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path: root/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/TerrainDrawInstancedHelper.cs
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-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/TerrainDrawInstancedHelper.cs374
1 files changed, 374 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/TerrainDrawInstancedHelper.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/TerrainDrawInstancedHelper.cs
new file mode 100644
index 00000000..751317d1
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/TerrainDrawInstancedHelper.cs
@@ -0,0 +1,374 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEngine;
+using UnityEditor;
+
+using System;
+using System.Collections.Generic;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ public class TerrainDrawInstancedHelper
+ {
+#if UNITY_2018_1_OR_NEWER
+ private readonly string[] InstancedPragmas =
+ {
+ "multi_compile_instancing",
+ "instancing_options assumeuniformscaling nomatrices nolightprobe nolightmap forwardadd"
+ };
+
+ private readonly string[] InstancedGlobalsSRP =
+ {
+ "#ifdef UNITY_INSTANCING_ENABLED//ASE Terrain Instancing",
+ "\tTEXTURE2D(_TerrainHeightmapTexture);//ASE Terrain Instancing",
+ "\tTEXTURE2D( _TerrainNormalmapTexture);//ASE Terrain Instancing",
+ "#endif//ASE Terrain Instancing",
+ "UNITY_INSTANCING_BUFFER_START( Terrain )//ASE Terrain Instancing",
+ "\tUNITY_DEFINE_INSTANCED_PROP( float4, _TerrainPatchInstanceData )//ASE Terrain Instancing",
+ "UNITY_INSTANCING_BUFFER_END( Terrain)//ASE Terrain Instancing",
+ "CBUFFER_START( UnityTerrain)//ASE Terrain Instancing",
+ "\t#ifdef UNITY_INSTANCING_ENABLED//ASE Terrain Instancing",
+ "\t\tfloat4 _TerrainHeightmapRecipSize;//ASE Terrain Instancing",
+ "\t\tfloat4 _TerrainHeightmapScale;//ASE Terrain Instancing",
+ "\t#endif//ASE Terrain Instancing",
+ "CBUFFER_END//ASE Terrain Instancing"
+ };
+
+ private readonly string[] InstancedGlobalsDefault =
+ {
+ "#ifdef UNITY_INSTANCING_ENABLED//ASE Terrain Instancing",
+ "\tsampler2D _TerrainHeightmapTexture;//ASE Terrain Instancing",
+ "\tsampler2D _TerrainNormalmapTexture;//ASE Terrain Instancing",
+ "#endif//ASE Terrain Instancing",
+ "UNITY_INSTANCING_BUFFER_START( Terrain )//ASE Terrain Instancing",
+ "\tUNITY_DEFINE_INSTANCED_PROP( float4, _TerrainPatchInstanceData )//ASE Terrain Instancing",
+ "UNITY_INSTANCING_BUFFER_END( Terrain)//ASE Terrain Instancing",
+ "CBUFFER_START( UnityTerrain)//ASE Terrain Instancing",
+ "\t#ifdef UNITY_INSTANCING_ENABLED//ASE Terrain Instancing",
+ "\t\tfloat4 _TerrainHeightmapRecipSize;//ASE Terrain Instancing",
+ "\t\tfloat4 _TerrainHeightmapScale;//ASE Terrain Instancing",
+ "\t#endif//ASE Terrain Instancing",
+ "CBUFFER_END//ASE Terrain Instancing"
+ };
+
+
+ private readonly string ApplyMeshModificationInstruction = "{0} = ApplyMeshModification({0});";
+
+ private readonly string[] ApplyMeshModificationFunctionSRP =
+ {
+ /*0 - struct name 1 - var name*/"{0} ApplyMeshModification( {0} {1} )\n",
+ "{\n",
+ "#ifdef UNITY_INSTANCING_ENABLED\n",
+ /* 0 vertex position*/"\tfloat2 patchVertex = {0}.xy;\n",
+ "\tfloat4 instanceData = UNITY_ACCESS_INSTANCED_PROP( Terrain, _TerrainPatchInstanceData );\n",
+ "\tfloat2 sampleCoords = ( patchVertex.xy + instanceData.xy ) * instanceData.z;\n",
+ "\tfloat height = UnpackHeightmap( _TerrainHeightmapTexture.Load( int3( sampleCoords, 0 ) ) );\n",
+ /*0 - vertex position*/"\t{0}.xz = sampleCoords* _TerrainHeightmapScale.xz;\n",
+ /*0 - vertex position*/"\t{0}.y = height* _TerrainHeightmapScale.y;\n",
+ "\t#ifdef ENABLE_TERRAIN_PERPIXEL_NORMAL\n",
+ /* 0 - vertex normal*/"\t\t{0} = float3(0, 1, 0);\n",
+ "\t#else\n",
+ /* 0 - vertex normal*/"\t\t{0} = _TerrainNormalmapTexture.Load(int3(sampleCoords, 0)).rgb* 2 - 1;\n",
+ "\t#endif\n",
+ "#ifdef ENABLE_TERRAIN_PERPIXEL_NORMAL\n",
+ /* 0 - tex coord*/"\t{0}.xy = sampleCoords;\n",
+ "#else\n",
+ /* 0 - tex coord*/"\t{0}.xy = sampleCoords* _TerrainHeightmapRecipSize.zw;\n",
+ "#endif\n",
+ "#endif\n",
+ /* 0 - var name*/"\treturn {0};\n",
+ "}\n"
+ };
+ //{
+ // /*0 - struct name 1 - var name*/"{0} ApplyMeshModification( {0} {1} )\n",
+ // "{\n",
+ // "#ifdef UNITY_INSTANCING_ENABLED\n",
+ // /* 0 vertex position*/"\tfloat2 patchVertex = {0}.xy;\n",
+ // "\t\tfloat4 instanceData = UNITY_ACCESS_INSTANCED_PROP( Terrain, _TerrainPatchInstanceData );\n",
+ // "\t\tfloat2 sampleCoords = ( patchVertex.xy + instanceData.xy ) * instanceData.z;\n",
+ // "\t\tfloat height = UnpackHeightmap( _TerrainHeightmapTexture.Load( int3( sampleCoords, 0 ) ) );\n",
+ // /*0 - vertex position*/"\t\t{0}.xz = sampleCoords* _TerrainHeightmapScale.xz;\n",
+ // /*0 - vertex position*/"\t\t{0}.y = height* _TerrainHeightmapScale.y;\n",
+ // "# ifdef ATTRIBUTES_NEED_NORMAL\n",
+ // /* 0 - vertex normal*/"\t\t{0} = _TerrainNormalmapTexture.Load(int3(sampleCoords, 0)).rgb* 2 - 1;\n",
+ // "\t#endif\n",
+ // "\t#if defined(VARYINGS_NEED_TEXCOORD0) || defined(VARYINGS_DS_NEED_TEXCOORD0)\n",
+ // "\t\t#ifdef ENABLE_TERRAIN_PERPIXEL_NORMAL\n",
+ // /* 0 - tex coord*/"\t\t\t{0} = sampleCoords;\n",
+ // "\t\t#else\n",
+ // /* 0 - tex coord*/"\t\t\t{0}.xy = sampleCoords* _TerrainHeightmapRecipSize.zw;\n",
+ // "\t\t#endif\n",
+ // "\t#endif\n",
+ // "#endif\n",
+ // "#ifdef ATTRIBUTES_NEED_TANGENT\n",
+ // /* 0 - tangent 1 - normal*/"\t\t{0}.xyz = cross( {1}, float3(0, 0, 1));\n",
+ // /*0 - tangent*/"\t{0}.w = -1;\n",
+ // "#endif\n",
+ // /* 0 - var name*/"\treturn {0};\n",
+ // "}\n"
+ //};
+
+
+
+ private readonly string[] ApplyMeshModificationFunctionDefaultTemplate =
+ {
+ /* 0 vertex struct */"{0} ApplyMeshModification( {0} {1} )",
+ "{\n",
+ "#ifdef UNITY_INSTANCING_ENABLED\n",
+ /*0 - vertex pos*/"\tfloat2 patchVertex = {0}.xy;\n",
+ "\tfloat4 instanceData = UNITY_ACCESS_INSTANCED_PROP( Terrain, _TerrainPatchInstanceData );\n",
+ "\tfloat2 sampleCoords = ( patchVertex.xy + instanceData.xy ) * instanceData.z;\n",
+ /* 0 - tex coords*/"\t{0} = float4( sampleCoords.xy * _TerrainHeightmapRecipSize.z, 0, 0 );\n",
+ /* 0 - tex coords*/"\tfloat height = UnpackHeightmap( tex2Dlod( _TerrainHeightmapTexture, {0} ) );\n",
+ /* 0 - vertex pos*/"\t{0}.xz = sampleCoords * _TerrainHeightmapScale.xz;\n",
+ /* 0 - vertex pos*/"\t{0}.y = height * _TerrainHeightmapScale.y;\n",
+ /* 0 - normal 1 - tex coord*/"\t{0} = tex2Dlod( _TerrainNormalmapTexture, {1} ).rgb * 2 - 1;\n",
+ "#endif\n",
+ /* var name*/"return {0};\n",
+ "}\n"
+ };
+
+ private readonly string ApplyMeshModificationInstructionStandard = "ApplyMeshModification({0});";
+ private readonly string[] ApplyMeshModificationFunctionStandard =
+ {
+ "void ApplyMeshModification( inout {0} v )",
+ "#if defined(UNITY_INSTANCING_ENABLED) && !defined(SHADER_API_D3D11_9X)",
+ "\tfloat2 patchVertex = v.vertex.xy;",
+ "\tfloat4 instanceData = UNITY_ACCESS_INSTANCED_PROP(Terrain, _TerrainPatchInstanceData);",
+ "\t",
+ "\tfloat4 uvscale = instanceData.z * _TerrainHeightmapRecipSize;",
+ "\tfloat4 uvoffset = instanceData.xyxy * uvscale;",
+ "\tuvoffset.xy += 0.5f * _TerrainHeightmapRecipSize.xy;",
+ "\tfloat2 sampleCoords = (patchVertex.xy * uvscale.xy + uvoffset.xy);",
+ "\t",
+ "\tfloat hm = UnpackHeightmap(tex2Dlod(_TerrainHeightmapTexture, float4(sampleCoords, 0, 0)));",
+ "\tv.vertex.xz = (patchVertex.xy + instanceData.xy) * _TerrainHeightmapScale.xz * instanceData.z;",
+ "\tv.vertex.y = hm * _TerrainHeightmapScale.y;",
+ "\tv.vertex.w = 1.0f;",
+ "\t",
+ "\tv.texcoord.xy = (patchVertex.xy * uvscale.zw + uvoffset.zw);",
+ "\tv.texcoord3 = v.texcoord2 = v.texcoord1 = v.texcoord;",
+ "\t",
+ "\t#ifdef TERRAIN_INSTANCED_PERPIXEL_NORMAL",
+ "\t\tv.normal = float3(0, 1, 0);",
+ "\t\t//data.tc.zw = sampleCoords;",
+ "\t#else",
+ "\t\tfloat3 nor = tex2Dlod(_TerrainNormalmapTexture, float4(sampleCoords, 0, 0)).xyz;",
+ "\t\tv.normal = 2.0f * nor - 1.0f;",
+ "\t#endif",
+ "#endif",
+ };
+ private readonly string[] AdditionalUsePasses =
+ {
+ "Hidden/Nature/Terrain/Utilities/PICKING",
+ "Hidden/Nature/Terrain/Utilities/SELECTION"
+ };
+ private readonly string DrawInstancedLabel = "Instanced Terrain";
+#endif
+ [SerializeField]
+ private bool m_enable = false;
+
+ public void Draw( UndoParentNode owner )
+ {
+#if UNITY_2018_1_OR_NEWER
+ m_enable = owner.EditorGUILayoutToggle( DrawInstancedLabel, m_enable );
+#endif
+ }
+
+ public void UpdateDataCollectorForTemplates( ref MasterNodeDataCollector dataCollector, ref List<string> vertexInstructions )
+ {
+#if UNITY_2018_1_OR_NEWER
+ if( m_enable )
+ {
+ for( int i = 0; i < AdditionalUsePasses.Length; i++ )
+ {
+ dataCollector.AddUsePass( AdditionalUsePasses[ i ], false );
+ }
+
+ for( int i = 0; i < InstancedPragmas.Length; i++ )
+ {
+ dataCollector.AddToPragmas( -1, InstancedPragmas[ i ] );
+ }
+
+ if( dataCollector.IsSRP )
+ {
+
+ TemplateFunctionData functionData = dataCollector.TemplateDataCollectorInstance.CurrentTemplateData.VertexFunctionData;
+ string uvCoord = dataCollector.TemplateDataCollectorInstance.GetUV( 0, MasterNodePortCategory.Vertex );
+ string vertexNormal = dataCollector.TemplateDataCollectorInstance.GetVertexNormal( PrecisionType.Float, false, MasterNodePortCategory.Vertex );
+ //string vertexTangent = dataCollector.TemplateDataCollectorInstance.GetVertexTangent( WirePortDataType.FLOAT4, PrecisionType.Float, false, MasterNodePortCategory.Vertex );
+ string vertexPos = dataCollector.TemplateDataCollectorInstance.GetVertexPosition( WirePortDataType.OBJECT, PrecisionType.Float, false, MasterNodePortCategory.Vertex );
+
+ string functionHeader = string.Format( ApplyMeshModificationFunctionSRP[ 0 ], functionData.InVarType, functionData.InVarName );
+
+ //string functionBody = functionHeader +
+ // ApplyMeshModificationFunctionSRP[ 1 ] +
+ // ApplyMeshModificationFunctionSRP[ 2 ] +
+ // string.Format( ApplyMeshModificationFunctionSRP[ 3 ], vertexPos ) +
+ // ApplyMeshModificationFunctionSRP[ 4 ] +
+ // ApplyMeshModificationFunctionSRP[ 5 ] +
+ // ApplyMeshModificationFunctionSRP[ 6 ] +
+ // string.Format( ApplyMeshModificationFunctionSRP[ 7 ], vertexPos ) +
+ // string.Format( ApplyMeshModificationFunctionSRP[ 8 ], vertexPos ) +
+ // ApplyMeshModificationFunctionSRP[ 9 ] +
+ // string.Format( ApplyMeshModificationFunctionSRP[ 10 ], vertexNormal ) +
+ // ApplyMeshModificationFunctionSRP[ 11 ] +
+ // ApplyMeshModificationFunctionSRP[ 12 ] +
+ // ApplyMeshModificationFunctionSRP[ 13 ] +
+ // string.Format( ApplyMeshModificationFunctionSRP[ 14 ], uvCoord ) +
+ // ApplyMeshModificationFunctionSRP[ 15 ] +
+ // string.Format( ApplyMeshModificationFunctionSRP[ 16 ], uvCoord ) +
+ // ApplyMeshModificationFunctionSRP[ 17 ] +
+ // ApplyMeshModificationFunctionSRP[ 18 ] +
+ // ApplyMeshModificationFunctionSRP[ 19 ] +
+ // ApplyMeshModificationFunctionSRP[ 20 ] +
+ // string.Format( ApplyMeshModificationFunctionSRP[ 21 ], vertexTangent, vertexNormal ) +
+ // string.Format( ApplyMeshModificationFunctionSRP[ 22 ], vertexTangent ) +
+ // ApplyMeshModificationFunctionSRP[ 23 ] +
+ // string.Format( ApplyMeshModificationFunctionSRP[ 24 ], functionData.InVarName ) +
+ // ApplyMeshModificationFunctionSRP[ 25 ];
+ string functionBody = functionHeader +
+ ApplyMeshModificationFunctionSRP[ 1 ] +
+ ApplyMeshModificationFunctionSRP[ 2 ] +
+ string.Format( ApplyMeshModificationFunctionSRP[ 3 ], vertexPos ) +
+ ApplyMeshModificationFunctionSRP[ 4 ] +
+ ApplyMeshModificationFunctionSRP[ 5 ] +
+ ApplyMeshModificationFunctionSRP[ 6 ] +
+ string.Format( ApplyMeshModificationFunctionSRP[ 7 ], vertexPos ) +
+ string.Format( ApplyMeshModificationFunctionSRP[ 8 ], vertexPos ) +
+ ApplyMeshModificationFunctionSRP[ 9 ] +
+ string.Format( ApplyMeshModificationFunctionSRP[ 10 ], vertexNormal ) +
+ ApplyMeshModificationFunctionSRP[ 11 ] +
+ string.Format( ApplyMeshModificationFunctionSRP[ 12 ], vertexNormal ) +
+ ApplyMeshModificationFunctionSRP[ 13 ] +
+ ApplyMeshModificationFunctionSRP[ 14 ] +
+ string.Format( ApplyMeshModificationFunctionSRP[ 15 ], uvCoord ) +
+ ApplyMeshModificationFunctionSRP[ 16 ] +
+ string.Format( ApplyMeshModificationFunctionSRP[ 17 ], uvCoord ) +
+ ApplyMeshModificationFunctionSRP[ 18 ] +
+ ApplyMeshModificationFunctionSRP[ 19 ] +
+ string.Format( ApplyMeshModificationFunctionSRP[ 20 ], functionData.InVarName ) +
+ ApplyMeshModificationFunctionSRP[ 21 ];
+ dataCollector.AddFunction( functionHeader, functionBody );
+
+ for( int i = 0; i < InstancedGlobalsSRP.Length; i++ )
+ {
+ dataCollector.AddToUniforms( -1, InstancedGlobalsSRP[ i ] );
+ }
+
+
+ string vertexVarName = dataCollector.TemplateDataCollectorInstance.CurrentTemplateData.VertexFunctionData.InVarName;
+ vertexInstructions.Insert( 0, string.Format( ApplyMeshModificationInstruction, vertexVarName ) );
+ }
+ else
+ {
+ TemplateFunctionData functionData = dataCollector.TemplateDataCollectorInstance.CurrentTemplateData.VertexFunctionData;
+
+ string uvCoord = dataCollector.TemplateDataCollectorInstance.GetUV( 0, MasterNodePortCategory.Vertex );
+ string vertexNormal = dataCollector.TemplateDataCollectorInstance.GetVertexNormal( PrecisionType.Float, false, MasterNodePortCategory.Vertex );
+ string vertexPos = dataCollector.TemplateDataCollectorInstance.GetVertexPosition( WirePortDataType.OBJECT, PrecisionType.Float, false, MasterNodePortCategory.Vertex );
+
+ string functionHeader = string.Format( ApplyMeshModificationFunctionDefaultTemplate[ 0 ], functionData.InVarType, functionData.InVarName );
+ string functionBody = functionHeader +
+ ApplyMeshModificationFunctionDefaultTemplate[ 1 ] +
+ ApplyMeshModificationFunctionDefaultTemplate[ 2 ] +
+ string.Format( ApplyMeshModificationFunctionDefaultTemplate[ 3 ], vertexPos ) +
+ ApplyMeshModificationFunctionDefaultTemplate[ 4 ] +
+ ApplyMeshModificationFunctionDefaultTemplate[ 5 ] +
+ string.Format( ApplyMeshModificationFunctionDefaultTemplate[ 6 ], uvCoord ) +
+ string.Format( ApplyMeshModificationFunctionDefaultTemplate[ 7 ], uvCoord ) +
+ string.Format( ApplyMeshModificationFunctionDefaultTemplate[ 8 ], vertexPos ) +
+ string.Format( ApplyMeshModificationFunctionDefaultTemplate[ 9 ], vertexPos ) +
+ string.Format( ApplyMeshModificationFunctionDefaultTemplate[ 10 ], vertexNormal, uvCoord ) +
+ ApplyMeshModificationFunctionDefaultTemplate[ 11 ] +
+ string.Format( ApplyMeshModificationFunctionDefaultTemplate[ 12 ], functionData.InVarName ) +
+ ApplyMeshModificationFunctionDefaultTemplate[ 13 ];
+
+
+ dataCollector.AddFunction( functionHeader, functionBody );
+ for( int i = 0; i < InstancedGlobalsDefault.Length; i++ )
+ {
+ dataCollector.AddToUniforms( -1, InstancedGlobalsDefault[ i ] );
+ }
+
+
+ string vertexVarName = dataCollector.TemplateDataCollectorInstance.CurrentTemplateData.VertexFunctionData.InVarName;
+ vertexInstructions.Insert( 0, string.Format( ApplyMeshModificationInstruction, vertexVarName ) );
+
+ }
+ }
+#endif
+ }
+
+ public void UpdateDataCollectorForStandard( ref MasterNodeDataCollector dataCollector )
+ {
+#if UNITY_2018_1_OR_NEWER
+ if( m_enable )
+ {
+ for( int i = 0; i < AdditionalUsePasses.Length; i++ )
+ {
+ dataCollector.AddUsePass( AdditionalUsePasses[ i ], false );
+ }
+
+ for( int i = 0; i < InstancedPragmas.Length; i++ )
+ {
+ dataCollector.AddToPragmas( -1, InstancedPragmas[ i ] );
+ }
+ string functionBody = string.Empty;
+
+ string functionHeader = string.Format( ApplyMeshModificationFunctionStandard[ 0 ], dataCollector.SurfaceVertexStructure );
+ IOUtils.AddFunctionHeader( ref functionBody, functionHeader );
+ for( int i = 1; i < ApplyMeshModificationFunctionStandard.Length; i++ )
+ {
+ IOUtils.AddFunctionLine( ref functionBody, ApplyMeshModificationFunctionStandard[ i ] );
+ }
+ IOUtils.CloseFunctionBody( ref functionBody );
+
+ //string inputName = "input";
+ //string uvCoord = "input.texcoord";
+ //string vertexNormal = "input.normal";
+ //string vertexPos = "input.vertex";
+
+ //string functionHeader = string.Format( ApplyMeshModificationFunctionDefaultTemplate[ 0 ], dataCollector.SurfaceVertexStructure, inputName );
+ //IOUtils.AddFunctionHeader( ref functionBody, functionHeader );
+ //IOUtils.AddFunctionLine( ref functionBody, ApplyMeshModificationFunctionDefaultTemplate[ 1 ] );
+ //IOUtils.AddFunctionLine( ref functionBody,ApplyMeshModificationFunctionDefaultTemplate[ 2 ] );
+ //IOUtils.AddFunctionLine( ref functionBody,string.Format( ApplyMeshModificationFunctionDefaultTemplate[ 3 ], vertexPos ) );
+ //IOUtils.AddFunctionLine( ref functionBody,ApplyMeshModificationFunctionDefaultTemplate[ 4 ] );
+ //IOUtils.AddFunctionLine( ref functionBody,ApplyMeshModificationFunctionDefaultTemplate[ 5 ] );
+ //IOUtils.AddFunctionLine( ref functionBody,string.Format( ApplyMeshModificationFunctionDefaultTemplate[ 6 ], uvCoord ) );
+ //IOUtils.AddFunctionLine( ref functionBody,string.Format( ApplyMeshModificationFunctionDefaultTemplate[ 7 ], uvCoord ) );
+ //IOUtils.AddFunctionLine( ref functionBody,string.Format( ApplyMeshModificationFunctionDefaultTemplate[ 8 ], vertexPos ) );
+ //IOUtils.AddFunctionLine( ref functionBody,string.Format( ApplyMeshModificationFunctionDefaultTemplate[ 9 ], vertexPos ) );
+ //IOUtils.AddFunctionLine( ref functionBody,string.Format( ApplyMeshModificationFunctionDefaultTemplate[ 10 ], vertexNormal, uvCoord ) );
+ //IOUtils.AddFunctionLine( ref functionBody,ApplyMeshModificationFunctionDefaultTemplate[ 11 ] );
+ //IOUtils.AddFunctionLine( ref functionBody,string.Format( ApplyMeshModificationFunctionDefaultTemplate[ 12 ], inputName ) );
+ //IOUtils.AddFunctionLine( ref functionBody, ApplyMeshModificationFunctionDefaultTemplate[ 13 ] );
+ //IOUtils.CloseFunctionBody( ref functionBody );
+
+ dataCollector.AddFunction( functionHeader, functionBody );
+ for( int i = 0; i < InstancedGlobalsDefault.Length; i++ )
+ {
+ dataCollector.AddToUniforms( -1, InstancedGlobalsDefault[ i ] );
+ }
+
+ dataCollector.AddVertexInstruction( string.Format( ApplyMeshModificationInstructionStandard, "v" ) );
+ }
+#endif
+ }
+
+ public void ReadFromString( ref uint index, ref string[] nodeParams )
+ {
+ m_enable = Convert.ToBoolean( nodeParams[ index++ ] );
+ }
+
+ public void WriteToString( ref string nodeInfo )
+ {
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_enable );
+ }
+
+ public bool Enabled { get { return m_enable; } }
+ }
+}