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Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SignalGeneratorNode.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SignalGeneratorNode.cs41
1 files changed, 41 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SignalGeneratorNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SignalGeneratorNode.cs
new file mode 100644
index 00000000..1e8c6d49
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SignalGeneratorNode.cs
@@ -0,0 +1,41 @@
+using System;
+
+namespace AmplifyShaderEditor
+{
+ public class SignalGeneratorNode : ParentNode, ISignalGenerator
+ {
+ public SignalGeneratorNode() : base() { }
+ public SignalGeneratorNode( int uniqueId, float x, float y, float width, float height ) : base( uniqueId, x, y, width, height ) { }
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ SelfPowered = true;
+ }
+
+ public void GenerateSignalPropagation()
+ {
+ System.Type myType = GetType();
+ for ( int i = 0; i < m_inputPorts.Count; i++ )
+ {
+ if ( m_inputPorts[ i ].IsConnected )
+ {
+ m_inputPorts[ i ].GetOutputNode().ActivateNode( UniqueId, i, myType );
+ }
+ }
+ }
+
+ public void GenerateSignalInibitor()
+ {
+ for ( int i = 0; i < m_inputPorts.Count; i++ )
+ {
+ if( m_inputPorts[ i ].IsConnected )
+ {
+ ParentNode node = m_inputPorts[ i ].GetOutputNode();
+ if( node != null )
+ node.DeactivateNode( i, false );
+ }
+ }
+ }
+ }
+}