diff options
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/LogNode.cs')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/LogNode.cs | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/LogNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/LogNode.cs new file mode 100644 index 00000000..d431cbb8 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/LogNode.cs @@ -0,0 +1,80 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using UnityEngine; +using UnityEditor; + +namespace AmplifyShaderEditor +{ + [System.Serializable] + [NodeAttributes( "Log", "Master", "Debug node to dump output to log", null, KeyCode.None, false )] + public sealed class LogNode : MasterNode + { + private const string InputAmountStr = "Input amount"; + + [SerializeField] + private int m_inputCount = 1; + + [SerializeField] + private int m_lastInputCount = 1; + + public LogNode() : base() { } + public LogNode( int uniqueId, float x, float y, float width, float height ) : base( uniqueId, x, y, width, height ) { } + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddMasterPorts(); + } + + public override void AddMasterPorts() + { + DeleteAllInputConnections( true ); + base.AddMasterPorts(); + + for ( int i = 0; i < m_inputCount; i++ ) + { + AddInputPort( WirePortDataType.OBJECT, false, i.ToString() ); + } + m_sizeIsDirty = true; + } + + public override void DrawProperties() + { + base.DrawProperties(); + EditorGUILayout.BeginVertical(); + { + EditorGUILayout.LabelField( InputAmountStr ); + m_inputCount = EditorGUILayoutIntField( m_inputCount ); + } + EditorGUILayout.EndVertical(); + if ( m_inputCount != m_lastInputCount ) + { + m_lastInputCount = Mathf.Max( m_inputCount, 1 ); + AddMasterPorts(); + } + } + + public override void Execute( Shader currentSelected ) + { + string valueDump = ""; + string valueInstructions = ""; + + MasterNodeDataCollector dataCollector = new MasterNodeDataCollector( this ); + foreach ( InputPort port in InputPorts ) + { + if ( port.IsConnected ) + { + valueInstructions += "Port: " + port.PortId + " Value: " + port.GenerateShaderForOutput( ref dataCollector, port.DataType, false ); + } + } + Debug.Log( "Value: " + valueDump ); + Debug.Log( "Instructions: " + valueInstructions ); + } + + public override void ReadFromString( ref string[] nodeParams ) + { + base.ReadFromString( ref nodeParams ); + } + + } +} |