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path: root/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/FresnelNode.cs
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+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+// http://kylehalladay.com/blog/tutorial/2014/02/18/Fresnel-Shaders-From-The-Ground-Up.html
+// http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter07.html
+
+using System;
+using UnityEngine;
+using UnityEditor;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Fresnel", "Surface Data", "Simple Fresnel effect" )]
+ public sealed class FresnelNode : ParentNode
+ {
+ private const string FresnedFinalVar = "fresnelNode";
+
+ [SerializeField]
+ private ViewSpace m_normalSpace = ViewSpace.Tangent;
+
+ enum FresnelType
+ {
+ Standard = 0,
+ Schlick,
+ SchlickIOR,
+ }
+
+ enum NormalType
+ {
+ WorldNormal = 0,
+ TangentNormal,
+ HalfVector,
+ }
+
+ enum ViewType
+ {
+ ViewDir = 0,
+ LightDir,
+ }
+
+ [SerializeField]
+ private FresnelType m_fresnelType = FresnelType.Standard;
+
+ [SerializeField]
+ private NormalType m_normalType = NormalType.WorldNormal;
+
+ [SerializeField]
+ private ViewType m_viewType = ViewType.ViewDir;
+
+ [SerializeField]
+ private bool m_normalizeVectors = false;
+
+ [SerializeField]
+ private bool m_safePower = false;
+
+ private InputPort m_normalVecPort;
+ private InputPort m_viewVecPort;
+ private InputPort m_biasPort;
+ private InputPort m_scalePort;
+ private InputPort m_powerPort;
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT3, false, "World Normal", -1, MasterNodePortCategory.Fragment, 0 );
+ AddInputPort( WirePortDataType.FLOAT3, false, "View Dir", -1, MasterNodePortCategory.Fragment, 4 );
+ AddInputPort( WirePortDataType.FLOAT, false, "Bias", -1, MasterNodePortCategory.Fragment, 1 );
+ AddInputPort( WirePortDataType.FLOAT, false, "Scale", -1, MasterNodePortCategory.Fragment, 2 );
+ AddInputPort( WirePortDataType.FLOAT, false, "Power", -1, MasterNodePortCategory.Fragment, 3 );
+ AddOutputPort( WirePortDataType.FLOAT, "Out" );
+
+ m_normalVecPort = m_inputPorts[ 0 ];
+ m_viewVecPort = m_inputPorts[ 1 ];
+ m_biasPort = m_inputPorts[ 2 ];
+ m_scalePort = m_inputPorts[ 3 ];
+ m_powerPort = m_inputPorts[ 4 ];
+
+ m_biasPort.AutoDrawInternalData = true;
+ m_scalePort.AutoDrawInternalData = true;
+ m_powerPort.AutoDrawInternalData = true;
+ m_autoWrapProperties = true;
+ m_drawPreviewAsSphere = true;
+ m_normalVecPort.Vector3InternalData = Vector3.forward;
+ m_scalePort.FloatInternalData = 1;
+ m_powerPort.FloatInternalData = 5;
+ m_previewShaderGUID = "240145eb70cf79f428015012559f4e7d";
+ }
+
+ public override void SetPreviewInputs()
+ {
+ base.SetPreviewInputs();
+
+ //m_mate
+ PreviewMaterial.SetInt( "_FresnelType", (int)m_fresnelType );
+
+ if( m_normalType == NormalType.TangentNormal && m_normalVecPort.IsConnected )
+ m_previewMaterialPassId = 2;
+ else if( (m_normalType == NormalType.WorldNormal || m_normalType == NormalType.HalfVector ) && m_normalVecPort.IsConnected && !m_viewVecPort.IsConnected )
+ m_previewMaterialPassId = 1;
+ else if( m_normalType == NormalType.HalfVector && !m_normalVecPort.IsConnected && !m_viewVecPort.IsConnected )
+ m_previewMaterialPassId = 3;
+ else if( m_normalVecPort.IsConnected && m_viewVecPort.IsConnected )
+ m_previewMaterialPassId = 4;
+ else if( !m_normalVecPort.IsConnected && !m_viewVecPort.IsConnected && m_viewType == ViewType.LightDir )
+ m_previewMaterialPassId = 5;
+ else if( !m_normalVecPort.IsConnected && m_viewVecPort.IsConnected && m_normalType == NormalType.HalfVector )
+ m_previewMaterialPassId = 7;
+ else if( !m_normalVecPort.IsConnected && m_viewVecPort.IsConnected )
+ m_previewMaterialPassId = 6;
+ else
+ m_previewMaterialPassId = 0;
+ }
+
+ public override void DrawProperties()
+ {
+ base.DrawProperties();
+
+ EditorGUI.BeginChangeCheck();
+ m_fresnelType = (FresnelType)EditorGUILayoutEnumPopup( "Type", m_fresnelType );
+ m_normalType = (NormalType)EditorGUILayoutEnumPopup( "Normal Vector", m_normalType );
+ m_viewType = (ViewType)EditorGUILayoutEnumPopup( "View Vector", m_viewType );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ UpdatePort();
+ }
+
+ if( !m_biasPort.IsConnected && m_biasPort.Visible )
+ m_biasPort.FloatInternalData = EditorGUILayoutFloatField( m_biasPort.Name, m_biasPort.FloatInternalData );
+ if( !m_scalePort.IsConnected && m_scalePort.Visible )
+ m_scalePort.FloatInternalData = EditorGUILayoutFloatField( m_scalePort.Name, m_scalePort.FloatInternalData );
+ if( !m_powerPort.IsConnected && m_powerPort.Visible )
+ m_powerPort.FloatInternalData = EditorGUILayoutFloatField( m_powerPort.Name, m_powerPort.FloatInternalData );
+
+ m_normalizeVectors = EditorGUILayoutToggle( "Normalize Vectors", m_normalizeVectors );
+ m_safePower = EditorGUILayoutToggle( PowerNode.SafePowerLabel, m_safePower );
+ }
+
+ private void UpdatePort()
+ {
+ switch( m_normalType )
+ {
+ default:
+ case NormalType.WorldNormal:
+ m_normalVecPort.Name = "World Normal";
+ break;
+ case NormalType.TangentNormal:
+ m_normalVecPort.Name = "Normal";
+ break;
+ case NormalType.HalfVector:
+ m_normalVecPort.Name = "Half Vector";
+ break;
+ }
+
+ switch( m_viewType )
+ {
+ default:
+ case ViewType.ViewDir:
+ m_viewVecPort.Name = "View Dir";
+ break;
+ case ViewType.LightDir:
+ m_viewVecPort.Name = "Light Dir";
+ break;
+ }
+
+ switch( m_fresnelType )
+ {
+ default:
+ case FresnelType.Standard:
+ m_biasPort.Visible = true;
+ m_biasPort.Name = "Bias";
+ m_scalePort.Name = "Scale";
+ m_scalePort.Visible = true;
+ m_powerPort.Visible = true;
+ break;
+ case FresnelType.Schlick:
+ m_biasPort.Visible = true;
+ m_biasPort.Name = "F0";
+ m_scalePort.Visible = false;
+ m_powerPort.Visible = false;
+ break;
+ case FresnelType.SchlickIOR:
+ m_biasPort.Visible = false;
+ m_scalePort.Name = "IOR";
+ m_scalePort.Visible = true;
+ m_powerPort.Visible = false;
+ break;
+ }
+
+ m_sizeIsDirty = true;
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+
+ if( dataCollector.IsFragmentCategory )
+ dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS );
+
+ string viewdir = string.Empty;
+ if( m_viewType == ViewType.ViewDir )
+ {
+ if( m_viewVecPort.IsConnected )
+ viewdir = m_viewVecPort.GeneratePortInstructions( ref dataCollector );
+ else
+ viewdir = GeneratorUtils.GenerateViewDirection( ref dataCollector, UniqueId, ViewSpace.World );
+ }
+ else
+ {
+ if( m_viewVecPort.IsConnected )
+ viewdir = m_viewVecPort.GeneratePortInstructions( ref dataCollector );
+ else
+ viewdir = GeneratorUtils.GenerateWorldLightDirection( ref dataCollector, UniqueId, CurrentPrecisionType );
+ }
+
+ string normal = string.Empty;
+ if( m_normalType == NormalType.WorldNormal || m_normalType == NormalType.TangentNormal )
+ {
+ if( m_normalVecPort.IsConnected )
+ {
+ normal = m_normalVecPort.GeneratePortInstructions( ref dataCollector );
+
+ if( dataCollector.IsFragmentCategory )
+ {
+ dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false );
+
+ if( m_normalType == NormalType.TangentNormal )
+ {
+ if( dataCollector.IsTemplate )
+ {
+ normal = dataCollector.TemplateDataCollectorInstance.GetWorldNormal( UniqueId, CurrentPrecisionType, normal, OutputId );
+ }
+ else
+ {
+ normal = GeneratorUtils.GenerateWorldNormal( ref dataCollector, UniqueId, CurrentPrecisionType, normal, OutputId );
+ dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType );
+ dataCollector.ForceNormal = true;
+ }
+ }
+ else
+ {
+ if( m_normalizeVectors )
+ normal = string.Format( "normalize( {0} )", normal );
+ }
+ }
+ else
+ {
+ if( m_normalType == NormalType.TangentNormal )
+ {
+ string wtMatrix = GeneratorUtils.GenerateWorldToTangentMatrix( ref dataCollector, UniqueId, CurrentPrecisionType );
+ normal = "mul( " + normal + "," + wtMatrix + " )";
+ }
+ }
+ }
+ else
+ {
+ if( dataCollector.IsFragmentCategory )
+ {
+ dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType );
+ if( dataCollector.DirtyNormal )
+ dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false );
+ }
+
+ if( dataCollector.IsTemplate )
+ normal = dataCollector.TemplateDataCollectorInstance.GetWorldNormal( CurrentPrecisionType, normalize: ( dataCollector.DirtyNormal && m_normalizeVectors ) );
+ else
+ normal = GeneratorUtils.GenerateWorldNormal( ref dataCollector, UniqueId, ( dataCollector.DirtyNormal && m_normalizeVectors ) );
+
+ if( dataCollector.DirtyNormal )
+ {
+ dataCollector.ForceNormal = true;
+ }
+ }
+ }
+ else
+ {
+ // generate HV
+ if( !m_normalVecPort.IsConnected )
+ {
+ string halfView = GeneratorUtils.GenerateViewDirection( ref dataCollector, UniqueId, ViewSpace.World );
+ string halfLight = GeneratorUtils.GenerateWorldLightDirection( ref dataCollector, UniqueId, CurrentPrecisionType );
+ normal = "halfVector" + OutputId;
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT3, normal, "normalize( " + halfView + " + " + halfLight + " )" );
+ }
+ else
+ {
+ normal = m_normalVecPort.GeneratePortInstructions( ref dataCollector );
+ if( m_normalizeVectors )
+ normal = string.Format( "normalize( {0} )", normal );
+ }
+ }
+
+ string bias = m_biasPort.GeneratePortInstructions( ref dataCollector );
+ string scale = m_scalePort.GeneratePortInstructions( ref dataCollector );
+ string power = m_powerPort.GeneratePortInstructions( ref dataCollector );
+
+ string fresnelNDotVLocalValue = "dot( " + normal + ", " + viewdir + " )";
+ string fresnelNDotVLocalVar = "fresnelNdotV" + OutputId;
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, fresnelNDotVLocalVar, fresnelNDotVLocalValue );
+
+ string fresnelFinalVar = FresnedFinalVar + OutputId;
+
+ string result = string.Empty;
+ switch( m_fresnelType )
+ {
+ default:
+ case FresnelType.Standard:
+ {
+ string powOp = m_safePower? string.Format( "pow( max( 1.0 - {0} , 0.0001 ), {1} )", fresnelNDotVLocalVar, power ):
+ string.Format( "pow( 1.0 - {0}, {1} )", fresnelNDotVLocalVar, power );
+ result = string.Format( "( {0} + {1} * {2} )", bias, scale, powOp );
+ }
+ break;
+ case FresnelType.Schlick:
+ {
+ string f0VarName = "f0" + OutputId;
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, f0VarName, bias );
+ string powOp = m_safePower? string.Format( "pow( max( 1.0 - {0} , 0.0001 ), 5 )", fresnelNDotVLocalVar ) :
+ string.Format( "pow( 1.0 - {0}, 5 )", fresnelNDotVLocalVar );
+ result = string.Format( "( {0} + ( 1.0 - {0} ) * {1} )", f0VarName, powOp );
+ }
+ break;
+ case FresnelType.SchlickIOR:
+ {
+ string iorVarName = "ior" + OutputId;
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, iorVarName, scale );
+ string iorPowOp = m_safePower? string.Format( "pow( max( ( 1 - {0} ) / ( 1 + {0} ) , 0.0001 ), 2 )", iorVarName ):
+ string.Format( "pow( ( 1 - {0} ) / ( 1 + {0} ), 2 )", iorVarName );
+
+ dataCollector.AddLocalVariable( UniqueId, iorVarName +" = "+ iorPowOp + ";");
+
+ string fresnelPowOp = m_safePower? string.Format( "pow( max( 1.0 - {0} , 0.0001 ), 5 )", fresnelNDotVLocalVar ):
+ string.Format( "pow( 1.0 - {0}, 5 )", fresnelNDotVLocalVar );
+ result = string.Format( "( {0} + ( 1.0 - {0} ) * {1} )", iorVarName, fresnelPowOp );
+ }
+ break;
+ }
+
+ RegisterLocalVariable( 0, result, ref dataCollector, fresnelFinalVar );
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+ }
+
+ public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )
+ {
+ base.PropagateNodeData( nodeData, ref dataCollector );
+ if( m_normalType == NormalType.TangentNormal && m_normalVecPort.IsConnected )
+ dataCollector.DirtyNormal = true;
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+
+ if( UIUtils.CurrentShaderVersion() > 15305 )
+ {
+ m_fresnelType = (FresnelType)Enum.Parse( typeof( FresnelType ), GetCurrentParam( ref nodeParams ) );
+ m_normalType = (NormalType)Enum.Parse( typeof( NormalType ), GetCurrentParam( ref nodeParams ) );
+ m_viewType = (ViewType)Enum.Parse( typeof( ViewType ), GetCurrentParam( ref nodeParams ) );
+ m_normalizeVectors = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
+ if( UIUtils.CurrentShaderVersion() > 17502 )
+ m_safePower = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
+ }
+ else
+ {
+ if( UIUtils.CurrentShaderVersion() >= 13202 )
+ {
+ m_normalSpace = (ViewSpace)Enum.Parse( typeof( ViewSpace ), GetCurrentParam( ref nodeParams ) );
+ }
+ else
+ {
+ m_normalSpace = ViewSpace.World;
+ }
+
+ if( m_normalSpace == ViewSpace.World )
+ m_normalType = NormalType.WorldNormal;
+ else
+ m_normalType = NormalType.TangentNormal;
+ }
+ UpdatePort();
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_fresnelType );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_normalType );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_viewType );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_normalizeVectors );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_safePower );
+ }
+ }
+}