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path: root/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/TangentVertexDataNode.cs
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Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/TangentVertexDataNode.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/TangentVertexDataNode.cs120
1 files changed, 120 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/TangentVertexDataNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/TangentVertexDataNode.cs
new file mode 100644
index 00000000..da6d25ff
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/TangentVertexDataNode.cs
@@ -0,0 +1,120 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+using System;
+using UnityEditor;
+using UnityEngine;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Vertex Tangent", "Vertex Data", "Vertex tangent vector in object space, can be used in both local vertex offset and fragment outputs" )]
+ public sealed class TangentVertexDataNode : VertexDataNode
+ {
+ private const string PropertyLabel = "Size";
+ private readonly string[] SizeLabels = { "XYZ", "XYZW" };
+
+ [SerializeField]
+ private int m_sizeOption = 0;
+
+ private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper();
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_currentVertexData = "tangent";
+ ChangeOutputProperties( 0, "XYZ", WirePortDataType.FLOAT3 );
+ m_outputPorts[ 4 ].Visible = false;
+ m_drawPreviewAsSphere = true;
+ m_hasLeftDropdown = true;
+ m_previewShaderGUID = "0a44bb521d06d6143a4acbc3602037f8";
+ }
+
+ public override void Destroy()
+ {
+ base.Destroy();
+ m_upperLeftWidget = null;
+ }
+
+ public override void Draw( DrawInfo drawInfo )
+ {
+ base.Draw( drawInfo );
+ EditorGUI.BeginChangeCheck();
+ m_sizeOption = m_upperLeftWidget.DrawWidget( this, m_sizeOption, SizeLabels );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ UpdatePorts();
+ }
+ }
+
+ public override void DrawProperties()
+ {
+ EditorGUI.BeginChangeCheck();
+ m_sizeOption = EditorGUILayoutPopup( PropertyLabel, m_sizeOption, SizeLabels );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ UpdatePorts();
+ }
+ }
+
+ void UpdatePorts()
+ {
+ if( m_sizeOption == 0 )
+ {
+ ChangeOutputProperties( 0, SizeLabels[ 0 ], WirePortDataType.FLOAT3, false );
+ m_outputPorts[ 4 ].Visible = false;
+ }
+ else
+ {
+ ChangeOutputProperties( 0, SizeLabels[ 1 ], WirePortDataType.FLOAT4, false );
+ m_outputPorts[ 4 ].Visible = true;
+ }
+ }
+
+ public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )
+ {
+ base.PropagateNodeData( nodeData, ref dataCollector );
+ dataCollector.DirtyNormal = true;
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
+ {
+ string vertexTangent = string.Empty;
+ if ( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template )
+ {
+ vertexTangent = dataCollector.TemplateDataCollectorInstance.GetVertexTangent( WirePortDataType.FLOAT4, CurrentPrecisionType );
+ if( m_sizeOption == 0 )
+ vertexTangent += ".xyz";
+
+ return GetOutputVectorItem( 0, outputId, vertexTangent );
+ }
+
+ if ( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug )
+ {
+ dataCollector.ForceNormal = true;
+ dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType );
+ dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false );
+ }
+
+ WirePortDataType sizeType = m_sizeOption == 0 ? WirePortDataType.FLOAT3 : WirePortDataType.FLOAT4;
+
+ vertexTangent = GeneratorUtils.GenerateVertexTangent( ref dataCollector, UniqueId, CurrentPrecisionType, sizeType );
+ return GetOutputVectorItem( 0, outputId, vertexTangent );
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ if( UIUtils.CurrentShaderVersion() > 16100 )
+ {
+ m_sizeOption = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ UpdatePorts();
+ }
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_sizeOption );
+ }
+ }
+}