diff options
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Matrix4X4Node.cs')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Matrix4X4Node.cs | 248 |
1 files changed, 248 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Matrix4X4Node.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Matrix4X4Node.cs new file mode 100644 index 00000000..44b99702 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Matrix4X4Node.cs @@ -0,0 +1,248 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using UnityEngine; +using UnityEditor; +using System; + +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Matrix4X4", "Constants And Properties", "Matrix4X4 property" )] + public sealed class Matrix4X4Node : MatrixParentNode + { + private string[,] m_fieldText = new string[ 4, 4 ] { { "0", "0", "0", "0" }, { "0", "0", "0", "0" }, { "0", "0", "0", "0" }, { "0", "0", "0", "0" } }; + public Matrix4X4Node() : base() { } + public Matrix4X4Node( int uniqueId, float x, float y, float width, float height ) : base( uniqueId, x, y, width, height ) { } + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + GlobalTypeWarningText = string.Format( GlobalTypeWarningText, "Matrix" ); + AddOutputPort( WirePortDataType.FLOAT4x4, Constants.EmptyPortValue ); + m_insideSize.Set( Constants.FLOAT_DRAW_WIDTH_FIELD_SIZE * 4 + Constants.FLOAT_WIDTH_SPACING * 3, Constants.FLOAT_DRAW_HEIGHT_FIELD_SIZE * 4 + Constants.FLOAT_WIDTH_SPACING * 3 + Constants.OUTSIDE_WIRE_MARGIN ); + //m_defaultValue = new Matrix4x4(); + //m_materialValue = new Matrix4x4(); + m_drawPreview = false; + } + + public override void CopyDefaultsToMaterial() + { + m_materialValue = m_defaultValue; + } + + public override void DrawSubProperties() + { + EditorGUILayout.LabelField( Constants.DefaultValueLabel ); + for ( int row = 0; row < 4; row++ ) + { + EditorGUILayout.BeginHorizontal(); + for ( int column = 0; column < 4; column++ ) + { + m_defaultValue[ row, column ] = EditorGUILayoutFloatField( string.Empty, m_defaultValue[ row, column ], GUILayout.MaxWidth( 55 ) ); + } + EditorGUILayout.EndHorizontal(); + } + } + + public override void DrawMaterialProperties() + { + if ( m_materialMode ) + EditorGUI.BeginChangeCheck(); + + EditorGUILayout.LabelField( Constants.MaterialValueLabel ); + for ( int row = 0; row < 4; row++ ) + { + EditorGUILayout.BeginHorizontal(); + for ( int column = 0; column < 4; column++ ) + { + m_materialValue[ row, column ] = EditorGUILayoutFloatField( string.Empty, m_materialValue[ row, column ], GUILayout.MaxWidth( 55 ) ); + } + EditorGUILayout.EndHorizontal(); + } + + if ( m_materialMode && EditorGUI.EndChangeCheck() ) + m_requireMaterialUpdate = true; + } + + public override void OnNodeLayout( DrawInfo drawInfo ) + { + base.OnNodeLayout( drawInfo ); + + m_propertyDrawPos.position = m_remainingBox.position; + m_propertyDrawPos.width = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_WIDTH_FIELD_SIZE; + m_propertyDrawPos.height = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_HEIGHT_FIELD_SIZE; + } + + public override void DrawGUIControls( DrawInfo drawInfo ) + { + base.DrawGUIControls( drawInfo ); + + if ( drawInfo.CurrentEventType != EventType.MouseDown ) + return; + + Rect hitBox = m_remainingBox; + hitBox.height = m_insideSize.y * drawInfo.InvertedZoom; + bool insideBox = hitBox.Contains( drawInfo.MousePosition ); + + if ( insideBox ) + { + GUI.FocusControl( null ); + m_isEditingFields = true; + } + else if ( m_isEditingFields && !insideBox ) + { + GUI.FocusControl( null ); + m_isEditingFields = false; + } + } + + public override void Draw( DrawInfo drawInfo ) + { + base.Draw( drawInfo ); + + if ( !m_isVisible ) + return; + + if ( m_isEditingFields && m_currentParameterType != PropertyType.Global ) + { + bool currMode = m_materialMode && m_currentParameterType != PropertyType.Constant; + Matrix4x4 value = currMode ? m_materialValue : m_defaultValue; + + EditorGUI.BeginChangeCheck(); + for ( int row = 0; row < 4; row++ ) + { + for ( int column = 0; column < 4; column++ ) + { + m_propertyDrawPos.position = m_remainingBox.position + Vector2.Scale( m_propertyDrawPos.size, new Vector2( column, row ) ) + new Vector2( Constants.FLOAT_WIDTH_SPACING * drawInfo.InvertedZoom * column, Constants.FLOAT_WIDTH_SPACING * drawInfo.InvertedZoom * row ); + value[ row, column ] = EditorGUIFloatField( m_propertyDrawPos, string.Empty, value[ row, column ], UIUtils.MainSkin.textField ); + } + } + + if ( currMode ) + { + m_materialValue = value; + } + else + { + m_defaultValue = value; + } + + if ( EditorGUI.EndChangeCheck() ) + { + m_requireMaterialUpdate = m_materialMode; + BeginDelayedDirtyProperty(); + } + } + else if ( drawInfo.CurrentEventType == EventType.Repaint ) + { + bool guiEnabled = GUI.enabled; + GUI.enabled = m_currentParameterType != PropertyType.Global; + + bool currMode = m_materialMode && m_currentParameterType != PropertyType.Constant; + Matrix4x4 value = currMode ? m_materialValue : m_defaultValue; + for ( int row = 0; row < 4; row++ ) + { + for ( int column = 0; column < 4; column++ ) + { + Rect fakeField = m_propertyDrawPos; + fakeField.position = m_remainingBox.position + Vector2.Scale( m_propertyDrawPos.size, new Vector2( column, row ) ) + new Vector2( Constants.FLOAT_WIDTH_SPACING * drawInfo.InvertedZoom * column, Constants.FLOAT_WIDTH_SPACING * drawInfo.InvertedZoom * row ); + if( GUI.enabled ) + EditorGUIUtility.AddCursorRect( fakeField, MouseCursor.Text ); + + if ( m_previousValue[ row, column ] != value[ row, column ] ) + { + m_previousValue[ row, column ] = value[ row, column ]; + m_fieldText[ row, column ] = value[ row, column ].ToString(); + } + + GUI.Label( fakeField, m_fieldText[ row, column ], UIUtils.MainSkin.textField ); + } + } + GUI.enabled = guiEnabled; + } + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); + m_precisionString = UIUtils.PrecisionWirePortToCgType( CurrentPrecisionType, m_outputPorts[ 0 ].DataType ); + if ( m_currentParameterType != PropertyType.Constant ) + return PropertyData( dataCollector.PortCategory ); + + Matrix4x4 value = m_defaultValue; + + return m_precisionString+"(" + value[ 0, 0 ] + "," + value[ 0, 1 ] + "," + value[ 0, 2 ] + "," + value[ 0, 3 ] + "," + + +value[ 1, 0 ] + "," + value[ 1, 1 ] + "," + value[ 1, 2 ] + "," + value[ 1, 3 ] + "," + + +value[ 2, 0 ] + "," + value[ 2, 1 ] + "," + value[ 2, 2 ] + "," + value[ 2, 3 ] + "," + + +value[ 3, 0 ] + "," + value[ 3, 1 ] + "," + value[ 3, 2 ] + "," + value[ 3, 3 ] + ")"; + + } + + + public override void UpdateMaterial( Material mat ) + { + base.UpdateMaterial( mat ); + if ( UIUtils.IsProperty( m_currentParameterType ) && !InsideShaderFunction ) + { + mat.SetMatrix( m_propertyName, m_materialValue ); + } + } + + public override void SetMaterialMode( Material mat , bool fetchMaterialValues ) + { + base.SetMaterialMode( mat , fetchMaterialValues ); + if ( fetchMaterialValues && m_materialMode && UIUtils.IsProperty( m_currentParameterType ) && mat.HasProperty( m_propertyName ) ) + { + m_materialValue = mat.GetMatrix( m_propertyName ); + } + } + + public override void ForceUpdateFromMaterial( Material material ) + { + if( UIUtils.IsProperty( m_currentParameterType ) && material.HasProperty( m_propertyName ) ) + { + m_materialValue = material.GetMatrix( m_propertyName ); + PreviewIsDirty = true; + } + } + + public override void ReadFromString( ref string[] nodeParams ) + { + base.ReadFromString( ref nodeParams ); + m_defaultValue = IOUtils.StringToMatrix4x4( GetCurrentParam( ref nodeParams ) ); + } + + public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) + { + base.WriteToString( ref nodeInfo, ref connectionsInfo ); + IOUtils.AddFieldValueToString( ref nodeInfo, IOUtils.Matrix4x4ToString( m_defaultValue ) ); + } + + public override void ReadAdditionalClipboardData( ref string[] nodeParams ) + { + base.ReadAdditionalClipboardData( ref nodeParams ); + m_materialValue = IOUtils.StringToMatrix4x4( GetCurrentParam( ref nodeParams ) ); + } + + public override void WriteAdditionalClipboardData( ref string nodeInfo ) + { + base.WriteAdditionalClipboardData( ref nodeInfo ); + IOUtils.AddFieldValueToString( ref nodeInfo, IOUtils.Matrix4x4ToString( m_materialValue ) ); + } + + + public override string GetPropertyValStr() + { + return ( m_materialMode && m_currentParameterType != PropertyType.Constant ) ? m_materialValue[ 0, 0 ].ToString( Mathf.Abs( m_materialValue[ 0, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 0, 1 ].ToString( Mathf.Abs( m_materialValue[ 0, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 0, 2 ].ToString( Mathf.Abs( m_materialValue[ 0, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 0, 3 ].ToString( Mathf.Abs( m_materialValue[ 0, 3 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.MATRIX_DATA_SEPARATOR + + m_materialValue[ 1, 0 ].ToString( Mathf.Abs( m_materialValue[ 1, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 1, 1 ].ToString( Mathf.Abs( m_materialValue[ 1, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 1, 2 ].ToString( Mathf.Abs( m_materialValue[ 1, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 1, 3 ].ToString( Mathf.Abs( m_materialValue[ 1, 3 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.MATRIX_DATA_SEPARATOR + + m_materialValue[ 2, 0 ].ToString( Mathf.Abs( m_materialValue[ 2, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 2, 1 ].ToString( Mathf.Abs( m_materialValue[ 2, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 2, 2 ].ToString( Mathf.Abs( m_materialValue[ 2, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 2, 3 ].ToString( Mathf.Abs( m_materialValue[ 2, 3 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.MATRIX_DATA_SEPARATOR + + m_materialValue[ 3, 0 ].ToString( Mathf.Abs( m_materialValue[ 3, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 3, 1 ].ToString( Mathf.Abs( m_materialValue[ 3, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 3, 2 ].ToString( Mathf.Abs( m_materialValue[ 3, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_materialValue[ 3, 3 ].ToString( Mathf.Abs( m_materialValue[ 3, 3 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) : + + m_defaultValue[ 0, 0 ].ToString( Mathf.Abs( m_defaultValue[ 0, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 0, 1 ].ToString( Mathf.Abs( m_defaultValue[ 0, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 0, 2 ].ToString( Mathf.Abs( m_defaultValue[ 0, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 0, 3 ].ToString( Mathf.Abs( m_defaultValue[ 0, 3 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.MATRIX_DATA_SEPARATOR + + m_defaultValue[ 1, 0 ].ToString( Mathf.Abs( m_defaultValue[ 1, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 1, 1 ].ToString( Mathf.Abs( m_defaultValue[ 1, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 1, 2 ].ToString( Mathf.Abs( m_defaultValue[ 1, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 1, 3 ].ToString( Mathf.Abs( m_defaultValue[ 1, 3 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.MATRIX_DATA_SEPARATOR + + m_defaultValue[ 2, 0 ].ToString( Mathf.Abs( m_defaultValue[ 2, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 2, 1 ].ToString( Mathf.Abs( m_defaultValue[ 2, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 2, 2 ].ToString( Mathf.Abs( m_defaultValue[ 2, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 2, 3 ].ToString( Mathf.Abs( m_defaultValue[ 2, 3 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.MATRIX_DATA_SEPARATOR + + m_defaultValue[ 3, 0 ].ToString( Mathf.Abs( m_defaultValue[ 3, 0 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 3, 1 ].ToString( Mathf.Abs( m_defaultValue[ 3, 1 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 3, 2 ].ToString( Mathf.Abs( m_defaultValue[ 3, 2 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ) + IOUtils.VECTOR_SEPARATOR + m_defaultValue[ 3, 3 ].ToString( Mathf.Abs( m_defaultValue[ 3, 3 ] ) > 1000 ? Constants.PropertyBigMatrixFormatLabel : Constants.PropertyMatrixFormatLabel ); + } + + } +} |