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Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Native/FallbackString.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Native/FallbackString.cs56
1 files changed, 56 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Native/FallbackString.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Native/FallbackString.cs
new file mode 100644
index 00000000..e33e096b
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Native/FallbackString.cs
@@ -0,0 +1,56 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+using UnityEngine;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ public class FallbackString : IFallbackVars
+ {
+ [SerializeField]
+ private string m_current;
+ [SerializeField]
+ private string m_previous;
+
+ public FallbackString()
+ {
+ m_current = string.Empty;
+ m_previous = string.Empty;
+ }
+
+ public FallbackString( string data )
+ {
+ m_current = data;
+ m_previous = data;
+ }
+
+ public void Revert()
+ {
+ string aux = m_current;
+ m_current = m_previous;
+ m_previous = aux;
+ }
+
+
+ public string Current
+ {
+ get
+ {
+ return m_current;
+ }
+
+ set
+ {
+ m_previous = m_current;
+ m_current = value;
+ }
+ }
+
+ public override string ToString()
+ {
+ return m_current;
+ }
+ }
+}