputPort.DataType, false );
+ outputPort.ConnectTo( InNodeId, InPortId, inputPort.DataType, inputPort.TypeLocked );
+
+ inNode.OnInputPortConnected( InPortId, OutNodeId, OutPortId, false );
+ outNode.OnOutputPortConnected( OutPortId, InNodeId, InPortId );
+ }
+ else if( DebugConsoleWindow.DeveloperMode )
+ {
+ if( !inputCompatible )
+ UIUtils.ShowIncompatiblePortMessage( true, inNode, inputPort, outNode, outputPort );
+
+ if( !outputCompatible )
+ UIUtils.ShowIncompatiblePortMessage( true, outNode, outputPort, inNode, inputPort );
+ }
+ }
+ else if( DebugConsoleWindow.DeveloperMode )
+ {
+ if( inputPort == null )
+ {
+ UIUtils.ShowMessage( "Input Port " + InPortId + " doesn't exist on node " + InNodeId, MessageSeverity.Error );
+ }
+ else
+ {
+ UIUtils.ShowMessage( "Output Port " + OutPortId + " doesn't exist on node " + OutNodeId, MessageSeverity.Error );
+ }
+ }
+ }
+ else if( DebugConsoleWindow.DeveloperMode )
+ {
+ if( inNode == null )
+ {
+ UIUtils.ShowMessage( "Input node " + InNodeId + " doesn't exist", MessageSeverity.Error );
+ }
+ else
+ {
+ UIUtils.ShowMessage( "Output node " + OutNodeId + " doesn't exist", MessageSeverity.Error );
+ }
+ }
+ }
+ break;
+ }
+ }
+
+ if( shaderFunction != null )
+ {
+ m_onLoadDone = 2;
+ if( applyDummy )
+ {
+ m_cameraInfo = dummyCameraInfo;
+ m_cameraOffset = dummyCameraOffset;
+ CameraZoom = dummyCameraZoom;
+ if( DebugConsoleWindow.UseShaderPanelsInfo )
+ {
+ m_nodeParametersWindowMaximized = m_nodeParametersWindow.IsMaximized = dummyNodeParametersWindowMaximized;
+ m_paletteWindowMaximized = m_paletteWindow.IsMaximized = dummyPaletteWindowMaximized;
+ }
+ }
+
+ }
+ else
+ {
+ shader = AssetDatabase.LoadAssetAtPath<Shader>( pathname );
+ if( shader )
+ {
+
+ m_onLoadDone = 2;
+ if( applyDummy )
+ {
+ m_cameraInfo = dummyCameraInfo;
+ m_cameraOffset = dummyCameraOffset;
+ CameraZoom = dummyCameraZoom;
+ if( DebugConsoleWindow.UseShaderPanelsInfo )
+ {
+ m_nodeParametersWindowMaximized = m_nodeParametersWindow.IsMaximized = dummyNodeParametersWindowMaximized;
+ m_paletteWindowMaximized = m_paletteWindow.IsMaximized = dummyPaletteWindowMaximized;
+ }
+ }
+ }
+ else
+ {
+ ShowMessage( "Could not load shader asset" );
+ }
+ }
+ }
+ else
+ {
+ ShowMessage( "Graph info not found" );
+ }
+ }
+ else
+ {
+ ShowMessage( "Corrupted checksum" );
+ }
+ }
+ else
+ {
+ ShowMessage( "Checksum not found" );
+ }
+
+ //m_mainGraphInstance.LoadedShaderVersion = m_versionInfo.FullNumber;
+ if( UIUtils.CurrentMasterNode() )
+ UIUtils.CurrentMasterNode().ForcePortType();
+
+ UIUtils.DirtyMask = true;
+ m_checkInvalidConnections = true;
+
+ m_mainGraphInstance.CheckForDuplicates();
+ m_mainGraphInstance.UpdateRegisters();
+ m_mainGraphInstance.RefreshExternalReferences();
+ m_mainGraphInstance.ForceSignalPropagationOnMasterNode();
+
+ if( shaderFunction != null )
+ {
+ //if( CurrentGraph.CurrentFunctionOutput == null )
+ //{
+ // //Fix in case a function output node is not marked as main node
+ // CurrentGraph.AssignMasterNode( UIUtils.FunctionOutputList()[ 0 ], false );
+ //}
+ shaderFunction.ResetDirectivesOrigin();
+ CurrentGraph.CurrentShaderFunction = shaderFunction;
+ }
+ else
+ {
+ if( shader != null )
+ {
+ m_mainGraphInstance.UpdateShaderOnMasterNode( shader );
+ if( m_mainGraphInstance.CurrentCanvasMode == NodeAvailability.TemplateShader )
+ {
+ m_mainGraphInstance.RefreshLinkedMasterNodes( false );
+ m_mainGraphInstance.OnRefreshLinkedPortsComplete();
+ //m_mainGraphInstance.SetLateOptionsRefresh();
+ }
+ }
+ }
+
+
+ m_mainGraphInstance.LoadedShaderVersion = VersionInfo.FullNumber;
+
+ System.Threading.Thread.CurrentThread.CurrentCulture = System.Threading.Thread.CurrentThread.CurrentUICulture;
+
+ m_mainGraphInstance.IsLoading = false;
+ //Remove focus from UI elements so no UI is incorrectly selected from previous loads
+ //Shader Name textfield was sometimes incorrectly selected
+ GUI.FocusControl( null );
+ return loadResult;
+ }
+
+ public void FullCleanUndoStack()
+ {
+ Undo.ClearUndo( this );
+ m_mainGraphInstance.FullCleanUndoStack();
+ }
+
+ public void FullRegisterOnUndoStack()
+ {
+ Undo.RegisterCompleteObjectUndo( this, Constants.UndoRegisterFullGrapId );
+ m_mainGraphInstance.FullRegisterOnUndoStack();
+ }
+
+ public void ShowPortInfo()
+ {
+ GetWindow<PortLegendInfo>();
+ }
+
+ public void ShowShaderLibrary()
+ {
+ GetWindow<ShaderLibrary>();
+ }
+
+ public void ShowMessage( string message, MessageSeverity severity = MessageSeverity.Normal, bool registerTimestamp = true, bool consoleLog = false )
+ {
+ ShowMessage( -1, message, severity, registerTimestamp, consoleLog );
+ }
+
+ public void ShowMessage( int messageOwner, string message, MessageSeverity severity = MessageSeverity.Normal, bool registerTimestamp = true, bool consoleLog = false )
+ {
+ if( UIUtils.InhibitMessages || m_genericMessageUI == null )
+ return;
+
+ m_consoleLogWindow.AddMessage( severity, message , messageOwner);
+
+ MarkToRepaint();
+
+ if( consoleLog )
+ {
+ switch( severity )
+ {
+ case MessageSeverity.Normal:
+ {
+ Debug.Log( message );
+ }
+ break;
+ case MessageSeverity.Warning:
+ {
+ Debug.LogWarning( message );
+ }
+ break;
+ case MessageSeverity.Error:
+ {
+ Debug.LogError( message );
+ }
+ break;
+ }
+ }
+ }
+
+ // NOTE: this can probably be removed safely
+ public void ShowMessageImmediately( string message, MessageSeverity severity = MessageSeverity.Normal, bool consoleLog = true )
+ {
+ if( UIUtils.InhibitMessages )
+ return;
+
+ switch( severity )
+ {
+ case MessageSeverity.Normal:
+ {
+ m_genericMessageContent.text = message;
+ if( consoleLog )
+ {
+ Debug.Log( message );
+ }
+ }
+ break;
+ case MessageSeverity.Warning:
+ {
+ m_genericMessageContent.text = "Warning!\n" + message;
+ if( consoleLog )
+ {
+ Debug.LogWarning( message );
+ }
+ }
+ break;
+ case MessageSeverity.Error:
+ {
+ m_genericMessageContent.text = "Error!!!\n" + message;
+ if( consoleLog )
+ {
+ Debug.LogError( message );
+ }
+ }
+ break;
+ }
+
+ try
+ {
+ ShowNotification( m_genericMessageContent );
+ }
+ catch( Exception e )
+ {
+ Debug.LogException( e );
+ }
+ }
+
+ public bool MouseInteracted = false;
+
+#if UNITY_2019_1_OR_NEWER
+ private bool m_fixOnFocus = false;
+ private bool m_fixFocusRepaint = false;
+#endif
+ void OnGUI()
+ {
+#if UNITY_2019_1_OR_NEWER
+ // hack fix for mouse selecting text fields when window is opening or window not focused?
+ if( m_fixFocusRepaint && Event.current.type == EventType.Repaint )
+ {
+ // hack over hack: makes texture fields selectable again when window is not focused
+ if( ( EditorGUIUtility.editingTextField && EditorGUIUtility.hotControl != 0 ) ||
+ !( EditorGUIUtility.editingTextField && EditorGUIUtility.hotControl == EditorGUIUtility.keyboardControl && EditorGUIUtility.keyboardControl != 0 )
+ )
+ {
+ EditorGUI.FocusTextInControl( null );
+ GUIUtility.keyboardControl = 0;
+ }
+
+ m_fixOnFocus = false;
+ m_fixFocusRepaint = false;
+ }
+
+ if( m_fixOnFocus && ( Event.current.type == EventType.Used || Event.current.type == EventType.MouseDown ) )
+ {
+ m_fixFocusRepaint = true;
+ }
+#endif
+
+
+#if UNITY_2018_3_OR_NEWER
+ if( ASEPackageManagerHelper.CheckImporter )
+ return;
+#endif
+
+#if UNITY_EDITOR_WIN
+ if( m_openSavedFolder && Event.current.type == EventType.Repaint )
+ {
+ OpenSavedFolder();
+ return;
+ }
+#endif
+ AmplifyShaderEditorWindow cacheWindow = UIUtils.CurrentWindow;
+ UIUtils.CurrentWindow = this;
+
+ if( !m_initialized || (object)UIUtils.MainSkin == null || !UIUtils.Initialized )
+ {
+ UIUtils.InitMainSkin();
+ Init();
+ }
+
+ m_currentEvent = Event.current;
+ if( m_currentEvent.type == EventType.ExecuteCommand || m_currentEvent.type == EventType.ValidateCommand )
+ m_currentCommandName = m_currentEvent.commandName;
+ else
+ m_currentCommandName = string.Empty;
+
+ System.Threading.Thread.CurrentThread.CurrentCulture = System.Globalization.CultureInfo.InvariantCulture;
+
+ MouseInteracted = false;
+
+ if( m_refreshOnUndo )
+ {
+ m_refreshOnUndo = false;
+ m_mainGraphInstance.RefreshOnUndo();
+ }
+
+ if( m_refreshAvailableNodes )
+ {
+ RefreshAvaibleNodes();
+ }
+
+ if( m_previousShaderFunction != CurrentGraph.CurrentShaderFunction )
+ {
+ m_nodeParametersWindow.ForceUpdate = true;
+ m_previousShaderFunction = CurrentGraph.CurrentShaderFunction;
+ }
+
+ if( m_nodeToFocus != null && m_currentEvent.type == EventType.Layout )
+ {
+ FocusOnNode( m_nodeToFocus, m_zoomToFocus, m_selectNodeToFocus );
+ m_nodeToFocus = null;
+ }
+
+ m_mainGraphInstance.OnDuplicateEventWrapper();
+
+ m_currentInactiveTime = CalculateInactivityTime();
+
+ if( m_nodeParametersWindow != null && m_innerEditorVariables.NodeParametersMaximized != m_nodeParametersWindow.IsMaximized )
+ m_innerEditorVariables.NodeParametersMaximized = m_nodeParametersWindow.IsMaximized;
+ if( m_paletteWindow != null && m_innerEditorVariables.NodePaletteMaximized != m_paletteWindow.IsMaximized )
+ m_innerEditorVariables.NodePaletteMaximized = m_paletteWindow.IsMaximized;
+
+ if( m_checkInvalidConnections )
+ {
+ m_checkInvalidConnections = false;
+ m_mainGraphInstance.DeleteInvalidConnections();
+ }
+
+ //if ( m_repaintIsDirty )
+ //{
+ // m_repaintIsDirty = false;
+ // ForceRepaint();
+ //}
+
+ if( m_forcingMaterialUpdateFlag )
+ {
+ Focus();
+ if( m_materialsToUpdate.Count > 0 )
+ {
+ float percentage = 100.0f * (float)( UIUtils.TotalExampleMaterials - m_materialsToUpdate.Count ) / (float)UIUtils.TotalExampleMaterials;
+ if( m_forcingMaterialUpdateOp ) // Read
+ {
+ Debug.Log( percentage + "% Recompiling " + m_materialsToUpdate[ 0 ].name );
+ LoadDroppedObject( true, m_materialsToUpdate[ 0 ].shader, m_materialsToUpdate[ 0 ] );
+ }
+ else // Write
+ {
+ Debug.Log( percentage + "% Saving " + m_materialsToUpdate[ 0 ].name );
+ SaveToDisk( false );
+ m_materialsToUpdate.RemoveAt( 0 );
+ }
+ m_forcingMaterialUpdateOp = !m_forcingMaterialUpdateOp;
+ }
+ else
+ {
+ Debug.Log( "100% - All Materials compiled " );
+ m_forcingMaterialUpdateFlag = false;
+ }
+ }
+
+
+ if( m_removedKeyboardFocus )
+ {
+ m_removedKeyboardFocus = false;
+ GUIUtility.keyboardControl = 0;
+ }
+
+
+ Vector2 pos = m_currentEvent.mousePosition;
+ pos.x += position.x;
+ pos.y += position.y;
+ m_insideEditorWindow = position.Contains( pos );
+
+ if( m_delayedLoadObject != null && m_mainGraphInstance.CurrentMasterNode != null )
+ {
+ m_mainGraphInstance.SetLateOptionsRefresh();
+ LoadObject( m_delayedLoadObject );
+ m_delayedLoadObject = null;
+ }
+ else if( m_delayedLoadObject != null && m_mainGraphInstance.CurrentOutputNode != null )
+ {
+ m_mainGraphInstance.SetLateOptionsRefresh();
+ LoadObject( m_delayedLoadObject );
+ m_delayedLoadObject = null;
+ }
+
+ if( m_delayedMaterialSet != null && m_mainGraphInstance.CurrentMasterNode != null )
+ {
+ m_mainGraphInstance.UpdateMaterialOnMasterNode( m_delayedMaterialSet );
+ m_mainGraphInstance.SetMaterialModeOnGraph( m_delayedMaterialSet );
+ CurrentSelection = ASESelectionMode.Material;
+ IsShaderFunctionWindow = false;
+ m_delayedMaterialSet = null;
+ }
+
+ Material currentMaterial = m_mainGraphInstance.CurrentMaterial;
+ if( m_forceUpdateFromMaterialFlag )
+ {
+ Focus();
+ m_forceUpdateFromMaterialFlag = false;
+ if( currentMaterial != null )
+ {
+ m_mainGraphInstance.CopyValuesFromMaterial( currentMaterial );
+ m_repaintIsDirty = true;
+ }
+ }
+
+ m_repaintCount = 0;
+ m_cameraInfo = position;
+
+ //if( m_currentEvent.type == EventType.keyDown )
+ if( m_currentEvent.type == EventType.Repaint )
+ m_keyEvtMousePos2D = m_currentEvent.mousePosition;
+
+ m_currentMousePos2D = m_currentEvent.mousePosition;
+ m_currentMousePos.x = m_currentMousePos2D.x;
+ m_currentMousePos.y = m_currentMousePos2D.y;
+
+ m_graphArea.width = m_cameraInfo.width;
+ m_graphArea.height = m_cameraInfo.height;
+
+ m_autoPanDirActive = m_lmbPressed || m_forceAutoPanDir || m_multipleSelectionActive || m_wireReferenceUtils.ValidReferences();
+
+
+ // Need to use it in order to prevent Mismatched LayoutGroup on ValidateCommand when rendering nodes
+ //if( Event.current.type == EventType.ValidateCommand )
+ //{
+ // Event.current.Use();
+ //}
+
+ // Nodes Graph background area
+ //GUILayout.BeginArea( m_graphArea, "Nodes" );
+ {
+ // Camera movement is simulated by grabing the current camera offset, transforming it into texture space and manipulating the tiled texture uv coords
+ GUI.DrawTextureWithTexCoords( m_graphArea, m_graphBgTexture,
+ new Rect( ( -m_cameraOffset.x / m_graphBgTexture.width ),
+ ( m_cameraOffset.y / m_graphBgTexture.height ) - m_cameraZoom * m_cameraInfo.height / m_graphBgTexture.height,
+ m_cameraZoom * m_cameraInfo.width / m_graphBgTexture.width,
+ m_cameraZoom * m_cameraInfo.height / m_graphBgTexture.height ) );
+
+ Color col = GUI.color;
+ GUI.color = new Color( 1, 1, 1, 0.7f );
+ GUI.DrawTexture( m_graphArea, m_graphFgTexture, ScaleMode.StretchToFill, true );
+ GUI.color = col;
+ }
+ //GUILayout.EndArea();
+
+ if( DebugConsoleWindow.DeveloperMode && m_currentEvent.type == EventType.Repaint )
+ {
+ GUI.Label( new Rect(Screen.width - 60, 40, 60, 50), m_fpsDisplay );
+ }
+
+ bool restoreMouse = false;
+ if( InsideMenus( m_currentMousePos2D ) /*|| _confirmationWindow.IsActive*/ )
+ {
+ if( Event.current.type == EventType.MouseDown )
+ {
+ restoreMouse = true;
+ Event.current.type = EventType.Ignore;
+ }
+
+ // Must guarantee that mouse up ops on menus will reset auto pan if it is set
+ if( m_currentEvent.type == EventType.MouseUp && m_currentEvent.button == ButtonClickId.LeftMouseButton )
+ {
+ m_lmbPressed = false;
+ }
+
+ }
+ // Nodes
+ //GUILayout.BeginArea( m_graphArea );
+ {
+ m_drawInfo.CameraArea = m_cameraInfo;
+ m_drawInfo.TransformedCameraArea = m_graphArea;
+
+ m_drawInfo.MousePosition = m_currentMousePos2D;
+ m_drawInfo.CameraOffset = m_cameraOffset;
+ m_drawInfo.InvertedZoom = 1 / m_cameraZoom;
+ m_drawInfo.LeftMouseButtonPressed = m_currentEvent.button == ButtonClickId.LeftMouseButton;
+ m_drawInfo.CurrentEventType = m_currentEvent.type;
+ m_drawInfo.ZoomChanged = m_zoomChanged;
+
+ m_drawInfo.TransformedMousePos = m_currentMousePos2D * m_cameraZoom - m_cameraOffset;
+
+ if( m_drawInfo.CurrentEventType == EventType.Repaint )
+ UIUtils.UpdateMainSkin( m_drawInfo );
+
+ // Draw mode indicator
+ m_modeWindow.Draw( m_graphArea, m_currentMousePos2D, m_mainGraphInstance.CurrentShader, currentMaterial,
+ 0.5f * ( m_graphArea.width - m_paletteWindow.RealWidth - m_nodeParametersWindow.RealWidth ),
+ ( m_nodeParametersWindow.IsMaximized ? m_nodeParametersWindow.RealWidth : 0 ),
+ ( m_paletteWindow.IsMaximized ? m_paletteWindow.RealWidth : 0 )/*, m_openedAssetFromNode*/ );
+
+ PreTestLeftMouseDown();
+ //m_consoleLogWindow.Draw( m_graphArea, m_currentMousePos2D, m_currentEvent.button, false, m_paletteWindow.IsMaximized ? m_paletteWindow.RealWidth : 0 );
+ //m_mainGraphInstance.DrawBezierBoundingBox();
+ //CheckNodeReplacement();
+
+ // Main Graph Draw
+ m_repaintIsDirty = m_mainGraphInstance.Draw( m_drawInfo ) || m_repaintIsDirty;
+
+ m_mainGraphInstance.DrawGrid( m_drawInfo );
+ bool hasUnusedConnNodes = m_mainGraphInstance.HasUnConnectedNodes;
+ m_toolsWindow.SetStateOnButton( ToolButtonType.CleanUnusedNodes, hasUnusedConnNodes ? 1 : 0 );
+
+ m_zoomChanged = false;
+
+ MasterNode masterNode = m_mainGraphInstance.CurrentMasterNode;
+ if( masterNode != null )
+ {
+ m_toolsWindow.DrawShaderTitle( m_nodeParametersWindow, m_paletteWindow, AvailableCanvasWidth, m_graphArea.height, masterNode.CroppedShaderName );
+ }
+ else if( m_mainGraphInstance.CurrentOutputNode != null )
+ {
+ string functionName = string.Empty;
+
+ if( m_mainGraphInstance.CurrentShaderFunction != null )
+ functionName = m_mainGraphInstance.CurrentShaderFunction.FunctionName;
+ m_toolsWindow.DrawShaderTitle( m_nodeParametersWindow, m_paletteWindow, AvailableCanvasWidth, m_graphArea.height, functionName );
+ }
+ }
+ //m_consoleLogWindow.Draw( m_graphArea, m_currentMousePos2D, m_currentEvent.button, false, m_paletteWindow.IsMaximized ? m_paletteWindow.RealWidth : 0 );
+ //GUILayout.EndArea();
+
+ if( restoreMouse )
+ {
+ Event.current.type = EventType.MouseDown;
+ m_drawInfo.CurrentEventType = EventType.MouseDown;
+ }
+
+ m_toolsWindow.InitialX = m_nodeParametersWindow.RealWidth;
+ m_toolsWindow.Width = m_cameraInfo.width - ( m_nodeParametersWindow.RealWidth + m_paletteWindow.RealWidth );
+ m_toolsWindow.Draw( m_cameraInfo, m_currentMousePos2D, m_currentEvent.button, false );
+
+ m_tipsWindow.Draw( m_cameraInfo, m_currentMousePos2D, m_currentEvent.button, false );
+
+ bool autoMinimize = false;
+ if( position.width < m_lastWindowWidth && position.width < Constants.MINIMIZE_WINDOW_LOCK_SIZE )
+ {
+ autoMinimize = true;
+ }
+
+ if( autoMinimize )
+ m_nodeParametersWindow.IsMaximized = false;
+
+ ParentNode selectedNode = ( m_mainGraphInstance.SelectedNodes.Count == 1 ) ? m_mainGraphInstance.SelectedNodes[ 0 ] : m_mainGraphInstance.CurrentMasterNode;
+ m_repaintIsDirty = m_nodeParametersWindow.Draw( m_cameraInfo, selectedNode, m_currentMousePos2D, m_currentEvent.button, false ) || m_repaintIsDirty; //TODO: If multiple nodes from the same type are selected also show a parameters window which modifies all of them
+ if( m_nodeParametersWindow.IsResizing )
+ m_repaintIsDirty = true;
+
+ // Test to ignore mouse on main palette when inside context palette ... IsInside also takes active state into account
+ bool ignoreMouseForPalette = m_contextPalette.IsInside( m_currentMousePos2D );
+ if( ignoreMouseForPalette && Event.current.type == EventType.MouseDown )
+ {
+ Event.current.type = EventType.Ignore;
+ m_drawInfo.CurrentEventType = EventType.Ignore;
+ }
+ if( autoMinimize )
+ m_paletteWindow.IsMaximized = false;
+
+ m_paletteWindow.Draw( m_cameraInfo, m_currentMousePos2D, m_currentEvent.button, !m_contextPalette.IsActive );
+ if( m_paletteWindow.IsResizing )
+ {
+ m_repaintIsDirty = true;
+ }
+
+ if( ignoreMouseForPalette )
+ {
+ if( restoreMouse )
+ {
+ Event.current.type = EventType.MouseDown;
+ m_drawInfo.CurrentEventType = EventType.MouseDown;
+ }
+ }
+
+ m_consoleLogWindow.Draw( m_graphArea, m_currentMousePos2D, m_currentEvent.button, false, m_paletteWindow.IsMaximized ? m_paletteWindow.RealWidth : 0 );
+
+ if( m_contextPalette.IsActive )
+ {
+ m_contextPalette.Draw( m_cameraInfo, m_currentMousePos2D, m_currentEvent.button, m_contextPalette.IsActive );
+ }
+
+ if( m_palettePopup.IsActive )
+ {
+ m_palettePopup.Draw( m_currentMousePos2D );
+ m_repaintIsDirty = true;
+ int controlID = GUIUtility.GetControlID( FocusType.Passive );
+ if( m_currentEvent.GetTypeForControl( controlID ) == EventType.MouseUp )
+ {
+ if( m_currentEvent.button == ButtonClickId.LeftMouseButton )
+ {
+ m_palettePopup.Deactivate();
+ if( !InsideMenus( m_currentMousePos2D ) )
+ {
+ ParentNode newNode = CreateNode( m_paletteChosenType, TranformedMousePos, m_paletteChosenFunction );
+ //Debug.Log("created menu");
+ m_mainGraphInstance.SelectNode( newNode, false, false );
+
+ bool find = false;
+ if( newNode is FunctionNode && CurrentGraph.CurrentShaderFunction != null )
+ find = SearchFunctionNodeRecursively( CurrentGraph.CurrentShaderFunction );
+
+ if( find )
+ {
+ DestroyNode( newNode, false );
+ ShowMessage( "Shader Function loop detected, new node was removed to prevent errors." );
+ }
+ else
+ {
+ newNode.RefreshExternalReferences();
+ }
+ }
+ }
+ }
+ }
+
+ // Handle all events ( mouse interaction + others )
+ if( !MouseInteracted )
+ HandleGUIEvents();
+
+ if( m_currentEvent.type == EventType.Repaint )
+ {
+ m_mainGraphInstance.UpdateMarkForDeletion();
+ }
+ // UI Overlay
+ // Selection Box
+ if( m_multipleSelectionActive )
+ {
+ UpdateSelectionArea();
+ Rect transformedArea = m_multipleSelectionArea;
+ transformedArea.position = ( transformedArea.position + m_cameraOffset ) / m_cameraZoom;
+ transformedArea.size /= m_cameraZoom;
+
+ if( transformedArea.width < 0 )
+ {
+ transformedArea.width = -transformedArea.width;
+ transformedArea.x -= transformedArea.width;
+ }
+
+ if( transformedArea.height < 0 )
+ {
+ transformedArea.height = -transformedArea.height;
+ transformedArea.y -= transformedArea.height;
+ }
+ Color original = GUI.color;
+ GUI.color = Constants.BoxSelectionColor;
+ GUI.Label( transformedArea, "", UIUtils.Box );
+ GUI.color = original;
+ //GUI.backgroundColor = original;
+ }
+
+ bool isResizing = m_nodeParametersWindow.IsResizing || m_paletteWindow.IsResizing;
+ //Test boundaries for auto-pan
+ if( !isResizing && m_autoPanDirActive )
+ {
+ m_autoPanArea[ (int)AutoPanLocation.LEFT ].AdjustInitialX = m_nodeParametersWindow.IsMaximized ? m_nodeParametersWindow.RealWidth : 0;
+ m_autoPanArea[ (int)AutoPanLocation.RIGHT ].AdjustInitialX = m_paletteWindow.IsMaximized ? -m_paletteWindow.RealWidth : 0;
+ Vector2 autoPanDir = Vector2.zero;
+ for( int i = 0; i < m_autoPanArea.Length; i++ )
+ {
+ if( m_autoPanArea[ i ].CheckArea( m_currentMousePos2D, m_cameraInfo, false ) )
+ {
+ autoPanDir += m_autoPanArea[ i ].Velocity;
+ }
+ }
+ m_cameraOffset += autoPanDir;
+ if( !m_wireReferenceUtils.ValidReferences() && m_insideEditorWindow && !m_altBoxSelection )
+ {
+ m_mainGraphInstance.MoveSelectedNodes( -autoPanDir );
+ }
+
+ m_repaintIsDirty = true;
+ }
+
+ m_isDirty = m_isDirty || m_mainGraphInstance.IsDirty;
+ if( m_isDirty )
+ {
+ m_isDirty = false;
+ //ShaderIsModified = true;
+ EditorUtility.SetDirty( this );
+ }
+
+ m_saveIsDirty = m_saveIsDirty || m_mainGraphInstance.SaveIsDirty;
+ if( m_liveShaderEditing )
+ {
+ if( m_saveIsDirty )
+ {
+ if( focusedWindow == this && m_currentInactiveTime > InactivitySaveTime )
+ {
+ m_saveIsDirty = false;
+ if( m_mainGraphInstance.CurrentMasterNodeId != Constants.INVALID_NODE_ID )
+ {
+ SaveToDisk( true );
+ }
+ else
+ {
+ ShowMessage( LiveShaderError );
+ }
+ }
+ }
+ }
+ else if( m_saveIsDirty )
+ {
+ ShaderIsModified = true;
+ m_saveIsDirty = false;
+ }
+
+ if( m_onLoadDone > 0 )
+ {
+ m_onLoadDone--;
+ if( m_onLoadDone == 0 )
+ {
+ ShaderIsModified = false;
+ }
+ }
+
+ if( m_cacheSaveOp )
+ {
+ if( ( EditorApplication.timeSinceStartup - m_lastTimeSaved ) > SaveTime )
+ {
+ SaveToDisk( false );
+ }
+ }
+ m_genericMessageUI.CheckForMessages();
+
+ if( m_ctrlSCallback )
+ {
+ m_ctrlSCallback = false;
+ OnToolButtonPressed( ToolButtonType.Update );
+ }
+
+ m_lastWindowWidth = position.width;
+ m_nodeExporterUtils.Update();
+
+ if( m_markedToSave )
+ {
+ m_markedToSave = false;
+ SaveToDisk( false );
+ }
+ if( m_performFullUndoRegister )
+ {
+ m_performFullUndoRegister = false;
+ FullRegisterOnUndoStack();
+ }
+
+ if( CheckFunctions )
+ CheckFunctions = false;
+
+ System.Threading.Thread.CurrentThread.CurrentCulture = System.Threading.Thread.CurrentThread.CurrentUICulture;
+
+ UIUtils.CurrentWindow = cacheWindow;
+ if( !m_nodesLoadedCorrectly )
+ {
+ try
+ {
+ ShowNotification( NodesExceptionMessage );
+ }
+ catch( Exception e )
+ {
+ Debug.LogException( e );
+ }
+ }
+
+ CheckNodeReplacement();
+#if UNITY_EDITOR_WIN
+ if( m_takeScreenShot )
+ FocusZoom( true, false, false );
+
+ if( m_takeScreenShot && Event.current.type == EventType.Repaint )
+ TakeScreenShot();
+#endif
+ }
+
+ void OnInspectorUpdate()
+ {
+ Preferences.LoadDefaults();
+#if UNITY_2018_3_OR_NEWER
+ ASEPackageManagerHelper.Update();
+#endif
+
+ if( m_afterDeserializeFlag )
+ {
+ m_afterDeserializeFlag = false;
+ //m_mainGraphInstance.ParentWindow = this;
+ }
+
+ if( IsShaderFunctionWindow && CurrentGraph.CurrentShaderFunction == null )
+ {
+ Close();
+ }
+ }
+
+ public void SetCtrlSCallback( bool imediate )
+ {
+ //MasterNode node = _mainGraphInstance.CurrentMasterNode;
+ if( /*node != null && node.CurrentShader != null && */m_shaderIsModified )
+ {
+ if( imediate )
+ {
+ OnToolButtonPressed( ToolButtonType.Update );
+ }
+ else
+ {
+ m_ctrlSCallback = true;
+ }
+ }
+ }
+
+ public void SetSaveIsDirty()
+ {
+ m_saveIsDirty = true && UIUtils.DirtyMask;
+ }
+
+ public void OnPaletteNodeCreate( System.Type type, string name, AmplifyShaderFunction function )
+ {
+ m_mainGraphInstance.DeSelectAll();
+ m_paletteChosenType = type;
+ m_paletteChosenFunction = function;
+ m_palettePopup.Activate( name );
+ }
+
+ public void OnContextPaletteNodeCreate( System.Type type, string name, AmplifyShaderFunction function )
+ {
+ m_mainGraphInstance.DeSelectAll();
+ ParentNode newNode = CreateNode( type, m_contextPalette.StartDropPosition * m_cameraZoom - m_cameraOffset, function );
+ //Debug.Log( "created context" );
+ m_mainGraphInstance.SelectNode( newNode, false, false );
+ bool find = false;
+ if( newNode is FunctionNode && CurrentGraph.CurrentShaderFunction != null )
+ find = SearchFunctionNodeRecursively( CurrentGraph.CurrentShaderFunction );
+
+ if( find )
+ {
+ DestroyNode( newNode, false );
+ ShowMessage( "Shader Function loop detected, new node was removed to prevent errors." );
+ }
+ else
+ {
+ newNode.RefreshExternalReferences();
+ }
+ }
+
+ void OnNodeStoppedMovingEvent( ParentNode node )
+ {
+ CheckZoomBoundaries( node.Vec2Position );
+ //ShaderIsModified = true;
+ }
+
+ void OnRefreshFunctionNodeEvent( FunctionNode node )
+ {
+ Debug.Log( node );
+ }
+
+ void OnMaterialUpdated( MasterNode masterNode )
+ {
+ if( masterNode != null )
+ {
+ if( masterNode.CurrentMaterial )
+ {
+ m_toolsWindow.SetStateOnButton( ToolButtonType.Update, ShaderIsModified ? 0 : 2, ShaderIsModified ? "Click to update Shader preview." : "Preview up-to-date." );
+ }
+ else
+ {
+ m_toolsWindow.SetStateOnButton( ToolButtonType.Update, 1, "Set an active Material in the Master Node." );
+ }
+ UpdateLiveUI();
+ }
+ else
+ {
+ m_toolsWindow.SetStateOnButton( ToolButtonType.Update, 1, "Set an active Material in the Master Node." );
+ }
+ }
+
+ void OnShaderUpdated( MasterNode masterNode )
+ {
+ m_toolsWindow.SetStateOnButton( ToolButtonType.OpenSourceCode, masterNode.CurrentShader != null ? 1 : 0 );
+ }
+
+ public void CheckZoomBoundaries( Vector2 newPosition )
+ {
+ if( newPosition.x < m_minNodePos.x )
+ {
+ m_minNodePos.x = newPosition.x;
+ }
+ else if( newPosition.x > m_maxNodePos.x )
+ {
+ m_maxNodePos.x = newPosition.x;
+ }
+
+ if( newPosition.y < m_minNodePos.y )
+ {
+ m_minNodePos.y = newPosition.y;
+ }
+ else if( newPosition.y > m_maxNodePos.y )
+ {
+ m_maxNodePos.y = newPosition.y;
+ }
+ }
+ public void DestroyNode( ParentNode node, bool registerUndo = true ) { m_mainGraphInstance.DestroyNode( node, registerUndo ); }
+ public ParentNode CreateNode( System.Type type, Vector2 position, AmplifyShaderFunction function = null, bool selectNode = true )
+ {
+ ParentNode node;
+ if( function == null )
+ node = m_mainGraphInstance.CreateNode( type, true );
+ else
+ node = m_mainGraphInstance.CreateNode( function, true );
+
+ Vector2 newPosition = position;
+ node.Vec2Position = newPosition;
+ CheckZoomBoundaries( newPosition );
+
+ // Connect node if a wire is active
+ if( m_wireReferenceUtils.ValidReferences() )
+ {
+ if( m_wireReferenceUtils.InputPortReference.IsValid )
+ {
+ ParentNode originNode = m_mainGraphInstance.GetNode( m_wireReferenceUtils.InputPortReference.NodeId );
+ InputPort originPort = originNode.GetInputPortByUniqueId( m_wireReferenceUtils.InputPortReference.PortId );
+ OutputPort outputPort = node.GetFirstOutputPortOfType( m_wireReferenceUtils.InputPortReference.DataType, true );
+ if( outputPort != null && originPort.CheckValidType( outputPort.DataType ) && ( !m_wireReferenceUtils.InputPortReference.TypeLocked ||
+ m_wireReferenceUtils.InputPortReference.DataType == WirePortDataType.OBJECT ||
+ ( m_wireReferenceUtils.InputPortReference.TypeLocked && outputPort.DataType == m_wireReferenceUtils.InputPortReference.DataType ) ) )
+ {
+
+ //link output to input
+ if( outputPort.ConnectTo( m_wireReferenceUtils.InputPortReference.NodeId, m_wireReferenceUtils.InputPortReference.PortId, m_wireReferenceUtils.InputPortReference.DataType, m_wireReferenceUtils.InputPortReference.TypeLocked ) )
+ node.OnOutputPortConnected( outputPort.PortId, m_wireReferenceUtils.InputPortReference.NodeId, m_wireReferenceUtils.InputPortReference.PortId );
+
+ //link input to output
+ if( originPort.ConnectTo( outputPort.NodeId, outputPort.PortId, outputPort.DataType, m_wireReferenceUtils.InputPortReference.TypeLocked ) )
+ originNode.OnInputPortConnected( m_wireReferenceUtils.InputPortReference.PortId, node.UniqueId, outputPort.PortId );
+ }
+ }
+
+ if( m_wireReferenceUtils.OutputPortReference.IsValid )
+ {
+ ParentNode originNode = m_mainGraphInstance.GetNode( m_wireReferenceUtils.OutputPortReference.NodeId );
+ InputPort inputPort = node.GetFirstInputPortOfType( m_wireReferenceUtils.OutputPortReference.DataType, true );
+
+ if( inputPort != null && ( !inputPort.TypeLocked ||
+ inputPort.DataType == WirePortDataType.OBJECT ||
+ ( inputPort.TypeLocked && inputPort.DataType == m_wireReferenceUtils.OutputPortReference.DataType ) ) )
+ {
+
+ inputPort.InvalidateAllConnections();
+ //link input to output
+ if( inputPort.ConnectTo( m_wireReferenceUtils.OutputPortReference.NodeId, m_wireReferenceUtils.OutputPortReference.PortId, m_wireReferenceUtils.OutputPortReference.DataType, inputPort.TypeLocked ) )
+ node.OnInputPortConnected( inputPort.PortId, m_wireReferenceUtils.OutputPortReference.NodeId, m_wireReferenceUtils.OutputPortReference.PortId );
+ //link output to input
+
+ if( originNode.GetOutputPortByUniqueId( m_wireReferenceUtils.OutputPortReference.PortId ).ConnectTo( inputPort.NodeId, inputPort.PortId, m_wireReferenceUtils.OutputPortReference.DataType, inputPort.TypeLocked ) )
+ originNode.OnOutputPortConnected( m_wireReferenceUtils.OutputPortReference.PortId, node.UniqueId, inputPort.PortId );
+ }
+ }
+ m_wireReferenceUtils.InvalidateReferences();
+
+ //for ( int i = 0; i < m_mainGraphInstance.VisibleNodes.Count; i++ )
+ //{
+ // m_mainGraphInstance.VisibleNodes[ i ].OnNodeInteraction( node );
+ //}
+ }
+
+ if( selectNode )
+ m_mainGraphInstance.SelectNode( node, false, false );
+ //_repaintIsDirty = true
+
+ SetSaveIsDirty();
+ ForceRepaint();
+ return node;
+ }
+
+ public void UpdateNodePreviewListAndTime()
+ {
+ if( UIUtils.CurrentWindow != this )
+ return;
+
+ double deltaTime = Time.realtimeSinceStartup - m_time;
+ m_time = Time.realtimeSinceStartup;
+
+ if( DebugConsoleWindow.DeveloperMode )
+ {
+ m_frameCounter++;
+ if( m_frameCounter >= 60 )
+ {
+ m_fpsDisplay = ( 60 / ( Time.realtimeSinceStartup - m_fpsTime ) ).ToString( "N2" );
+ m_fpsTime = Time.realtimeSinceStartup;
+ m_frameCounter = 0;
+ }
+ }
+
+ if( m_smoothZoom )
+ {
+ m_repaintIsDirty = true;
+ if( Mathf.Abs( m_targetZoom - m_cameraZoom ) < 0.001f )
+ {
+ m_smoothZoom = false;
+ m_cameraZoom = m_targetZoom;
+ m_zoomTime = 0;
+ }
+ else
+ {
+ m_zoomTime += deltaTime;
+ Vector2 canvasPos = m_zoomPivot * m_cameraZoom;
+ m_cameraZoom = Mathf.SmoothDamp( m_cameraZoom, m_targetZoom, ref m_zoomVelocity, 0.1f, 10000, (float)deltaTime * 1.5f );
+ canvasPos = canvasPos - m_zoomPivot * m_cameraZoom;
+ m_cameraOffset = m_cameraOffset - canvasPos;
+ m_targetOffset = m_targetOffset - canvasPos;
+ }
+
+ }
+
+ if( m_smoothOffset )
+ {
+ m_repaintIsDirty = true;
+ if( ( m_targetOffset - m_cameraOffset ).SqrMagnitude() < 1f )
+ {
+ m_smoothOffset = false;
+ m_offsetTime = 0;
+ }
+ else
+ {
+ m_offsetTime += deltaTime;
+ m_cameraOffset = Vector2.SmoothDamp( m_cameraOffset, m_targetOffset, ref m_camVelocity, 0.1f, 100000, (float)deltaTime * 1.5f );
+ }
+ }
+
+ if( m_cachedEditorTimeId == -1 )
+ m_cachedEditorTimeId = Shader.PropertyToID( "_EditorTime" );
+
+ if( m_cachedEditorDeltaTimeId == -1 )
+ m_cachedEditorDeltaTimeId = Shader.PropertyToID( "_EditorDeltaTime" );
+
+ //Update Game View?
+ //Shader.SetGlobalVector( "_Time", new Vector4( Time.realtimeSinceStartup / 20, Time.realtimeSinceStartup, Time.realtimeSinceStartup * 2, Time.realtimeSinceStartup * 3 ) );
+
+ //System.Type T = System.Type.GetType( "UnityEditor.GameView,UnityEditor" );
+ //UnityEngine.Object[] array = Resources.FindObjectsOfTypeAll( T );
+ //EditorWindow gameView = ( array.Length <= 0 ) ? null : ( ( EditorWindow ) array[ 0 ] );
+ //gameView.Repaint();
+
+ if( RenderSettings.sun != null )
+ {
+ Vector3 lightdir = -RenderSettings.sun.transform.forward;//.rotation.eulerAngles;
+
+ Shader.SetGlobalVector( "_EditorWorldLightPos", new Vector4( lightdir.x, lightdir.y, lightdir.z, 0 ) );
+ Shader.SetGlobalColor( "_EditorLightColor", RenderSettings.sun.color.linear );
+ }
+ Shader.SetGlobalFloat( "_EditorTime", (float)m_time );
+ Shader.SetGlobalFloat( "_EditorDeltaTime", (float)deltaTime );
+
+ /////////// UPDATE PREVIEWS //////////////
+ UIUtils.CheckNullMaterials();
+ //CurrentGraph.AllNodes.Sort( ( x, y ) => { return x.Depth.CompareTo( y.Depth ); } );
+ int nodeCount = CurrentGraph.AllNodes.Count;
+ for( int i = nodeCount - 1; i >= 0; i-- )
+ {
+ ParentNode node = CurrentGraph.AllNodes[ i ];
+ if( node != null && !VisitedChanged.ContainsKey( node.OutputId ) )
+ {
+ bool result = node.RecursivePreviewUpdate();
+ if( result )
+ m_repaintIsDirty = true;
+ }
+ }
+
+ VisitedChanged.Clear();
+ if( m_repaintIsDirty )
+ {
+ m_repaintIsDirty = false;
+ Repaint();
+ }
+ }
+
+ public void ForceRepaint()
+ {
+ m_repaintCount += 1;
+ m_repaintIsDirty = true;
+ //Repaint();
+ }
+
+ public void ForceUpdateFromMaterial() { m_forceUpdateFromMaterialFlag = true; }
+ void UseCurrentEvent()
+ {
+ m_currentEvent.Use();
+ }
+
+
+
+ public void OnBeforeSerialize()
+ {
+ //if ( !UIUtils.SerializeFromUndo() )
+ //{
+ // m_mainGraphInstance.DeSelectAll();
+ //}
+
+ if( DebugConsoleWindow.UseShaderPanelsInfo )
+ {
+ if( m_nodeParametersWindow != null )
+ m_nodeParametersWindowMaximized = m_nodeParametersWindow.IsMaximized;
+
+ if( m_paletteWindow != null )
+ m_paletteWindowMaximized = m_paletteWindow.IsMaximized;
+ }
+ }
+
+ public void OnAfterDeserialize()
+ {
+ m_afterDeserializeFlag = true;
+
+ //m_customGraph = null;
+ if( DebugConsoleWindow.UseShaderPanelsInfo )
+ {
+ if( m_nodeParametersWindow != null )
+ m_nodeParametersWindow.IsMaximized = m_nodeParametersWindowMaximized;
+
+ if( m_paletteWindow != null )
+ m_paletteWindow.IsMaximized = m_paletteWindowMaximized;
+ }
+ }
+
+ void OnDestroy()
+ {
+ m_ctrlSCallback = false;
+ Destroy();
+ }
+
+ public override void OnDisable()
+ {
+ base.OnDisable();
+ m_ctrlSCallback = false;
+ //EditorApplication.update -= UpdateTime;
+ EditorApplication.update -= UpdateNodePreviewListAndTime;
+
+ EditorApplication.update -= IOUtils.UpdateIO;
+
+ for( int i = 0; i < IOUtils.AllOpenedWindows.Count; i++ )
+ {
+ if( IOUtils.AllOpenedWindows[ i ] != this )
+ {
+ EditorApplication.update += IOUtils.UpdateIO;
+ break;
+ }
+ }
+ }
+
+ void OnEmptyGraphDetected( ParentGraph graph )
+ {
+ if( m_delayedLoadObject != null )
+ {
+ LoadObject( m_delayedLoadObject );
+ m_delayedLoadObject = null;
+ Repaint();
+ }
+ else
+ {
+ if( !string.IsNullOrEmpty( Lastpath ) )
+ {
+ Shader shader = AssetDatabase.LoadAssetAtPath<Shader>( Lastpath );
+ if( shader == null )
+ {
+ Material material = AssetDatabase.LoadAssetAtPath<Material>( Lastpath );
+ if( material != null )
+ {
+ LoadDroppedObject( true, material.shader, material, null );
+ }
+ else
+ {
+ AmplifyShaderFunction function = AssetDatabase.LoadAssetAtPath<AmplifyShaderFunction>( Lastpath );
+ if( function != null )
+ {
+ LoadDroppedObject( true, null, null, function );
+ }
+ }
+ }
+ else
+ {
+ LoadDroppedObject( true, shader, null, null );
+ }
+ Repaint();
+ }
+ }
+ }
+
+
+ public void ForceMaterialsToUpdate( ref Dictionary<string, string> availableMaterials )
+ {
+ m_forcingMaterialUpdateOp = true;
+ m_forcingMaterialUpdateFlag = true;
+ m_materialsToUpdate.Clear();
+ foreach( KeyValuePair<string, string> kvp in availableMaterials )
+ {
+ Material material = AssetDatabase.LoadAssetAtPath<Material>( AssetDatabase.GUIDToAssetPath( kvp.Value ) );
+ if( material != null )
+ {
+ m_materialsToUpdate.Add( material );
+ }
+ }
+ }
+
+ public void SetOutdatedShaderFromTemplate()
+ {
+ m_outdatedShaderFromTemplateLoaded = true;
+ }
+
+ public void ReplaceMasterNode( MasterNodeCategoriesData data, bool cacheMasterNodes )
+ {
+ // save connection list before switching
+ m_savedList.Clear();
+ int count = m_mainGraphInstance.CurrentMasterNode.InputPorts.Count;
+ for( int i = 0; i < count; i++ )
+ {
+ if( m_mainGraphInstance.CurrentMasterNode.InputPorts[ i ].IsConnected )
+ {
+ string name = m_mainGraphInstance.CurrentMasterNode.InputPorts[ i ].Name;
+ OutputPort op = m_mainGraphInstance.CurrentMasterNode.InputPorts[ i ].GetOutputConnection();
+ if( !m_savedList.ContainsKey( name ) )
+ {
+ m_savedList.Add( name, op );
+ }
+ }
+ }
+
+ m_replaceMasterNodeType = data.Category;
+ m_replaceMasterNode = true;
+ m_replaceMasterNodeData = data.Name;
+ m_replaceMasterNodeDataFromCache = cacheMasterNodes;
+ if( cacheMasterNodes )
+ {
+ m_clipboard.AddMultiPassNodesToClipboard( m_mainGraphInstance.MultiPassMasterNodes.NodesList );
+ }
+ }
+
+ void CheckNodeReplacement()
+ {
+ if( m_replaceMasterNode )
+ {
+ m_replaceMasterNode = false;
+ switch( m_replaceMasterNodeType )
+ {
+ default:
+ case AvailableShaderTypes.SurfaceShader:
+ {
+ SetStandardShader();
+ if( IOUtils.OnShaderTypeChangedEvent != null )
+ {
+ IOUtils.OnShaderTypeChangedEvent( m_mainGraphInstance.CurrentShader, false, string.Empty );
+ }
+ }
+ break;
+ case AvailableShaderTypes.Template:
+ {
+
+ TemplateDataParent templateData = m_templatesManager.GetTemplate( m_replaceMasterNodeData );
+ if( m_replaceMasterNodeDataFromCache )
+ {
+ m_mainGraphInstance.CrossCheckTemplateNodes( templateData );
+ m_clipboard.GetMultiPassNodesFromClipboard( m_mainGraphInstance.MultiPassMasterNodes.NodesList );
+ }
+ else
+ {
+ SetTemplateShader( m_replaceMasterNodeData, false );
+ }
+
+ if( IOUtils.OnShaderTypeChangedEvent != null )
+ {
+ IOUtils.OnShaderTypeChangedEvent( m_mainGraphInstance.CurrentShader, true, templateData.GUID );
+ }
+ }
+ break;
+ }
+ }
+ else if( m_outdatedShaderFromTemplateLoaded )
+ {
+ m_outdatedShaderFromTemplateLoaded = false;
+ TemplateMultiPassMasterNode masterNode = m_mainGraphInstance.CurrentMasterNode as TemplateMultiPassMasterNode;
+ if( masterNode != null )
+ {
+ ReplaceMasterNode( masterNode.CurrentCategoriesData, true );
+ }
+ }
+
+ // restore possible connections by name
+ if( m_savedList.Count > 0 )
+ {
+ foreach( var item in m_savedList )
+ {
+ string name = item.Key;
+ OutputPort op = item.Value;
+ InputPort ip = m_mainGraphInstance.CurrentMasterNode.InputPorts.Find( x => x.Name == name );
+
+ if( op != null && ip != null && ip.Visible )
+ {
+ var iNode = UIUtils.GetNode( ip.NodeId );
+ var oNode = UIUtils.GetNode( op.NodeId );
+ ip.ConnectTo( oNode.UniqueId, op.PortId, op.DataType, false );
+ op.ConnectTo( iNode.UniqueId, ip.PortId, ip.DataType, ip.TypeLocked );
+
+ iNode.OnInputPortConnected( ip.PortId, oNode.UniqueId, op.PortId );
+ oNode.OnOutputPortConnected( op.PortId, iNode.UniqueId, ip.PortId );
+ }
+ }
+ }
+ m_savedList.Clear();
+ }
+
+ public Vector2 TranformPosition( Vector2 pos )
+ {
+ return pos * m_cameraZoom - m_cameraOffset;
+ }
+
+ public void UpdateTabTitle()
+ {
+ if( m_isShaderFunctionWindow )
+ {
+ if( m_openedShaderFunction != null )
+ {
+ this.titleContent.text = GenerateTabTitle( m_openedShaderFunction.FunctionName );
+ }
+ }
+ else
+ {
+ if( m_selectionMode == ASESelectionMode.Material )
+ {
+ this.titleContent.text = GenerateTabTitle( m_mainGraphInstance.CurrentMaterial.name );
+ }
+ else
+ {
+ this.titleContent.text = GenerateTabTitle( m_mainGraphInstance.CurrentShader.name );
+ }
+ }
+ }
+
+ public ParentGraph CustomGraph
+ {
+ get { return m_customGraph; }
+ set { m_customGraph = value; }
+ }
+
+ public ParentGraph CurrentGraph
+ {
+ get
+ {
+ if( m_customGraph != null )
+ return m_customGraph;
+
+ return m_mainGraphInstance;
+ }
+ }
+
+ public void RefreshAvaibleNodes()
+ {
+ if( m_contextMenu != null && m_mainGraphInstance != null )
+ {
+ m_contextMenu.RefreshNodes( m_mainGraphInstance );
+ m_paletteWindow.ForceUpdate = true;
+ m_contextPalette.ForceUpdate = true;
+ m_refreshAvailableNodes = false;
+ }
+ }
+
+ public void LateRefreshAvailableNodes()
+ {
+ m_refreshAvailableNodes = true;
+ }
+
+ public ParentGraph OutsideGraph { get { return m_mainGraphInstance; } }
+
+ public bool ShaderIsModified
+ {
+ get { return m_shaderIsModified; }
+ set
+ {
+ m_shaderIsModified = value && UIUtils.DirtyMask;
+
+ m_toolsWindow.SetStateOnButton( ToolButtonType.Save, m_shaderIsModified ? 1 : 0 );
+ if( !IsShaderFunctionWindow )
+ {
+ MasterNode masterNode = m_mainGraphInstance.CurrentMasterNode;
+ if( masterNode != null && masterNode.CurrentShader != null )
+ {
+ m_toolsWindow.SetStateOnButton( ToolButtonType.Update, m_shaderIsModified ? 0 : 2 );
+ UpdateTabTitle( masterNode.ShaderName, m_shaderIsModified );
+ }
+ else
+ {
+ m_toolsWindow.SetStateOnButton( ToolButtonType.Update, 1 );
+ }
+
+ //if( m_mainGraphInstance.CurrentStandardSurface != null )
+ // UpdateTabTitle( m_mainGraphInstance.CurrentStandardSurface.ShaderName, m_shaderIsModified );
+ }
+ else
+ {
+ m_toolsWindow.SetStateOnButton( ToolButtonType.Update, m_shaderIsModified ? 0 : 2 );
+ if( m_mainGraphInstance.CurrentShaderFunction != null )
+ UpdateTabTitle( m_mainGraphInstance.CurrentShaderFunction.FunctionName, m_shaderIsModified );
+ }
+
+ }
+ }
+ public void MarkToRepaint() { m_repaintIsDirty = true; }
+ public void RequestSave() { m_markedToSave = true; }
+ public void RequestRepaint() { m_repaintIsDirty = true; }
+ public OptionsWindow Options { get { return m_optionsWindow; } }
+ public GraphContextMenu ContextMenuInstance { get { return m_contextMenu; } set { m_contextMenu = value; } }
+ public ShortcutsManager ShortcutManagerInstance { get { return m_shortcutManager; } }
+
+ public bool GlobalPreview
+ {
+ get { return m_globalPreview; }
+ set { m_globalPreview = value; }
+ }
+
+ public bool GlobalShowInternalData
+ {
+ get { return m_globalShowInternalData; }
+ set { m_globalShowInternalData = value; }
+ }
+
+ public double EditorTime
+ {
+ get { return m_time; }
+ set { m_time = value; }
+ }
+
+ public ASESelectionMode CurrentSelection
+ {
+ get { return m_selectionMode; }
+ set
+ {
+ m_selectionMode = value;
+ switch( m_selectionMode )
+ {
+ default:
+ case ASESelectionMode.Shader:
+ {
+ m_toolsWindow.BorderStyle = UIUtils.GetCustomStyle( CustomStyle.ShaderBorder );
+ }
+ break;
+ case ASESelectionMode.Material:
+ {
+ m_toolsWindow.BorderStyle = UIUtils.GetCustomStyle( CustomStyle.MaterialBorder );
+ }
+ break;
+ case ASESelectionMode.ShaderFunction:
+ {
+ m_toolsWindow.BorderStyle = UIUtils.GetCustomStyle( CustomStyle.ShaderFunctionBorder );
+ }
+ break;
+ }
+ }
+ }
+
+ public bool LiveShaderEditing
+ {
+ get { return m_liveShaderEditing; }
+ set
+ {
+ m_liveShaderEditing = value;
+ m_innerEditorVariables.LiveMode = m_liveShaderEditing;
+ UpdateLiveUI();
+ }
+ }
+
+ public NodeAvailability CurrentNodeAvailability
+ {
+ get { return m_currentNodeAvailability; }
+ set
+ {
+ NodeAvailability cache = m_currentNodeAvailability;
+ m_currentNodeAvailability = value;
+
+ if( cache != value )
+ RefreshAvaibleNodes();
+ }
+ }
+ public string GUID
+ {
+ get
+ {
+ if( m_isShaderFunctionWindow )
+ {
+ return m_openedShaderFunction != null ? AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath( m_openedShaderFunction ) ) : string.Empty;
+ }
+ else
+ {
+ return m_mainGraphInstance.CurrentShader != null ? AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath( m_mainGraphInstance.CurrentShader ) ) : string.Empty;
+ }
+ }
+ }
+ public List<Toast> Messages { get { return m_messages; } set { m_messages = value; } }
+ public float MaxMsgWidth { get { return m_maxMsgWidth; } set { m_maxMsgWidth = value; } }
+ public bool MaximizeMessages { get { return m_maximizeMessages; } set { m_maximizeMessages = value; } }
+ public void InvalidateAlt() { m_altAvailable = false; }
+ public PaletteWindow CurrentPaletteWindow { get { return m_paletteWindow; } }
+ public PreMadeShaders PreMadeShadersInstance { get { return m_preMadeShaders; } }
+ public Rect CameraInfo { get { return m_cameraInfo; } }
+ public Vector2 TranformedMousePos { get { return m_currentMousePos2D * m_cameraZoom - m_cameraOffset; } }
+ public Vector2 TranformedKeyEvtMousePos { get { return m_keyEvtMousePos2D * m_cameraZoom - m_cameraOffset; } }
+ public PalettePopUp PalettePopUpInstance { get { return m_palettePopup; } }
+ public DuplicatePreventionBuffer DuplicatePrevBufferInstance { get { return m_duplicatePreventionBuffer; } }
+ public NodeParametersWindow ParametersWindow { get { return m_nodeParametersWindow; } }
+ public NodeExporterUtils CurrentNodeExporterUtils { get { return m_nodeExporterUtils; } }
+ public AmplifyShaderFunction OpenedShaderFunction { get { return m_openedShaderFunction; } }
+ public DrawInfo CameraDrawInfo { get { return m_drawInfo; } }
+ public string Lastpath { get { return m_lastpath; } set { m_lastpath = value; } }
+ public string LastOpenedLocation { get { return m_lastOpenedLocation; } set { m_lastOpenedLocation = value; } }
+ public float AvailableCanvasWidth { get { return ( m_cameraInfo.width - m_paletteWindow.RealWidth - m_nodeParametersWindow.RealWidth ); } }
+ public float AvailableCanvasHeight { get { return ( m_cameraInfo.height ); } }
+ public float CameraZoom { get { return m_cameraZoom; } set { m_cameraZoom = value; m_zoomChanged = true; } }
+ public int GraphCount { get { return m_graphCount; } set { m_graphCount = value; } }
+ public bool ForceAutoPanDir { get { return m_forceAutoPanDir; } set { m_forceAutoPanDir = value; } }
+ public bool OpenedAssetFromNode { get { return m_openedAssetFromNode; } set { m_openedAssetFromNode = value; } }
+ public bool IsShaderFunctionWindow { get { return m_isShaderFunctionWindow; } set { m_isShaderFunctionWindow = value; } }
+ public bool NodesLoadedCorrectly { get { return m_nodesLoadedCorrectly; } set { m_nodesLoadedCorrectly = value; } }
+ public double CurrentInactiveTime { get { return m_currentInactiveTime; } }
+ public string ReplaceMasterNodeData { get { return m_replaceMasterNodeData; } }
+ public AvailableShaderTypes ReplaceMasterNodeType { get { return m_replaceMasterNodeType; } }
+ public NodeWireReferencesUtils WireReferenceUtils { get { return m_wireReferenceUtils; } }
+ public ContextPalette WindowContextPallete { get { return m_contextPalette; } }
+ // This needs to go to UIUtils
+ public Texture2D WireTexture { get { return m_wireTexture; } }
+ public Event CurrentEvent { get { return m_currentEvent; } }
+ public string CurrentCommandName { get { return m_currentCommandName; } }
+ public InnerWindowEditorVariables InnerWindowVariables { get { return m_innerEditorVariables; } }
+ public TemplatesManager TemplatesManagerInstance { get { return m_templatesManager; } }
+ public Material CurrentMaterial { get { return CurrentGraph.CurrentMaterial; } }
+ public Clipboard ClipboardInstance { get { return m_clipboard; } }
+ }
+}