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diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/BlendOpsNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/BlendOpsNode.cs
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+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+//https://www.shadertoy.com/view/XdS3RW
+//http://www.deepskycolors.com/archivo/2010/04/21/formulas-for-Photoshop-blending-modes.html
+//http://www.pegtop.net/delphi/articles/blendmodes/softlight.htm
+
+using UnityEngine;
+using UnityEditor;
+using System;
+
+namespace AmplifyShaderEditor
+{
+ public enum BlendOps
+ {
+ ColorBurn,
+ ColorDodge,
+ Darken,
+ Divide,
+ Difference,
+ Exclusion,
+ SoftLight,
+ HardLight,
+ HardMix,
+ Lighten,
+ LinearBurn,
+ LinearDodge,
+ LinearLight,
+ Multiply,
+ Overlay,
+ PinLight,
+ Subtract,
+ Screen,
+ VividLight
+ }
+ [Serializable]
+ [NodeAttributes( "Blend Operations", "Image Effects", "Common layer blending modes" )]
+ public class BlendOpsNode : ParentNode
+ {
+ //private const string ASEHardLightCall = "ASEHardLight({0},{1})";
+ //private const string ASEHardLightFunc =
+ //"inline float ASEHardLight( float srcLocalVar, float dstLocalVar ){" +
+ //" return ( ( srcLocalVar > 0.5 ) ? ( 1.0 - ( 1.0 - 2.0 * ( srcLocalVar - 0.5 ) ) * ( 1.0 - dstLocalVar ) ) : ( 2.0 * srcLocalVar * dstLocalVar ) ); }";
+
+ //private const string ASELinearLightCall = "ASELinearLight({0},{1})";
+ //private const string ASELinearLightFunc =
+ //"inline float ASELinearLight( float srcLocalVar, float dstLocalVar ){" +
+ //" return ( ( srcLocalVar > 0.5 ) ? ( dstLocalVar + 2.0 * srcLocalVar - 1.0 ) : ( dstLocalVar + 2.0 * ( srcLocalVar - 0.5 ) ) ); }";
+
+ //private const string ASEOverlayCall = "ASEOverlay({0},{1})";
+ //private const string ASEOverlayFunc =
+ //"inline float ASEOverlay( float srcLocalVar, float dstLocalVar ){" +
+ //" return ( ( dstLocalVar > 0.5 ) ? ( 1.0 - ( 1.0 - 2.0 * ( dstLocalVar - 0.5 ) ) * ( 1.0 - srcLocalVar ) ) : ( 2.0 * dstLocalVar * srcLocalVar ) ); }";
+ ////" return (dstLocalVar < 0.5) ? 2.0 * srcLocalVar * dstLocalVar : 1.0 - 2.0 * (1.0 - srcLocalVar) * (1.0 - dstLocalVar); }";
+
+ //private const string ASEPinLightCall = "ASEPinLight({0},{1})";
+ //private const string ASEPinLightFunc =
+ //"inline float ASEPinLight( float srcLocalVar, float dstLocalVar ){" +
+ //" return ( ( srcLocalVar > 0.5 ) ? max( dstLocalVar , 2.0 * ( srcLocalVar - 0.5 ) ) : min( dstLocalVar , 2.0 * srcLocalVar ) ); }";
+
+ //private const string ASEVividLightCall = "ASEVividLight({0},{1})";
+ //private const string ASEVividLightFunc = "inline float ASEVividLight( float srcLocalVar, float dstLocalVar ){" +
+ //" return ( ( srcLocalVar > 0.5 ) ? ( dstLocalVar / ( ( 1.0 - srcLocalVar ) * 2.0 ) ) : ( 1.0 - ( ( ( 1.0 - dstLocalVar ) * 0.5 ) / srcLocalVar ) ) ); }";
+
+ private const string ASEDarkerColorCall = "ASEDarkerColor{}({0},{1})";
+ private const string ASEDarkerColorFunc = "inline float ASEDarkerColor{0}( float srcLocalVar, float dstLocalVar ){" +
+ " return ({1} < {2}) ? s : d; }";
+
+ private const string ASELighterColorCall = "ASELighterColor{}({0},{1})";
+ private const string ASELighterColorFunc = "inline float ASELighterColor{0}( float srcLocalVar, float dstLocalVar ){" +
+ " return ({1} > {2}) ? s : d; }";
+
+ private const string BlendOpsModeStr = "Blend Op";
+ private const string SaturateResultStr = "Saturate";
+
+ [SerializeField]
+ private BlendOps m_currentBlendOp = BlendOps.ColorBurn;
+
+ [SerializeField]
+ private WirePortDataType m_mainDataType = WirePortDataType.COLOR;
+
+ [SerializeField]
+ private bool m_saturate = true;
+
+ private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper();
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.COLOR, false, "Source" );
+ AddInputPort( WirePortDataType.COLOR, false, "Destiny" );
+ AddInputPort( WirePortDataType.FLOAT, false,"Alpha" );
+ m_inputPorts[ 2 ].FloatInternalData = 1;
+ AddOutputPort( WirePortDataType.COLOR, Constants.EmptyPortValue );
+ m_inputPorts[ 0 ].AddPortForbiddenTypes( WirePortDataType.FLOAT3x3,
+ WirePortDataType.FLOAT4x4,
+ WirePortDataType.SAMPLER1D,
+ WirePortDataType.SAMPLER2D,
+ WirePortDataType.SAMPLER3D,
+ WirePortDataType.SAMPLERCUBE );
+ m_inputPorts[ 1 ].AddPortForbiddenTypes( WirePortDataType.FLOAT3x3,
+ WirePortDataType.FLOAT4x4,
+ WirePortDataType.SAMPLER1D,
+ WirePortDataType.SAMPLER2D,
+ WirePortDataType.SAMPLER3D,
+ WirePortDataType.SAMPLERCUBE );
+ m_textLabelWidth = 75;
+ m_autoWrapProperties = true;
+ m_hasLeftDropdown = true;
+ SetAdditonalTitleText( string.Format( Constants.SubTitleTypeFormatStr, m_currentBlendOp ) );
+ m_useInternalPortData = true;
+ m_previewShaderGUID = "6d6b3518705b3ba49acdc6e18e480257";
+ }
+
+ public override void SetPreviewInputs()
+ {
+ base.SetPreviewInputs();
+
+ m_previewMaterialPassId = (int)m_currentBlendOp;
+ PreviewMaterial.SetInt( "_Sat", m_saturate ? 1 : 0 );
+ int lerpMode = ( m_inputPorts[ 2 ].IsConnected || m_inputPorts[ 2 ].FloatInternalData < 1 ) ? 1 : 0;
+ PreviewMaterial.SetInt( "_Lerp", lerpMode );
+ }
+
+ public override void AfterCommonInit()
+ {
+ base.AfterCommonInit();
+
+ if( PaddingTitleLeft == 0 )
+ {
+ PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
+ if( PaddingTitleRight == 0 )
+ PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
+ }
+ }
+
+ public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
+ {
+ base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
+ UpdateConnection( portId );
+ }
+
+ public override void OnConnectedOutputNodeChanges( int inputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
+ {
+ base.OnConnectedOutputNodeChanges( inputPortId, otherNodeId, otherPortId, name, type );
+ UpdateConnection( inputPortId );
+ }
+
+ public override void OnInputPortDisconnected( int portId )
+ {
+ base.OnInputPortDisconnected( portId );
+ UpdateDisconnection( portId );
+ }
+
+ void UpdateConnection( int portId )
+ {
+ if( portId == 2 )
+ return;
+
+ m_inputPorts[ portId ].MatchPortToConnection();
+ int otherPortId = ( portId + 1 ) % 2;
+ if( m_inputPorts[ otherPortId ].IsConnected )
+ {
+ m_mainDataType = UIUtils.GetPriority( m_inputPorts[ 0 ].DataType ) > UIUtils.GetPriority( m_inputPorts[ 1 ].DataType ) ? m_inputPorts[ 0 ].DataType : m_inputPorts[ 1 ].DataType;
+ }
+ else
+ {
+ m_mainDataType = m_inputPorts[ portId ].DataType;
+ m_inputPorts[ otherPortId ].ChangeType( m_mainDataType, false );
+ }
+ m_outputPorts[ 0 ].ChangeType( m_mainDataType, false );
+ }
+
+ void UpdateDisconnection( int portId )
+ {
+ if( portId == 2 )
+ return;
+
+ int otherPortId = ( portId + 1 ) % 2;
+ if( m_inputPorts[ otherPortId ].IsConnected )
+ {
+ m_mainDataType = m_inputPorts[ otherPortId ].DataType;
+ m_inputPorts[ portId ].ChangeType( m_mainDataType, false );
+ m_outputPorts[ 0 ].ChangeType( m_mainDataType, false );
+ }
+ }
+
+ public override void DrawProperties()
+ {
+ base.DrawProperties();
+ EditorGUI.BeginChangeCheck();
+ m_currentBlendOp = (BlendOps)EditorGUILayoutEnumPopup( BlendOpsModeStr, m_currentBlendOp );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ SetAdditonalTitleText( string.Format( Constants.SubTitleTypeFormatStr, m_currentBlendOp ) );
+ }
+ m_saturate = EditorGUILayoutToggle( SaturateResultStr, m_saturate );
+ }
+
+ public override void Draw( DrawInfo drawInfo )
+ {
+ base.Draw( drawInfo );
+ m_upperLeftWidget.DrawWidget<BlendOps>( ref m_currentBlendOp, this, OnWidgetUpdate );
+ }
+
+ private readonly Action<ParentNode> OnWidgetUpdate = ( x ) =>
+ {
+ x.SetAdditonalTitleText( string.Format( Constants.SubTitleTypeFormatStr, ( x as BlendOpsNode ).m_currentBlendOp ) );
+ };
+
+ private string CreateMultiChannel( ref MasterNodeDataCollector dataCollector, string function, string srcLocalVar, string dstLocalVar, string varName )
+ {
+ switch( m_outputPorts[ 0 ].DataType )
+ {
+ default:
+ {
+ return string.Format( function, srcLocalVar, dstLocalVar );
+ }
+ case WirePortDataType.FLOAT2:
+ {
+ string xChannelName = varName + OutputId + "X";
+ string xChannelValue = string.Format( function, srcLocalVar + ".x", dstLocalVar + ".x" );
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, xChannelName, xChannelValue );
+
+ string yChannelName = varName + OutputId + "Y";
+ string yChannelValue = string.Format( function, srcLocalVar + ".y", dstLocalVar + ".y" );
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, yChannelName, yChannelValue );
+
+ return string.Format( "float2({0},{1})", xChannelName, yChannelName );
+ }
+ case WirePortDataType.FLOAT3:
+ {
+ string xChannelName = varName + OutputId + "X";
+ string xChannelValue = string.Format( function, srcLocalVar + ".x", dstLocalVar + ".x" );
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, xChannelName, xChannelValue );
+
+ string yChannelName = varName + OutputId + "Y";
+ string yChannelValue = string.Format( function, srcLocalVar + ".y", dstLocalVar + ".y" );
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, yChannelName, yChannelValue );
+
+ string zChannelName = varName + OutputId + "Z";
+ string zChannelValue = string.Format( function, srcLocalVar + ".z", dstLocalVar + ".z" );
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, zChannelName, zChannelValue );
+
+ return string.Format( "float3({0},{1},{2})", xChannelName, yChannelName, zChannelName );
+ }
+ case WirePortDataType.FLOAT4:
+ case WirePortDataType.COLOR:
+ {
+ string xChannelName = varName + OutputId + "X";
+ string xChannelValue = string.Format( function, srcLocalVar + ".x", dstLocalVar + ".x" );
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, xChannelName, xChannelValue );
+
+ string yChannelName = varName + OutputId + "Y";
+ string yChannelValue = string.Format( function, srcLocalVar + ".y", dstLocalVar + ".y" );
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, yChannelName, yChannelValue );
+
+ string zChannelName = varName + OutputId + "Z";
+ string zChannelValue = string.Format( function, srcLocalVar + ".z", dstLocalVar + ".z" );
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, zChannelName, zChannelValue );
+
+ string wChannelName = varName + OutputId + "W";
+ string wChannelValue = string.Format( function, srcLocalVar + ".w", dstLocalVar + ".w" );
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, wChannelName, wChannelValue );
+
+ return string.Format( "float4({0},{1},{2},{3})", xChannelName, yChannelName, zChannelName, wChannelName );
+ }
+ }
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+
+ string src = m_inputPorts[ 0 ].GenerateShaderForOutput( ref dataCollector, m_mainDataType, false, true );
+ string dst = m_inputPorts[ 1 ].GenerateShaderForOutput( ref dataCollector, m_mainDataType, false, true );
+
+ string srcLocalVar = "blendOpSrc" + OutputId;
+ string dstLocalVar = "blendOpDest" + OutputId;
+ dataCollector.AddLocalVariable( UniqueId, UIUtils.PrecisionWirePortToCgType( CurrentPrecisionType, m_mainDataType ) + " " + srcLocalVar, src + ";" );
+ dataCollector.AddLocalVariable( UniqueId, UIUtils.PrecisionWirePortToCgType( CurrentPrecisionType, m_mainDataType ) + " " + dstLocalVar, dst + ";" );
+
+ int currIndent = UIUtils.ShaderIndentLevel;
+ if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template )
+ {
+ UIUtils.ShaderIndentLevel = 0;
+ }
+ else
+ {
+ UIUtils.ShaderIndentLevel = 1;
+ UIUtils.ShaderIndentLevel++;
+ }
+
+ string result = string.Empty;
+ switch( m_currentBlendOp )
+ {
+ case BlendOps.ColorBurn:
+ {
+ result = string.Format( "( 1.0 - ( ( 1.0 - {0}) / max( {1}, 0.00001) ) )", dstLocalVar, srcLocalVar);
+ }
+ break;
+ case BlendOps.ColorDodge:
+ {
+ result = string.Format( "( {0}/ max( 1.0 - {1}, 0.00001 ) )", dstLocalVar, srcLocalVar );
+ }
+ break;
+ case BlendOps.Darken:
+ {
+ result = "min( " + srcLocalVar + " , " + dstLocalVar + " )";
+ }
+ break;
+ case BlendOps.Divide:
+ {
+ result = string.Format( "( {0} / max({1},0.00001) )", dstLocalVar, srcLocalVar );
+ }
+ break;
+ case BlendOps.Difference:
+ {
+ result = "abs( " + srcLocalVar + " - " + dstLocalVar + " )";
+ }
+ break;
+ case BlendOps.Exclusion:
+ {
+ result = "( 0.5 - 2.0 * ( " + srcLocalVar + " - 0.5 ) * ( " + dstLocalVar + " - 0.5 ) )";
+ }
+ break;
+ case BlendOps.SoftLight:
+ {
+ result = string.Format( "2.0f*{0}*{1} + {0}*{0}*(1.0f - 2.0f*{1})", dstLocalVar, srcLocalVar );
+ }
+ break;
+ case BlendOps.HardLight:
+ {
+ result = " (( " + srcLocalVar + " > 0.5 ) ? ( 1.0 - ( 1.0 - 2.0 * ( " + srcLocalVar + " - 0.5 ) ) * ( 1.0 - " + dstLocalVar + " ) ) : ( 2.0 * " + srcLocalVar + " * " + dstLocalVar + " ) )";
+ //dataCollector.AddFunction( ASEHardLightCall, UIUtils.ShaderIndentTabs + ASEHardLightFunc );
+ //result = CreateMultiChannel( ref dataCollector, ASEHardLightCall, srcLocalVar, dstLocalVar, "hardLightBlend" );
+ }
+ break;
+ case BlendOps.HardMix:
+ {
+ result = " round( 0.5 * ( " + srcLocalVar + " + " + dstLocalVar + " ) )";
+ }
+ break;
+ case BlendOps.Lighten:
+ {
+ result = " max( " + srcLocalVar + ", " + dstLocalVar + " )";
+ }
+ break;
+ case BlendOps.LinearBurn:
+ {
+ result = "( " + srcLocalVar + " + " + dstLocalVar + " - 1.0 )";
+ }
+ break;
+ case BlendOps.LinearDodge:
+ {
+ result = "( " + srcLocalVar + " + " + dstLocalVar + " )";
+ }
+ break;
+ case BlendOps.LinearLight:
+ {
+ result = "(( " + srcLocalVar + " > 0.5 )? ( " + dstLocalVar + " + 2.0 * " + srcLocalVar + " - 1.0 ) : ( " + dstLocalVar + " + 2.0 * ( " + srcLocalVar + " - 0.5 ) ) )";
+ //dataCollector.AddFunction( ASELinearLightCall, UIUtils.ShaderIndentTabs + ASELinearLightFunc );
+ //result = CreateMultiChannel( ref dataCollector, ASELinearLightCall, srcLocalVar, dstLocalVar, "linearLightBlend" );
+ }
+ break;
+ case BlendOps.Multiply:
+ {
+ result = "( " + srcLocalVar + " * " + dstLocalVar + " )";
+ }
+ break;
+ case BlendOps.Overlay:
+ {
+ //result = "(( " + dstLocalVar + " > 0.5 ) ? ( 1.0 - ( 1.0 - 2.0 * ( " + dstLocalVar + " - 0.5 ) ) * ( 1.0 - " + srcLocalVar + " ) ) : ( 2.0 * " + dstLocalVar + " * " + srcLocalVar + " ) )";
+ result = "(( " + dstLocalVar + " > 0.5 ) ? ( 1.0 - 2.0 * ( 1.0 - " + dstLocalVar + " ) * ( 1.0 - " + srcLocalVar + " ) ) : ( 2.0 * " + dstLocalVar + " * " + srcLocalVar + " ) )";
+ //dataCollector.AddFunction( ASEOverlayCall, UIUtils.ShaderIndentTabs + ASEOverlayFunc );
+ //result = CreateMultiChannel( ref dataCollector, ASEOverlayCall, srcLocalVar, dstLocalVar, "overlayBlend" );
+ }
+ break;
+ case BlendOps.PinLight:
+ {
+ result = "(( " + srcLocalVar + " > 0.5 ) ? max( " + dstLocalVar + ", 2.0 * ( " + srcLocalVar + " - 0.5 ) ) : min( " + dstLocalVar + ", 2.0 * " + srcLocalVar + " ) )";
+ //dataCollector.AddFunction( ASEPinLightCall, UIUtils.ShaderIndentTabs + ASEPinLightFunc );
+ //result = CreateMultiChannel( ref dataCollector, ASEPinLightCall, srcLocalVar, dstLocalVar, "pinLightBlend" );
+ }
+ break;
+ case BlendOps.Subtract:
+ {
+ result = "( " + dstLocalVar + " - " + srcLocalVar + " )";
+ }
+ break;
+ case BlendOps.Screen:
+ {
+ result = "( 1.0 - ( 1.0 - " + srcLocalVar + " ) * ( 1.0 - " + dstLocalVar + " ) )";
+ }
+ break;
+ case BlendOps.VividLight:
+ {
+ result = string.Format( "(( {0} > 0.5 ) ? ( {1} / max( ( 1.0 - {0} ) * 2.0 ,0.00001) ) : ( 1.0 - ( ( ( 1.0 - {1} ) * 0.5 ) / max( {0},0.00001) ) ) )", srcLocalVar, dstLocalVar);
+ //dataCollector.AddFunction( ASEVividLightCall, UIUtils.ShaderIndentTabs + ASEVividLightFunc );
+ //result = CreateMultiChannel( ref dataCollector, ASEVividLightCall, srcLocalVar, dstLocalVar, "vividLightBlend" );
+ }
+ break;
+ }
+
+ UIUtils.ShaderIndentLevel = currIndent;
+ if( m_inputPorts[ 2 ].IsConnected || m_inputPorts[ 2 ].FloatInternalData < 1.0 )
+ {
+ string opacity = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector );
+ string lerpVar = "lerpBlendMode" + OutputId;
+ string lerpResult = string.Format( "lerp({0},{1},{2})", dstLocalVar, result, opacity );
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, m_outputPorts[ 0 ].DataType, lerpVar, lerpResult );
+ result = lerpVar;
+ }
+
+ if( m_saturate )
+ result = "( saturate( " + result + " ))";
+
+ return CreateOutputLocalVariable( 0, result, ref dataCollector );
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_currentBlendOp );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_saturate );
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ m_currentBlendOp = (BlendOps)Enum.Parse( typeof( BlendOps ), GetCurrentParam( ref nodeParams ) );
+ m_saturate = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
+ SetAdditonalTitleText( string.Format( Constants.SubTitleTypeFormatStr, m_currentBlendOp ) );
+ }
+
+ public override void Destroy()
+ {
+ base.Destroy();
+ m_upperLeftWidget = null;
+ }
+ }
+}