diff options
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/FunctionSwitchByPipeline.cs')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/FunctionSwitchByPipeline.cs | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/FunctionSwitchByPipeline.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/FunctionSwitchByPipeline.cs new file mode 100644 index 00000000..5a05605e --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/FunctionSwitchByPipeline.cs @@ -0,0 +1,102 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using UnityEngine; +using UnityEditor; +using System; + +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Switch by Pipeline", "Functions", "Executes branch according to current pipeline", NodeAvailabilityFlags = (int)NodeAvailability.ShaderFunction )] + public sealed class FunctionSwitchByPipeline : ParentNode + { + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddInputPort( WirePortDataType.FLOAT, false, "Surface", -1, MasterNodePortCategory.Fragment, 0 ); + AddInputPort( WirePortDataType.FLOAT, false, "Default RP", -1, MasterNodePortCategory.Fragment, 3 ); + AddInputPort( WirePortDataType.FLOAT, false, "Lightweight", -1, MasterNodePortCategory.Fragment, 1 ); + AddInputPort( WirePortDataType.FLOAT, false, "HD", -1, MasterNodePortCategory.Fragment, 2 ); + AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue ); + + } + + public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) + { + base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); + GetInputPortByUniqueId( portId ).MatchPortToConnection(); + UpdateOutputPort(); + } + + public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type ) + { + base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type ); + GetInputPortByUniqueId( outputPortId ).MatchPortToConnection(); + UpdateOutputPort(); + } + + void UpdateOutputPort() + { + switch( UIUtils.CurrentWindow.OutsideGraph.CurrentSRPType ) + { + case TemplateSRPType.BuiltIn: + { + InputPort port = UIUtils.CurrentWindow.OutsideGraph.IsStandardSurface ? GetInputPortByUniqueId( 0 ) : GetInputPortByUniqueId( 3 ); + m_outputPorts[ 0 ].ChangeType( port.DataType, false ); + } + break; + case TemplateSRPType.Lightweight: + { + InputPort port = GetInputPortByUniqueId( 1 ); + m_outputPorts[ 0 ].ChangeType( port.DataType, false ); + } + break; + case TemplateSRPType.HD: + { + InputPort port = GetInputPortByUniqueId( 2 ); + m_outputPorts[ 0 ].ChangeType( port.DataType, false ); + } + break; + } + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); + switch( dataCollector.CurrentSRPType ) + { + case TemplateSRPType.BuiltIn: + { + InputPort port = UIUtils.CurrentWindow.OutsideGraph.IsStandardSurface ? GetInputPortByUniqueId( 0 ) : GetInputPortByUniqueId( 3 ); + return port.GeneratePortInstructions( ref dataCollector ); + } + case TemplateSRPType.Lightweight: + { + InputPort port = GetInputPortByUniqueId( 1 ); + return port.GeneratePortInstructions( ref dataCollector ); + } + case TemplateSRPType.HD: + { + InputPort port = GetInputPortByUniqueId( 2 ); + return port.GeneratePortInstructions( ref dataCollector ); + } + } + + return "0"; + } + + public override void RefreshExternalReferences() + { + base.RefreshExternalReferences(); + if( UIUtils.CurrentShaderVersion() < 16303 ) + { + InputPort standardPort = GetInputPortByUniqueId( 0 ); + if( standardPort.IsConnected ) + { + UIUtils.SetConnection( UniqueId, 3, standardPort.GetConnection().NodeId, standardPort.GetConnection().PortId ); + } + } + } + } +} |