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path: root/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/SimplexNoiseNode.cs
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-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/SimplexNoiseNode.cs104
1 files changed, 104 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/SimplexNoiseNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/SimplexNoiseNode.cs
new file mode 100644
index 00000000..ec946236
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/SimplexNoiseNode.cs
@@ -0,0 +1,104 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+//https://www.shadertoy.com/view/XsX3zB
+using System;
+using UnityEngine;
+using UnityEditor;
+
+
+namespace AmplifyShaderEditor
+{
+ public enum NoiseType
+ {
+ Simplex3D,
+ Simplex3DFractal
+ }
+
+ [Serializable]
+ [NodeAttributes( "[Deprecated] Simplex Noise", "Image Effects", "Noise generated via the Simplex algorithm",null,KeyCode.None,false,true)]
+ public sealed class SimplexNoiseNode : ParentNode
+ {
+ private string m_randomFuncBody;
+ private string m_simplex3dFuncBody;
+ private string m_simplex3dFractalFuncBody;
+
+ private const string RandomfunctionHeader = "Random3({0})";
+ private const string Simplex3dfunctionHeader = "Simplex3d({0})";
+ private const string Simplex3dFractalfunctionHeader = "Simplex3dFractal( {0})";
+
+ private const string NoiseTypeStr = "Type";
+
+ [SerializeField]
+ private NoiseType m_type = NoiseType.Simplex3D;
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+
+ IOUtils.AddFunctionHeader( ref m_randomFuncBody, "float3 Random3 ( float3 c )" );
+ IOUtils.AddFunctionLine( ref m_randomFuncBody, "float fracMul = 512.0;float j = 4096.0*sin ( dot ( c, float3 ( 17.0, 59.4, 15.0 ) ) );float3 r;r.z = frac ( fracMul*j );j *= .125;r.x = frac ( fracMul*j );j *= .125;r.y = frac ( fracMul*j );return r - 0.5;" );
+ IOUtils.CloseFunctionBody( ref m_randomFuncBody );
+
+ IOUtils.AddFunctionHeader( ref m_simplex3dFuncBody, "float3 Simplex3d ( float3 p )" );
+ IOUtils.AddFunctionLine( ref m_simplex3dFuncBody, "float F3 = 0.3333333;float G3 = 0.1666667;float3 s = floor ( p + dot ( p, F3.xxx ) );float3 x = p - s + dot ( s, G3.xxx );float3 e = step ( ( 0.0 ).xxx, x - x.yzx );float3 i1 = e*( 1.0 - e.zxy );float3 i2 = 1.0 - e.zxy*( 1.0 - e );float3 x1 = x - i1 + G3;float3 x2 = x - i2 + 2.0*G3;float3 x3 = x - 1.0 + 3.0*G3;float4 w, d;w.x = dot ( x, x );w.y = dot ( x1, x1 );w.z = dot ( x2, x2 );w.w = dot ( x3, x3 );w = max ( 0.6 - w, 0.0 );d.x = dot ( Random3 ( s ), x );d.y = dot ( Random3 ( s + i1 ), x1 );d.z = dot ( Random3 ( s + i2 ), x2 );d.w = dot ( Random3 ( s + 1.0 ), x3 );w *= w;w *= w;d *= w;return dot ( d, ( 52.0 ).xxx ).xxx;" );
+ IOUtils.CloseFunctionBody( ref m_simplex3dFuncBody );
+
+ IOUtils.AddFunctionHeader( ref m_simplex3dFractalFuncBody, "float3 Simplex3dFractal ( float3 m )" );
+ IOUtils.AddFunctionLine( ref m_simplex3dFractalFuncBody, "return (0.5333333*Simplex3d ( m ) + 0.2666667*Simplex3d ( 2.0*m ) + 0.1333333*Simplex3d ( 4.0*m ) + 0.0666667*Simplex3d ( 8.0*m )).xxx;" );
+ IOUtils.CloseFunctionBody( ref m_simplex3dFractalFuncBody );
+
+ AddInputPort( WirePortDataType.FLOAT3, false, "Position" );
+ AddInputPort( WirePortDataType.FLOAT, false, "Width" );
+ AddOutputPort( WirePortDataType.FLOAT3, Constants.EmptyPortValue );
+ m_textLabelWidth = 50;
+ m_useInternalPortData = true;
+ m_autoWrapProperties = true;
+ }
+
+ public override void DrawProperties()
+ {
+ base.DrawProperties();
+ m_type = ( NoiseType ) EditorGUILayoutEnumPopup( NoiseTypeStr, m_type );
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+
+
+ string posValue = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+ string widthValue = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
+ dataCollector.AddFunctions( RandomfunctionHeader, m_randomFuncBody, "0" );
+ string result = string.Empty;
+ switch ( m_type )
+ {
+ case NoiseType.Simplex3D:
+ {
+ string finalValue = dataCollector.AddFunctions( Simplex3dfunctionHeader, m_simplex3dFuncBody, posValue + "*" + widthValue );
+ result = finalValue + "* 0.5 + 0.5";
+ }break;
+
+ case NoiseType.Simplex3DFractal:
+ {
+ dataCollector.AddFunctions( Simplex3dfunctionHeader, m_simplex3dFuncBody, posValue + "*" + widthValue );
+ string finalValue = dataCollector.AddFunctions( Simplex3dFractalfunctionHeader, m_simplex3dFractalFuncBody, posValue + "*" + widthValue + "+" + widthValue );
+ result = finalValue + "* 0.5 + 0.5";
+ }break;
+ }
+
+ return CreateOutputLocalVariable( 0, result, ref dataCollector );
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ m_type = ( NoiseType ) Enum.Parse( typeof( NoiseType ), GetCurrentParam( ref nodeParams ) );
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_type );
+ }
+ }
+}