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Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/HeightMapBlendNode.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/HeightMapBlendNode.cs53
1 files changed, 53 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/HeightMapBlendNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/HeightMapBlendNode.cs
new file mode 100644
index 00000000..fc1744f5
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/HeightMapBlendNode.cs
@@ -0,0 +1,53 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+//
+// Custom Node HeightMap Texture Masking
+// Donated by Rea
+
+using UnityEngine;
+using System;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "HeightMap Texture Blend", "Textures", "Advanced Texture Blending by using heightMap and splatMask, usefull for texture layering ", null, KeyCode.None, true, false, null, null, "Rea" )]
+ public sealed class HeightMapBlendNode : ParentNode
+ {
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT, false, "HeightMap" );
+ AddInputPort( WirePortDataType.FLOAT, false, "SplatMask" );
+ AddInputPort( WirePortDataType.FLOAT, false, "BlendStrength" );
+ AddOutputVectorPorts( WirePortDataType.FLOAT, Constants.EmptyPortValue );
+ m_textLabelWidth = 120;
+ m_useInternalPortData = true;
+ m_inputPorts[ 2 ].FloatInternalData = 1;
+ m_previewShaderGUID = "b2ac23d6d5dcb334982b6f31c2e7a734";
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+
+ string HeightMap = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+ string SplatMask = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector);
+ string Blend = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector );
+
+ string HeightMask = "saturate(pow(((" + HeightMap + "*" + SplatMask + ")*4)+(" + SplatMask + "*2)," + Blend + "))";
+ string varName = "HeightMask" + OutputId;
+
+ RegisterLocalVariable( 0, HeightMask, ref dataCollector , varName );
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+ }
+ /*
+ A = (heightMap * SplatMask)*4
+ B = SplatMask*2
+ C = pow(A+B,Blend)
+ saturate(C)
+ saturate(pow(((heightMap * SplatMask)*4)+(SplatMask*2),Blend));
+ */
+ }
+}