diff options
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexDataNode.cs')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexDataNode.cs | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexDataNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexDataNode.cs new file mode 100644 index 00000000..9fa8cffd --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexDataNode.cs @@ -0,0 +1,50 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using UnityEngine; +using System; + +namespace AmplifyShaderEditor +{ + //public enum VertexData + //{ + // vertex = 0, + // tangent, + // normal, + // texcoord, + // texcoord1, + // color + //} + + [Serializable] + public class VertexDataNode : ParentNode + { + [SerializeField] + protected string m_currentVertexData; + + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + m_currentVertexData = "vertex"; + +// Type type = typeof( StandardSurfaceOutputNode ); + //m_restictions.AddPortRestriction( type, 0 ); + //m_restictions.AddPortRestriction( type, 2 ); + //m_restictions.AddPortRestriction( type, 3 ); + //m_restictions.AddPortRestriction( type, 4 ); + //m_restictions.AddPortRestriction( type, 5 ); + //m_restictions.AddPortRestriction( type, 6 ); + //m_restictions.AddPortRestriction( type, 7 ); + //m_restictions.AddPortRestriction( type, 8 ); + //m_restictions.AddPortRestriction( type, 9 ); + //m_restictions.AddPortRestriction( type, 10 ); + AddOutputVectorPorts( WirePortDataType.FLOAT4, "Out" ); + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) + { + base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalVar ); + return GetOutputVectorItem( 0, outputId, Constants.VertexShaderInputStr + "." + m_currentVertexData ); + } + } +} |