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-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SRP/MaterialQualityNode.cs85
1 files changed, 85 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SRP/MaterialQualityNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SRP/MaterialQualityNode.cs
new file mode 100644
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+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SRP/MaterialQualityNode.cs
@@ -0,0 +1,85 @@
+// Amplify Shader Editor - Visual Shader vEditing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEngine;
+using UnityEditor;
+using System;
+
+namespace AmplifyShaderEditor
+{
+ [NodeAttributes( "Material Quality", "Logical Operators", "Choose between separate branches according to currently selected Quality (SRP only) ", Available = true )]
+ public class MaterialQualityNode : ParentNode
+ {
+ private const string SRPError = "Node intended to be used only on SRP templates as it makes use of keywords defined over that environment.";
+
+ private const string MaxKeyword = "MATERIAL_QUALITY_HIGH";
+ private const string MedKeyword = "MATERIAL_QUALITY_MEDIUM";
+ private const string MinKeyword = "MATERIAL_QUALITY_LOW";
+ private const string MaterialPragmas = "#pragma shader_feature " + MaxKeyword + " " + MedKeyword + " " + MinKeyword;
+ private readonly string[] MaterialCode =
+ {
+ "#if defined("+MaxKeyword+")",
+ "#elif defined("+MedKeyword+")",
+ "#else",
+ "#endif"
+ };
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT, false, "High" );
+ AddInputPort( WirePortDataType.FLOAT, false, "Medium" );
+ AddInputPort( WirePortDataType.FLOAT, false, "Low" );
+ AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
+ m_errorMessageTypeIsError = NodeMessageType.Error;
+ m_errorMessageTooltip = SRPError;
+ }
+
+ public override void OnNodeLogicUpdate( DrawInfo drawInfo )
+ {
+ base.OnNodeLogicUpdate( drawInfo );
+ if( !ContainerGraph.IsSRP )
+ {
+ if( !m_showErrorMessage )
+ {
+ m_showErrorMessage = true;
+ }
+ }
+ else
+ {
+ if( m_showErrorMessage )
+ {
+ m_showErrorMessage = false;
+ }
+ }
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+
+ dataCollector.AddToDirectives( MaterialPragmas );
+ string maxQualityValue = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+ string medQualityValue = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
+ string minQualityValue = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector );
+ string localVarName = "currQuality" + OutputId;
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, m_outputPorts[ 0 ].DataType, localVarName, "0" );
+
+ //High
+ dataCollector.AddLocalVariable( UniqueId, MaterialCode[ 0 ], true );
+ dataCollector.AddLocalVariable( UniqueId, localVarName, maxQualityValue, false, true );
+
+ //Medium
+ dataCollector.AddLocalVariable( UniqueId, MaterialCode[ 1 ], true );
+ dataCollector.AddLocalVariable( UniqueId, localVarName, medQualityValue, false, true );
+
+ //Low
+ dataCollector.AddLocalVariable( UniqueId, MaterialCode[ 2 ], true );
+ dataCollector.AddLocalVariable( UniqueId, localVarName, minQualityValue,false,true );
+ m_outputPorts[ 0 ].SetLocalValue( localVarName, dataCollector.PortCategory );
+
+ dataCollector.AddLocalVariable( UniqueId, MaterialCode[ 3 ], true );
+ return localVarName;
+ }
+ }
+}