summaryrefslogtreecommitdiff
path: root/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/ScreenDepthNode.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/ScreenDepthNode.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/ScreenDepthNode.cs173
1 files changed, 173 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/ScreenDepthNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/ScreenDepthNode.cs
new file mode 100644
index 00000000..d08d1c80
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/ScreenDepthNode.cs
@@ -0,0 +1,173 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEngine;
+using UnityEditor;
+
+using System;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Screen Depth", "Camera And Screen", "Given a screen position returns the depth of the scene to the object as seen by the camera" )]
+ public sealed class ScreenDepthNode : ParentNode
+ {
+ [SerializeField]
+ private bool m_convertToLinear = true;
+
+ [SerializeField]
+ private int m_viewSpaceInt = 0;
+
+ private const string ConvertToLinearStr = "Convert To Linear";
+
+ private readonly string[] m_viewSpaceStr = { "Eye Space", "0-1 Space" };
+
+ private readonly string[] m_vertexNameStr = { "eyeDepth", "clampDepth" };
+
+ private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper();
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT4, false, "Pos" );
+ AddOutputPort( WirePortDataType.FLOAT, "Depth" );
+ m_autoWrapProperties = true;
+ m_hasLeftDropdown = true;
+ SetAdditonalTitleText( string.Format( Constants.SubTitleSpaceFormatStr, m_viewSpaceStr[ m_viewSpaceInt ] ) );
+ }
+
+ public override void AfterCommonInit()
+ {
+ base.AfterCommonInit();
+ if( PaddingTitleLeft == 0 )
+ {
+ PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
+ if( PaddingTitleRight == 0 )
+ PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
+ }
+ }
+
+ public override void Destroy()
+ {
+ base.Destroy();
+ m_upperLeftWidget = null;
+ }
+
+ public override void Draw( DrawInfo drawInfo )
+ {
+ base.Draw( drawInfo );
+ EditorGUI.BeginChangeCheck();
+ m_viewSpaceInt = m_upperLeftWidget.DrawWidget( this, m_viewSpaceInt, m_viewSpaceStr );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ SetAdditonalTitleText( string.Format( Constants.SubTitleSpaceFormatStr, m_viewSpaceStr[ m_viewSpaceInt ] ) );
+ }
+ }
+
+ public override void DrawProperties()
+ {
+ base.DrawProperties();
+ EditorGUI.BeginChangeCheck();
+ m_viewSpaceInt = EditorGUILayoutPopup( "View Space", m_viewSpaceInt, m_viewSpaceStr );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ SetAdditonalTitleText( string.Format( Constants.SubTitleSpaceFormatStr, m_viewSpaceStr[ m_viewSpaceInt ] ) );
+ }
+
+ m_convertToLinear = EditorGUILayoutToggle( ConvertToLinearStr, m_convertToLinear );
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
+ {
+ UIUtils.ShowNoVertexModeNodeMessage( this );
+ return "0";
+ }
+
+ if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return GetOutputColorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
+
+ if( !( dataCollector.IsTemplate && dataCollector.IsSRP ) )
+ dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs );
+
+ if( !dataCollector.IsTemplate || dataCollector.TemplateDataCollectorInstance.CurrentSRPType != TemplateSRPType.HD )
+ {
+ if( dataCollector.IsTemplate && dataCollector.CurrentSRPType == TemplateSRPType.Lightweight )
+ {
+ //dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureSRPVar );
+ //dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureSRPSampler );
+ dataCollector.AddToDirectives( Constants.CameraDepthTextureLWEnabler, -1, AdditionalLineType.Define );
+ }
+ else
+ {
+ dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureValue );
+ }
+ dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureTexelSize );
+ }
+
+
+ string screenPosNorm = string.Empty;
+ if( m_inputPorts[ 0 ].IsConnected )
+ screenPosNorm = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+ else
+ {
+ if( dataCollector.IsTemplate )
+ {
+ if( !dataCollector.TemplateDataCollectorInstance.GetCustomInterpolatedData( TemplateInfoOnSematics.SCREEN_POSITION_NORMALIZED, WirePortDataType.FLOAT4, PrecisionType.Float, ref screenPosNorm, true,MasterNodePortCategory.Fragment ) )
+ {
+ screenPosNorm = GeneratorUtils.GenerateScreenPositionNormalized( ref dataCollector, UniqueId, CurrentPrecisionType, !dataCollector.UsingCustomScreenPos );
+ }
+ }
+ else
+ {
+ screenPosNorm = GeneratorUtils.GenerateScreenPositionNormalized( ref dataCollector, UniqueId, CurrentPrecisionType, !dataCollector.UsingCustomScreenPos );
+ }
+ }
+
+ string screenDepthInstruction = TemplateHelperFunctions.CreateDepthFetch( dataCollector, screenPosNorm );
+
+ if( m_convertToLinear )
+ {
+ string viewSpace = m_viewSpaceInt == 0 ? "LinearEyeDepth" : "Linear01Depth";
+ string formatStr = string.Empty;
+ if( ( dataCollector.IsTemplate && dataCollector.IsSRP ) )
+ formatStr = "(" + screenDepthInstruction + ",_ZBufferParams)";
+ else
+ formatStr = "(" + screenDepthInstruction + ")";
+ screenDepthInstruction = viewSpace + formatStr;
+ }
+ else
+ {
+ if( m_viewSpaceInt == 0 )
+ {
+ screenDepthInstruction = string.Format( "({0}*( _ProjectionParams.z - _ProjectionParams.y ))", screenDepthInstruction );
+ }
+ }
+
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, m_vertexNameStr[ m_viewSpaceInt ] + OutputId, screenDepthInstruction );
+
+ m_outputPorts[ 0 ].SetLocalValue( m_vertexNameStr[ m_viewSpaceInt ] + OutputId, dataCollector.PortCategory );
+ return GetOutputColorItem( 0, outputId, m_vertexNameStr[ m_viewSpaceInt ] + OutputId );
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ m_viewSpaceInt = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ if( UIUtils.CurrentShaderVersion() >= 13901 )
+ {
+ m_convertToLinear = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
+ }
+
+ SetAdditonalTitleText( string.Format( Constants.SubTitleSpaceFormatStr, m_viewSpaceStr[ m_viewSpaceInt ] ) );
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_viewSpaceInt );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_convertToLinear );
+ }
+ }
+
+}