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path: root/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/SimpleContrastOpNode.cs
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Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/SimpleContrastOpNode.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/SimpleContrastOpNode.cs55
1 files changed, 55 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/SimpleContrastOpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/SimpleContrastOpNode.cs
new file mode 100644
index 00000000..01310922
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/SimpleContrastOpNode.cs
@@ -0,0 +1,55 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+using System;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Simple Contrast", "Image Effects", "Simple contrast matrix multiplication" )]
+ public sealed class SimpleContrastOpNode : ParentNode
+ {
+ private const string InputTypeStr = "Contrast";
+ private const string FunctionHeader = "CalculateContrast({0},{1})";
+ private readonly string[] m_functionBody = { "float4 CalculateContrast( float contrastValue, float4 colorTarget )\n",
+ "{\n",
+ "\tfloat t = 0.5 * ( 1.0 - contrastValue );\n",
+ "\treturn mul( float4x4( contrastValue,0,0,t, 0,contrastValue,0,t, 0,0,contrastValue,t, 0,0,0,1 ), colorTarget );\n",
+ "}"};
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddPorts();
+ m_textLabelWidth = 70;
+ m_useInternalPortData = true;
+ m_previewShaderGUID = "8d76799413f9f0547ac9b1de7ba798f1";
+ }
+
+ void AddPorts()
+ {
+ AddInputPort( WirePortDataType.COLOR, false, "RGBA", -1, MasterNodePortCategory.Fragment, 1 );
+ AddInputPort( WirePortDataType.FLOAT, false, "Value", -1, MasterNodePortCategory.Fragment, 0 );
+ AddOutputPort( WirePortDataType.COLOR, Constants.EmptyPortValue );
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
+ {
+ if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+
+ string contrastValue = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
+ string colorTarget = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+ string result = dataCollector.AddFunctions( FunctionHeader, m_functionBody, false, contrastValue, colorTarget );
+
+ return CreateOutputLocalVariable( 0, result, ref dataCollector );
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ if( UIUtils.CurrentShaderVersion() < 5004 )
+ {
+ m_inputPorts[ 1 ].FloatInternalData = Convert.ToSingle( GetCurrentParam( ref nodeParams ) );
+ }
+ }
+ }
+}