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-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/PannerNode.cs110
1 files changed, 110 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/PannerNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/PannerNode.cs
new file mode 100644
index 00000000..e20c8c05
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/PannerNode.cs
@@ -0,0 +1,110 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEngine;
+using System;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Panner", "UV Coordinates", "Pans UV texture coordinates according to its inputs" )]
+ public sealed class PannerNode : ParentNode
+ {
+ private const string _speedXStr = "Speed X";
+ private const string _speedYStr = "Speed Y";
+
+ private int m_cachedUsingEditorId = -1;
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT2, false, "UV" ,-1,MasterNodePortCategory.Fragment,0);
+ AddInputPort( WirePortDataType.FLOAT2, false, "Speed", -1, MasterNodePortCategory.Fragment, 2 );
+ AddInputPort( WirePortDataType.FLOAT, false, "Time", -1, MasterNodePortCategory.Fragment, 1 );
+ AddOutputPort( WirePortDataType.FLOAT2, "Out" );
+ m_textLabelWidth = 70;
+ m_useInternalPortData = true;
+ m_previewShaderGUID = "6f89a5d96bdad114b9bbd0c236cac622";
+ m_inputPorts[ 2 ].FloatInternalData = 1;
+ m_continuousPreviewRefresh = true;
+ }
+
+ public override void SetPreviewInputs()
+ {
+ base.SetPreviewInputs();
+
+ if ( m_cachedUsingEditorId == -1 )
+ m_cachedUsingEditorId = Shader.PropertyToID( "_UsingEditor" );
+
+ PreviewMaterial.SetFloat( m_cachedUsingEditorId, ( m_inputPorts[ 2 ].IsConnected ? 0 : 1 ) );
+ }
+
+ public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
+ {
+ base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
+ if( portId == 1 )
+ {
+ m_continuousPreviewRefresh = false;
+ }
+ }
+
+ public override void OnInputPortDisconnected( int portId )
+ {
+ base.OnInputPortDisconnected( portId );
+ if( portId == 1 )
+ {
+ m_continuousPreviewRefresh = true;
+ }
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+
+ string timePort = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector );
+
+ if( !m_inputPorts[ 2 ].IsConnected )
+ {
+ if( !( dataCollector.IsTemplate && dataCollector.IsSRP ) )
+ dataCollector.AddToIncludes( UniqueId, Constants.UnityShaderVariables );
+ timePort += " * _Time.y";
+ }
+
+ string speed = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
+ string result = "( " + timePort + " * " + speed + " + " + m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ) + ")";
+
+ RegisterLocalVariable( 0, result, ref dataCollector, "panner" + OutputId );
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ if( UIUtils.CurrentShaderVersion() < 13107 )
+ {
+ // The internal data for the new port can be set in here since it didn't existed
+ // on older shader versions
+ float speedX = Convert.ToSingle( GetCurrentParam( ref nodeParams ) );
+ float speedY = Convert.ToSingle( GetCurrentParam( ref nodeParams ) );
+ m_inputPorts[ 1 ].Vector2InternalData = new Vector2( speedX, speedY );
+ }
+ }
+
+ public override void ReadInputDataFromString( ref string[] nodeParams )
+ {
+ base.ReadInputDataFromString( ref nodeParams );
+ if( UIUtils.CurrentShaderVersion() < 13107 )
+ {
+ //Time Port must be rewritten after internal data is read
+ // already existed in previous shaders
+ m_inputPorts[ 2 ].FloatInternalData = 1;
+ }
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ }
+ }
+}