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Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Native/FallbackMatrix4x4.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Native/FallbackMatrix4x4.cs55
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diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Native/FallbackMatrix4x4.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Native/FallbackMatrix4x4.cs
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+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Native/FallbackMatrix4x4.cs
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+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+using UnityEngine;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ public class FallbackMatrix4x4 : IFallbackVars
+ {
+ [SerializeField]
+ private Matrix4x4 m_current;
+ [SerializeField]
+ private Matrix4x4 m_previous;
+
+ public FallbackMatrix4x4()
+ {
+ m_current = new Matrix4x4();
+ m_previous = new Matrix4x4();
+ }
+
+ public FallbackMatrix4x4( Matrix4x4 data )
+ {
+ m_current = data;
+ m_previous = data;
+ }
+
+ public void Revert()
+ {
+ Matrix4x4 aux = m_current;
+ m_current = m_previous;
+ m_previous = aux;
+ }
+
+ public Matrix4x4 Current
+ {
+ get
+ {
+ return m_current;
+ }
+
+ set
+ {
+ m_previous = m_current;
+ m_current = value;
+ }
+ }
+
+ public override string ToString()
+ {
+ return m_current.ToString();
+ }
+ }
+}