diff options
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Native/FallbackFloat.cs')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Native/FallbackFloat.cs | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Native/FallbackFloat.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Native/FallbackFloat.cs new file mode 100644 index 00000000..69d6f39b --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Native/FallbackFloat.cs @@ -0,0 +1,56 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using System; +using UnityEngine; + +namespace AmplifyShaderEditor +{ + [Serializable] + public class FallbackFloat : IFallbackVars + { + [SerializeField] + private float m_current; + [SerializeField] + private float m_previous; + + public FallbackFloat() + { + m_current = 0; + m_previous = 0; + } + + public FallbackFloat( float data ) + { + m_current = data; + m_previous = data; + } + + public void Revert() + { + float aux = m_current; + m_current = m_previous; + m_previous = aux; + } + + + public float Current + { + get + { + return m_current; + } + + set + { + m_previous = m_current; + m_current = value; + } + } + + public override string ToString() + { + return m_current.ToString(); + } + } +} |