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Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/BitangentVertexDataNode.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/BitangentVertexDataNode.cs37
1 files changed, 37 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/BitangentVertexDataNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/BitangentVertexDataNode.cs
new file mode 100644
index 00000000..828a4993
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/BitangentVertexDataNode.cs
@@ -0,0 +1,37 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+namespace AmplifyShaderEditor
+{
+ [System.Serializable]
+ [NodeAttributes( "Vertex Bitangent", "Vertex Data", "Calculated bitangent vector in object space, can be used in both local vertex offset and fragment outputs. Already has tangent sign and object transform into account" )]
+ public sealed class BitangentVertexDataNode : ParentNode
+ {
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddOutputVectorPorts( WirePortDataType.FLOAT3, "XYZ" );
+ m_drawPreviewAsSphere = true;
+ m_previewShaderGUID = "76873532ab67d2947beaf07151383cbe";
+ }
+
+ public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )
+ {
+ base.PropagateNodeData( nodeData, ref dataCollector );
+ dataCollector.DirtyNormal = true;
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
+ {
+ if ( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug )
+ {
+ dataCollector.ForceNormal = true;
+ dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType );
+ dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false );
+ }
+
+ string vertexBitangent = GeneratorUtils.GenerateVertexBitangent( ref dataCollector, UniqueId, CurrentPrecisionType );
+ return GetOutputVectorItem( 0, outputId, vertexBitangent );
+ }
+ }
+}