diff options
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Native/FallbackVector3.cs')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Native/FallbackVector3.cs | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Native/FallbackVector3.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Native/FallbackVector3.cs new file mode 100644 index 00000000..f2fe1325 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Native/FallbackVector3.cs @@ -0,0 +1,56 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using System; +using UnityEngine; + +namespace AmplifyShaderEditor +{ + [Serializable] + public class FallbackVector3 : IFallbackVars + { + [SerializeField] + private Vector3 m_current; + [SerializeField] + private Vector3 m_previous; + + public FallbackVector3() + { + m_current = new Vector3( 0, 0, 0 ); + m_previous = new Vector3( 0, 0, 0 ); + } + + public FallbackVector3( Vector3 data ) + { + m_current = data; + m_previous = data; + } + + public void Revert() + { + Vector3 aux = m_current; + m_current = m_previous; + m_previous = aux; + } + + + public Vector3 Current + { + get + { + return m_current; + } + + set + { + m_previous = m_current; + m_current = value; + } + } + + public override string ToString() + { + return m_current.ToString(); + } + } +} |